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SDL_opengl.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
28 #ifndef _SDL_opengl_h
29 #define _SDL_opengl_h
30 
31 #include "SDL_config.h"
32 
33 #ifndef __IPHONEOS__
34 
35 #ifdef __WIN32__
36 #define WIN32_LEAN_AND_MEAN
37 #ifndef NOMINMAX
38 #define NOMINMAX /* Don't defined min() and max() */
39 #endif
40 #include <windows.h>
41 #endif
42 
43 #ifdef __glext_h_
44 /* Someone has already included glext.h */
45 #define NO_SDL_GLEXT
46 #endif
47 #ifndef NO_SDL_GLEXT
48 #define __glext_h_ /* Don't let gl.h include glext.h */
49 #endif
50 #if defined(__MACOSX__)
51 #include <OpenGL/gl.h> /* Header File For The OpenGL Library */
52 #define __X_GL_H
53 #else
54 #include <GL/gl.h> /* Header File For The OpenGL Library */
55 #endif
56 #ifndef NO_SDL_GLEXT
57 #undef __glext_h_
58 #endif
59 
77 #if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
78 #ifndef __glext_h_
79 #define __glext_h_
80 
81 #ifdef __cplusplus
82 extern "C" {
83 #endif
84 
85 /*
86 ** Copyright (c) 2007-2010 The Khronos Group Inc.
87 **
88 ** Permission is hereby granted, free of charge, to any person obtaining a
89 ** copy of this software and/or associated documentation files (the
90 ** "Materials"), to deal in the Materials without restriction, including
91 ** without limitation the rights to use, copy, modify, merge, publish,
92 ** distribute, sublicense, and/or sell copies of the Materials, and to
93 ** permit persons to whom the Materials are furnished to do so, subject to
94 ** the following conditions:
95 **
96 ** The above copyright notice and this permission notice shall be included
97 ** in all copies or substantial portions of the Materials.
98 **
99 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
100 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
101 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
102 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
103 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
104 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
105 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
106 */
107 
108 /* Header file version number, required by OpenGL ABI for Linux */
109 /* glext.h last updated $Date: 2010-08-03 01:30:25 -0700 (Tue, 03 Aug 2010) $ */
110 /* Current version at http://www.opengl.org/registry/ */
111 #define GL_GLEXT_VERSION 64
112 /* Function declaration macros - to move into glplatform.h */
113 
114 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
115 #define WIN32_LEAN_AND_MEAN 1
116 #include <windows.h>
117 #endif
118 
119 #ifndef APIENTRY
120 #define APIENTRY
121 #endif
122 #ifndef APIENTRYP
123 #define APIENTRYP APIENTRY *
124 #endif
125 #ifndef GLAPI
126 #define GLAPI extern
127 #endif
128 
129 /*************************************************************/
130 
131 #ifndef GL_VERSION_1_2
132 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
133 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
134 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
135 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
136 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
137 #define GL_TEXTURE_BINDING_3D 0x806A
138 #define GL_PACK_SKIP_IMAGES 0x806B
139 #define GL_PACK_IMAGE_HEIGHT 0x806C
140 #define GL_UNPACK_SKIP_IMAGES 0x806D
141 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
142 #define GL_TEXTURE_3D 0x806F
143 #define GL_PROXY_TEXTURE_3D 0x8070
144 #define GL_TEXTURE_DEPTH 0x8071
145 #define GL_TEXTURE_WRAP_R 0x8072
146 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
147 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
148 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
149 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
150 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
151 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
152 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
153 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
154 #define GL_BGR 0x80E0
155 #define GL_BGRA 0x80E1
156 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
