Wild Surge Table II

01	Target slowed for 1 turn.
02	Caster deluded (as per potion of delusion) for 1 round into believing 
  	the spell functions as indicated by a second die roll.
03	Caster is base of a double-force Gust of Wind.
04	Stinking Cloud at 18' range.
05	Heavy rain falls for 1 round in 36' range of the caster.
06	Caster summons a rhino, elephant, or large mouse.
07	Lightning Bolt as per wand of lightening.
08	A stream of 600 large butterflies pour forth and flutter around 
  	for 2 rounds, blinding everyone; they disappear.
09	The target, if within 36' of the caster, is enlarged.
10	Darkness is cast in a 18'-diameter hemisphere at 18' distance from 
  	the caster.
11	Grass grows in an area of 96' square before the caster, or grass 
  	existing there grows to 10 times its normal size.
12	Vanish any non-living object of up to 1,000 lbs. mass and up to 
  	30 cubic feet in size (the object becomes ethereal).
13	Caster diminished to 1/12 normal size, as per potion of diminution.
14	Fireball as per wand of fireballs.
15	Invisibility covers the caster.
16	Leaves grow from target if within 36' of the caster.
17	10-40 gems of 1-gp base value shoot forth in an 18'-long stream, 
  	causing 1 hp damage each to any creature in their path.  Roll 5d4 
  	for the number of hits on the target.  Gems that miss go on to 
  	strike the being immediately behind the target, with hits determined 
  	as above, until all gems hit or the spell's range is reached.
18	Shimmering colors dance and play over a 12'x9' area in front of 
  	the caster; creatures therein are blinded for 1-6 rounds.
19	Flesh to stone (or the reverse, if the target is stone) is cast 
  	on the target, if within 18' of the caster.
20	Caster shoots forth a web and acts as one anchor point.
21	Caster shocked as per shocking grasp.
22	Reverse gravity affects the target and all within an 18' radius 
  	(including the caster, if close enough) for 2-5 rounds.
23	Tasha's uncontrollable hideous laughter affects the target.
24	800 small rubber balls (each 1 inch in diameter) rain down for 
  	1-4 rounds within an 18' radius of the caster, causing all in the 
  	area to make a dexterity check or trip and fall.  The balls remain 
  	in the area, causing further checks at the start of each round 
  	of combat, until they are carried or swept away.
25	Caster summons a large dove, a large rabbit, or a large iguana.
26	Chain lightening centered on target.
27	Target and caster are covered in liquid chocolate.
28	Target hasted.
29	Hold monster centered on target.
30	Suds flow from the ground in a 54' radius around the wielder for 
  	2-5 rounds, at 3 cubic feet per round.  The suds are either from 
  	soap (25%) or beer (75%).
31	The target is polymorphed as per wand of polymorphing into a random 
  	creature (01-75: DM select any random-monster table and rolls thereon) 
  	or non living item (76-00: DM selects any table from Appendix 1 
  	in the DMG and rolls thereon).
32	The caster spins for 1-4 rounds and must make a dexterity check 
  	in order to move or act each round thereafter for 1-4 rounds.
33	Caster healed for 1-8 hp if wounded.
34	Caster fires magic missiles as per wand of magic missiles.
35	Target inflates like a balloon for 1-4 rounds and deflates for 
  	another 1-4 rounds.  Only living material of up to 1,000 lbs. is 
  	affected (the object will not float in the air).
36	Caster's arm stretches out as a snake and bites the target for 
  	2-12 hp damage (treat as 6+4 HD monster; maximum range 54').
37	Caster breaths fire as per a randomly determined potion of fire 
  	breathing (only one breath is allowed).
38	Target is disintegrated as per the spell.
39	Scare cast on target.
40	Caster affected by an irritating rash for 1-4 rounds, reducing 
  	his dexterity to 3.
41	Darkness affects the target every other round for 3-10 rounds.
42	Fumble affects the target at twice normal duration.
43	A randomly-chosen possession of the caster's begins to gripe about 
  	the caster's treatment of it, loudly complaining about the bad 
  	working conditions, the lousy pay, the long working hours, etc.
44	Caster summons a buzzard, giraffe, or large kitten.
45	A delayed blast fireball takes effect from the point of casting 
  	with a delay time of 5-50 counts.
