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36 #define WIN32_LEAN_AND_MEAN
50 #if defined(__MACOSX__)
51 #include <OpenGL/gl.h>
77 #if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
111 #define GL_GLEXT_VERSION 64
114 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
115 #define WIN32_LEAN_AND_MEAN 1
123 #define APIENTRYP APIENTRY *
131 #ifndef GL_VERSION_1_2
132 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
133 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
134 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
135 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
136 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
137 #define GL_TEXTURE_BINDING_3D 0x806A
138 #define GL_PACK_SKIP_IMAGES 0x806B
139 #define GL_PACK_IMAGE_HEIGHT 0x806C
140 #define GL_UNPACK_SKIP_IMAGES 0x806D
141 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
142 #define GL_TEXTURE_3D 0x806F
143 #define GL_PROXY_TEXTURE_3D 0x8070
144 #define GL_TEXTURE_DEPTH 0x8071
145 #define GL_TEXTURE_WRAP_R 0x8072
146 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
147 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
148 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
149 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
150 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
151 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
152 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
153 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
154 #define GL_BGR 0x80E0
155 #define GL_BGRA 0x80E1
156 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
157 #define GL_MAX_ELEMENTS_INDICES 0x80E9
158 #define GL_CLAMP_TO_EDGE 0x812F
159 #define GL_TEXTURE_MIN_LOD 0x813A
160 #define GL_TEXTURE_MAX_LOD 0x813B
161 #define GL_TEXTURE_BASE_LEVEL 0x813C
162 #define GL_TEXTURE_MAX_LEVEL 0x813D
163 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
164 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
165 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
166 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
167 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
170 #ifndef GL_VERSION_1_2_DEPRECATED
171 #define GL_RESCALE_NORMAL 0x803A
172 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
173 #define GL_SINGLE_COLOR 0x81F9
174 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
175 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
178 #ifndef GL_ARB_imaging
179 #define GL_CONSTANT_COLOR 0x8001
180 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
181 #define GL_CONSTANT_ALPHA 0x8003
182 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
183 #define GL_BLEND_COLOR 0x8005
184 #define GL_FUNC_ADD 0x8006
185 #define GL_MIN 0x8007
186 #define GL_MAX 0x8008
187 #define GL_BLEND_EQUATION 0x8009
188 #define GL_FUNC_SUBTRACT 0x800A
189 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
192 #ifndef GL_ARB_imaging_DEPRECATED
193 #define GL_CONVOLUTION_1D 0x8010
194 #define GL_CONVOLUTION_2D 0x8011
195 #define GL_SEPARABLE_2D 0x8012
196 #define GL_CONVOLUTION_BORDER_MODE 0x8013
197 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
198 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
199 #define GL_REDUCE 0x8016
200 #define GL_CONVOLUTION_FORMAT 0x8017
201 #define GL_CONVOLUTION_WIDTH 0x8018
202 #define GL_CONVOLUTION_HEIGHT 0x8019
203 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
204 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
205 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
206 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
207 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
208 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
209 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
210 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
211 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
212 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
213 #define GL_HISTOGRAM 0x8024
214 #define GL_PROXY_HISTOGRAM 0x8025
215 #define GL_HISTOGRAM_WIDTH 0x8026
216 #define GL_HISTOGRAM_FORMAT 0x8027
217 #define GL_HISTOGRAM_RED_SIZE 0x8028
218 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
219 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
220 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
221 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
222 #define GL_HISTOGRAM_SINK 0x802D
223 #define GL_MINMAX 0x802E
224 #define GL_MINMAX_FORMAT 0x802F
225 #define GL_MINMAX_SINK 0x8030
226 #define GL_TABLE_TOO_LARGE 0x8031
227 #define GL_COLOR_MATRIX 0x80B1
228 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
229 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
230 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
231 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
232 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
233 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
234 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
235 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
236 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
237 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
238 #define GL_COLOR_TABLE 0x80D0
239 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
240 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
241 #define GL_PROXY_COLOR_TABLE 0x80D3
242 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
243 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
244 #define GL_COLOR_TABLE_SCALE 0x80D6
245 #define GL_COLOR_TABLE_BIAS 0x80D7
246 #define GL_COLOR_TABLE_FORMAT 0x80D8
247 #define GL_COLOR_TABLE_WIDTH 0x80D9
248 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
249 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
250 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
251 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
252 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
253 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
254 #define GL_CONSTANT_BORDER 0x8151
255 #define GL_REPLICATE_BORDER 0x8153
256 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
259 #ifndef GL_VERSION_1_3
260 #define GL_TEXTURE0 0x84C0
261 #define GL_TEXTURE1 0x84C1
262 #define GL_TEXTURE2 0x84C2
263 #define GL_TEXTURE3 0x84C3
264 #define GL_TEXTURE4 0x84C4
265 #define GL_TEXTURE5 0x84C5
266 #define GL_TEXTURE6 0x84C6
267 #define GL_TEXTURE7 0x84C7
268 #define GL_TEXTURE8 0x84C8
269 #define GL_TEXTURE9 0x84C9
270 #define GL_TEXTURE10 0x84CA
271 #define GL_TEXTURE11 0x84CB
272 #define GL_TEXTURE12 0x84CC
273 #define GL_TEXTURE13 0x84CD
274 #define GL_TEXTURE14 0x84CE
275 #define GL_TEXTURE15 0x84CF
276 #define GL_TEXTURE16 0x84D0
277 #define GL_TEXTURE17 0x84D1
278 #define GL_TEXTURE18 0x84D2
279 #define GL_TEXTURE19 0x84D3
280 #define GL_TEXTURE20 0x84D4
281 #define GL_TEXTURE21 0x84D5
282 #define GL_TEXTURE22 0x84D6
283 #define GL_TEXTURE23 0x84D7
284 #define GL_TEXTURE24 0x84D8
285 #define GL_TEXTURE25 0x84D9
286 #define GL_TEXTURE26 0x84DA
287 #define GL_TEXTURE27 0x84DB
288 #define GL_TEXTURE28 0x84DC
289 #define GL_TEXTURE29 0x84DD
290 #define GL_TEXTURE30 0x84DE
291 #define GL_TEXTURE31 0x84DF
292 #define GL_ACTIVE_TEXTURE 0x84E0
293 #define GL_MULTISAMPLE 0x809D
294 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
295 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
296 #define GL_SAMPLE_COVERAGE 0x80A0
297 #define GL_SAMPLE_BUFFERS 0x80A8
298 #define GL_SAMPLES 0x80A9
299 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
300 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
301 #define GL_TEXTURE_CUBE_MAP 0x8513
302 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
303 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
304 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
305 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
306 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
307 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
308 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
309 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
310 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
311 #define GL_COMPRESSED_RGB 0x84ED
312 #define GL_COMPRESSED_RGBA 0x84EE
313 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
314 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
315 #define GL_TEXTURE_COMPRESSED 0x86A1
316 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
317 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
318 #define GL_CLAMP_TO_BORDER 0x812D
321 #ifndef GL_VERSION_1_3_DEPRECATED
322 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
323 #define GL_MAX_TEXTURE_UNITS 0x84E2
324 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
325 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
326 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
327 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
328 #define GL_MULTISAMPLE_BIT 0x20000000
329 #define GL_NORMAL_MAP 0x8511
330 #define GL_REFLECTION_MAP 0x8512
331 #define GL_COMPRESSED_ALPHA 0x84E9
332 #define GL_COMPRESSED_LUMINANCE 0x84EA
333 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
334 #define GL_COMPRESSED_INTENSITY 0x84EC
335 #define GL_COMBINE 0x8570
336 #define GL_COMBINE_RGB 0x8571
337 #define GL_COMBINE_ALPHA 0x8572
338 #define GL_SOURCE0_RGB 0x8580
339 #define GL_SOURCE1_RGB 0x8581
340 #define GL_SOURCE2_RGB 0x8582
341 #define GL_SOURCE0_ALPHA 0x8588
342 #define GL_SOURCE1_ALPHA 0x8589
343 #define GL_SOURCE2_ALPHA 0x858A
344 #define GL_OPERAND0_RGB 0x8590
345 #define GL_OPERAND1_RGB 0x8591
346 #define GL_OPERAND2_RGB 0x8592
347 #define GL_OPERAND0_ALPHA 0x8598
348 #define GL_OPERAND1_ALPHA 0x8599
349 #define GL_OPERAND2_ALPHA 0x859A
350 #define GL_RGB_SCALE 0x8573
351 #define GL_ADD_SIGNED 0x8574
352 #define GL_INTERPOLATE 0x8575
353 #define GL_SUBTRACT 0x84E7
354 #define GL_CONSTANT 0x8576
355 #define GL_PRIMARY_COLOR 0x8577
356 #define GL_PREVIOUS 0x8578
357 #define GL_DOT3_RGB 0x86AE
358 #define GL_DOT3_RGBA 0x86AF
361 #ifndef GL_VERSION_1_4
362 #define GL_BLEND_DST_RGB 0x80C8
363 #define GL_BLEND_SRC_RGB 0x80C9
364 #define GL_BLEND_DST_ALPHA 0x80CA
365 #define GL_BLEND_SRC_ALPHA 0x80CB
366 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
367 #define GL_DEPTH_COMPONENT16 0x81A5
368 #define GL_DEPTH_COMPONENT24 0x81A6
369 #define GL_DEPTH_COMPONENT32 0x81A7
370 #define GL_MIRRORED_REPEAT 0x8370
371 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
372 #define GL_TEXTURE_LOD_BIAS 0x8501
373 #define GL_INCR_WRAP 0x8507
374 #define GL_DECR_WRAP 0x8508
375 #define GL_TEXTURE_DEPTH_SIZE 0x884A
376 #define GL_TEXTURE_COMPARE_MODE 0x884C
377 #define GL_TEXTURE_COMPARE_FUNC 0x884D
380 #ifndef GL_VERSION_1_4_DEPRECATED
381 #define GL_POINT_SIZE_MIN 0x8126
382 #define GL_POINT_SIZE_MAX 0x8127
383 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
384 #define GL_GENERATE_MIPMAP 0x8191
385 #define GL_GENERATE_MIPMAP_HINT 0x8192
386 #define GL_FOG_COORDINATE_SOURCE 0x8450
387 #define GL_FOG_COORDINATE 0x8451
388 #define GL_FRAGMENT_DEPTH 0x8452
389 #define GL_CURRENT_FOG_COORDINATE 0x8453
390 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
391 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
392 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
393 #define GL_FOG_COORDINATE_ARRAY 0x8457
394 #define GL_COLOR_SUM 0x8458
395 #define GL_CURRENT_SECONDARY_COLOR 0x8459
396 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
397 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
398 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
399 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
400 #define GL_SECONDARY_COLOR_ARRAY 0x845E
401 #define GL_TEXTURE_FILTER_CONTROL 0x8500
402 #define GL_DEPTH_TEXTURE_MODE 0x884B
403 #define GL_COMPARE_R_TO_TEXTURE 0x884E
406 #ifndef GL_VERSION_1_5
407 #define GL_BUFFER_SIZE 0x8764
408 #define GL_BUFFER_USAGE 0x8765
409 #define GL_QUERY_COUNTER_BITS 0x8864
410 #define GL_CURRENT_QUERY 0x8865
411 #define GL_QUERY_RESULT 0x8866
412 #define GL_QUERY_RESULT_AVAILABLE 0x8867
413 #define GL_ARRAY_BUFFER 0x8892
414 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
415 #define GL_ARRAY_BUFFER_BINDING 0x8894
416 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
417 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
418 #define GL_READ_ONLY 0x88B8
419 #define GL_WRITE_ONLY 0x88B9
420 #define GL_READ_WRITE 0x88BA
421 #define GL_BUFFER_ACCESS 0x88BB
422 #define GL_BUFFER_MAPPED 0x88BC
423 #define GL_BUFFER_MAP_POINTER 0x88BD
424 #define GL_STREAM_DRAW 0x88E0
425 #define GL_STREAM_READ 0x88E1
426 #define GL_STREAM_COPY 0x88E2
427 #define GL_STATIC_DRAW 0x88E4
428 #define GL_STATIC_READ 0x88E5
429 #define GL_STATIC_COPY 0x88E6
430 #define GL_DYNAMIC_DRAW 0x88E8
431 #define GL_DYNAMIC_READ 0x88E9
432 #define GL_DYNAMIC_COPY 0x88EA
433 #define GL_SAMPLES_PASSED 0x8914
436 #ifndef GL_VERSION_1_5_DEPRECATED
437 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
438 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
439 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
440 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
441 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
442 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
443 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
444 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
445 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
446 #define GL_FOG_COORD_SRC 0x8450
447 #define GL_FOG_COORD 0x8451
448 #define GL_CURRENT_FOG_COORD 0x8453
449 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
450 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
451 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
452 #define GL_FOG_COORD_ARRAY 0x8457
453 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
454 #define GL_SRC0_RGB 0x8580
455 #define GL_SRC1_RGB 0x8581
456 #define GL_SRC2_RGB 0x8582
457 #define GL_SRC0_ALPHA 0x8588
458 #define GL_SRC1_ALPHA 0x8589
459 #define GL_SRC2_ALPHA 0x858A
462 #ifndef GL_VERSION_2_0
463 #define GL_BLEND_EQUATION_RGB 0x8009
464 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
465 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
466 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
467 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
468 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
469 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
470 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
471 #define GL_STENCIL_BACK_FUNC 0x8800
472 #define GL_STENCIL_BACK_FAIL 0x8801
473 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
474 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
475 #define GL_MAX_DRAW_BUFFERS 0x8824
476 #define GL_DRAW_BUFFER0 0x8825
477 #define GL_DRAW_BUFFER1 0x8826
478 #define GL_DRAW_BUFFER2 0x8827
479 #define GL_DRAW_BUFFER3 0x8828
480 #define GL_DRAW_BUFFER4 0x8829
481 #define GL_DRAW_BUFFER5 0x882A
482 #define GL_DRAW_BUFFER6 0x882B
483 #define GL_DRAW_BUFFER7 0x882C
484 #define GL_DRAW_BUFFER8 0x882D
485 #define GL_DRAW_BUFFER9 0x882E
486 #define GL_DRAW_BUFFER10 0x882F
487 #define GL_DRAW_BUFFER11 0x8830
488 #define GL_DRAW_BUFFER12 0x8831
489 #define GL_DRAW_BUFFER13 0x8832
490 #define GL_DRAW_BUFFER14 0x8833
491 #define GL_DRAW_BUFFER15 0x8834
492 #define GL_BLEND_EQUATION_ALPHA 0x883D
493 #define GL_MAX_VERTEX_ATTRIBS 0x8869
494 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
495 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
496 #define GL_FRAGMENT_SHADER 0x8B30
497 #define GL_VERTEX_SHADER 0x8B31
498 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
499 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
500 #define GL_MAX_VARYING_FLOATS 0x8B4B
501 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
502 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
503 #define GL_SHADER_TYPE 0x8B4F
504 #define GL_FLOAT_VEC2 0x8B50
505 #define GL_FLOAT_VEC3 0x8B51
506 #define GL_FLOAT_VEC4 0x8B52
507 #define GL_INT_VEC2 0x8B53
508 #define GL_INT_VEC3 0x8B54
509 #define GL_INT_VEC4 0x8B55
510 #define GL_BOOL 0x8B56
511 #define GL_BOOL_VEC2 0x8B57
512 #define GL_BOOL_VEC3 0x8B58
513 #define GL_BOOL_VEC4 0x8B59
514 #define GL_FLOAT_MAT2 0x8B5A
515 #define GL_FLOAT_MAT3 0x8B5B
516 #define GL_FLOAT_MAT4 0x8B5C
517 #define GL_SAMPLER_1D 0x8B5D
518 #define GL_SAMPLER_2D 0x8B5E
519 #define GL_SAMPLER_3D 0x8B5F
520 #define GL_SAMPLER_CUBE 0x8B60
521 #define GL_SAMPLER_1D_SHADOW 0x8B61
522 #define GL_SAMPLER_2D_SHADOW 0x8B62
523 #define GL_DELETE_STATUS 0x8B80
524 #define GL_COMPILE_STATUS 0x8B81
525 #define GL_LINK_STATUS 0x8B82
526 #define GL_VALIDATE_STATUS 0x8B83
527 #define GL_INFO_LOG_LENGTH 0x8B84
528 #define GL_ATTACHED_SHADERS 0x8B85
529 #define GL_ACTIVE_UNIFORMS 0x8B86
530 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
531 #define GL_SHADER_SOURCE_LENGTH 0x8B88
532 #define GL_ACTIVE_ATTRIBUTES 0x8B89
533 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
534 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
535 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
536 #define GL_CURRENT_PROGRAM 0x8B8D
537 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
538 #define GL_LOWER_LEFT 0x8CA1
539 #define GL_UPPER_LEFT 0x8CA2
540 #define GL_STENCIL_BACK_REF 0x8CA3
541 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
542 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
545 #ifndef GL_VERSION_2_0_DEPRECATED
546 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
547 #define GL_POINT_SPRITE 0x8861
548 #define GL_COORD_REPLACE 0x8862
549 #define GL_MAX_TEXTURE_COORDS 0x8871
552 #ifndef GL_VERSION_2_1
553 #define GL_PIXEL_PACK_BUFFER 0x88EB
554 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
555 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
556 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
557 #define GL_FLOAT_MAT2x3 0x8B65
558 #define GL_FLOAT_MAT2x4 0x8B66
559 #define GL_FLOAT_MAT3x2 0x8B67
560 #define GL_FLOAT_MAT3x4 0x8B68
561 #define GL_FLOAT_MAT4x2 0x8B69
562 #define GL_FLOAT_MAT4x3 0x8B6A
563 #define GL_SRGB 0x8C40
564 #define GL_SRGB8 0x8C41
565 #define GL_SRGB_ALPHA 0x8C42
566 #define GL_SRGB8_ALPHA8 0x8C43
567 #define GL_COMPRESSED_SRGB 0x8C48
568 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
571 #ifndef GL_VERSION_2_1_DEPRECATED
572 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
573 #define GL_SLUMINANCE_ALPHA 0x8C44
574 #define GL_SLUMINANCE8_ALPHA8 0x8C45
575 #define GL_SLUMINANCE 0x8C46
576 #define GL_SLUMINANCE8 0x8C47
577 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
578 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
581 #ifndef GL_VERSION_3_0
582 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
583 #define GL_CLIP_DISTANCE0 0x3000
584 #define GL_CLIP_DISTANCE1 0x3001
585 #define GL_CLIP_DISTANCE2 0x3002
586 #define GL_CLIP_DISTANCE3 0x3003
587 #define GL_CLIP_DISTANCE4 0x3004
588 #define GL_CLIP_DISTANCE5 0x3005
589 #define GL_CLIP_DISTANCE6 0x3006
590 #define GL_CLIP_DISTANCE7 0x3007
591 #define GL_MAX_CLIP_DISTANCES 0x0D32
592 #define GL_MAJOR_VERSION 0x821B