157 #define GL_MAX_ELEMENTS_INDICES 0x80E9
158 #define GL_CLAMP_TO_EDGE 0x812F
159 #define GL_TEXTURE_MIN_LOD 0x813A
160 #define GL_TEXTURE_MAX_LOD 0x813B
161 #define GL_TEXTURE_BASE_LEVEL 0x813C
162 #define GL_TEXTURE_MAX_LEVEL 0x813D
163 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
164 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
165 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
166 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
167 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
168 #endif
169 
170 #ifndef GL_VERSION_1_2_DEPRECATED
171 #define GL_RESCALE_NORMAL 0x803A
172 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
173 #define GL_SINGLE_COLOR 0x81F9
174 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
175 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
176 #endif
177 
178 #ifndef GL_ARB_imaging
179 #define GL_CONSTANT_COLOR 0x8001
180 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
181 #define GL_CONSTANT_ALPHA 0x8003
182 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
183 #define GL_BLEND_COLOR 0x8005
184 #define GL_FUNC_ADD 0x8006
185 #define GL_MIN 0x8007
186 #define GL_MAX 0x8008
187 #define GL_BLEND_EQUATION 0x8009
188 #define GL_FUNC_SUBTRACT 0x800A
189 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
190 #endif
191 
192 #ifndef GL_ARB_imaging_DEPRECATED
193 #define GL_CONVOLUTION_1D 0x8010
194 #define GL_CONVOLUTION_2D 0x8011
195 #define GL_SEPARABLE_2D 0x8012
196 #define GL_CONVOLUTION_BORDER_MODE 0x8013
197 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
198 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
199 #define GL_REDUCE 0x8016
200 #define GL_CONVOLUTION_FORMAT 0x8017
201 #define GL_CONVOLUTION_WIDTH 0x8018
202 #define GL_CONVOLUTION_HEIGHT 0x8019
203 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
204 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
205 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
206 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
207 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
208 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
209 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
210 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
211 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
212 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
213 #define GL_HISTOGRAM 0x8024
214 #define GL_PROXY_HISTOGRAM 0x8025
215 #define GL_HISTOGRAM_WIDTH 0x8026
216 #define GL_HISTOGRAM_FORMAT 0x8027
217 #define GL_HISTOGRAM_RED_SIZE 0x8028
218 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
219 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
220 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
221 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
222 #define GL_HISTOGRAM_SINK 0x802D
223 #define GL_MINMAX 0x802E
224 #define GL_MINMAX_FORMAT 0x802F
225 #define GL_MINMAX_SINK 0x8030
226 #define GL_TABLE_TOO_LARGE 0x8031
227 #define GL_COLOR_MATRIX 0x80B1
228 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
229 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
230 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
231 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
232 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
233 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
234 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
235 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
236 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
237 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
238 #define GL_COLOR_TABLE 0x80D0
239 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
240 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
241 #define GL_PROXY_COLOR_TABLE 0x80D3
242 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
243 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
244 #define GL_COLOR_TABLE_SCALE 0x80D6
245 #define GL_COLOR_TABLE_BIAS 0x80D7
246 #define GL_COLOR_TABLE_FORMAT 0x80D8
247 #define GL_COLOR_TABLE_WIDTH 0x80D9
248 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
249 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
