Research and Policy Issues: Digital Libraries / Intellectual Property and Economics Workshop

Pisa, Italy
27-29 August 1997

Professor Jeffrey K. MacKie-Mason
Department of Economics and School of Information
University of Michigan
 
 

Motivation: What is new?

Costs are falling exponentially for technologies built primarily with silicon and sand: CPU cycles and bandwidth. "Digital libraries" is a rubric for the systematic application of these technologies, among other things, to problems in the collection, organization, search, retrieval, and distribution of information. Abundant bandwidth (cheap sand) can facilitate access, (distributed) collection building, sharing of information tools, and communications among information users. Abundant CPU cycles can enable improved organization, search and value-added processing (to convert "data" into useful "information"). The task for digital library research is to realize these possibilities (and others!). Falling costs and improving technology alone do not result in advanced library services.

Of course, library and information science research is not a new field. Some of the inputs to the production of library services (processing and communications) are now cheaper. So what? Why does this justify a new research programme? Why not continue as before, merely acknowledging with pleasure that the job is getting easier? Not surprisingly, I think there is something new going on, that justifies a new research programme. However, I think the cautionary note is warranted. If we want to do good science, science that is more worth funding than the many interesting projects on other topics that cannot be funded each year, then we need to repeatedly ask (and try to answer!) the questions: What unsolved problems are there? Why are they important?

Let me offer a partial, but incomplete answer. This observation reflects my primary training as an economist, which means it is personally important but not necessarily the most important new challenge. The observation is this: A primary consequence of the dramatic fall in sand and silicon costs is the change in relative scarcity of inputs to libraries and federated information systems. As a result, everything is different.

Design, implementation and management of information systems all require choice among alternative configurations of costly inputs. How many journals should be subscribed? How much spent instead on conversion to digital formats? How much on time-consuming human-mediated reference interviews and customized information retrieval? Recovering costs also is a game of relative scarcity or choice: How high a subscription will users pay for a service before they switch to purchase some other service? How much can be recovered from usage and transaction fees before users sufficiently reduce their usage that the mission is not being met?

The library institutions and information systems with which we are familiar were largely developed to structure and mediate solutions to problems in a time when a different set of resources were relatively scarce. A full-text-indexed card catalog wasn't rational, but various full-text searching mechanisms make perfect sense when data storage and processing costs have fallen so far relative to other costs.

Let me offer a concrete example to illustrate my claim that everything is different now: the cost structure of information duplication and distribution. (For an extended discussion of some of these issues, see my recent article (MacKie-Mason and Riveros 1997).) In traditional, print-on-paper publishing, duplication was costly and there was a strong trade-off between duplication and fidelity. (For example, it might be less expensive (ignoring for now any expected punishment costs for copyright violation) to photocopy of a book than to produce an incremental offset-printed copy, but quality suffers.) With a digitally published document, duplication and distribution cost is rapidly approaching $0 with fidelity of 100%. To the extent that the provision of publishing and distributing services is competitive (which they seem to be, at least in the long run), there will be strong pressure to sell services that cost $0 for a price of $0. Zero or low per copy (or per transaction) pricing will not recover the high cost of first-copy production, however. Thus, if we wish to see socially desirable competition and widespread distribution of documents (that cost $0 to distribute), we will need to develop mechanisms for recovering value from users other than through traditional pricing per physical replication. Most of what we know about pricing and product bundling is useless. New work in this area is very preliminary and still several layers abstracted from realistic implementations. In addition to my paper mentioned above, see Bakos and Brynjolfsson, Chuang and Sirbu, and Varian (Bakos and Brynjolfsson 1997; Chuang and Sirbu 1997; Varian 1997).

The previous example assumes that publishers are able to retain control over material they publish, and that the problem is from competition between publishers when incremental duplication and distribution costs are near zero. Of course, zero duplication and distribution costs create another problem: unauthorized production. To even get value-adding publishers to participate we must find means for them to recover sufficient return for their efforts despite the ease of uncontrolled reproduction and distribution. Pam Samuelson has much to say about this problem.