593 #define GL_MINOR_VERSION 0x821C
594 #define GL_NUM_EXTENSIONS 0x821D
595 #define GL_CONTEXT_FLAGS 0x821E
596 #define GL_DEPTH_BUFFER 0x8223
597 #define GL_STENCIL_BUFFER 0x8224
598 #define GL_COMPRESSED_RED 0x8225
599 #define GL_COMPRESSED_RG 0x8226
600 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
601 #define GL_RGBA32F 0x8814
602 #define GL_RGB32F 0x8815
603 #define GL_RGBA16F 0x881A
604 #define GL_RGB16F 0x881B
605 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
606 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
607 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
608 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
609 #define GL_CLAMP_READ_COLOR 0x891C
610 #define GL_FIXED_ONLY 0x891D
611 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
612 #define GL_TEXTURE_1D_ARRAY 0x8C18
613 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
614 #define GL_TEXTURE_2D_ARRAY 0x8C1A
615 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
616 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
617 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
618 #define GL_R11F_G11F_B10F 0x8C3A
619 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
620 #define GL_RGB9_E5 0x8C3D
621 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
622 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
623 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
624 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
625 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
626 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
627 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
628 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
629 #define GL_PRIMITIVES_GENERATED 0x8C87
630 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
631 #define GL_RASTERIZER_DISCARD 0x8C89
632 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
633 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
634 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
635 #define GL_SEPARATE_ATTRIBS 0x8C8D
636 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
637 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
638 #define GL_RGBA32UI 0x8D70
639 #define GL_RGB32UI 0x8D71
640 #define GL_RGBA16UI 0x8D76
641 #define GL_RGB16UI 0x8D77
642 #define GL_RGBA8UI 0x8D7C
643 #define GL_RGB8UI 0x8D7D
644 #define GL_RGBA32I 0x8D82
645 #define GL_RGB32I 0x8D83
646 #define GL_RGBA16I 0x8D88
647 #define GL_RGB16I 0x8D89
648 #define GL_RGBA8I 0x8D8E
649 #define GL_RGB8I 0x8D8F
650 #define GL_RED_INTEGER 0x8D94
651 #define GL_GREEN_INTEGER 0x8D95
652 #define GL_BLUE_INTEGER 0x8D96
653 #define GL_RGB_INTEGER 0x8D98
654 #define GL_RGBA_INTEGER 0x8D99
655 #define GL_BGR_INTEGER 0x8D9A
656 #define GL_BGRA_INTEGER 0x8D9B
657 #define GL_SAMPLER_1D_ARRAY 0x8DC0
658 #define GL_SAMPLER_2D_ARRAY 0x8DC1
659 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
660 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
661 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
662 #define GL_UNSIGNED_INT_VEC2 0x8DC6
663 #define GL_UNSIGNED_INT_VEC3 0x8DC7
664 #define GL_UNSIGNED_INT_VEC4 0x8DC8
665 #define GL_INT_SAMPLER_1D 0x8DC9
666 #define GL_INT_SAMPLER_2D 0x8DCA
667 #define GL_INT_SAMPLER_3D 0x8DCB
668 #define GL_INT_SAMPLER_CUBE 0x8DCC
669 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
670 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
671 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
672 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
673 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
674 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
675 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
676 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
677 #define GL_QUERY_WAIT 0x8E13
678 #define GL_QUERY_NO_WAIT 0x8E14
679 #define GL_QUERY_BY_REGION_WAIT 0x8E15
680 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
681 #define GL_BUFFER_ACCESS_FLAGS 0x911F
682 #define GL_BUFFER_MAP_LENGTH 0x9120
683 #define GL_BUFFER_MAP_OFFSET 0x9121
810 #ifndef GL_VERSION_3_0_DEPRECATED
811 #define GL_CLAMP_VERTEX_COLOR 0x891A
812 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
813 #define GL_ALPHA_INTEGER 0x8D97
819 #ifndef GL_VERSION_3_1
820 #define GL_SAMPLER_2D_RECT 0x8B63
821 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
822 #define GL_SAMPLER_BUFFER 0x8DC2
823 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
824 #define GL_INT_SAMPLER_BUFFER 0x8DD0
825 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
826 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
827 #define GL_TEXTURE_BUFFER 0x8C2A
828 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
829 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
830 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
831 #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
832 #define GL_TEXTURE_RECTANGLE 0x84F5
833 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
834 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
835 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
836 #define GL_RED_SNORM 0x8F90
837 #define GL_RG_SNORM 0x8F91
838 #define GL_RGB_SNORM 0x8F92
839 #define GL_RGBA_SNORM 0x8F93
840 #define GL_R8_SNORM 0x8F94
841 #define GL_RG8_SNORM 0x8F95
842 #define GL_RGB8_SNORM 0x8F96
843 #define GL_RGBA8_SNORM 0x8F97
844 #define GL_R16_SNORM 0x8F98
845 #define GL_RG16_SNORM 0x8F99
846 #define GL_RGB16_SNORM 0x8F9A
847 #define GL_RGBA16_SNORM 0x8F9B
848 #define GL_SIGNED_NORMALIZED 0x8F9C
849 #define GL_PRIMITIVE_RESTART 0x8F9D
850 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
888 #ifndef GL_VERSION_3_2
889 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
890 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
891 #define GL_LINES_ADJACENCY 0x000A
892 #define GL_LINE_STRIP_ADJACENCY 0x000B
893 #define GL_TRIANGLES_ADJACENCY 0x000C
894 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
895 #define GL_PROGRAM_POINT_SIZE 0x8642
896 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
897 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
898 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
899 #define GL_GEOMETRY_SHADER 0x8DD9
900 #define GL_GEOMETRY_VERTICES_OUT 0x8916
901 #define GL_GEOMETRY_INPUT_TYPE 0x8917
902 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
903 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
904 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
905 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
906 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
907 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
908 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
909 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
910 #define GL_CONTEXT_PROFILE_MASK 0x9126
966 #ifndef GL_VERSION_3_3
967 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
994 #ifndef GL_VERSION_4_0
995 #define GL_SAMPLE_SHADING 0x8C36
996 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
997 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
998 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
999 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1000 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1001 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1002 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1003 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1004 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1005 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1085 #ifndef GL_VERSION_4_1
1127 #ifndef GL_ARB_multitexture
1128 #define GL_TEXTURE0_ARB 0x84C0
1129 #define GL_TEXTURE1_ARB 0x84C1
1130 #define GL_TEXTURE2_ARB 0x84C2
1131 #define GL_TEXTURE3_ARB 0x84C3
1132 #define GL_TEXTURE4_ARB 0x84C4
1133 #define GL_TEXTURE5_ARB 0x84C5
1134 #define GL_TEXTURE6_ARB 0x84C6
1135 #define GL_TEXTURE7_ARB 0x84C7
1136 #define GL_TEXTURE8_ARB 0x84C8
1137 #define GL_TEXTURE9_ARB 0x84C9
1138 #define GL_TEXTURE10_ARB 0x84CA
1139 #define GL_TEXTURE11_ARB 0x84CB
1140 #define GL_TEXTURE12_ARB 0x84CC
1141 #define GL_TEXTURE13_ARB 0x84CD
1142 #define GL_TEXTURE14_ARB 0x84CE
1143 #define GL_TEXTURE15_ARB 0x84CF
1144 #define GL_TEXTURE16_ARB 0x84D0
1145 #define GL_TEXTURE17_ARB 0x84D1
1146 #define GL_TEXTURE18_ARB 0x84D2
1147 #define GL_TEXTURE19_ARB 0x84D3
1148 #define GL_TEXTURE20_ARB 0x84D4
1149 #define GL_TEXTURE21_ARB 0x84D5
1150 #define GL_TEXTURE22_ARB 0x84D6
1151 #define GL_TEXTURE23_ARB 0x84D7
1152 #define GL_TEXTURE24_ARB 0x84D8
1153 #define GL_TEXTURE25_ARB 0x84D9
1154 #define GL_TEXTURE26_ARB 0x84DA
1155 #define GL_TEXTURE27_ARB 0x84DB
1156 #define GL_TEXTURE28_ARB 0x84DC
1157 #define GL_TEXTURE29_ARB 0x84DD
1158 #define GL_TEXTURE30_ARB 0x84DE
1159 #define GL_TEXTURE31_ARB 0x84DF
1160 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
1161 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1162 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1165 #ifndef GL_ARB_transpose_matrix
1166 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
1167 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
1168 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
1169 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
1172 #ifndef GL_ARB_multisample
1173 #define GL_MULTISAMPLE_ARB 0x809D
1174 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1175 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1176 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
1177 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
1178 #define GL_SAMPLES_ARB 0x80A9
1179 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1180 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1181 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
1184 #ifndef GL_ARB_texture_env_add
1187 #ifndef GL_ARB_texture_cube_map
1188 #define GL_NORMAL_MAP_ARB 0x8511
1189 #define GL_REFLECTION_MAP_ARB 0x8512
1190 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1191 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1192 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1193 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1194 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1195 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1196 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1197 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1198 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1199 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1202 #ifndef GL_ARB_texture_compression
1203 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
1204 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
1205 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
1206 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
1207 #define GL_COMPRESSED_RGB_ARB 0x84ED
1208 #define GL_COMPRESSED_RGBA_ARB 0x84EE
1209 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
1210 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
1211 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
1212 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
1213 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
1216 #ifndef GL_ARB_texture_border_clamp
1217 #define GL_CLAMP_TO_BORDER_ARB 0x812D
1220 #ifndef GL_ARB_point_parameters
1221 #define GL_POINT_SIZE_MIN_ARB 0x8126
1222 #define GL_POINT_SIZE_MAX_ARB 0x8127
1223 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1224 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1227 #ifndef GL_ARB_vertex_blend
1228 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1229 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1230 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1231 #define GL_VERTEX_BLEND_ARB 0x86A7
1232 #define GL_CURRENT_WEIGHT_ARB 0x86A8
1233 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1234 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1235 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1236 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1237 #define GL_WEIGHT_ARRAY_ARB 0x86AD
1238 #define GL_MODELVIEW0_ARB 0x1700
1239 #define GL_MODELVIEW1_ARB 0x850A
1240 #define GL_MODELVIEW2_ARB 0x8722
1241 #define GL_MODELVIEW3_ARB 0x8723
1242 #define GL_MODELVIEW4_ARB 0x8724
1243 #define GL_MODELVIEW5_ARB 0x8725
1244 #define GL_MODELVIEW6_ARB 0x8726
1245 #define GL_MODELVIEW7_ARB 0x8727
1246 #define GL_MODELVIEW8_ARB 0x8728
1247 #define GL_MODELVIEW9_ARB 0x8729
1248 #define GL_MODELVIEW10_ARB 0x872A
1249 #define GL_MODELVIEW11_ARB 0x872B
1250 #define GL_MODELVIEW12_ARB 0x872C
1251 #define GL_MODELVIEW13_ARB 0x872D
1252 #define GL_MODELVIEW14_ARB 0x872E
1253 #define GL_MODELVIEW15_ARB 0x872F
1254 #define GL_MODELVIEW16_ARB 0x8730
1255 #define GL_MODELVIEW17_ARB 0x8731
1256 #define GL_MODELVIEW18_ARB 0x8732
1257 #define GL_MODELVIEW19_ARB 0x8733
1258 #define GL_MODELVIEW20_ARB 0x8734
1259 #define GL_MODELVIEW21_ARB 0x8735
1260 #define GL_MODELVIEW22_ARB 0x8736
1261 #define GL_MODELVIEW23_ARB 0x8737
1262 #define GL_MODELVIEW24_ARB 0x8738
1263 #define GL_MODELVIEW25_ARB 0x8739
1264 #define GL_MODELVIEW26_ARB 0x873A
1265 #define GL_MODELVIEW27_ARB 0x873B
1266 #define GL_MODELVIEW28_ARB 0x873C
1267 #define GL_MODELVIEW29_ARB 0x873D
1268 #define GL_MODELVIEW30_ARB 0x873E
1269 #define GL_MODELVIEW31_ARB 0x873F
1272 #ifndef GL_ARB_matrix_palette
1273 #define GL_MATRIX_PALETTE_ARB 0x8840
1274 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
1275 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
1276 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
1277 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
1278 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
1279 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
1280 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
1281 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
1282 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
1285 #ifndef GL_ARB_texture_env_combine
1286 #define GL_COMBINE_ARB 0x8570
1287 #define GL_COMBINE_RGB_ARB 0x8571
1288 #define GL_COMBINE_ALPHA_ARB 0x8572
1289 #define GL_SOURCE0_RGB_ARB 0x8580
1290 #define GL_SOURCE1_RGB_ARB 0x8581
1291 #define GL_SOURCE2_RGB_ARB 0x8582
1292 #define GL_SOURCE0_ALPHA_ARB 0x8588
1293 #define GL_SOURCE1_ALPHA_ARB 0x8589
1294 #define GL_SOURCE2_ALPHA_ARB 0x858A
1295 #define GL_OPERAND0_RGB_ARB 0x8590
1296 #define GL_OPERAND1_RGB_ARB 0x8591
1297 #define GL_OPERAND2_RGB_ARB 0x8592
1298 #define GL_OPERAND0_ALPHA_ARB 0x8598
1299 #define GL_OPERAND1_ALPHA_ARB 0x8599
1300 #define GL_OPERAND2_ALPHA_ARB 0x859A
1301 #define GL_RGB_SCALE_ARB 0x8573
1302 #define GL_ADD_SIGNED_ARB 0x8574
1303 #define GL_INTERPOLATE_ARB 0x8575
1304 #define GL_SUBTRACT_ARB 0x84E7
1305 #define GL_CONSTANT_ARB 0x8576
1306 #define GL_PRIMARY_COLOR_ARB 0x8577
1307 #define GL_PREVIOUS_ARB 0x8578
1310 #ifndef GL_ARB_texture_env_crossbar
1313 #ifndef GL_ARB_texture_env_dot3
1314 #define GL_DOT3_RGB_ARB 0x86AE
1315 #define GL_DOT3_RGBA_ARB 0x86AF
1318 #ifndef GL_ARB_texture_mirrored_repeat
1319 #define GL_MIRRORED_REPEAT_ARB 0x8370
1322 #ifndef GL_ARB_depth_texture
1323 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
1324 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
1325 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
1326 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1327 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1330 #ifndef GL_ARB_shadow
1331 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
1332 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
1333 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
1336 #ifndef GL_ARB_shadow_ambient
1337 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1340 #ifndef GL_ARB_window_pos
1343 #ifndef GL_ARB_vertex_program
1344 #define GL_COLOR_SUM_ARB 0x8458
1345 #define GL_VERTEX_PROGRAM_ARB 0x8620
1346 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1347 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
1348 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1349 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
1350 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
1351 #define GL_PROGRAM_LENGTH_ARB 0x8627
1352 #define GL_PROGRAM_STRING_ARB 0x8628
1353 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1354 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
1355 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1356 #define GL_CURRENT_MATRIX_ARB 0x8641
1357 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
1358 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
1359 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1360 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
1361 #define GL_PROGRAM_BINDING_ARB 0x8677
1362 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
1363 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
1364 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
1365 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1366 #define GL_PROGRAM_FORMAT_ARB 0x8876
1367 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
1368 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
1369 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1370 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1371 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
1372 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
1373 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1374 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1375 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
1376 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
1377 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
1378 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1379 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
1380 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
1381 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
1382 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1383 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
1384 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
1385 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
1386 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
1387 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1388 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1389 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1390 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
1391 #define GL_MATRIX0_ARB 0x88C0
1392 #define GL_MATRIX1_ARB 0x88C1
1393 #define GL_MATRIX2_ARB 0x88C2
1394 #define GL_MATRIX3_ARB 0x88C3
1395 #define GL_MATRIX4_ARB 0x88C4
1396 #define GL_MATRIX5_ARB 0x88C5
1397 #define GL_MATRIX6_ARB 0x88C6
1398 #define GL_MATRIX7_ARB 0x88C7
1399 #define GL_MATRIX8_ARB 0x88C8
1400 #define GL_MATRIX9_ARB 0x88C9
1401 #define GL_MATRIX10_ARB 0x88CA
1402 #define GL_MATRIX11_ARB 0x88CB
1403 #define GL_MATRIX12_ARB 0x88CC
1404 #define GL_MATRIX13_ARB 0x88CD
1405 #define GL_MATRIX14_ARB 0x88CE
1406 #define GL_MATRIX15_ARB 0x88CF
1407 #define GL_MATRIX16_ARB 0x88D0
1408 #define GL_MATRIX17_ARB 0x88D1
1409 #define GL_MATRIX18_ARB 0x88D2
1410 #define GL_MATRIX19_ARB 0x88D3
1411 #define GL_MATRIX20_ARB 0x88D4