46	Caster and target exchange places, clothing, possessions, etc.
47	Target confused.
48	Mirror Image affects the target.
49	The target begins to recite very bad poetry for 2-8 rounds, taking 
  	no other action unless attacked, as if requested to do so under 
  	a charm spell.
50	A dust devil is summoned and attacks the target.
51	Caster jumps in a random direction 1d3x60'.  The caster can only 
  	jump 60' backwards.
52	A force cage affects the target.
53	The caster is affected by a strength spell.
54	Target's weapon or other possession becomes a teddy bear, leg of 
  	mutton, ladle, or herring.  If the target has no possessions, roll 
  	again.
55	Caster's hands spew colorless slime in a cone 18' wide and 36' 
  	long, affecting the area as a grease spell.
56	Fear or faerie fire affects the target.
57	An incendiary cloud affects the target area.
58	A chromatic orb affects the target.
59	Caster is affected as if by a philter of stammering & stuttering.
60	A ray of enfeeblement affects the target.
61	A pillow (25%), small table (50%), or anvil (25%) appear over the 
  	target's head.  The pillow causes no damage; the table causes 1-6 
  	hp damage; and the anvil causes 3-30 hp damage, plus the target 
  	must make a constitution check at -4 or be knocked unconscious 
  	for 2-12 turns.
62	The caster summons an ugly painting (25%), bellows (25%), or storm 
  	giant's boot (50%).
63	Target affected as per ring of the ram.
64	2-6 cream puffs fly from caster's hands toward target.
65	Target imbued with improved invisibility.
66	Fascinate affects the target, who focuses on the caster.
67	Target's nose grows 10 times its normal size for 2-6 rounds.
68	Target is affected as per potion of gaseous form.
69	Caster levitates uncontrollably, always heading upward until the 
  	spell duration is reached, then falls.
70	Evard's black tentacles take effect around the target.
71	Caster is affected by stoneskin.
72	Caster summons a leprechaun.
73	A randomly chosen item on the target's person sprouts wings and 
  	attacks another enemy target for 2-3 rounds as a 6_4 HD creature.  
  	Only small hand-held objects are so affected.  See animate object.
74	Caster jerks uncontrollably for 2-4 rounds, then a hypnotic pattern 
  	appears, affecting all within range who gaze upon it.
75	A cone of cold affects the target area at double damage.
76	All magical weapons within 30' of caster loose their magic powers 
  	for 2 rounds.
77	The first four notes of Beethoven's Fifth Symphony echo through 
  	the air.  All creatures within hearing range hostile to the caster 
  	must make a morale check.
78	Firefinger shoots from each of the caster's fingers.
79	All moving creatures within 60' of the caster must save vs. spell 
  	or trip and fall.
80	All glass or crystal within 30' of the caster shatters.  Magic 
  	items or glass containers holding magic items get a saving throw.
81	No one (except the caster) can hear the caster for 1d6 rounds.  
  	Spells with verbal components may still be cast.  Caster can hear 
  	normally.
82	Sudden, drastic change in local weather conditions for 1d10 hours.  
  	Can include snow falling in the desert, etc.
83	Spell works normally but is not wiped from the caster's mind.  
  	Material components are consumed.
84	Monster Summoning III.
85	Blinding light emanates from the caster.  All creatures looking 
  	in that direction are blinded for 1d6 rounds.
86	A watermelon appears in the caster's hands.
87	Personal Magnetism centered on caster.
88	All creatures in a 60' radius hostile to the caster are duplicated, 
  	including possessions, etc.
89	All creatures in a 60' radius hostile to the caster are paralyzed 
  	for 1d8 rounds (saving throw negates).
90	Spell works as normal, but area of effect is doubled.  Caster may 
  	choose to retarget the spell before it goes off.
91	1d6 chickens appear at the caster's feet and run away at top speed.
92	Caster can automatically Identify one item in the next 24 hours 
  	with a 100% chance of success.  The spell need not be memorized, 
  	and does not count against the caster's spells for that day.
93	All weapons within 60' of the caster sing a shrill note for one 
  	round.
94	Spell functions;  all saves made at +2.
95	Spell appears to fail when cast, but will go off when the caster 
  	uses another spell.
96	All magic items within 60' of the caster wiggle when touched for 
  	1d8 days.
97	Caster forgets all memorized spells.  After 1d6 rounds, the spells 
  	return.
98	Haste spell centered on caster.
99	Feign Death centered on target.
00	All weapons within 60' of the caster receive Enchant Weapon.