Scene 1 | |
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Quinn returns to her room, but is alerted, by her spell, as she enters
the room that something is different. There on her bed is a note and
a Trump. She cautiously reads the note and activates the Trump.
Where she arrives - no one knows. Well OK, maybe we do know. She arrives in special fast time shadow, where she sleeps the night away.
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Scene 2 | |
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Mandor wakes up in the middle of the night by a Trump Contact from
Merlin. Merlin asks him several questions to verify his situation.
Jessica feigns sleep and listens in on the conversation until Mandor
wanders into the hall. When he returns Jessica asks him who he was
talking to. Mandor says it was Merlin.
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Scene 3 | |
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Simon dreams that he is standing on an outcropping of rock. In this
dream the unicorn arrives with the Jewel of Judgment. The unicorn
flip the Jewel to Simon, who catches it. When Simon wakes up he is
not surprised to find that the Jewel is not there.
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Scene 4 | |
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In the morning many events of minor importance occur. Connie wakes up bright and early. Quinn returns to Amber and knocks on Merlin's door, but there is no answer. She goes downstairs and meets Connie at the breakfast table. Simon wakes up and goes downstairs, but waits in the hall outside the dinning area waiting for Locke. Locke wakes up and wakes Gilva up as he gets out of bed. Locke tells her about the pre-breakfast meeting. Luke arrives at breakfast, but leaves to find Merlin. He runs into Simon, who gives up waiting for Locke and joins the others at the breakfast table. Jessica wakes up and asks Mandor to for some appropriate clothing. While she is getting ready Jessica tests Mandor's ability to detect her thoughts. He responds with some surface ability to do so. Simon Trumps Jessica and pulls her through to Castle Amber. Locke and Gilva arrive follow shortly by Dierdre. Connie Trumps Darien and pulls him through. Locke and Gilva promise to have Trumps made of themselves and exchange them.
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Scene 5 | |
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Luke arrives and explains why he asked those present to gather here.
He begins discussing the ramifications of Corwin's situation and why
everyone should help her rescue Corwin. He doesn't not need to argue
his point, since everyone was already in agreement on the point.
Connie mentions that the trip to Rose Amber will require Merlin.
Jessica Trumps Merlin. He tells her he will be there shortly. Locke
says he must attend to some tasks before journeying to Rose Amber and
leaves the dinning area. Everyone begins discussion the plan to
travel to Rose Amber. Merlin arrives and is briefed. The plan that
is finally agreed upon involves going into Rose Amber, hellriding to
Erna (Quinn's home shadow) and using what knowledge is gained along
the way to determine the next action. Merlin mentions that he thinks
Pattern will protect against Logrus in Rose Amber just as it does
here. Simon asks Merlin what he last remembers. Merlin replies that
he remembers meeting with Julian and Random about his mission in
Chaos. Quinn warns everyone of a strange force in her shadow called
The Faye, which are manifestations of nightmares. Merlin suggests
that he stay in our universe so that we can contact him with Quinn's
Rose Trump of him in case of a quick escape. Darien and Dierdre
volunteer to guard him. Eventually Darien is chosen. It must be
noted that Darien is no longer carrying a Pattern Blade and denies
carrying one earlier. The group plans to meet at the stables at 2
o'clock.
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Scene 6 | |
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Locke goes to Jade's room. She is slightly groggy. She tells him that her pain receptors have been shut off with a magic spell. Locke invites her to a fast time shadow for treatment. She agrees. They Trump to Texas. Locke finds a truck and they drive, shifting shadow to Houston 3000. Locke checks Jade into treatment at the burn ward. Jade is placed into a bacta-tank. Everything goes well. Locke inquires into plastic surgery. It is available in a few weeks. However, when presented with the idea Jade declines the offer. She wants time to think it over. They trump back to Castle Amber. |
Scene 7 | |
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Jessica Trumps Benedict. He apologizes with being inaccessible during
the ball, but does not let on to his exact activities. He says that
he will be busy over the next few days overseeing Amber's troops as
they withdraw and return to their homes. Jessica relates to him the
plan to travel to Rose Amber. Benedict expresses confidence in her
ability to complete the task set before her. Jessica goes to the infirmary and speaks with one of the remaining soldiers who was injured in the Battle of Ambermoon. He is about to be released, but is worried he will not be able to work his business due to his broken hip. Jessica promises to speak to Vialle about some sort of assistance for this veteran. She leaves and schedules an audience with the queen. In the mean time she trumps Mandor and tells him about the plan involving Rose Amber. Later, when Jessica meets with Vialle, the queen recommends Amber's head financier, Juno.