1412 #define GL_MATRIX21_ARB 0x88D5
1413 #define GL_MATRIX22_ARB 0x88D6
1414 #define GL_MATRIX23_ARB 0x88D7
1415 #define GL_MATRIX24_ARB 0x88D8
1416 #define GL_MATRIX25_ARB 0x88D9
1417 #define GL_MATRIX26_ARB 0x88DA
1418 #define GL_MATRIX27_ARB 0x88DB
1419 #define GL_MATRIX28_ARB 0x88DC
1420 #define GL_MATRIX29_ARB 0x88DD
1421 #define GL_MATRIX30_ARB 0x88DE
1422 #define GL_MATRIX31_ARB 0x88DF
1425 #ifndef GL_ARB_fragment_program
1426 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
1427 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1428 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1429 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1430 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1431 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1432 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
1433 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
1434 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
1435 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
1436 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
1437 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
1438 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1439 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1440 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1443 #ifndef GL_ARB_vertex_buffer_object
1444 #define GL_BUFFER_SIZE_ARB 0x8764
1445 #define GL_BUFFER_USAGE_ARB 0x8765
1446 #define GL_ARRAY_BUFFER_ARB 0x8892
1447 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
1448 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
1449 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
1450 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
1451 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
1452 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
1453 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
1454 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
1455 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
1456 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
1457 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
1458 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
1459 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
1460 #define GL_READ_ONLY_ARB 0x88B8
1461 #define GL_WRITE_ONLY_ARB 0x88B9
1462 #define GL_READ_WRITE_ARB 0x88BA
1463 #define GL_BUFFER_ACCESS_ARB 0x88BB
1464 #define GL_BUFFER_MAPPED_ARB 0x88BC
1465 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
1466 #define GL_STREAM_DRAW_ARB 0x88E0
1467 #define GL_STREAM_READ_ARB 0x88E1
1468 #define GL_STREAM_COPY_ARB 0x88E2
1469 #define GL_STATIC_DRAW_ARB 0x88E4
1470 #define GL_STATIC_READ_ARB 0x88E5
1471 #define GL_STATIC_COPY_ARB 0x88E6
1472 #define GL_DYNAMIC_DRAW_ARB 0x88E8
1473 #define GL_DYNAMIC_READ_ARB 0x88E9
1474 #define GL_DYNAMIC_COPY_ARB 0x88EA
1477 #ifndef GL_ARB_occlusion_query
1478 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
1479 #define GL_CURRENT_QUERY_ARB 0x8865
1480 #define GL_QUERY_RESULT_ARB 0x8866
1481 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
1482 #define GL_SAMPLES_PASSED_ARB 0x8914
1485 #ifndef GL_ARB_shader_objects
1486 #define GL_PROGRAM_OBJECT_ARB 0x8B40
1487 #define GL_SHADER_OBJECT_ARB 0x8B48
1488 #define GL_OBJECT_TYPE_ARB 0x8B4E
1489 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
1490 #define GL_FLOAT_VEC2_ARB 0x8B50
1491 #define GL_FLOAT_VEC3_ARB 0x8B51
1492 #define GL_FLOAT_VEC4_ARB 0x8B52
1493 #define GL_INT_VEC2_ARB 0x8B53
1494 #define GL_INT_VEC3_ARB 0x8B54
1495 #define GL_INT_VEC4_ARB 0x8B55
1496 #define GL_BOOL_ARB 0x8B56
1497 #define GL_BOOL_VEC2_ARB 0x8B57
1498 #define GL_BOOL_VEC3_ARB 0x8B58
1499 #define GL_BOOL_VEC4_ARB 0x8B59
1500 #define GL_FLOAT_MAT2_ARB 0x8B5A
1501 #define GL_FLOAT_MAT3_ARB 0x8B5B
1502 #define GL_FLOAT_MAT4_ARB 0x8B5C
1503 #define GL_SAMPLER_1D_ARB 0x8B5D
1504 #define GL_SAMPLER_2D_ARB 0x8B5E
1505 #define GL_SAMPLER_3D_ARB 0x8B5F
1506 #define GL_SAMPLER_CUBE_ARB 0x8B60
1507 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
1508 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
1509 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
1510 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
1511 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
1512 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
1513 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
1514 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
1515 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
1516 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
1517 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
1518 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
1519 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
1522 #ifndef GL_ARB_vertex_shader
1523 #define GL_VERTEX_SHADER_ARB 0x8B31
1524 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
1525 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
1526 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
1527 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
1528 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
1529 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
1532 #ifndef GL_ARB_fragment_shader
1533 #define GL_FRAGMENT_SHADER_ARB 0x8B30
1534 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
1535 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
1538 #ifndef GL_ARB_shading_language_100
1539 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
1542 #ifndef GL_ARB_texture_non_power_of_two
1545 #ifndef GL_ARB_point_sprite
1546 #define GL_POINT_SPRITE_ARB 0x8861
1547 #define GL_COORD_REPLACE_ARB 0x8862
1550 #ifndef GL_ARB_fragment_program_shadow
1553 #ifndef GL_ARB_draw_buffers
1554 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1555 #define GL_DRAW_BUFFER0_ARB 0x8825
1556 #define GL_DRAW_BUFFER1_ARB 0x8826
1557 #define GL_DRAW_BUFFER2_ARB 0x8827
1558 #define GL_DRAW_BUFFER3_ARB 0x8828
1559 #define GL_DRAW_BUFFER4_ARB 0x8829
1560 #define GL_DRAW_BUFFER5_ARB 0x882A
1561 #define GL_DRAW_BUFFER6_ARB 0x882B
1562 #define GL_DRAW_BUFFER7_ARB 0x882C
1563 #define GL_DRAW_BUFFER8_ARB 0x882D
1564 #define GL_DRAW_BUFFER9_ARB 0x882E
1565 #define GL_DRAW_BUFFER10_ARB 0x882F
1566 #define GL_DRAW_BUFFER11_ARB 0x8830
1567 #define GL_DRAW_BUFFER12_ARB 0x8831
1568 #define GL_DRAW_BUFFER13_ARB 0x8832
1569 #define GL_DRAW_BUFFER14_ARB 0x8833
1570 #define GL_DRAW_BUFFER15_ARB 0x8834
1573 #ifndef GL_ARB_texture_rectangle
1574 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
1575 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
1576 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
1577 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
1580 #ifndef GL_ARB_color_buffer_float
1581 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
1582 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1583 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1584 #define GL_CLAMP_READ_COLOR_ARB 0x891C
1585 #define GL_FIXED_ONLY_ARB 0x891D
1588 #ifndef GL_ARB_half_float_pixel
1589 #define GL_HALF_FLOAT_ARB 0x140B
1592 #ifndef GL_ARB_texture_float
1593 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
1594 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
1595 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
1596 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
1597 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
1598 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
1599 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
1600 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
1601 #define GL_RGBA32F_ARB 0x8814
1602 #define GL_RGB32F_ARB 0x8815
1603 #define GL_ALPHA32F_ARB 0x8816
1604 #define GL_INTENSITY32F_ARB 0x8817
1605 #define GL_LUMINANCE32F_ARB 0x8818
1606 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
1607 #define GL_RGBA16F_ARB 0x881A
1608 #define GL_RGB16F_ARB 0x881B
1609 #define GL_ALPHA16F_ARB 0x881C
1610 #define GL_INTENSITY16F_ARB 0x881D
1611 #define GL_LUMINANCE16F_ARB 0x881E
1612 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
1615 #ifndef GL_ARB_pixel_buffer_object
1616 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1617 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1618 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1619 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1622 #ifndef GL_ARB_depth_buffer_float
1623 #define GL_DEPTH_COMPONENT32F 0x8CAC
1624 #define GL_DEPTH32F_STENCIL8 0x8CAD
1625 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1628 #ifndef GL_ARB_draw_instanced
1631 #ifndef GL_ARB_framebuffer_object
1632 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1633 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1634 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1635 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1636 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1637 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1638 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1639 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1640 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1641 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1642 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1643 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1644 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1645 #define GL_DEPTH_STENCIL 0x84F9
1646 #define GL_UNSIGNED_INT_24_8 0x84FA
1647 #define GL_DEPTH24_STENCIL8 0x88F0
1648 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1649 #define GL_TEXTURE_RED_TYPE 0x8C10
1650 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1651 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1652 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1653 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1654 #define GL_UNSIGNED_NORMALIZED 0x8C17
1655 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1656 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
1657 #define GL_RENDERBUFFER_BINDING 0x8CA7
1658 #define GL_READ_FRAMEBUFFER 0x8CA8
1659 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1660 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1661 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1662 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1663 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1664 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1665 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1666 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1667 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1668 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1669 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1670 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1671 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1672 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1673 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1674 #define GL_COLOR_ATTACHMENT0 0x8CE0
1675 #define GL_COLOR_ATTACHMENT1 0x8CE1
1676 #define GL_COLOR_ATTACHMENT2 0x8CE2
1677 #define GL_COLOR_ATTACHMENT3 0x8CE3
1678 #define GL_COLOR_ATTACHMENT4 0x8CE4
1679 #define GL_COLOR_ATTACHMENT5 0x8CE5
1680 #define GL_COLOR_ATTACHMENT6 0x8CE6
1681 #define GL_COLOR_ATTACHMENT7 0x8CE7
1682 #define GL_COLOR_ATTACHMENT8 0x8CE8
1683 #define GL_COLOR_ATTACHMENT9 0x8CE9
1684 #define GL_COLOR_ATTACHMENT10 0x8CEA
1685 #define GL_COLOR_ATTACHMENT11 0x8CEB
1686 #define GL_COLOR_ATTACHMENT12 0x8CEC
1687 #define GL_COLOR_ATTACHMENT13 0x8CED
1688 #define GL_COLOR_ATTACHMENT14 0x8CEE
1689 #define GL_COLOR_ATTACHMENT15 0x8CEF
1690 #define GL_DEPTH_ATTACHMENT 0x8D00
1691 #define GL_STENCIL_ATTACHMENT 0x8D20
1692 #define GL_FRAMEBUFFER 0x8D40
1693 #define GL_RENDERBUFFER 0x8D41
1694 #define GL_RENDERBUFFER_WIDTH 0x8D42
1695 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1696 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1697 #define GL_STENCIL_INDEX1 0x8D46
1698 #define GL_STENCIL_INDEX4 0x8D47
1699 #define GL_STENCIL_INDEX8 0x8D48
1700 #define GL_STENCIL_INDEX16 0x8D49
1701 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1702 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1703 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1704 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1705 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1706 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1707 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1708 #define GL_MAX_SAMPLES 0x8D57
1711 #ifndef GL_ARB_framebuffer_object_DEPRECATED
1712 #define GL_INDEX 0x8222
1713 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1714 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1717 #ifndef GL_ARB_framebuffer_sRGB
1718 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1721 #ifndef GL_ARB_geometry_shader4
1722 #define GL_LINES_ADJACENCY_ARB 0x000A
1723 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
1724 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
1725 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
1726 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1727 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
1728 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
1729 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
1730 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
1731 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
1732 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
1733 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
1734 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
1735 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
1736 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
1737 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
1738 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
1739 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
1744 #ifndef GL_ARB_half_float_vertex
1745 #define GL_HALF_FLOAT 0x140B
1748 #ifndef GL_ARB_instanced_arrays
1749 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
1752 #ifndef GL_ARB_map_buffer_range
1753 #define GL_MAP_READ_BIT 0x0001
1754 #define GL_MAP_WRITE_BIT 0x0002
1755 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1756 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1757 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1758 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1761 #ifndef GL_ARB_texture_buffer_object
1762 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
1763 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
1764 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
1765 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
1766 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
1769 #ifndef GL_ARB_texture_compression_rgtc
1770 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1771 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1772 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1773 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1776 #ifndef GL_ARB_texture_rg
1777 #define GL_RG 0x8227
1778 #define GL_RG_INTEGER 0x8228
1779 #define GL_R8 0x8229
1780 #define GL_R16 0x822A
1781 #define GL_RG8 0x822B
1782 #define GL_RG16 0x822C
1783 #define GL_R16F 0x822D
1784 #define GL_R32F 0x822E
1785 #define GL_RG16F 0x822F
1786 #define GL_RG32F 0x8230
1787 #define GL_R8I 0x8231
1788 #define GL_R8UI 0x8232
1789 #define GL_R16I 0x8233
1790 #define GL_R16UI 0x8234
1791 #define GL_R32I 0x8235
1792 #define GL_R32UI 0x8236
1793 #define GL_RG8I 0x8237
1794 #define GL_RG8UI 0x8238
1795 #define GL_RG16I 0x8239
1796 #define GL_RG16UI 0x823A
1797 #define GL_RG32I 0x823B
1798 #define GL_RG32UI 0x823C
1801 #ifndef GL_ARB_vertex_array_object
1802 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1805 #ifndef GL_ARB_uniform_buffer_object
1806 #define GL_UNIFORM_BUFFER 0x8A11
1807 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1808 #define GL_UNIFORM_BUFFER_START 0x8A29
1809 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1810 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1811 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1812 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1813 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1814 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1815 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1816 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1817 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1818 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1819 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1820 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1821 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1822 #define GL_UNIFORM_TYPE 0x8A37
1823 #define GL_UNIFORM_SIZE 0x8A38
1824 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1825 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1826 #define GL_UNIFORM_OFFSET 0x8A3B
1827 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1828 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1829 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1830 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1831 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1832 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1833 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1834 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1835 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1836 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1837 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1838 #define GL_INVALID_INDEX 0xFFFFFFFFu
1841 #ifndef GL_ARB_compatibility
1845 #ifndef GL_ARB_copy_buffer
1846 #define GL_COPY_READ_BUFFER 0x8F36
1847 #define GL_COPY_WRITE_BUFFER 0x8F37
1850 #ifndef GL_ARB_shader_texture_lod
1853 #ifndef GL_ARB_depth_clamp
1854 #define GL_DEPTH_CLAMP 0x864F
1857 #ifndef GL_ARB_draw_elements_base_vertex
1860 #ifndef GL_ARB_fragment_coord_conventions
1863 #ifndef GL_ARB_provoking_vertex
1864 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1865 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1866 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1867 #define GL_PROVOKING_VERTEX 0x8E4F
1870 #ifndef GL_ARB_seamless_cube_map
1871 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1875 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1876 #define GL_OBJECT_TYPE 0x9112
1877 #define GL_SYNC_CONDITION 0x9113
1878 #define GL_SYNC_STATUS 0x9114
1879 #define GL_SYNC_FLAGS 0x9115
1880 #define GL_SYNC_FENCE 0x9116
1881 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1882 #define GL_UNSIGNALED 0x9118
1883 #define GL_SIGNALED 0x9119
1884 #define GL_ALREADY_SIGNALED 0x911A
1885 #define GL_TIMEOUT_EXPIRED 0x911B
1886 #define GL_CONDITION_SATISFIED 0x911C
1887 #define GL_WAIT_FAILED 0x911D
1888 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1889 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1892 #ifndef GL_ARB_texture_multisample
1893 #define GL_SAMPLE_POSITION 0x8E50
1894 #define GL_SAMPLE_MASK 0x8E51
