Scene 1 | |
![]() |
Knocked out from her fall, Jessica wakes up in some sort of throne
room. She has been dressed up in some sort of roman centurion outfit
and her hair has been poofed. Jessica vows to get Brandon for messing
with her hair. She finds that she is chained a short distance from
the throne. She makes several attempts to break the chain, but it
holds. She attempt to send a mental call out to a number of
different people. There appears to be no effect from this.
Finally she gives up and goes to sleep in the throne.
|
Scene 2 | |
![]() |
Locke explains to Deidre and Simon his plan to locate Trumps. Connie
has gotten this idea independently. He fetches a fireplace poker
while Locke is detailing some of his ideas. Everyone meets up in the
Library. They find Rose Trumps of Corwin, Quinn, and Castle Amber.
Connie suggests following the Logrus trail left by the Chaos army.
Locke brings pattern to mind and looks out a window. He doesn't see
anything unusual, he thinks that it because he is looking in the wrong
direction. Locke and Simon go to search the bedrooms, while Connie
and Deirdre search the lower levels. In Corwin's room Locke and Simon find another Trump of Castle Amber. They also find the Jewel's hiding place. They Jewel of Judgment is not there, however. Locke browses through Corwin's diary. The last few entries are pretty uneventful. In the throne room Connie and Deidre find nothing out-of-place besides a pennant. They go to the armory where they arm up. They also search the dinning room, but find nothing.
|
Scene 3 | |
![]() - Brandon |
Quinn wakes up in a cell with a grate. Corwin is also in the cell.
Quinn tries to cast a spell on the grate which blocks the exit, but it
is infused with Logrus and throws off sparks. Quinn breaks off the
spell. Corwin wakes up. He asks Quinn how she got to RoseAmber.
Quinn tells him about shifting shadow from his Pattern. Just then the
lights go on and Brandon arrives. Brandon explains that he has
tricked Corwin into helping him and that he wants Quinn's blood to
destroy Corwin's Pattern. You know what else? Brandon has
Werewindle. Brand leaves. Quinn tells Corwin about finding Martin
after he fell into the Abyss and that Brandon might very well be
Brand. Corwin says that he wouldn't have been so cavalier if he knew
he was fighting the real Brand. Eventually the cell door opens and
lighted hallways lead them to Breakfast.
|
Scene 4 | |
![]() |
Brandon wakes Jessica. He invites her to breakfast. She is
understandably caustic towards him. Jessica tells Brandon that Luke
is his son, but he dismisses the notion. He tells her that he plans
to make her his matriarch. He leads her out of the room by the chain.
When Jessica attempts to escape she is shocked. Eventually she
convinces him to remove the chain. They arrive at the breakfast table
a little before Quinn and Corwin. Jessica requests Luke be present.
A demon creature brings Luke, who is groggy and doesn't eat. During
breakfast Brandon mentions that he has invaded Luke's mind and he
knows that Luke loves Quinn. He make a few thinly vailed threats
about what he'll do to Luke unless Quinn cooperates and gives her
blood willingly. Quinn makes it clear that she will never help
Brandon.
|
Scene 5 | |
![]() |
Locke and Simon continue to search the bedrooms, but most of them are
now guest rooms or storage. They find a Trump of Corwin in Ganelon's
room. Simon mentally examines a servant. He goes back through the
servant's memories to try to find out how far back the feeling that
"everything is fine" continues. He finds a traumatic event and
suspends the servants memories after that point. While at first this
seems to yield useful results the servant's mental state soon degrades
back to it former condition of fineness. Simon restores the servants
memories. Locke and Simon meet back with Connie and Deidre in the
library. Connie is interested in recruiting an army in town. Deirdre
has something in the Castle she wants to check, but she won't say what
it is. Locke goes with Connie into town while Simon stays with
Deirdre.
|
Scene 6 | |
![]() |
Locke and Connie get to town and find the populace to be in the same
state of denial as the staff of Castle Amber. They ask around at a
bar and at the sheriff's station about the Chaos army. No one seems
to remember anything on the subject. People are a little surprised to
hear that something has happened to Corwin, but this doesn't bother
them for long. Connie brings Pattern to mind and see solid Logrus
trail everywhere he looks. He concludes that the Castle has been
moved to Chaos. Disappointed, they return to the castle.
|
Scene 7 | |
![]() |
Deirdre runs off to the dungeons. Simon follows her. She rushes from
cell to cell until she finds what she was looking for - two Trump
sketches on the wall. One leads to the lighthouse at Cabra. The
other leads to Dworkin's lab. She tells Simon a little about the
history of the sketches. When the others return from town they
activate the Trump of Dworkin's lab.
|
Scene 8 | |
![]() |
Brandon guides Jessica on a tour of the Castle. Jessica is only
partially interested. When she learns that she'll be sleeping in
Brandon's bedroom she elects to visit the library instead. She reads
a book in which Brandon details some of his exploits, but spend most
of her time meditating and bringing pattern to mind.
|
Scene 9 | |
![]()
"I don't know any other way to go about it." |
Quinn inspects Corwin's eyes. There is little she can do, but she
casts a small healing spell anyhow. She asks him what happened to the
Pattern that was under Castle Amber. He wasn't aware that it had
disappeared. Quinn casts a spell that searches for Luke, but the
spell fizzles out as it radiates away from her. She leads Corwin back
to the dinning room instead of returning to their cell. They go
through the door Luke was dragged out. Soon she meets up with several
small demonic creatures. They tell her to return to her cell, but she
was other ideas. She attacks them and gains the upper hand, but
reinforcements arrive. While Quinn is fending them off Brandon
arrives. He teleports Corwin back to the cell and then teleports himself and Quinn to the throne room. Luke is tied to a large spinning wheel on the wall. Here Brandon explains that since Quinn has been uncooperative he will have to take it out on Luke. He fires a crossbow bolt at the wheel, but it misses... this time. Quinn agrees to return peacefully to her cell, but she does not consent to giving her blood. Brandon teleports them all to Luke's cell. Quinn and Luke talk shortly. Luke points out that Brandon has to keep Corwin alive to gloat over him. He details a plan to buy time. Quinn is dubious of this plan. Luke passes out. Brandon returns Quinn to her cell.
|
Scene 10 | |
![]() |
At Dworkin's lab Connie finds a glass ball containing a weaving light.
Locke finds a book with a drawing of the Primal Pattern in it.
Connie breaks open the ball and frees Ghostwheel. Ghostwheel,
Merlin's son of sorts, explains who and what he is and how he got
there. It is decided that Ghostwheel should go out a search shadows
for something with normal Pattern Imprint or a Trump of someone other
than Corwin, or Quinn. Connie tries to Trump Quinn. There's no
response. Ghostwheel returns with Brand! Brand explains his situation. (Trapped in shadow after falling into the Abyss. A fount gave him living Trump powers, but also robbed him of his morality.) Simon and Connie bring him up-to-speed on the situation. Brandon, a cheap Brand knock off, has captured Corwin and Quinn and is likely trying to destroy the Pattern. Brandon agrees to help find and stop him. Ghostwheel opens a Trump passage to Brand's shadow where Brand claims to have a creature the can shift through shadow.
|
Scene 11 | |
![]() |
Brandon returns. He is disappointed because Quinn is being very
uncooperative. Jessica has little sympathy for him. She hasn't been
following his plan either. Brandon states that it is time for Plan B.
When Jessica inquires as to what Plan B might be he says "Entropy."
|