250 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
251 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
252 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
253 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
254 #define GL_CONSTANT_BORDER 0x8151
255 #define GL_REPLICATE_BORDER 0x8153
256 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
257 #endif
258 
259 #ifndef GL_VERSION_1_3
260 #define GL_TEXTURE0 0x84C0
261 #define GL_TEXTURE1 0x84C1
262 #define GL_TEXTURE2 0x84C2
263 #define GL_TEXTURE3 0x84C3
264 #define GL_TEXTURE4 0x84C4
265 #define GL_TEXTURE5 0x84C5
266 #define GL_TEXTURE6 0x84C6
267 #define GL_TEXTURE7 0x84C7
268 #define GL_TEXTURE8 0x84C8
269 #define GL_TEXTURE9 0x84C9
270 #define GL_TEXTURE10 0x84CA
271 #define GL_TEXTURE11 0x84CB
272 #define GL_TEXTURE12 0x84CC
273 #define GL_TEXTURE13 0x84CD
274 #define GL_TEXTURE14 0x84CE
275 #define GL_TEXTURE15 0x84CF
276 #define GL_TEXTURE16 0x84D0
277 #define GL_TEXTURE17 0x84D1
278 #define GL_TEXTURE18 0x84D2
279 #define GL_TEXTURE19 0x84D3
280 #define GL_TEXTURE20 0x84D4
281 #define GL_TEXTURE21 0x84D5
282 #define GL_TEXTURE22 0x84D6
283 #define GL_TEXTURE23 0x84D7
284 #define GL_TEXTURE24 0x84D8
285 #define GL_TEXTURE25 0x84D9
286 #define GL_TEXTURE26 0x84DA
287 #define GL_TEXTURE27 0x84DB
288 #define GL_TEXTURE28 0x84DC
289 #define GL_TEXTURE29 0x84DD
290 #define GL_TEXTURE30 0x84DE
291 #define GL_TEXTURE31 0x84DF
292 #define GL_ACTIVE_TEXTURE 0x84E0
293 #define GL_MULTISAMPLE 0x809D
294 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
295 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
296 #define GL_SAMPLE_COVERAGE 0x80A0
297 #define GL_SAMPLE_BUFFERS 0x80A8
298 #define GL_SAMPLES 0x80A9
299 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
300 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
301 #define GL_TEXTURE_CUBE_MAP 0x8513
302 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
303 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
304 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
305 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
306 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
307 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
308 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
309 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
310 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
311 #define GL_COMPRESSED_RGB 0x84ED
312 #define GL_COMPRESSED_RGBA 0x84EE
313 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
314 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
315 #define GL_TEXTURE_COMPRESSED 0x86A1
316 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
317 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
318 #define GL_CLAMP_TO_BORDER 0x812D
319 #endif
320 
321 #ifndef GL_VERSION_1_3_DEPRECATED
322 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
323 #define GL_MAX_TEXTURE_UNITS 0x84E2
324 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
325 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
326 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
327 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
328 #define GL_MULTISAMPLE_BIT 0x20000000
329 #define GL_NORMAL_MAP 0x8511
330 #define GL_REFLECTION_MAP 0x8512
331 #define GL_COMPRESSED_ALPHA 0x84E9
332 #define GL_COMPRESSED_LUMINANCE 0x84EA
333 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
334 #define GL_COMPRESSED_INTENSITY 0x84EC
335 #define GL_COMBINE 0x8570
336 #define GL_COMBINE_RGB 0x8571
337 #define GL_COMBINE_ALPHA 0x8572
338 #define GL_SOURCE0_RGB 0x8580
339 #define GL_SOURCE1_RGB 0x8581
340 #define GL_SOURCE2_RGB 0x8582
341 #define GL_SOURCE0_ALPHA 0x8588
342 #define GL_SOURCE1_ALPHA 0x8589
343 #define GL_SOURCE2_ALPHA 0x858A
344 #define GL_OPERAND0_RGB 0x8590
345 #define GL_OPERAND1_RGB 0x8591
346 #define GL_OPERAND2_RGB 0x8592
347 #define GL_OPERAND0_ALPHA 0x8598
348 #define GL_OPERAND1_ALPHA 0x8599
349 #define GL_OPERAND2_ALPHA 0x859A
350 #define GL_RGB_SCALE 0x8573
351 #define GL_ADD_SIGNED 0x8574
352 #define GL_INTERPOLATE 0x8575