1895 #define GL_SAMPLE_MASK_VALUE 0x8E52
1896 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1897 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1898 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1899 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1900 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1901 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1902 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1903 #define GL_TEXTURE_SAMPLES 0x9106
1904 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1905 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1906 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1907 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1908 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1909 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1910 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1911 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1912 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1913 #define GL_MAX_INTEGER_SAMPLES 0x9110
1916 #ifndef GL_ARB_vertex_array_bgra
1920 #ifndef GL_ARB_draw_buffers_blend
1923 #ifndef GL_ARB_sample_shading
1924 #define GL_SAMPLE_SHADING_ARB 0x8C36
1925 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
1928 #ifndef GL_ARB_texture_cube_map_array
1929 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
1930 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
1931 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
1932 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
1933 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
1934 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
1935 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
1938 #ifndef GL_ARB_texture_gather
1939 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
1940 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
1943 #ifndef GL_ARB_texture_query_lod
1946 #ifndef GL_ARB_shading_language_include
1947 #define GL_SHADER_INCLUDE_ARB 0x8DAE
1948 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
1949 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
1952 #ifndef GL_ARB_texture_compression_bptc
1953 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
1954 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
1955 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
1956 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
1959 #ifndef GL_ARB_blend_func_extended
1960 #define GL_SRC1_COLOR 0x88F9
1962 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1963 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1964 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1967 #ifndef GL_ARB_explicit_attrib_location
1970 #ifndef GL_ARB_occlusion_query2
1971 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1974 #ifndef GL_ARB_sampler_objects
1975 #define GL_SAMPLER_BINDING 0x8919
1978 #ifndef GL_ARB_shader_bit_encoding
1981 #ifndef GL_ARB_texture_rgb10_a2ui
1982 #define GL_RGB10_A2UI 0x906F
1985 #ifndef GL_ARB_texture_swizzle
1986 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1987 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1988 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1989 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1990 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1993 #ifndef GL_ARB_timer_query
1994 #define GL_TIME_ELAPSED 0x88BF
1995 #define GL_TIMESTAMP 0x8E28
1998 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
2000 #define GL_INT_2_10_10_10_REV 0x8D9F
2003 #ifndef GL_ARB_draw_indirect
2004 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
2005 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
2008 #ifndef GL_ARB_gpu_shader5
2009 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
2010 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
2011 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
2012 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
2013 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
2017 #ifndef GL_ARB_gpu_shader_fp64
2019 #define GL_DOUBLE_VEC2 0x8FFC
2020 #define GL_DOUBLE_VEC3 0x8FFD
2021 #define GL_DOUBLE_VEC4 0x8FFE
2022 #define GL_DOUBLE_MAT2 0x8F46
2023 #define GL_DOUBLE_MAT3 0x8F47
2024 #define GL_DOUBLE_MAT4 0x8F48
2025 #define GL_DOUBLE_MAT2x3 0x8F49
2026 #define GL_DOUBLE_MAT2x4 0x8F4A
2027 #define GL_DOUBLE_MAT3x2 0x8F4B
2028 #define GL_DOUBLE_MAT3x4 0x8F4C
2029 #define GL_DOUBLE_MAT4x2 0x8F4D
2030 #define GL_DOUBLE_MAT4x3 0x8F4E
2033 #ifndef GL_ARB_shader_subroutine
2034 #define GL_ACTIVE_SUBROUTINES 0x8DE5
2035 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
2036 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
2037 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
2038 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
2039 #define GL_MAX_SUBROUTINES 0x8DE7
2040 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
2041 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
2042 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
2047 #ifndef GL_ARB_tessellation_shader
2048 #define GL_PATCHES 0x000E
2049 #define GL_PATCH_VERTICES 0x8E72
2050 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
2051 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
2052 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
2053 #define GL_TESS_GEN_MODE 0x8E76
2054 #define GL_TESS_GEN_SPACING 0x8E77
2055 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
2056 #define GL_TESS_GEN_POINT_MODE 0x8E79
2059 #define GL_ISOLINES 0x8E7A
2061 #define GL_FRACTIONAL_ODD 0x8E7B
2062 #define GL_FRACTIONAL_EVEN 0x8E7C
2065 #define GL_MAX_PATCH_VERTICES 0x8E7D
2066 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
2067 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
2068 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
2069 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
2070 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
2071 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
2072 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
2073 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
2074 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
2075 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
2076 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
2077 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
2078 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
2079 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
2080 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
2081 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2082 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2083 #define GL_TESS_EVALUATION_SHADER 0x8E87
2084 #define GL_TESS_CONTROL_SHADER 0x8E88
2087 #ifndef GL_ARB_texture_buffer_object_rgb32
2093 #ifndef GL_ARB_transform_feedback2
2094 #define GL_TRANSFORM_FEEDBACK 0x8E22
2095 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
2096 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
2097 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
2100 #ifndef GL_ARB_transform_feedback3
2101 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
2102 #define GL_MAX_VERTEX_STREAMS 0x8E71
2105 #ifndef GL_ARB_ES2_compatibility
2106 #define GL_FIXED 0x140C
2107 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
2108 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
2109 #define GL_LOW_FLOAT 0x8DF0
2110 #define GL_MEDIUM_FLOAT 0x8DF1
2111 #define GL_HIGH_FLOAT 0x8DF2
2112 #define GL_LOW_INT 0x8DF3
2113 #define GL_MEDIUM_INT 0x8DF4
2114 #define GL_HIGH_INT 0x8DF5
2115 #define GL_SHADER_COMPILER 0x8DFA
2116 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
2117 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
2118 #define GL_MAX_VARYING_VECTORS 0x8DFC
2119 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
2122 #ifndef GL_ARB_get_program_binary
2123 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
2124 #define GL_PROGRAM_BINARY_LENGTH 0x8741
2125 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
2126 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
2129 #ifndef GL_ARB_separate_shader_objects
2130 #define GL_VERTEX_SHADER_BIT 0x00000001
2131 #define GL_FRAGMENT_SHADER_BIT 0x00000002
2132 #define GL_GEOMETRY_SHADER_BIT 0x00000004
2133 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
2134 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
2135 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
2136 #define GL_PROGRAM_SEPARABLE 0x8258
2137 #define GL_ACTIVE_PROGRAM 0x8259
2138 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
2141 #ifndef GL_ARB_shader_precision
2144 #ifndef GL_ARB_vertex_attrib_64bit
2160 #ifndef GL_ARB_viewport_array
2165 #define GL_MAX_VIEWPORTS 0x825B
2166 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
2167 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
2168 #define GL_LAYER_PROVOKING_VERTEX 0x825E
2169 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
2170 #define GL_UNDEFINED_VERTEX 0x8260
2176 #ifndef GL_ARB_cl_event
2177 #define GL_SYNC_CL_EVENT_ARB 0x8240
2178 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2181 #ifndef GL_ARB_debug_output
2182 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2183 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2184 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2185 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2186 #define GL_DEBUG_SOURCE_API_ARB 0x8246
2187 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2188 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2189 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2190 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2191 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2192 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2193 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2194 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2195 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2196 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2197 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2198 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2199 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2200 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2201 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2202 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2203 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2206 #ifndef GL_ARB_robustness
2208 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
2209 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
2210 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
2211 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
2212 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
2213 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
2214 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
2217 #ifndef GL_ARB_shader_stencil_export
2221 #define GL_ABGR_EXT 0x8000
2224 #ifndef GL_EXT_blend_color
2225 #define GL_CONSTANT_COLOR_EXT 0x8001
2226 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
2227 #define GL_CONSTANT_ALPHA_EXT 0x8003
2228 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
2229 #define GL_BLEND_COLOR_EXT 0x8005
2232 #ifndef GL_EXT_polygon_offset
2233 #define GL_POLYGON_OFFSET_EXT 0x8037
2234 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
2235 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
2238 #ifndef GL_EXT_texture
2239 #define GL_ALPHA4_EXT 0x803B
2240 #define GL_ALPHA8_EXT 0x803C
2241 #define GL_ALPHA12_EXT 0x803D
2242 #define GL_ALPHA16_EXT 0x803E
2243 #define GL_LUMINANCE4_EXT 0x803F
2244 #define GL_LUMINANCE8_EXT 0x8040
2245 #define GL_LUMINANCE12_EXT 0x8041
2246 #define GL_LUMINANCE16_EXT 0x8042
2247 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2248 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2249 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2250 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2251 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2252 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2253 #define GL_INTENSITY_EXT 0x8049
2254 #define GL_INTENSITY4_EXT 0x804A
2255 #define GL_INTENSITY8_EXT 0x804B
2256 #define GL_INTENSITY12_EXT 0x804C
2257 #define GL_INTENSITY16_EXT 0x804D
2258 #define GL_RGB2_EXT 0x804E
2259 #define GL_RGB4_EXT 0x804F
2260 #define GL_RGB5_EXT 0x8050
2261 #define GL_RGB8_EXT 0x8051
2262 #define GL_RGB10_EXT 0x8052
2263 #define GL_RGB12_EXT 0x8053
2264 #define GL_RGB16_EXT 0x8054
2265 #define GL_RGBA2_EXT 0x8055
2266 #define GL_RGBA4_EXT 0x8056
2267 #define GL_RGB5_A1_EXT 0x8057
2268 #define GL_RGBA8_EXT 0x8058
2269 #define GL_RGB10_A2_EXT 0x8059
2270 #define GL_RGBA12_EXT 0x805A
2271 #define GL_RGBA16_EXT 0x805B
2272 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
2273 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2274 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2275 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2276 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2277 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2278 #define GL_REPLACE_EXT 0x8062
2279 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
2280 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
2281 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2284 #ifndef GL_EXT_texture3D
2285 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
2286 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
2287 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
2288 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
2289 #define GL_TEXTURE_3D_EXT 0x806F
2290 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
2291 #define GL_TEXTURE_DEPTH_EXT 0x8071
2292 #define GL_TEXTURE_WRAP_R_EXT 0x8072
2293 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
2296 #ifndef GL_SGIS_texture_filter4
2297 #define GL_FILTER4_SGIS 0x8146
2298 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
2301 #ifndef GL_EXT_subtexture
2304 #ifndef GL_EXT_copy_texture
2307 #ifndef GL_EXT_histogram
2308 #define GL_HISTOGRAM_EXT 0x8024
2309 #define GL_PROXY_HISTOGRAM_EXT 0x8025
2310 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
2311 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
2312 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
2313 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
2314 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
2315 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
2316 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
2317 #define GL_HISTOGRAM_SINK_EXT 0x802D
2318 #define GL_MINMAX_EXT 0x802E
2319 #define GL_MINMAX_FORMAT_EXT 0x802F
2320 #define GL_MINMAX_SINK_EXT 0x8030
2321 #define GL_TABLE_TOO_LARGE_EXT 0x8031
2324 #ifndef GL_EXT_convolution
2325 #define GL_CONVOLUTION_1D_EXT 0x8010
2326 #define GL_CONVOLUTION_2D_EXT 0x8011
2327 #define GL_SEPARABLE_2D_EXT 0x8012
2328 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
2329 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
2330 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
2331 #define GL_REDUCE_EXT 0x8016
2332 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
2333 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
2334 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
2335 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
2336 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
2337 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
2338 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
2339 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
2340 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
2341 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
2342 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
2343 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
2344 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
2347 #ifndef GL_SGI_color_matrix
2348 #define GL_COLOR_MATRIX_SGI 0x80B1
2349 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
2350 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
2351 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
2352 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
2353 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
2354 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
2355 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
2356 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
2357 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
2358 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
2361 #ifndef GL_SGI_color_table
2362 #define GL_COLOR_TABLE_SGI 0x80D0
2363 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
2364 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
2365 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
2366 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
2367 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
2368 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
2369 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
2370 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
2371 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
2372 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
2373 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
2374 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
2375 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
2376 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
2377 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
2380 #ifndef GL_SGIS_pixel_texture
2381 #define GL_PIXEL_TEXTURE_SGIS 0x8353
2382 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
2383 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
2384 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
2387 #ifndef GL_SGIX_pixel_texture
2388 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
2389 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
2392 #ifndef GL_SGIS_texture4D
2393 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
2394 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
2395 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
2396 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
2397 #define GL_TEXTURE_4D_SGIS 0x8134
2398 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
2399 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
2400 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
2401 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
2402 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
2405 #ifndef GL_SGI_texture_color_table
2406 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
2407 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
2410 #ifndef GL_EXT_cmyka
2411 #define GL_CMYK_EXT 0x800C
2412 #define GL_CMYKA_EXT 0x800D
2413 #define GL_PACK_CMYK_HINT_EXT 0x800E
2414 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
2417 #ifndef GL_EXT_texture_object
2418 #define GL_TEXTURE_PRIORITY_EXT 0x8066
2419 #define GL_TEXTURE_RESIDENT_EXT 0x8067
2420 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
2421 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