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Scene 8 | |
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Connie goes down to the kitchen in search of Corrine. When he does
not find her there he heads out to the church. The inhabitants of the
church direct him to the upper floors where he meets up with Corrine.
They Trump off to Earth to replace her broken glasses. They walk from
Connie's studio to the frat house. Corrine is amazed at the sights
she sees (despite uncorrected vision). Connie barrows a car and
drives to the mall. He tells Corrine about his parents, both adoptive
and natural. They buy glasses at D.O.C. and wander around the mall
for a while before returning to the frat house. Connie calls his mom
and assures her everything is all right. Then they Trump back to
Amber.
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Scene 9 | |
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Quinn schedules an audience with the queen where she tells Vialle
about her plans to go to Rose Amber. Vialle blesses the plan and
wishes her luck. Next Quinn visits the church. She tells Elistar
that she has not been ignoring him. Elistar understands. He asks her
to come to mass when she has less pressing business. After touring
the church for a while Quinn heads to the stables.
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Scene 10 | |
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Simon practices and tests his new spells out on the training field.
While he is binding a spell to a shrub he receives a Trump call from
Locke. Simon tells Locke about the meeting time of 2 o'clock at the
stables, and pulls him through the Trump to discuss a plan to capture
Branden. Locke heads to the armory. Simon continues casting spells
for a while before Trumping Benedict. He asks Benedict about the
unicorn. Benedict tells him that the unicorn led Corwin and Random to
the primal pattern. He also tells Simon that the unicorn came out of
the Abyss with the Jewel of Judgment, which he gave to Random. Simon
asks why the unicorn chose Random. Benedict suspects it is part of
the unicorn's Grand Design. They also discuss strategy on how to
fight Brand hand-to-hand. When they finish the Trump contact a page
runs out to Simon telling him that Cayt requests his presence in the
Pattern room. He sends the page to inform the others where he is
going and that he might be late.
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Scene 11 | |
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Locke talks to Flora. He asks her who he should speak to in order to
commission a Trump of himself. Flora lists off artist including
Bleys, Fiona, Connie, Luke, and Llewella. Locke thanks her. Then he
speaks to a page in secret. The topic of the discussion is shrouded
in mystery. (But the log keeper knows)
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Scene 12 | |
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Simon meets Cayt in the Pattern room. She apologizes to Simon for her
judgment of him. Simon hugs her and says that all is forgiven. They
talk about walking the Pattern. Cayt says that she has Vialle's
permission. Simon says the choice is hers to make, but explains that
he failed to walk the Pattern when he tried. Had it not been for
Bleys' assistance he would have died. He assures Cayt that he would
try to help her in a similar situation, but that he is not the man his
father is. Cayt decides to postpone the walk 'til after Simon returns
from Rose Amber, and wishes him luck. Simon departs for the stables.
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Scene 13 | |
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Quinn, Jessica, Connie, Darien, Luke, Deirdre, Locke, Simon, and
Merlin gather together at the stables. They all use a Trump the
Connie drew to Trump near Corwin's Pattern. They leave Merlin and
Darien there and ride on to the Pattern. Quinn hellrides into
Corwin's Universe with the others following her. Once in Corwin's
universe Quinn carefully shifts shadow to a barely recognizable ring
of rocks. Then she hellrides towards Erna. They pass through many,
strangely disjointed shadows and quickly changing terrains. Along the
way they come to a large crater. Within the crater Quinn senses
non-rose Pattern. Locke, Connie, and Simon join her to investigate.
They find a body, which they pull out of a marshy area. The skull of
the corpse has a cybernetic implant and it is assumed to be Martin.
Quinn and Simon try to verify this with spells, but receive only vague
indications that it is Martin. They both sense the fall and fear. If
Martin fell here from the Abyss then what about Brand???
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