353 #define GL_SUBTRACT 0x84E7
354 #define GL_CONSTANT 0x8576
355 #define GL_PRIMARY_COLOR 0x8577
356 #define GL_PREVIOUS 0x8578
357 #define GL_DOT3_RGB 0x86AE
358 #define GL_DOT3_RGBA 0x86AF
359 #endif
360 
361 #ifndef GL_VERSION_1_4
362 #define GL_BLEND_DST_RGB 0x80C8
363 #define GL_BLEND_SRC_RGB 0x80C9
364 #define GL_BLEND_DST_ALPHA 0x80CA
365 #define GL_BLEND_SRC_ALPHA 0x80CB
366 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
367 #define GL_DEPTH_COMPONENT16 0x81A5
368 #define GL_DEPTH_COMPONENT24 0x81A6
369 #define GL_DEPTH_COMPONENT32 0x81A7
370 #define GL_MIRRORED_REPEAT 0x8370
371 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
372 #define GL_TEXTURE_LOD_BIAS 0x8501
373 #define GL_INCR_WRAP 0x8507
374 #define GL_DECR_WRAP 0x8508
375 #define GL_TEXTURE_DEPTH_SIZE 0x884A
376 #define GL_TEXTURE_COMPARE_MODE 0x884C
377 #define GL_TEXTURE_COMPARE_FUNC 0x884D
378 #endif
379 
380 #ifndef GL_VERSION_1_4_DEPRECATED
381 #define GL_POINT_SIZE_MIN 0x8126
382 #define GL_POINT_SIZE_MAX 0x8127
383 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
384 #define GL_GENERATE_MIPMAP 0x8191
385 #define GL_GENERATE_MIPMAP_HINT 0x8192
386 #define GL_FOG_COORDINATE_SOURCE 0x8450
387 #define GL_FOG_COORDINATE 0x8451
388 #define GL_FRAGMENT_DEPTH 0x8452
389 #define GL_CURRENT_FOG_COORDINATE 0x8453
390 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
391 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
392 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
393 #define GL_FOG_COORDINATE_ARRAY 0x8457
394 #define GL_COLOR_SUM 0x8458
395 #define GL_CURRENT_SECONDARY_COLOR 0x8459
396 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
397 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
398 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
399 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
400 #define GL_SECONDARY_COLOR_ARRAY 0x845E
401 #define GL_TEXTURE_FILTER_CONTROL 0x8500
402 #define GL_DEPTH_TEXTURE_MODE 0x884B
403 #define GL_COMPARE_R_TO_TEXTURE 0x884E
404 #endif
405 
406 #ifndef GL_VERSION_1_5
407 #define GL_BUFFER_SIZE 0x8764
408 #define GL_BUFFER_USAGE 0x8765
409 #define GL_QUERY_COUNTER_BITS 0x8864
410 #define GL_CURRENT_QUERY 0x8865
411 #define GL_QUERY_RESULT 0x8866
412 #define GL_QUERY_RESULT_AVAILABLE 0x8867
413 #define GL_ARRAY_BUFFER 0x8892
414 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
415 #define GL_ARRAY_BUFFER_BINDING 0x8894
416 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
417 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
418 #define GL_READ_ONLY 0x88B8
419 #define GL_WRITE_ONLY 0x88B9
420 #define GL_READ_WRITE 0x88BA
421 #define GL_BUFFER_ACCESS 0x88BB
422 #define GL_BUFFER_MAPPED 0x88BC
423 #define GL_BUFFER_MAP_POINTER 0x88BD
424 #define GL_STREAM_DRAW 0x88E0
425 #define GL_STREAM_READ 0x88E1
426 #define GL_STREAM_COPY 0x88E2
427 #define GL_STATIC_DRAW 0x88E4
428 #define GL_STATIC_READ 0x88E5
429 #define GL_STATIC_COPY 0x88E6
430 #define GL_DYNAMIC_DRAW 0x88E8
431 #define GL_DYNAMIC_READ 0x88E9
432 #define GL_DYNAMIC_COPY 0x88EA
433 #define GL_SAMPLES_PASSED 0x8914
434 #endif
435 
436 #ifndef GL_VERSION_1_5_DEPRECATED
437 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
438 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
439 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
440 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
441 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
442 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
443 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
444 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
445 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
446 #define GL_FOG_COORD_SRC 0x8450
447 #define GL_FOG_COORD 0x8451
448 #define GL_CURRENT_FOG_COORD 0x8453
449 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
450 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
451 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
452 #define GL_FOG_COORD_ARRAY 0x8457
453 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
454 #define GL_SRC0_RGB 0x8580
455 #define GL_SRC1_RGB 0x8581