2422 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
2425 #ifndef GL_SGIS_detail_texture
2426 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
2427 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
2428 #define GL_LINEAR_DETAIL_SGIS 0x8097
2429 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
2430 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
2431 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
2432 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
2433 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
2436 #ifndef GL_SGIS_sharpen_texture
2437 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
2438 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
2439 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
2440 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
2443 #ifndef GL_EXT_packed_pixels
2444 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
2445 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
2446 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
2447 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
2448 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
2451 #ifndef GL_SGIS_texture_lod
2452 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
2453 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
2454 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
2455 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
2458 #ifndef GL_SGIS_multisample
2459 #define GL_MULTISAMPLE_SGIS 0x809D
2460 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
2461 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
2462 #define GL_SAMPLE_MASK_SGIS 0x80A0
2463 #define GL_1PASS_SGIS 0x80A1
2464 #define GL_2PASS_0_SGIS 0x80A2
2465 #define GL_2PASS_1_SGIS 0x80A3
2466 #define GL_4PASS_0_SGIS 0x80A4
2467 #define GL_4PASS_1_SGIS 0x80A5
2468 #define GL_4PASS_2_SGIS 0x80A6
2469 #define GL_4PASS_3_SGIS 0x80A7
2470 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
2471 #define GL_SAMPLES_SGIS 0x80A9
2472 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
2473 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
2474 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
2477 #ifndef GL_EXT_rescale_normal
2478 #define GL_RESCALE_NORMAL_EXT 0x803A
2481 #ifndef GL_EXT_vertex_array
2482 #define GL_VERTEX_ARRAY_EXT 0x8074
2483 #define GL_NORMAL_ARRAY_EXT 0x8075
2484 #define GL_COLOR_ARRAY_EXT 0x8076
2485 #define GL_INDEX_ARRAY_EXT 0x8077
2486 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
2487 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
2488 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
2489 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
2490 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
2491 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
2492 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
2493 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
2494 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
2495 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
2496 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
2497 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
2498 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
2499 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
2500 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
2501 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
2502 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
2503 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
2504 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
2505 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
2506 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
2507 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
2508 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
2509 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
2510 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
2511 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
2512 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
2513 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
2516 #ifndef GL_EXT_misc_attribute
2519 #ifndef GL_SGIS_generate_mipmap
2520 #define GL_GENERATE_MIPMAP_SGIS 0x8191
2521 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
2524 #ifndef GL_SGIX_clipmap
2525 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
2526 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
2527 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
2528 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
2529 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
2530 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
2531 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
2532 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
2533 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
2534 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
2535 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
2536 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
2539 #ifndef GL_SGIX_shadow
2540 #define GL_TEXTURE_COMPARE_SGIX 0x819A
2541 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
2542 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
2543 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
2546 #ifndef GL_SGIS_texture_edge_clamp
2547 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
2550 #ifndef GL_SGIS_texture_border_clamp
2551 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
2554 #ifndef GL_EXT_blend_minmax
2555 #define GL_FUNC_ADD_EXT 0x8006
2556 #define GL_MIN_EXT 0x8007
2557 #define GL_MAX_EXT 0x8008
2558 #define GL_BLEND_EQUATION_EXT 0x8009
2561 #ifndef GL_EXT_blend_subtract
2562 #define GL_FUNC_SUBTRACT_EXT 0x800A
2563 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
2566 #ifndef GL_EXT_blend_logic_op
2569 #ifndef GL_SGIX_interlace
2570 #define GL_INTERLACE_SGIX 0x8094
2573 #ifndef GL_SGIX_pixel_tiles
2574 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
2575 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
2576 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
2577 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
2578 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
2579 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
2580 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
2581 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
2584 #ifndef GL_SGIS_texture_select
2585 #define GL_DUAL_ALPHA4_SGIS 0x8110
2586 #define GL_DUAL_ALPHA8_SGIS 0x8111
2587 #define GL_DUAL_ALPHA12_SGIS 0x8112
2588 #define GL_DUAL_ALPHA16_SGIS 0x8113
2589 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
2590 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
2591 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
2592 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
2593 #define GL_DUAL_INTENSITY4_SGIS 0x8118
2594 #define GL_DUAL_INTENSITY8_SGIS 0x8119
2595 #define GL_DUAL_INTENSITY12_SGIS 0x811A
2596 #define GL_DUAL_INTENSITY16_SGIS 0x811B
2597 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
2598 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
2599 #define GL_QUAD_ALPHA4_SGIS 0x811E
2600 #define GL_QUAD_ALPHA8_SGIS 0x811F
2601 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
2602 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
2603 #define GL_QUAD_INTENSITY4_SGIS 0x8122
2604 #define GL_QUAD_INTENSITY8_SGIS 0x8123
2605 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
2606 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
2609 #ifndef GL_SGIX_sprite
2610 #define GL_SPRITE_SGIX 0x8148
2611 #define GL_SPRITE_MODE_SGIX 0x8149
2612 #define GL_SPRITE_AXIS_SGIX 0x814A
2613 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
2614 #define GL_SPRITE_AXIAL_SGIX 0x814C
2615 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
2616 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
2619 #ifndef GL_SGIX_texture_multi_buffer
2620 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
2623 #ifndef GL_EXT_point_parameters
2624 #define GL_POINT_SIZE_MIN_EXT 0x8126
2625 #define GL_POINT_SIZE_MAX_EXT 0x8127
2626 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
2627 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
2630 #ifndef GL_SGIS_point_parameters
2631 #define GL_POINT_SIZE_MIN_SGIS 0x8126
2632 #define GL_POINT_SIZE_MAX_SGIS 0x8127
2633 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
2634 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
2637 #ifndef GL_SGIX_instruments
2638 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
2639 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
2642 #ifndef GL_SGIX_texture_scale_bias
2643 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
2644 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
2645 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
2646 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
2649 #ifndef GL_SGIX_framezoom
2650 #define GL_FRAMEZOOM_SGIX 0x818B
2651 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
2652 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
2655 #ifndef GL_SGIX_tag_sample_buffer
2658 #ifndef GL_FfdMaskSGIX
2659 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
2660 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
2663 #ifndef GL_SGIX_polynomial_ffd
2664 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
2665 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
2666 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
2667 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
2670 #ifndef GL_SGIX_reference_plane
2671 #define GL_REFERENCE_PLANE_SGIX 0x817D
2672 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
2675 #ifndef GL_SGIX_flush_raster
2678 #ifndef GL_SGIX_depth_texture
2679 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
2680 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
2681 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
2684 #ifndef GL_SGIS_fog_function
2685 #define GL_FOG_FUNC_SGIS 0x812A
2686 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
2687 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
2690 #ifndef GL_SGIX_fog_offset
2691 #define GL_FOG_OFFSET_SGIX 0x8198
2692 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
2695 #ifndef GL_HP_image_transform
2696 #define GL_IMAGE_SCALE_X_HP 0x8155
2697 #define GL_IMAGE_SCALE_Y_HP 0x8156
2698 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
2699 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
2700 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
2701 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
2702 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
2703 #define GL_IMAGE_MAG_FILTER_HP 0x815C
2704 #define GL_IMAGE_MIN_FILTER_HP 0x815D
2705 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
2706 #define GL_CUBIC_HP 0x815F
2707 #define GL_AVERAGE_HP 0x8160
2708 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
2709 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
2710 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
2713 #ifndef GL_HP_convolution_border_modes
2714 #define GL_IGNORE_BORDER_HP 0x8150
2715 #define GL_CONSTANT_BORDER_HP 0x8151
2716 #define GL_REPLICATE_BORDER_HP 0x8153
2717 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
2720 #ifndef GL_INGR_palette_buffer
2723 #ifndef GL_SGIX_texture_add_env
2724 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
2727 #ifndef GL_EXT_color_subtable
2730 #ifndef GL_PGI_vertex_hints
2731 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
2732 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
2733 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
2734 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
2735 #define GL_COLOR3_BIT_PGI 0x00010000
2736 #define GL_COLOR4_BIT_PGI 0x00020000
2737 #define GL_EDGEFLAG_BIT_PGI 0x00040000
2738 #define GL_INDEX_BIT_PGI 0x00080000
2739 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
2740 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
2741 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
2742 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
2743 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
2744 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
2745 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
2746 #define GL_NORMAL_BIT_PGI 0x08000000
2747 #define GL_TEXCOORD1_BIT_PGI 0x10000000
2748 #define GL_TEXCOORD2_BIT_PGI 0x20000000
2749 #define GL_TEXCOORD3_BIT_PGI 0x40000000
2750 #define GL_TEXCOORD4_BIT_PGI 0x80000000
2751 #define GL_VERTEX23_BIT_PGI 0x00000004
2752 #define GL_VERTEX4_BIT_PGI 0x00000008
2755 #ifndef GL_PGI_misc_hints
2756 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
2757 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
2758 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
2759 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
2760 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
2761 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
2762 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
2763 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
2764 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
2765 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
2766 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
2767 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
2768 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
2769 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
2770 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
2771 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
2772 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
2773 #define GL_CLIP_FAR_HINT_PGI 0x1A221
2774 #define GL_WIDE_LINE_HINT_PGI 0x1A222
2775 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
2778 #ifndef GL_EXT_paletted_texture
2779 #define GL_COLOR_INDEX1_EXT 0x80E2
2780 #define GL_COLOR_INDEX2_EXT 0x80E3
2781 #define GL_COLOR_INDEX4_EXT 0x80E4
2782 #define GL_COLOR_INDEX8_EXT 0x80E5
2783 #define GL_COLOR_INDEX12_EXT 0x80E6
2784 #define GL_COLOR_INDEX16_EXT 0x80E7
2785 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
2788 #ifndef GL_EXT_clip_volume_hint
2789 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
2792 #ifndef GL_SGIX_list_priority
2793 #define GL_LIST_PRIORITY_SGIX 0x8182
2796 #ifndef GL_SGIX_ir_instrument1
2797 #define GL_IR_INSTRUMENT1_SGIX 0x817F
2800 #ifndef GL_SGIX_calligraphic_fragment
2801 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
2804 #ifndef GL_SGIX_texture_lod_bias
2805 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
2806 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
2807 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
2810 #ifndef GL_SGIX_shadow_ambient
2811 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
2814 #ifndef GL_EXT_index_texture
2817 #ifndef GL_EXT_index_material
2818 #define GL_INDEX_MATERIAL_EXT 0x81B8
2819 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
2820 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
2823 #ifndef GL_EXT_index_func
2824 #define GL_INDEX_TEST_EXT 0x81B5
2825 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
2826 #define GL_INDEX_TEST_REF_EXT 0x81B7
2829 #ifndef GL_EXT_index_array_formats
2830 #define GL_IUI_V2F_EXT 0x81AD
2831 #define GL_IUI_V3F_EXT 0x81AE
2832 #define GL_IUI_N3F_V2F_EXT 0x81AF
2833 #define GL_IUI_N3F_V3F_EXT 0x81B0
2834 #define GL_T2F_IUI_V2F_EXT 0x81B1
2835 #define GL_T2F_IUI_V3F_EXT 0x81B2
2836 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
2837 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
2840 #ifndef GL_EXT_compiled_vertex_array
2841 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
2842 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
2845 #ifndef GL_EXT_cull_vertex
2846 #define GL_CULL_VERTEX_EXT 0x81AA
2847 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
2848 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
2851 #ifndef GL_SGIX_ycrcb
2852 #define GL_YCRCB_422_SGIX 0x81BB
2853 #define GL_YCRCB_444_SGIX 0x81BC
2856 #ifndef GL_SGIX_fragment_lighting
2857 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
2858 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
2859 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
2860 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
2861 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
2862 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
2863 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
2864 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
2865 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
2866 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
2867 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
2868 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
2869 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
2870 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
2871 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
2872 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
2873 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
2874 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
2875 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
2876 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
2879 #ifndef GL_IBM_rasterpos_clip
2880 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
2883 #ifndef GL_HP_texture_lighting
2884 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
2885 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
2886 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
2889 #ifndef GL_EXT_draw_range_elements
2890 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
2891 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
2894 #ifndef GL_WIN_phong_shading
2895 #define GL_PHONG_WIN 0x80EA
2896 #define GL_PHONG_HINT_WIN 0x80EB
2899 #ifndef GL_WIN_specular_fog
2900 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
2903 #ifndef GL_EXT_light_texture
2904 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
2905 #define GL_FRAGMENT_NORMAL_EXT 0x834A
2906 #define GL_FRAGMENT_COLOR_EXT 0x834C
2907 #define GL_ATTENUATION_EXT 0x834D
2908 #define GL_SHADOW_ATTENUATION_EXT 0x834E
2909 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
2910 #define GL_TEXTURE_LIGHT_EXT 0x8350
2911 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
2912 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
2916 #ifndef GL_SGIX_blend_alpha_minmax
2917 #define GL_ALPHA_MIN_SGIX 0x8320
2918 #define GL_ALPHA_MAX_SGIX 0x8321
2921 #ifndef GL_SGIX_impact_pixel_texture
2922 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
2923 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
2924 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
2925 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
2926 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
2927 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
2928 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
2932 #define GL_BGR_EXT 0x80E0
2933 #define GL_BGRA_EXT 0x80E1
2936 #ifndef GL_SGIX_async
