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Would you take god-like powers if
you knew that your |
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Mortal Gods is a story-based conversion of Chill and The Chill
Companion, both sold by Mayfair Games,
plus some house-rules based alterations. Although it is based in a Horror
gaming setting, the story itself is more of an epic, shoving the
characters into the quite literal battle between Order and Chaos.
This page contains links to the downloadable Excel 2000 copies of
the Mortal Gods character sheets (Mini and Full) and the Mortal Gods Spell
Creation Worksheet.
Also included on this page are links to session summaries.
Mortal Gods Summary | Mortal Gods Forms | Session Summaries |
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Mortal Gods Full Character Sheet | Mortal Gods Mini Character Sheet | Mortal Gods Spell Creation Worksheet |
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Includes spaces for all of the Property and Skill calculations |
Assumes that you know how to calculate Property and Skill values. Fits on one page! |
Plug in some Causes, Effects, and End Results, and you've got a spell! Spell Creation Worksheet does not guarantee working spells. Results may vary. Disrupted where prohibited. |
Session# | Play Date | Game Date(s) | Location(s) | Brief Summary | EXP Granted |
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1 | ? | Wednesday, May 3, 2000 | Chicago, Illinois | Characters meet each other and Mr Christopher, local SAVE head. The characters are: Chandler Jordan (Chris), Keith Ray (Eric), Madison Elliot (Julie) and Ned Kelly (Todd). | |
2 | ? | Wednesday, May, 2000 | Elm Grove, Illinois (20 minutes outside Chicago) | Father Ezekiel Pendergast (Will) is added to the team. They test a virtual reality training system, and meet the precognative, slightly mad computerized brain-scan of Paul Anderson, Jr. | |
3 | ? | Tuesday, June 21, 2000 First Shift, Solas the 1st of Frella, AW 998. | Challis House in Brighton, Michigan Cavergan, Capital of Mandor, Dayside Pontilae | After six weeks of training, our heroes are given their first
mission: assist Michelle Challis by finding the source of the haunting in
her house and get rid of it. It turns out that Michelle is not human, and convinces our heroes to put on a mystic looking bracer to try to escape a huge, slathering demon. The portal goes awry, and they arrive in the Hall of Heroes--an open-air arena in Cavergan, Mandor, on the Dayside of Pontilae. | |
4 | ? | Second Shift, Feonus the 2nd of Frella, AW 998 | Whittle, Mandor, Dayside Pontilae | The Avatars journey to the village of Whittle to get away from the pursuing hordes. They find Barak, whose family has been assisting Avatars for generations. Madison gets her fortune told: One of their group will betray the others. | |
5 | ? |