456 #define GL_SRC2_RGB 0x8582
457 #define GL_SRC0_ALPHA 0x8588
458 #define GL_SRC1_ALPHA 0x8589
459 #define GL_SRC2_ALPHA 0x858A
460 #endif
461 
462 #ifndef GL_VERSION_2_0
463 #define GL_BLEND_EQUATION_RGB 0x8009
464 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
465 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
466 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
467 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
468 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
469 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
470 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
471 #define GL_STENCIL_BACK_FUNC 0x8800
472 #define GL_STENCIL_BACK_FAIL 0x8801
473 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
474 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
475 #define GL_MAX_DRAW_BUFFERS 0x8824
476 #define GL_DRAW_BUFFER0 0x8825
477 #define GL_DRAW_BUFFER1 0x8826
478 #define GL_DRAW_BUFFER2 0x8827
479 #define GL_DRAW_BUFFER3 0x8828
480 #define GL_DRAW_BUFFER4 0x8829
481 #define GL_DRAW_BUFFER5 0x882A
482 #define GL_DRAW_BUFFER6 0x882B
483 #define GL_DRAW_BUFFER7 0x882C
484 #define GL_DRAW_BUFFER8 0x882D
485 #define GL_DRAW_BUFFER9 0x882E
486 #define GL_DRAW_BUFFER10 0x882F
487 #define GL_DRAW_BUFFER11 0x8830
488 #define GL_DRAW_BUFFER12 0x8831
489 #define GL_DRAW_BUFFER13 0x8832
490 #define GL_DRAW_BUFFER14 0x8833
491 #define GL_DRAW_BUFFER15 0x8834
492 #define GL_BLEND_EQUATION_ALPHA 0x883D
493 #define GL_MAX_VERTEX_ATTRIBS 0x8869
494 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
495 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
496 #define GL_FRAGMENT_SHADER 0x8B30
497 #define GL_VERTEX_SHADER 0x8B31
498 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
499 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
500 #define GL_MAX_VARYING_FLOATS 0x8B4B
501 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
502 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
503 #define GL_SHADER_TYPE 0x8B4F
504 #define GL_FLOAT_VEC2 0x8B50
505 #define GL_FLOAT_VEC3 0x8B51
506 #define GL_FLOAT_VEC4 0x8B52
507 #define GL_INT_VEC2 0x8B53
508 #define GL_INT_VEC3 0x8B54
509 #define GL_INT_VEC4 0x8B55
510 #define GL_BOOL 0x8B56
511 #define GL_BOOL_VEC2 0x8B57
512 #define GL_BOOL_VEC3 0x8B58
513 #define GL_BOOL_VEC4 0x8B59
514 #define GL_FLOAT_MAT2 0x8B5A
515 #define GL_FLOAT_MAT3 0x8B5B
516 #define GL_FLOAT_MAT4 0x8B5C
517 #define GL_SAMPLER_1D 0x8B5D
518 #define GL_SAMPLER_2D 0x8B5E
519 #define GL_SAMPLER_3D 0x8B5F
520 #define GL_SAMPLER_CUBE 0x8B60
521 #define GL_SAMPLER_1D_SHADOW 0x8B61
522 #define GL_SAMPLER_2D_SHADOW 0x8B62
523 #define GL_DELETE_STATUS 0x8B80
524 #define GL_COMPILE_STATUS 0x8B81
525 #define GL_LINK_STATUS 0x8B82
526 #define GL_VALIDATE_STATUS 0x8B83
527 #define GL_INFO_LOG_LENGTH 0x8B84
528 #define GL_ATTACHED_SHADERS 0x8B85
529 #define GL_ACTIVE_UNIFORMS 0x8B86
530 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
531 #define GL_SHADER_SOURCE_LENGTH 0x8B88
532 #define GL_ACTIVE_ATTRIBUTES 0x8B89
533 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
534 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
535 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
536 #define GL_CURRENT_PROGRAM 0x8B8D
537 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
538 #define GL_LOWER_LEFT 0x8CA1
539 #define GL_UPPER_LEFT 0x8CA2
540 #define GL_STENCIL_BACK_REF 0x8CA3
541 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
542 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
543 #endif
544 
545 #ifndef GL_VERSION_2_0_DEPRECATED
546 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
547 #define GL_POINT_SPRITE 0x8861
548 #define GL_COORD_REPLACE 0x8862
549 #define GL_MAX_TEXTURE_COORDS 0x8871
550 #endif
551 
552 #ifndef GL_VERSION_2_1
553 #define GL_PIXEL_PACK_BUFFER 0x88EB
554 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
555 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
556 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
557 #define GL_FLOAT_MAT2x3 0x8B65
558 #define GL_FLOAT_MAT2x4 0x8B66
559 #define GL_FLOAT_MAT3x2 0x8B67
