All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
Go to the documentation of this file.
2 SDL_PROC(void, glAttachShader, (GLuint, GLuint))
3 SDL_PROC(void, glBindAttribLocation, (GLuint, GLuint, const char *))
4 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
5 SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum))
7 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
8 SDL_PROC(void, glCompileShader, (GLuint))
9 SDL_PROC(GLuint, glCreateProgram, (void))
10 SDL_PROC(GLuint, glCreateShader, (GLenum))
11 SDL_PROC(void, glDeleteProgram, (GLuint))
12 SDL_PROC(void, glDeleteShader, (GLuint))
13 SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
14 SDL_PROC(void, glDisable, (GLenum))
15 SDL_PROC(void, glDisableVertexAttribArray, (GLuint))
16 SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
17 SDL_PROC(void, glEnable, (GLenum))
18 SDL_PROC(void, glEnableVertexAttribArray, (GLuint))
19 SDL_PROC(void, glFinish, (void))
20 SDL_PROC(void, glGenFramebuffers, (GLsizei, GLuint *))
21 SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
22 SDL_PROC(void, glGetBooleanv, (GLenum, GLboolean *))
23 SDL_PROC(const GLubyte *, glGetString, (GLenum))
24 SDL_PROC(GLenum, glGetError, (void))
25 SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
26 SDL_PROC(void, glGetProgramiv, (GLuint, GLenum, GLint *))
27 SDL_PROC(void, glGetShaderInfoLog, (GLuint, GLsizei, GLsizei *, char *))
28 SDL_PROC(void, glGetShaderiv, (GLuint, GLenum, GLint *))
29 SDL_PROC(GLint, glGetUniformLocation, (GLuint, const char *))
30 SDL_PROC(void, glLinkProgram, (GLuint))
31 SDL_PROC(void, glPixelStorei, (GLenum, GLint))
32 SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
33 SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
34 SDL_PROC(void, glShaderBinary, (GLsizei, const GLuint *, GLenum, const void *, GLsizei))
35 SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const char **, const GLint *))
36 SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))
37 SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
38 SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
39 SDL_PROC(void, glUniform1i, (GLint, GLint))
40 SDL_PROC(void, glUniform4f, (GLint, GLfloat, GLfloat, GLfloat, GLfloat))
41 SDL_PROC(void, glUniformMatrix4fv, (GLint, GLsizei, GLboolean, const GLfloat *))
42 SDL_PROC(void, glUseProgram, (GLuint))
43 SDL_PROC(void, glVertexAttribPointer, (GLuint, GLint, GLenum, GLboolean, GLsizei, const void *))
44 SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
45 SDL_PROC(void, glBindFramebuffer, (GLenum, GLuint))
46 SDL_PROC(void, glFramebufferTexture2D, (GLenum, GLenum, GLenum, GLuint, GLint))
47 SDL_PROC(GLenum, glCheckFramebufferStatus, (GLenum))
48 SDL_PROC(void, glDeleteFramebuffers, (GLsizei, const GLuint *))
#define glDisable
Definition: gl_mangle.h:393
#define glTexParameteri
Definition: gl_mangle.h:1763
khronos_float_t GLclampf
Definition: gl2.h:34
GL_APICALL void GL_APIENTRY glUseProgram(GLuint program)
int GLsizei
Definition: gl2.h:29
GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length)
unsigned int GLenum
Definition: gl2.h:23
#define glReadPixels
Definition: gl_mangle.h:1506
unsigned char GLboolean
Definition: gl2.h:24
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
#define glTexSubImage2D
Definition: gl_mangle.h:1771
#define glGetIntegerv
Definition: gl_mangle.h:679
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint x)
GL_APICALL int GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
#define glTexImage2D
Definition: gl_mangle.h:1753
GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader)
unsigned int GLbitfield
Definition: gl2.h:25
#define glPixelStorei
Definition: gl_mangle.h:1265
GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glClear
Definition: gl_mangle.h:170
GL_APICALL GLuint GL_APIENTRY glCreateProgram(void)
GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
#define glFinish
Definition: gl_mangle.h:482
khronos_uint8_t GLubyte
Definition: gl2.h:30
#define glScissor
Definition: gl_mangle.h:1576
GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type)
#define glGetBooleanv
Definition: gl_mangle.h:601
#define glViewport
Definition: gl_mangle.h:2242
GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program)
GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
#define glEnable
Definition: gl_mangle.h:441
#define glDeleteTextures
Definition: gl_mangle.h:371
GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
#define glActiveTexture
Definition: glew.h:1410
#define glGenTextures
Definition: gl_mangle.h:575
GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
khronos_float_t GLfloat
Definition: gl2.h:33
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLsizei const GLuint *values GLsizei const GLuint const GLclampf *priorities GLfloat GLfloat GLfloat GLfloat w GLint GLint GLsizei GLsizei GLenum GLenum GLvoid *pixels GLfloat GLfloat GLfloat GLfloat y2 GLdouble GLdouble GLdouble GLdouble z GLdouble GLdouble GLdouble GLdouble q GLshort GLshort GLshort GLshort q GLenum GLenum const GLfloat *params GLenum GLenum const GLdouble *params GLenum GLenum const GLint *params GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid *pixels GLenum GLenum const GLfloat *params GLenum GLint GLint GLsizei GLenum GLenum const GLvoid *pixels SDL_PROC(void, glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) SDL_PROC_UNUSED(void
GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr)
GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader)
#define glClearColor
Definition: gl_mangle.h:164
GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)
int GLint
Definition: gl2.h:28
#define glGetError
Definition: gl_mangle.h:643
#define const
Definition: zconf.h:91
unsigned int GLuint
Definition: gl2.h:32
GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program)
GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
#define glBindTexture
Definition: gl_mangle.h:98
void GLvoid
Definition: gl2.h:21
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
#define glDrawArrays
Definition: gl_mangle.h:403
GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
#define glGetString
Definition: gl_mangle.h:824