My main point is this: we are here today because there have been radical changes in the relative scarcity of key information system inputs. Our research efforts will be rewarding if we focus on how the drastic, and unusually fast, change in relative scarcities challenges slow-changing institutions and information allocation mechanisms. I will now briefly suggest a few priority areas for research.
 

Pricing and bundling

I have already touched on the need to explore new pricing and product bundling structures in order to accommodate the transformation of publishing (including distribution) into a zero incremental cost business. We have barely begun to scratch this surface. As Bakos and Brynjolfsson (Bakos and Brynjolfsson 1997) observe in their review of the product bundling literature, almost none of the prior research contemplates the possibility that the incremental cost of production and distribution for an item would be near zero. The recent papers I cite have focused mainly on bundling: How do different bundles of information goods affect the publisher's ability to extract value from consumers (in order to recover the high first-copy costs)? However, these papers have considered highly stylized settings. For example, I am unaware of any effort to model the decision of a scholarly journal publisher to design multiple sub-bundles containing disjoint sets of some of the publisher's articles. That is, what is the role of the journal in electronic scholarly publishing?

Likewise, research so far has ignored the time dimension and the allocation of uncertainty between publishers and consumers. With a pre-paid subscription, the consumer bears much of the uncertainty about product quality; with various post-paid access schemes (e.g., document delivery and bundled variants), the buyer chooses the articles after they are published and quality is (at least somewhat) resolved. Together with one of my doctoral students I am doing some research on how the allocation of uncertainty affects the design of information good bundles.
 

Hal Varian and I have pointed to the importance of nonlinear pricing for information goods in various papers (e.g., Varian (Varian 1996), MacKie-Mason and Riveros (MacKie-Mason and Riveros 1997), and MacKie-Mason and Jankovich (MacKie-Mason and Jankovich 1997)), but there has yet to be any rigorous investigation of this research space. The basic idea is simple: when user preferences for the number of information goods are heterogeneous, publishers may be able to recover more value by offering a nonconstant price per unit (which is to say, total revenue that is not linear in the quantity purchased), which effectively serves to sort customers into different price classes. See figures 2 and 3 in MacKie-Mason and Riveros (MacKie-Mason and Riveros 1997).

One can define the "quantity purchased" of information goods in a variety of ways. At root, there is the notion of a "transaction". The user receives N articles, or N accesses to an article, or N accesses to a database, &c. Depending on how a transaction is defined, nonlinear pricing can be isomorphic to a bundling structure. As far as I know, the relationship between nonlinear pricing and bundling has not been explored.
 

When one starts to think about novel pricing and product bundling structures for information goods, it quickly becomes evident that the problem is too big. That is, there are a surprisingly large number of different dimensions along which one can structure bundles or nonlinear pricing schemes. Optimizing across all of them is unlikely to be feasible, and consumers would surely rebel against offerings that were too complex (varied in too many dimensions) by spending less on digital information goods. Therefore, it is necessary to think about how to structure this multi-dimensional space, and then to simplify it.

Consider, for example, a scholarly journal. The archive of one journal title can be thought of as a bundle of annual volumes. A volume is a bundle of issues. An issue is a bundle of articles, editorials, letters, notes. Each article may be a bundle of a bibliographic header, an abstract, text, figures, equations, video clips (increasingly common!), data files, references, &c. Various bundles could be constructed along any of these dimensions; alternatively (or in addition!), pricing could be nonlinear in the quantity of any or all of these items included in a bundle. Further, goods could be differentiated by various time and duration characteristics: one could purchase access by the hour, day, month, year, or for an unlimited period. Bundling and pricing could also be differentiated in terms of what rights to use are transferred: read only, read and print, archive, redistribute, &c. See figure 1 in MacKie-Mason and Riveros (MacKie-Mason and Riveros 1997).