2937 #define GL_ASYNC_MARKER_SGIX 0x8329
2940 #ifndef GL_SGIX_async_pixel
2941 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
2942 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
2943 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
2944 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
2945 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
2946 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
2949 #ifndef GL_SGIX_async_histogram
2950 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
2951 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
2954 #ifndef GL_INTEL_texture_scissor
2957 #ifndef GL_INTEL_parallel_arrays
2958 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
2959 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
2960 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
2961 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
2962 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
2965 #ifndef GL_HP_occlusion_test
2966 #define GL_OCCLUSION_TEST_HP 0x8165
2967 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
2970 #ifndef GL_EXT_pixel_transform
2971 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
2972 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
2973 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
2974 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
2975 #define GL_CUBIC_EXT 0x8334
2976 #define GL_AVERAGE_EXT 0x8335
2977 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
2978 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
2979 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
2982 #ifndef GL_EXT_pixel_transform_color_table
2985 #ifndef GL_EXT_shared_texture_palette
2986 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
2989 #ifndef GL_EXT_separate_specular_color
2990 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
2991 #define GL_SINGLE_COLOR_EXT 0x81F9
2992 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
2995 #ifndef GL_EXT_secondary_color
2996 #define GL_COLOR_SUM_EXT 0x8458
2997 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
2998 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
2999 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
3000 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
3001 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
3002 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
3005 #ifndef GL_EXT_texture_perturb_normal
3006 #define GL_PERTURB_EXT 0x85AE
3007 #define GL_TEXTURE_NORMAL_EXT 0x85AF
3010 #ifndef GL_EXT_multi_draw_arrays
3013 #ifndef GL_EXT_fog_coord
3014 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
3015 #define GL_FOG_COORDINATE_EXT 0x8451
3016 #define GL_FRAGMENT_DEPTH_EXT 0x8452
3017 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
3018 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
3019 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
3020 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
3021 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
3024 #ifndef GL_REND_screen_coordinates
3025 #define GL_SCREEN_COORDINATES_REND 0x8490
3026 #define GL_INVERTED_SCREEN_W_REND 0x8491
3029 #ifndef GL_EXT_coordinate_frame
3030 #define GL_TANGENT_ARRAY_EXT 0x8439
3031 #define GL_BINORMAL_ARRAY_EXT 0x843A
3032 #define GL_CURRENT_TANGENT_EXT 0x843B
3033 #define GL_CURRENT_BINORMAL_EXT 0x843C
3034 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
3035 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
3036 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
3037 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
3038 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
3039 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
3040 #define GL_MAP1_TANGENT_EXT 0x8444
3041 #define GL_MAP2_TANGENT_EXT 0x8445
3042 #define GL_MAP1_BINORMAL_EXT 0x8446
3043 #define GL_MAP2_BINORMAL_EXT 0x8447
3046 #ifndef GL_EXT_texture_env_combine
3047 #define GL_COMBINE_EXT 0x8570
3048 #define GL_COMBINE_RGB_EXT 0x8571
3049 #define GL_COMBINE_ALPHA_EXT 0x8572
3050 #define GL_RGB_SCALE_EXT 0x8573
3051 #define GL_ADD_SIGNED_EXT 0x8574
3052 #define GL_INTERPOLATE_EXT 0x8575
3053 #define GL_CONSTANT_EXT 0x8576
3054 #define GL_PRIMARY_COLOR_EXT 0x8577
3055 #define GL_PREVIOUS_EXT 0x8578
3056 #define GL_SOURCE0_RGB_EXT 0x8580
3057 #define GL_SOURCE1_RGB_EXT 0x8581
3058 #define GL_SOURCE2_RGB_EXT 0x8582
3059 #define GL_SOURCE0_ALPHA_EXT 0x8588
3060 #define GL_SOURCE1_ALPHA_EXT 0x8589
3061 #define GL_SOURCE2_ALPHA_EXT 0x858A
3062 #define GL_OPERAND0_RGB_EXT 0x8590
3063 #define GL_OPERAND1_RGB_EXT 0x8591
3064 #define GL_OPERAND2_RGB_EXT 0x8592
3065 #define GL_OPERAND0_ALPHA_EXT 0x8598
3066 #define GL_OPERAND1_ALPHA_EXT 0x8599
3067 #define GL_OPERAND2_ALPHA_EXT 0x859A
3070 #ifndef GL_APPLE_specular_vector
3071 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
3074 #ifndef GL_APPLE_transform_hint
3075 #define GL_TRANSFORM_HINT_APPLE 0x85B1
3078 #ifndef GL_SGIX_fog_scale
3079 #define GL_FOG_SCALE_SGIX 0x81FC
3080 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
3083 #ifndef GL_SUNX_constant_data
3084 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
3085 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
3088 #ifndef GL_SUN_global_alpha
3089 #define GL_GLOBAL_ALPHA_SUN 0x81D9
3090 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
3093 #ifndef GL_SUN_triangle_list
3094 #define GL_RESTART_SUN 0x0001
3095 #define GL_REPLACE_MIDDLE_SUN 0x0002
3096 #define GL_REPLACE_OLDEST_SUN 0x0003
3097 #define GL_TRIANGLE_LIST_SUN 0x81D7
3098 #define GL_REPLACEMENT_CODE_SUN 0x81D8
3099 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
3100 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
3101 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
3102 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
3103 #define GL_R1UI_V3F_SUN 0x85C4
3104 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
3105 #define GL_R1UI_C3F_V3F_SUN 0x85C6
3106 #define GL_R1UI_N3F_V3F_SUN 0x85C7
3107 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
3108 #define GL_R1UI_T2F_V3F_SUN 0x85C9
3109 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
3110 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
3113 #ifndef GL_SUN_vertex
3116 #ifndef GL_EXT_blend_func_separate
3117 #define GL_BLEND_DST_RGB_EXT 0x80C8
3118 #define GL_BLEND_SRC_RGB_EXT 0x80C9
3119 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
3120 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
3123 #ifndef GL_INGR_color_clamp
3124 #define GL_RED_MIN_CLAMP_INGR 0x8560
3125 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
3126 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
3127 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
3128 #define GL_RED_MAX_CLAMP_INGR 0x8564
3129 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
3130 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
3131 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
3134 #ifndef GL_INGR_interlace_read
3135 #define GL_INTERLACE_READ_INGR 0x8568
3138 #ifndef GL_EXT_stencil_wrap
3139 #define GL_INCR_WRAP_EXT 0x8507
3140 #define GL_DECR_WRAP_EXT 0x8508
3143 #ifndef GL_EXT_422_pixels
3144 #define GL_422_EXT 0x80CC
3145 #define GL_422_REV_EXT 0x80CD
3146 #define GL_422_AVERAGE_EXT 0x80CE
3147 #define GL_422_REV_AVERAGE_EXT 0x80CF
3150 #ifndef GL_NV_texgen_reflection
3151 #define GL_NORMAL_MAP_NV 0x8511
3152 #define GL_REFLECTION_MAP_NV 0x8512
3155 #ifndef GL_EXT_texture_cube_map
3156 #define GL_NORMAL_MAP_EXT 0x8511
3157 #define GL_REFLECTION_MAP_EXT 0x8512
3158 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
3159 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
3160 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
3161 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
3162 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
3163 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
3164 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
3165 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
3166 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
3167 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
3170 #ifndef GL_SUN_convolution_border_modes
3171 #define GL_WRAP_BORDER_SUN 0x81D4
3174 #ifndef GL_EXT_texture_env_add
3177 #ifndef GL_EXT_texture_lod_bias
3178 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
3179 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
3180 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
3183 #ifndef GL_EXT_texture_filter_anisotropic
3184 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
3185 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
3188 #ifndef GL_EXT_vertex_weighting
3189 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
3190 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
3191 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
3192 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
3193 #define GL_VERTEX_WEIGHTING_EXT 0x8509
3194 #define GL_MODELVIEW0_EXT GL_MODELVIEW
3195 #define GL_MODELVIEW1_EXT 0x850A
3196 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
3197 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
3198 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
3199 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
3200 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
3201 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
3204 #ifndef GL_NV_light_max_exponent
3205 #define GL_MAX_SHININESS_NV 0x8504
3206 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
3209 #ifndef GL_NV_vertex_array_range
3210 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
3211 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
3212 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
3213 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
3214 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
3217 #ifndef GL_NV_register_combiners
3218 #define GL_REGISTER_COMBINERS_NV 0x8522
3219 #define GL_VARIABLE_A_NV 0x8523
3220 #define GL_VARIABLE_B_NV 0x8524
3221 #define GL_VARIABLE_C_NV 0x8525
3222 #define GL_VARIABLE_D_NV 0x8526
3223 #define GL_VARIABLE_E_NV 0x8527
3224 #define GL_VARIABLE_F_NV 0x8528
3225 #define GL_VARIABLE_G_NV 0x8529
3226 #define GL_CONSTANT_COLOR0_NV 0x852A
3227 #define GL_CONSTANT_COLOR1_NV 0x852B
3228 #define GL_PRIMARY_COLOR_NV 0x852C
3229 #define GL_SECONDARY_COLOR_NV 0x852D
3230 #define GL_SPARE0_NV 0x852E
3231 #define GL_SPARE1_NV 0x852F
3232 #define GL_DISCARD_NV 0x8530
3233 #define GL_E_TIMES_F_NV 0x8531
3234 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
3235 #define GL_UNSIGNED_IDENTITY_NV 0x8536
3236 #define GL_UNSIGNED_INVERT_NV 0x8537
3237 #define GL_EXPAND_NORMAL_NV 0x8538
3238 #define GL_EXPAND_NEGATE_NV 0x8539
3239 #define GL_HALF_BIAS_NORMAL_NV 0x853A
3240 #define GL_HALF_BIAS_NEGATE_NV 0x853B
3241 #define GL_SIGNED_IDENTITY_NV 0x853C
3242 #define GL_SIGNED_NEGATE_NV 0x853D
3243 #define GL_SCALE_BY_TWO_NV 0x853E
3244 #define GL_SCALE_BY_FOUR_NV 0x853F
3245 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
3246 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
3247 #define GL_COMBINER_INPUT_NV 0x8542
3248 #define GL_COMBINER_MAPPING_NV 0x8543
3249 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
3250 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
3251 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
3252 #define GL_COMBINER_MUX_SUM_NV 0x8547
3253 #define GL_COMBINER_SCALE_NV 0x8548
3254 #define GL_COMBINER_BIAS_NV 0x8549
3255 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
3256 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
3257 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
3258 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
3259 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
3260 #define GL_COLOR_SUM_CLAMP_NV 0x854F
3261 #define GL_COMBINER0_NV 0x8550
3262 #define GL_COMBINER1_NV 0x8551
3263 #define GL_COMBINER2_NV 0x8552
3264 #define GL_COMBINER3_NV 0x8553
3265 #define GL_COMBINER4_NV 0x8554
3266 #define GL_COMBINER5_NV 0x8555
3267 #define GL_COMBINER6_NV 0x8556
3268 #define GL_COMBINER7_NV 0x8557
3276 #ifndef GL_NV_fog_distance
3277 #define GL_FOG_DISTANCE_MODE_NV 0x855A
3278 #define GL_EYE_RADIAL_NV 0x855B
3279 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
3283 #ifndef GL_NV_texgen_emboss
3284 #define GL_EMBOSS_LIGHT_NV 0x855D
3285 #define GL_EMBOSS_CONSTANT_NV 0x855E
3286 #define GL_EMBOSS_MAP_NV 0x855F
3289 #ifndef GL_NV_blend_square
3292 #ifndef GL_NV_texture_env_combine4
3293 #define GL_COMBINE4_NV 0x8503
3294 #define GL_SOURCE3_RGB_NV 0x8583
3295 #define GL_SOURCE3_ALPHA_NV 0x858B
3296 #define GL_OPERAND3_RGB_NV 0x8593
3297 #define GL_OPERAND3_ALPHA_NV 0x859B
3300 #ifndef GL_MESA_resize_buffers
3303 #ifndef GL_MESA_window_pos
3306 #ifndef GL_EXT_texture_compression_s3tc
3307 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
3308 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
3309 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
3310 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
3313 #ifndef GL_IBM_cull_vertex
3314 #define GL_CULL_VERTEX_IBM 103050
3317 #ifndef GL_IBM_multimode_draw_arrays
3320 #ifndef GL_IBM_vertex_array_lists
3321 #define GL_VERTEX_ARRAY_LIST_IBM 103070
3322 #define GL_NORMAL_ARRAY_LIST_IBM 103071
3323 #define GL_COLOR_ARRAY_LIST_IBM 103072
3324 #define GL_INDEX_ARRAY_LIST_IBM 103073
3325 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
3326 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
3327 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
3328 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
3329 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
3330 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
3331 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
3332 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
3333 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
3334 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
3335 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
3336 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
3339 #ifndef GL_SGIX_subsample
3340 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
3341 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
3342 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
3343 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
3344 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
3347 #ifndef GL_SGIX_ycrcb_subsample
3350 #ifndef GL_SGIX_ycrcba
3351 #define GL_YCRCB_SGIX 0x8318
3352 #define GL_YCRCBA_SGIX 0x8319
3355 #ifndef GL_SGI_depth_pass_instrument
3356 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
3357 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
3358 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
3361 #ifndef GL_3DFX_texture_compression_FXT1
3362 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
3363 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
3366 #ifndef GL_3DFX_multisample
3367 #define GL_MULTISAMPLE_3DFX 0x86B2
3368 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
3369 #define GL_SAMPLES_3DFX 0x86B4
3370 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
3373 #ifndef GL_3DFX_tbuffer
3376 #ifndef GL_EXT_multisample
3377 #define GL_MULTISAMPLE_EXT 0x809D
3378 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
3379 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
3380 #define GL_SAMPLE_MASK_EXT 0x80A0
3381 #define GL_1PASS_EXT 0x80A1
3382 #define GL_2PASS_0_EXT 0x80A2
3383 #define GL_2PASS_1_EXT 0x80A3
3384 #define GL_4PASS_0_EXT 0x80A4
3385 #define GL_4PASS_1_EXT 0x80A5
3386 #define GL_4PASS_2_EXT 0x80A6
3387 #define GL_4PASS_3_EXT 0x80A7
3388 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
3389 #define GL_SAMPLES_EXT 0x80A9
3390 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
3391 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
3392 #define GL_SAMPLE_PATTERN_EXT 0x80AC
3393 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
3396 #ifndef GL_SGIX_vertex_preclip
3397 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
3398 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
3401 #ifndef GL_SGIX_convolution_accuracy
3402 #define GL_CONVOLUTION_HINT_SGIX 0x8316
3405 #ifndef GL_SGIX_resample
3406 #define GL_PACK_RESAMPLE_SGIX 0x842C
3407 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
3408 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
3409 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
3410 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
3413 #ifndef GL_SGIS_point_line_texgen
3414 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
3415 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
3416 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
3417 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
3418 #define GL_EYE_POINT_SGIS 0x81F4
3419 #define GL_OBJECT_POINT_SGIS 0x81F5
3420 #define GL_EYE_LINE_SGIS 0x81F6
3421 #define GL_OBJECT_LINE_SGIS 0x81F7
3424 #ifndef GL_SGIS_texture_color_mask
3425 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
3428 #ifndef GL_EXT_texture_env_dot3
3429 #define GL_DOT3_RGB_EXT 0x8740
3430 #define GL_DOT3_RGBA_EXT 0x8741
3433 #ifndef GL_ATI_texture_mirror_once
3434 #define GL_MIRROR_CLAMP_ATI 0x8742
3435 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
3439 #define GL_ALL_COMPLETED_NV 0x84F2
3440 #define GL_FENCE_STATUS_NV 0x84F3
3441 #define GL_FENCE_CONDITION_NV 0x84F4
3444 #ifndef GL_IBM_texture_mirrored_repeat
3445 #define GL_MIRRORED_REPEAT_IBM 0x8370
3448 #ifndef GL_NV_evaluators
3449 #define GL_EVAL_2D_NV 0x86C0
3450 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
3451 #define GL_MAP_TESSELLATION_NV 0x86C2
3452 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
3453 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
3454 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
3455 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
3456 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
3457 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
3458 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
3459 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
3460 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
3461 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
3462 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
3463 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
3464 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
3465 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
3466 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
3467 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
3468 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
3469 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
3470 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
3471 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
3472 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
3475 #ifndef GL_NV_packed_depth_stencil
3476 #define GL_DEPTH_STENCIL_NV 0x84F9
3477 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
