Introduction
In this workshop, we will offer hands-on experiences with prototyping New Interfaces for Musical Expression (NIMEs) in Virtual Reality (VR) as a frugal approach to implementing NIMEs. The day-long workshop will provide its participants with not only a new perspective towards designing NIMEs using modern VR technology, but also new skills with a range of design tools and techniques including: 3D modeling based on constructive solid geometry using TinkerCad, virtual interaction design using the game engine Unity, procedural audio design using LibPd, and fabrication through 3D printing. We will explore an iterative NIME design process, wherein VR will be leveraged to evaluate NIME ideas before they are put into physical form, mitigating some of the cost and consumption of materials during the prototyping phase.Organizers
Anıl Çamcı is Assistant Professor and Director of Graduate Studies at the University of Michigan's Department of Performing Arts Technology. Çamcı's research lies at the intersection of human-computer interaction, virtual reality, and spatial audio. He has led numerous workshops on extended reality in musical interaction design at leading conferences, including NIME, IEEE VR, and Audio Mostly. John Granzow is Associate Professor of Performing Arts Technology at the University of Michigan. Granzow's research deals with fabrication and acoustics in musical applications. He has led workshops on fabrication and digital prototyping at leading conferences and summer programs throughout the world.Schedule