Traditional publishing and distribution institutions and market forms have evolved with negotiation (pricing and/or bundling) flexible on only a small subset of these many dimensions. Which dimensions are variable was probably determined by the interaction between the heterogeneity of consumer preferences across different dimensions (if everyone wants a bundled journal, why offer to sell by the article?), and the costs of production and distribution (it is much more costly to separately print, bind and distribute by the article rather than by the journal issue). As discussed above, the cost side of this interaction is changing radically, and therefore we should expect to see major innovations in the configurations of bundles and pricing schemes. We should be thinking about how to structure and manage the complexity that is enabled by decreasing reproduction and distribution costs.

Therefore, I think we need research on languages, tools and architectures for understanding, negotiating, contracting and enforcing contracts on multidimensional information product spaces. We need common terms and conditions that are flexible enough to accommodate the vast potential complexity of the product and price space, without creating such high transactions (including legal) costs so as to kill the additional value that can be created by innovative bundling and pricing schemes. Wellman, MacKie-Mason and Jamin are exploring an architecture for a generalized information resource as part of our work on an automated information service exchange system (the MARX project). Work on a rights management language is being pursued jointly by IBM and Xerox.
 

Markets vs. laws for intellectual property compensation

One of the hottest issues in digital libraries policy and research debate is the provision of incentives to create new intellectual property.  We already have at least one expert in this area attending the workshop, so I won't say much. However, since much of the debate revolves around evolution in social institutions, I think it is useful to consider at least part of the debate from the perspective suggested above.

There is more than one conceivable way in which to reward intellectual property creators for their efforts. (I will ignore other policy objectives, such as protecting a creator's reputation from unauthorized transformations of her work.) One broad class consists of property right control, so that the creator can extract compensation for the use of the intellectual property. Without property right control, copies could be made and distributed without compensation to the creator. (A rather different class of compensation methods consist of direct subsidies to creators, paid by a government entity or privately on a work-for-hire basis.)

Since the concern of a property rights control method is to modify individual behavior -- viz., to discourage users from using intellectual property without providing compensation to the creator -- it is convenient to think about control methods as incentive schemes. (When dealing with human behavior, "prohibition" is really an incentive structure: people choose whether to obey the prohibition based on a balancing of considerations.)  There are at least two broad types of such incentive schemes: legal incentives, and market or cost-based incentives. A legal approach codifies property rights, along with terms and conditions for the exercise of those rights, and provides an exogenous enforcement mechanism backed by the police power of the state. A potential violator of a property right considers the balance of benefits from use without compensation and the expected costs of legal penalties in order to choose whether to respect the property rights or not. Similarly, a market approach creates costs of use without compensation which must be compared to the benefits of such use. The primary difference between the two approaches, in some sense, is that the legal system uses centralized coercion to impose its costs, while the market system uses distributed implementation of the costs.

Let me make the market approach concrete with an example: software copy protection schemes. Suppose shrink-wrap licenses, &c., do not provide enforceable legal rights on software, but publishers distribute software in forms that are somehow "locked" or copy-protected. As we know well from the early days of the PC industry, copy protection is rarely invincible -- but to get around may be costly. Therefore, a potential user of intellectual property is faced with the choice whether to pay compensation to the creator or to pay the costs of circumventing the copy protection. Another, increasingly popular market-based scheme is to tie together an easily-appropriated information good (e.g., a software program) with some good that is very costly to appropriate (such as customer support or product customization).

Of course, in practice legal and market methods are intertwined: violating copyright by photocopying a book is discouraged both by the expected legal penalties and by the cost of photocopying.