3480 #ifndef GL_NV_register_combiners2
3481 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
3484 #ifndef GL_NV_texture_compression_vtc
3487 #ifndef GL_NV_texture_rectangle
3488 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
3489 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
3490 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
3491 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
3494 #ifndef GL_NV_texture_shader
3495 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
3496 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
3497 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
3498 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
3499 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
3500 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
3501 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
3502 #define GL_SHADER_CONSISTENT_NV 0x86DD
3503 #define GL_TEXTURE_SHADER_NV 0x86DE
3504 #define GL_SHADER_OPERATION_NV 0x86DF
3505 #define GL_CULL_MODES_NV 0x86E0
3506 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
3507 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
3508 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
3509 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
3510 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
3511 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
3512 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
3513 #define GL_CONST_EYE_NV 0x86E5
3514 #define GL_PASS_THROUGH_NV 0x86E6
3515 #define GL_CULL_FRAGMENT_NV 0x86E7
3516 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
3517 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
3518 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
3519 #define GL_DOT_PRODUCT_NV 0x86EC
3520 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
3521 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
3522 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
3523 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
3524 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
3525 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
3526 #define GL_HILO_NV 0x86F4
3527 #define GL_DSDT_NV 0x86F5
3528 #define GL_DSDT_MAG_NV 0x86F6
3529 #define GL_DSDT_MAG_VIB_NV 0x86F7
3530 #define GL_HILO16_NV 0x86F8
3531 #define GL_SIGNED_HILO_NV 0x86F9
3532 #define GL_SIGNED_HILO16_NV 0x86FA
3533 #define GL_SIGNED_RGBA_NV 0x86FB
3534 #define GL_SIGNED_RGBA8_NV 0x86FC
3535 #define GL_SIGNED_RGB_NV 0x86FE
3536 #define GL_SIGNED_RGB8_NV 0x86FF
3537 #define GL_SIGNED_LUMINANCE_NV 0x8701
3538 #define GL_SIGNED_LUMINANCE8_NV 0x8702
3539 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
3540 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
3541 #define GL_SIGNED_ALPHA_NV 0x8705
3542 #define GL_SIGNED_ALPHA8_NV 0x8706
3543 #define GL_SIGNED_INTENSITY_NV 0x8707
3544 #define GL_SIGNED_INTENSITY8_NV 0x8708
3545 #define GL_DSDT8_NV 0x8709
3546 #define GL_DSDT8_MAG8_NV 0x870A
3547 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
3548 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
3549 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
3550 #define GL_HI_SCALE_NV 0x870E
3551 #define GL_LO_SCALE_NV 0x870F
3552 #define GL_DS_SCALE_NV 0x8710
3553 #define GL_DT_SCALE_NV 0x8711
3554 #define GL_MAGNITUDE_SCALE_NV 0x8712
3555 #define GL_VIBRANCE_SCALE_NV 0x8713
3556 #define GL_HI_BIAS_NV 0x8714
3557 #define GL_LO_BIAS_NV 0x8715
3558 #define GL_DS_BIAS_NV 0x8716
3559 #define GL_DT_BIAS_NV 0x8717
3560 #define GL_MAGNITUDE_BIAS_NV 0x8718
3561 #define GL_VIBRANCE_BIAS_NV 0x8719
3562 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
3563 #define GL_TEXTURE_HI_SIZE_NV 0x871B
3564 #define GL_TEXTURE_LO_SIZE_NV 0x871C
3565 #define GL_TEXTURE_DS_SIZE_NV 0x871D
3566 #define GL_TEXTURE_DT_SIZE_NV 0x871E
3567 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
3570 #ifndef GL_NV_texture_shader2
3571 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
3574 #ifndef GL_NV_vertex_array_range2
3575 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
3578 #ifndef GL_NV_vertex_program
3579 #define GL_VERTEX_PROGRAM_NV 0x8620
3580 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
3581 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
3582 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
3583 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
3584 #define GL_CURRENT_ATTRIB_NV 0x8626
3585 #define GL_PROGRAM_LENGTH_NV 0x8627
3586 #define GL_PROGRAM_STRING_NV 0x8628
3587 #define GL_MODELVIEW_PROJECTION_NV 0x8629
3588 #define GL_IDENTITY_NV 0x862A
3589 #define GL_INVERSE_NV 0x862B
3590 #define GL_TRANSPOSE_NV 0x862C
3591 #define GL_INVERSE_TRANSPOSE_NV 0x862D
3592 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
3593 #define GL_MAX_TRACK_MATRICES_NV 0x862F
3594 #define GL_MATRIX0_NV 0x8630
3595 #define GL_MATRIX1_NV 0x8631
3596 #define GL_MATRIX2_NV 0x8632
3597 #define GL_MATRIX3_NV 0x8633
3598 #define GL_MATRIX4_NV 0x8634
3599 #define GL_MATRIX5_NV 0x8635
3600 #define GL_MATRIX6_NV 0x8636
3601 #define GL_MATRIX7_NV 0x8637
3602 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
3603 #define GL_CURRENT_MATRIX_NV 0x8641
3604 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
3605 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
3606 #define GL_PROGRAM_PARAMETER_NV 0x8644
3607 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
3608 #define GL_PROGRAM_TARGET_NV 0x8646
3609 #define GL_PROGRAM_RESIDENT_NV 0x8647
3610 #define GL_TRACK_MATRIX_NV 0x8648
3611 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
3612 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
3613 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
3614 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
3615 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
3616 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
3617 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
3618 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
3619 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
3620 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
3621 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
3622 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
3623 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
3624 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
3625 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
3626 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
3627 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
3628 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
3629 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
3630 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
3631 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
3632 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
3633 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
3634 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
3635 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
3636 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
3637 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
3638 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
3639 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
3640 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
3641 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
3642 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
3643 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
3644 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
3645 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
3646 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
3647 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
3648 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
3649 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
3650 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
3651 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
3652 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
3653 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
3654 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
3655 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
3656 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
3657 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
3658 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
3659 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
3660 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
3661 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
3664 #ifndef GL_SGIX_texture_coordinate_clamp
3665 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
3666 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
3667 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
3670 #ifndef GL_SGIX_scalebias_hint
3671 #define GL_SCALEBIAS_HINT_SGIX 0x8322
3674 #ifndef GL_OML_interlace
3675 #define GL_INTERLACE_OML 0x8980
3676 #define GL_INTERLACE_READ_OML 0x8981
3679 #ifndef GL_OML_subsample
3680 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
3681 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
3684 #ifndef GL_OML_resample
3685 #define GL_PACK_RESAMPLE_OML 0x8984
3686 #define GL_UNPACK_RESAMPLE_OML 0x8985
3687 #define GL_RESAMPLE_REPLICATE_OML 0x8986
3688 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
3689 #define GL_RESAMPLE_AVERAGE_OML 0x8988
3690 #define GL_RESAMPLE_DECIMATE_OML 0x8989
3693 #ifndef GL_NV_copy_depth_to_color
3694 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
3695 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
3698 #ifndef GL_ATI_envmap_bumpmap
3699 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
3700 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
3701 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
3702 #define GL_BUMP_TEX_UNITS_ATI 0x8778
3703 #define GL_DUDV_ATI 0x8779
3704 #define GL_DU8DV8_ATI 0x877A
3705 #define GL_BUMP_ENVMAP_ATI 0x877B
3706 #define GL_BUMP_TARGET_ATI 0x877C
3709 #ifndef GL_ATI_fragment_shader
3710 #define GL_FRAGMENT_SHADER_ATI 0x8920
3711 #define GL_REG_0_ATI 0x8921
3712 #define GL_REG_1_ATI 0x8922
3713 #define GL_REG_2_ATI 0x8923
3714 #define GL_REG_3_ATI 0x8924
3715 #define GL_REG_4_ATI 0x8925
3716 #define GL_REG_5_ATI 0x8926
3717 #define GL_REG_6_ATI 0x8927
3718 #define GL_REG_7_ATI 0x8928
3719 #define GL_REG_8_ATI 0x8929
3720 #define GL_REG_9_ATI 0x892A
3721 #define GL_REG_10_ATI 0x892B
3722 #define GL_REG_11_ATI 0x892C
3723 #define GL_REG_12_ATI 0x892D
3724 #define GL_REG_13_ATI 0x892E
3725 #define GL_REG_14_ATI 0x892F
3726 #define GL_REG_15_ATI 0x8930
3727 #define GL_REG_16_ATI 0x8931
3728 #define GL_REG_17_ATI 0x8932
3729 #define GL_REG_18_ATI 0x8933
3730 #define GL_REG_19_ATI 0x8934
3731 #define GL_REG_20_ATI 0x8935
3732 #define GL_REG_21_ATI 0x8936
3733 #define GL_REG_22_ATI 0x8937
3734 #define GL_REG_23_ATI 0x8938
3735 #define GL_REG_24_ATI 0x8939
3736 #define GL_REG_25_ATI 0x893A
3737 #define GL_REG_26_ATI 0x893B
3738 #define GL_REG_27_ATI 0x893C
3739 #define GL_REG_28_ATI 0x893D
3740 #define GL_REG_29_ATI 0x893E
3741 #define GL_REG_30_ATI 0x893F
3742 #define GL_REG_31_ATI 0x8940
3743 #define GL_CON_0_ATI 0x8941
3744 #define GL_CON_1_ATI 0x8942
3745 #define GL_CON_2_ATI 0x8943
3746 #define GL_CON_3_ATI 0x8944
3747 #define GL_CON_4_ATI 0x8945
3748 #define GL_CON_5_ATI 0x8946
3749 #define GL_CON_6_ATI 0x8947
3750 #define GL_CON_7_ATI 0x8948
3751 #define GL_CON_8_ATI 0x8949
3752 #define GL_CON_9_ATI 0x894A
3753 #define GL_CON_10_ATI 0x894B
3754 #define GL_CON_11_ATI 0x894C
3755 #define GL_CON_12_ATI 0x894D
3756 #define GL_CON_13_ATI 0x894E
3757 #define GL_CON_14_ATI 0x894F
3758 #define GL_CON_15_ATI 0x8950
3759 #define GL_CON_16_ATI 0x8951
3760 #define GL_CON_17_ATI 0x8952
3761 #define GL_CON_18_ATI 0x8953
3762 #define GL_CON_19_ATI 0x8954
3763 #define GL_CON_20_ATI 0x8955
3764 #define GL_CON_21_ATI 0x8956
3765 #define GL_CON_22_ATI 0x8957
3766 #define GL_CON_23_ATI 0x8958
3767 #define GL_CON_24_ATI 0x8959
3768 #define GL_CON_25_ATI 0x895A
3769 #define GL_CON_26_ATI 0x895B
3770 #define GL_CON_27_ATI 0x895C
3771 #define GL_CON_28_ATI 0x895D
3772 #define GL_CON_29_ATI 0x895E
3773 #define GL_CON_30_ATI 0x895F
3774 #define GL_CON_31_ATI 0x8960
3775 #define GL_MOV_ATI 0x8961
3776 #define GL_ADD_ATI 0x8963
3777 #define GL_MUL_ATI 0x8964
3778 #define GL_SUB_ATI 0x8965
3779 #define GL_DOT3_ATI 0x8966
3780 #define GL_DOT4_ATI 0x8967
3781 #define GL_MAD_ATI 0x8968
3782 #define GL_LERP_ATI 0x8969
3783 #define GL_CND_ATI 0x896A
3784 #define GL_CND0_ATI 0x896B
3785 #define GL_DOT2_ADD_ATI 0x896C
3786 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
3787 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
3788 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
3789 #define GL_NUM_PASSES_ATI 0x8970
3790 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
3791 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
3792 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
3793 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
3794 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
3795 #define GL_SWIZZLE_STR_ATI 0x8976
3796 #define GL_SWIZZLE_STQ_ATI 0x8977
3797 #define GL_SWIZZLE_STR_DR_ATI 0x8978
3798 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
3799 #define GL_SWIZZLE_STRQ_ATI 0x897A
3800 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
3801 #define GL_RED_BIT_ATI 0x00000001
3802 #define GL_GREEN_BIT_ATI 0x00000002
3803 #define GL_BLUE_BIT_ATI 0x00000004
3804 #define GL_2X_BIT_ATI 0x00000001
3805 #define GL_4X_BIT_ATI 0x00000002
3806 #define GL_8X_BIT_ATI 0x00000004
3807 #define GL_HALF_BIT_ATI 0x00000008
3808 #define GL_QUARTER_BIT_ATI 0x00000010
3809 #define GL_EIGHTH_BIT_ATI 0x00000020
3810 #define GL_SATURATE_BIT_ATI 0x00000040
3811 #define GL_COMP_BIT_ATI 0x00000002
3812 #define GL_NEGATE_BIT_ATI 0x00000004
3813 #define GL_BIAS_BIT_ATI 0x00000008
3816 #ifndef GL_ATI_pn_triangles
3817 #define GL_PN_TRIANGLES_ATI 0x87F0
3818 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
3819 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
3820 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
3821 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
3822 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
3823 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
3824 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
3825 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
3828 #ifndef GL_ATI_vertex_array_object
3829 #define GL_STATIC_ATI 0x8760
3830 #define GL_DYNAMIC_ATI 0x8761
3831 #define GL_PRESERVE_ATI 0x8762
3832 #define GL_DISCARD_ATI 0x8763
3833 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
3834 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
3835 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
3836 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
3839 #ifndef GL_EXT_vertex_shader
3840 #define GL_VERTEX_SHADER_EXT 0x8780
3841 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
3842 #define GL_OP_INDEX_EXT 0x8782
3843 #define GL_OP_NEGATE_EXT 0x8783
3844 #define GL_OP_DOT3_EXT 0x8784
3845 #define GL_OP_DOT4_EXT 0x8785
3846 #define GL_OP_MUL_EXT 0x8786
3847 #define GL_OP_ADD_EXT 0x8787
3848 #define GL_OP_MADD_EXT 0x8788
3849 #define GL_OP_FRAC_EXT 0x8789
3850 #define GL_OP_MAX_EXT 0x878A
3851 #define GL_OP_MIN_EXT 0x878B
3852 #define GL_OP_SET_GE_EXT 0x878C
3853 #define GL_OP_SET_LT_EXT 0x878D
3854 #define GL_OP_CLAMP_EXT 0x878E
3855 #define GL_OP_FLOOR_EXT 0x878F
3856 #define GL_OP_ROUND_EXT 0x8790
3857 #define GL_OP_EXP_BASE_2_EXT 0x8791
3858 #define GL_OP_LOG_BASE_2_EXT 0x8792
3859 #define GL_OP_POWER_EXT 0x8793
3860 #define GL_OP_RECIP_EXT 0x8794
3861 #define GL_OP_RECIP_SQRT_EXT 0x8795
3862 #define GL_OP_SUB_EXT 0x8796
3863 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
3864 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
3865 #define GL_OP_MOV_EXT 0x8799
3866 #define GL_OUTPUT_VERTEX_EXT 0x879A
3867 #define GL_OUTPUT_COLOR0_EXT 0x879B
3868 #define GL_OUTPUT_COLOR1_EXT 0x879C
3869 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
3870 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
3871 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
3872 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
3873 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
3874 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
3875 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
3876 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
3877 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
3878 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
3879 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
3880 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
3881 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
3882 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
3883 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
3884 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
3885 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
3886 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
3887 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
3888 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
3889 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
3890 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
3891 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
3892 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
3893 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
3894 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
3895 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
3896 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
3897 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
3898 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
3899 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
3900 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
3901 #define GL_OUTPUT_FOG_EXT 0x87BD
3902 #define GL_SCALAR_EXT 0x87BE
3903 #define GL_VECTOR_EXT 0x87BF
3904 #define GL_MATRIX_EXT 0x87C0
3905 #define GL_VARIANT_EXT 0x87C1
3906 #define GL_INVARIANT_EXT 0x87C2
3907 #define GL_LOCAL_CONSTANT_EXT 0x87C3
3908 #define GL_LOCAL_EXT 0x87C4
3909 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
3910 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
3911 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
3912 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
3913 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
3914 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
3915 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
3916 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
3917 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
3918 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
3919 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
3920 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
3921 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
3922 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
3923 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
3924 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
3925 #define GL_X_EXT 0x87D5
3926 #define GL_Y_EXT 0x87D6
3927 #define GL_Z_EXT 0x87D7
3928 #define GL_W_EXT 0x87D8
3929 #define GL_NEGATIVE_X_EXT 0x87D9
3930 #define GL_NEGATIVE_Y_EXT 0x87DA
3931 #define GL_NEGATIVE_Z_EXT 0x87DB
3932 #define GL_NEGATIVE_W_EXT 0x87DC
3933 #define GL_ZERO_EXT 0x87DD
3934 #define GL_ONE_EXT 0x87DE
3935 #define GL_NEGATIVE_ONE_EXT 0x87DF
3936 #define GL_NORMALIZED_RANGE_EXT 0x87E0
3937 #define GL_FULL_RANGE_EXT 0x87E1
3938 #define GL_CURRENT_VERTEX_EXT 0x87E2
3939 #define GL_MVP_MATRIX_EXT 0x87E3
3940 #define GL_VARIANT_VALUE_EXT 0x87E4
3941 #define GL_VARIANT_DATATYPE_EXT 0x87E5
3942 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
3943 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
3944 #define GL_VARIANT_ARRAY_EXT 0x87E8
3945 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
3946 #define GL_INVARIANT_VALUE_EXT 0x87EA
3947 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
3948 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
3949 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
3952 #ifndef GL_ATI_vertex_streams
3953 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
3954 #define GL_VERTEX_STREAM0_ATI 0x876C
3955 #define GL_VERTEX_STREAM1_ATI 0x876D
3956 #define GL_VERTEX_STREAM2_ATI 0x876E
3957 #define GL_VERTEX_STREAM3_ATI 0x876F
3958 #define GL_VERTEX_STREAM4_ATI 0x8770
3959 #define GL_VERTEX_STREAM5_ATI 0x8771
3960 #define GL_VERTEX_STREAM6_ATI 0x8772
3961 #define GL_VERTEX_STREAM7_ATI 0x8773
3962 #define GL_VERTEX_SOURCE_ATI 0x8774
3965 #ifndef GL_ATI_element_array
3966 #define GL_ELEMENT_ARRAY_ATI 0x8768
3967 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
3968 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
3971 #ifndef GL_SUN_mesh_array
3972 #define GL_QUAD_MESH_SUN 0x8614
3973 #define GL_TRIANGLE_MESH_SUN 0x8615
3976 #ifndef GL_SUN_slice_accum
3977 #define GL_SLICE_ACCUM_SUN 0x85CC
3980 #ifndef GL_NV_multisample_filter_hint
3981 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
3984 #ifndef GL_NV_depth_clamp
3985 #define GL_DEPTH_CLAMP_NV 0x864F
3988 #ifndef GL_NV_occlusion_query
3989 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
3990 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
3991 #define GL_PIXEL_COUNT_NV 0x8866
3992 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
3995 #ifndef GL_NV_point_sprite
3996 #define GL_POINT_SPRITE_NV 0x8861
3997 #define GL_COORD_REPLACE_NV 0x8862
3998 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
4001 #ifndef GL_NV_texture_shader3
4002 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
4003 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
4004 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
4005 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
4006 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
4007 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
4008 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
4009 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
4010 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
4011 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
4012 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
4013 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
4014 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
4015 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
4016 #define GL_HILO8_NV 0x885E
4017 #define GL_SIGNED_HILO8_NV 0x885F
4018 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
4021 #ifndef GL_NV_vertex_program1_1
4024 #ifndef GL_EXT_shadow_funcs
4027 #ifndef GL_EXT_stencil_two_side
4028 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
4029 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
4032 #ifndef GL_ATI_text_fragment_shader
4033 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
4036 #ifndef GL_APPLE_client_storage
4037 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
4040 #ifndef GL_APPLE_element_array
4041 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
4042 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
4043 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
4046 #ifndef GL_APPLE_fence
4047 #define GL_DRAW_PIXELS_APPLE 0x8A0A
4048 #define GL_FENCE_APPLE 0x8A0B
4051 #ifndef GL_APPLE_vertex_array_object
4052 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
4055 #ifndef GL_APPLE_vertex_array_range
4056 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
4057 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
4058 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
4059 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
4060 #define GL_STORAGE_CLIENT_APPLE 0x85B4
4061 #define GL_STORAGE_CACHED_APPLE 0x85BE
4062 #define GL_STORAGE_SHARED_APPLE 0x85BF
4065 #ifndef GL_APPLE_ycbcr_422
4066 #define GL_YCBCR_422_APPLE 0x85B9
4067 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
4068 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
4072 #define GL_RGB_S3TC 0x83A0
4073 #define GL_RGB4_S3TC 0x83A1
4074 #define GL_RGBA_S3TC 0x83A2
4075 #define GL_RGBA4_S3TC 0x83A3
4078 #ifndef GL_ATI_draw_buffers
4079 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
4080 #define GL_DRAW_BUFFER0_ATI 0x8825
4081 #define GL_DRAW_BUFFER1_ATI 0x8826
4082 #define GL_DRAW_BUFFER2_ATI 0x8827
4083 #define GL_DRAW_BUFFER3_ATI 0x8828
4084 #define GL_DRAW_BUFFER4_ATI 0x8829
4085 #define GL_DRAW_BUFFER5_ATI 0x882A
4086 #define GL_DRAW_BUFFER6_ATI 0x882B
4087 #define GL_DRAW_BUFFER7_ATI 0x882C
4088 #define GL_DRAW_BUFFER8_ATI 0x882D
4089 #define GL_DRAW_BUFFER9_ATI 0x882E
4090 #define GL_DRAW_BUFFER10_ATI 0x882F
4091 #define GL_DRAW_BUFFER11_ATI 0x8830
4092 #define GL_DRAW_BUFFER12_ATI 0x8831
4093 #define GL_DRAW_BUFFER13_ATI 0x8832
4094 #define GL_DRAW_BUFFER14_ATI 0x8833
4095 #define GL_DRAW_BUFFER15_ATI 0x8834
4098 #ifndef GL_ATI_pixel_format_float
4099 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820
4100 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
4103 #ifndef GL_ATI_texture_env_combine3
4104 #define GL_MODULATE_ADD_ATI 0x8744
4105 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
4106 #define GL_MODULATE_SUBTRACT_ATI 0x8746
4109 #ifndef GL_ATI_texture_float
4110 #define GL_RGBA_FLOAT32_ATI 0x8814
4111 #define GL_RGB_FLOAT32_ATI 0x8815
4112 #define GL_ALPHA_FLOAT32_ATI 0x8816
4113 #define GL_INTENSITY_FLOAT32_ATI 0x8817
4114 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
4115 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
4116 #define GL_RGBA_FLOAT16_ATI 0x881A
4117 #define GL_RGB_FLOAT16_ATI 0x881B
4118 #define GL_ALPHA_FLOAT16_ATI 0x881C
4119 #define GL_INTENSITY_FLOAT16_ATI 0x881D
4120 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
4121 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
4124 #ifndef GL_NV_float_buffer
4125 #define GL_FLOAT_R_NV 0x8880
4126 #define GL_FLOAT_RG_NV 0x8881
4127 #define GL_FLOAT_RGB_NV 0x8882
4128 #define GL_FLOAT_RGBA_NV 0x8883
4129 #define GL_FLOAT_R16_NV 0x8884
4130 #define GL_FLOAT_R32_NV 0x8885
4131 #define GL_FLOAT_RG16_NV 0x8886
4132 #define GL_FLOAT_RG32_NV 0x8887
4133 #define GL_FLOAT_RGB16_NV 0x8888
4134 #define GL_FLOAT_RGB32_NV 0x8889
4135 #define GL_FLOAT_RGBA16_NV 0x888A
4136 #define GL_FLOAT_RGBA32_NV 0x888B
4137 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
4138 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
4139 #define GL_FLOAT_RGBA_MODE_NV 0x888E
4142 #ifndef GL_NV_fragment_program
4143 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
4144 #define GL_FRAGMENT_PROGRAM_NV 0x8870
4145 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
4146 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
4147 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
4148 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
4151 #ifndef GL_NV_half_float
4152 #define GL_HALF_FLOAT_NV 0x140B
4155 #ifndef GL_NV_pixel_data_range
4156 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
4157 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
4158 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
4159 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
4160 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
4161 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
4164 #ifndef GL_NV_primitive_restart
4165 #define GL_PRIMITIVE_RESTART_NV 0x8558
4166 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
4169 #ifndef GL_NV_texture_expand_normal
4170 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
4173 #ifndef GL_NV_vertex_program2
4176 #ifndef GL_ATI_map_object_buffer
4179 #ifndef GL_ATI_separate_stencil
4180 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
4181 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
4182 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
4183 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
4186 #ifndef GL_ATI_vertex_attrib_array_object
4189 #ifndef GL_OES_read_format
4190 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
4191 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
4194 #ifndef GL_EXT_depth_bounds_test
4195 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
4196 #define GL_DEPTH_BOUNDS_EXT 0x8891
4199 #ifndef GL_EXT_texture_mirror_clamp
4200 #define GL_MIRROR_CLAMP_EXT 0x8742
4201 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
4202 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
4205 #ifndef GL_EXT_blend_equation_separate
4206 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
4207 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
4210 #ifndef GL_MESA_pack_invert
4211 #define GL_PACK_INVERT_MESA 0x8758
4214 #ifndef GL_MESA_ycbcr_texture
4215 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
4216 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
4217 #define GL_YCBCR_MESA 0x8757
4220 #ifndef GL_EXT_pixel_buffer_object
4221 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
4222 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
4223 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
4224 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
4227 #ifndef GL_NV_fragment_program_option
4230 #ifndef GL_NV_fragment_program2
4231 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
4232 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
4233 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
4234 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
4235 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
4238 #ifndef GL_NV_vertex_program2_option
4243 #ifndef GL_NV_vertex_program3
4247 #ifndef GL_EXT_framebuffer_object
4248 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
4249 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
4250 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
4251 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
4252 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
4253 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
4254 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
4255 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
4256 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
4257 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
4258 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
4259 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
4260 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
4261 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
4262 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
4263 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
4264 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
4265 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
4266 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
4267 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
4268 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
4269 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
4270 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
4271 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
4272 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
4273 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
4274 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
4275 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
4276 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
4277 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
4278 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
4279 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
4280 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
4281 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
4282 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
4283 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
4284 #define GL_FRAMEBUFFER_EXT 0x8D40
4285 #define GL_RENDERBUFFER_EXT 0x8D41
4286 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
4287 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
4288 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
4289 #define GL_STENCIL_INDEX1_EXT 0x8D46
4290 #define GL_STENCIL_INDEX4_EXT 0x8D47
4291 #define GL_STENCIL_INDEX8_EXT 0x8D48
4292 #define GL_STENCIL_INDEX16_EXT 0x8D49
4293 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
4294 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
4295 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
4296 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
4297 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
4298 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
4301 #ifndef GL_GREMEDY_string_marker
4304 #ifndef GL_EXT_packed_depth_stencil
4305 #define GL_DEPTH_STENCIL_EXT 0x84F9
4306 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
4307 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
4308 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
4311 #ifndef GL_EXT_stencil_clear_tag
4312 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
4313 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
4316 #ifndef GL_EXT_texture_sRGB
4317 #define GL_SRGB_EXT 0x8C40
4318 #define GL_SRGB8_EXT 0x8C41
4319 #define GL_SRGB_ALPHA_EXT 0x8C42
4320 #define GL_SRGB8_ALPHA8_EXT 0x8C43
4321 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
4322 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
4323 #define GL_SLUMINANCE_EXT 0x8C46
4324 #define GL_SLUMINANCE8_EXT 0x8C47
4325 #define GL_COMPRESSED_SRGB_EXT 0x8C48
4326 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
4327 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
4328 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
4329 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
4330 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
4331 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
4332 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
4335 #ifndef GL_EXT_framebuffer_blit
4336 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
4337 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
4338 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
4339 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
4342 #ifndef GL_EXT_framebuffer_multisample
4343 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
4344 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
4345 #define GL_MAX_SAMPLES_EXT 0x8D57
4348 #ifndef GL_MESAX_texture_stack
4349 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
4350 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
4351 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
4352 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
4353 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
4354 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
4357 #ifndef GL_EXT_timer_query
4358 #define GL_TIME_ELAPSED_EXT 0x88BF
4361 #ifndef GL_EXT_gpu_program_parameters
4364 #ifndef GL_APPLE_flush_buffer_range
4365 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
4366 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
4369 #ifndef GL_NV_gpu_program4
4370 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
4371 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
4372 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
4373 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
4374 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
4375 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
4376 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
4377 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
4380 #ifndef GL_NV_geometry_program4
4381 #define GL_LINES_ADJACENCY_EXT 0x000A
4382 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
4383 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
4384 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
4385 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
4386 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
4387 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
4388 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
4389 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
4390 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
4391 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
4392 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
4393 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
4394 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
4395 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
4396 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
4399 #ifndef GL_EXT_geometry_shader4
4400 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
4405 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
4406 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
4407 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
4408 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
4409 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
4410 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
4422 #ifndef GL_NV_vertex_program4
4423 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
4426 #ifndef GL_EXT_gpu_shader4
4427 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
4428 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
4429 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
4430 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
4431 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
4432 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
4433 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
4434 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
4435 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
4436 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
4437 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
4438 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
4439 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
4440 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
4441 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
4442 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
4443 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
4444 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1