The balance between these two methods of providing compensation to creators depends in large part, I assert, on the relative costs and efficiencies of the methods. The radical decrease in the cost of silicon and sand technologies shifts the cost balance. Sound policy needs to be informed by a consideration of what is now and will soon be possible given the changes in relative costs. For example, it may be that creators will on average be able to obtain higher returns than before simply from market-based methods of recovery; thus it may be that we do not need a costly and possibly clumsy legal apparatus to accomplish the policy purpose (see, e.g., Schlachter (Schlachter 1997)). Conversely, the relative cost shift may be more helpful to those who would appropriate intellectual property without providing compensation, in which case we may need a more restrictive legal method if we wish to maintain the same level of compensation to creators.

Interesting work is being done on rather new forms of compensation recovery. Examples include the work on trusted systems by Mark Stefik at Xerox PARC (Stefik 1997), "cryptolope" type technology such as that developed by IBM, and the ideas of superdistribution popularized by Brad Cox at George Mason University (Cox 1997).
 

Evaluation

A particularly charming example of the amazing speed and capability of urban myth creation on the Internet recently occurred. Someone typed in a published newspaper column (a humorous college commencement "speech") and attributed it to Kurt Vonnegut. The column was well enough written, and spicy enough, to credibly be the work of Vonnegut. Even his wife was fooled!

The collapsing cost of silicon and sand mean that more information than ever is easily and immediately accessible to tens of millions of users. However, the nature of the Internet medium is such that most of the social institutions that evolved over hundreds of years to provide authentication and evaluation are no longer very functional. Even though we were often warned not to believe everything we read, it usually was pretty reasonable to believe that if a public library purchased a hard-bound book, the purported author was in fact the author. And we had a sense that the volume had been evaluated by an authority with at least some reputation and trustworthiness. Today, we often can't count on the authenticity of a digital document, nor are there authenticated authorities with established reputations who can provide evaluations and assurances for most publicly accessible digital information.

Some of the most interesting work I have seen recently concerns the design of evaluation services, often using the approach of social or collaborative filtering. Most of the attention has gone to the computer science necessary to implement such systems (and to a largely orthogonal question of the role of artificial agents in such systems). I think the more interesting work is in the area of economics, sociology and interface design: what will it take to get people to use such systems? How can trust be established? My colleague Paul Resnick is doing work in this area, along with others. See, for example, "The Market for Evaluations" (Avery, Resnick et al. 1996).
 

References

Avery, C., P. Resnick, et al. (1996). The Market for Evaluations. Ann Arbor, MI, School of Information, University of Michigan.

Bakos, Y. and E. Brynjolfsson (1997). Bundling Information Goods: Pricing, Profits and Efficiency. The Economics of Digital Information (tentative). B. Kahin and D. Hurley. Cambridge, MA, MIT Press.

Chuang, J. C.-I. and M. A. Sirbu (1997). Network Delivery of Information Goods: Optimal Pricing of Articles and Subscriptions. The Economics of Digital Information (tentative). B. Kahin and D. Hurley. Cambridge, MA, MIT Press.

Cox, B. (1997). "Objects as Property." IEEE Software Magazine(January).

MacKie-Mason, J. K. and A. Jankovich (1997). "Pricing Electronic Access to Knowledge: A Field Experiment." Library Acquisitions: Theory and Practice.

MacKie-Mason, J. K. and J. Riveros (1997). Economics and Electronic Access to Scholarly Information. The Economics of Digital Information (tentative). B. Kahin and D. Hurley. Cambridge, MA, MIT Press.

Schlachter, E. (1997). "The Intellectual Property Renaissance in Cyberspace: Why Copyright Law Could Be Unimportant on the Internet." Berkeley Technology Law Journal 12(1).

Stefik, M. (1997). "Shifting the Possible: How Trusted Systems and Digital Property Rights Challenge Us to Rethink Digital Publishing." Berkeley Technology Law Journal 12(1).

Varian, H. (1996). Differential Pricing and Efficiency. Berkeley, CA, School of Information Management and Systems, University of California.

Varian, H. (1997). Versioning Information Goods. The Economics of Digital Information (tentative). B. Kahin and D. Hurley. Cambridge, MA, MIT Press.