560 #define GL_FLOAT_MAT3x4 0x8B68
561 #define GL_FLOAT_MAT4x2 0x8B69
562 #define GL_FLOAT_MAT4x3 0x8B6A
563 #define GL_SRGB 0x8C40
564 #define GL_SRGB8 0x8C41
565 #define GL_SRGB_ALPHA 0x8C42
566 #define GL_SRGB8_ALPHA8 0x8C43
567 #define GL_COMPRESSED_SRGB 0x8C48
568 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
569 #endif
570 
571 #ifndef GL_VERSION_2_1_DEPRECATED
572 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
573 #define GL_SLUMINANCE_ALPHA 0x8C44
574 #define GL_SLUMINANCE8_ALPHA8 0x8C45
575 #define GL_SLUMINANCE 0x8C46
576 #define GL_SLUMINANCE8 0x8C47
577 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
578 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
579 #endif
580 
581 #ifndef GL_VERSION_3_0
582 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
583 #define GL_CLIP_DISTANCE0 0x3000
584 #define GL_CLIP_DISTANCE1 0x3001
585 #define GL_CLIP_DISTANCE2 0x3002
586 #define GL_CLIP_DISTANCE3 0x3003
587 #define GL_CLIP_DISTANCE4 0x3004
588 #define GL_CLIP_DISTANCE5 0x3005
589 #define GL_CLIP_DISTANCE6 0x3006
590 #define GL_CLIP_DISTANCE7 0x3007
591 #define GL_MAX_CLIP_DISTANCES 0x0D32
592 #define GL_MAJOR_VERSION 0x821B
593 #define GL_MINOR_VERSION 0x821C
594 #define GL_NUM_EXTENSIONS 0x821D
595 #define GL_CONTEXT_FLAGS 0x821E
596 #define GL_DEPTH_BUFFER 0x8223
597 #define GL_STENCIL_BUFFER 0x8224
598 #define GL_COMPRESSED_RED 0x8225
599 #define GL_COMPRESSED_RG 0x8226
600 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
601 #define GL_RGBA32F 0x8814
602 #define GL_RGB32F 0x8815
603 #define GL_RGBA16F 0x881A
604 #define GL_RGB16F 0x881B
605 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
606 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
607 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
608 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
609 #define GL_CLAMP_READ_COLOR 0x891C
610 #define GL_FIXED_ONLY 0x891D
611 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
612 #define GL_TEXTURE_1D_ARRAY 0x8C18
613 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
614 #define GL_TEXTURE_2D_ARRAY 0x8C1A
615 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
616 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
617 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
618 #define GL_R11F_G11F_B10F 0x8C3A
619 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
620 #define GL_RGB9_E5 0x8C3D
621 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
622 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
623 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
624 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
625 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
626 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
627 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
628 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
629 #define GL_PRIMITIVES_GENERATED 0x8C87
630 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
631 #define GL_RASTERIZER_DISCARD 0x8C89
632 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
633 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
634 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
635 #define GL_SEPARATE_ATTRIBS 0x8C8D
636 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
637 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
638 #define GL_RGBA32UI 0x8D70
639 #define GL_RGB32UI 0x8D71
640 #define GL_RGBA16UI 0x8D76
641 #define GL_RGB16UI 0x8D77
642 #define GL_RGBA8UI 0x8D7C
643 #define GL_RGB8UI 0x8D7D
644 #define GL_RGBA32I 0x8D82
645 #define GL_RGB32I 0x8D83
646 #define GL_RGBA16I 0x8D88
647 #define GL_RGB16I 0x8D89
648 #define GL_RGBA8I 0x8D8E
649 #define GL_RGB8I 0x8D8F
650 #define GL_RED_INTEGER 0x8D94
651 #define GL_GREEN_INTEGER 0x8D95
652 #define GL_BLUE_INTEGER 0x8D96
653 #define GL_RGB_INTEGER 0x8D98
654 #define GL_RGBA_INTEGER 0x8D99
655 #define GL_BGR_INTEGER 0x8D9A
656 #define GL_BGRA_INTEGER 0x8D9B
657 #define GL_SAMPLER_1D_ARRAY 0x8DC0
658 #define GL_SAMPLER_2D_ARRAY 0x8DC1
659 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
660 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
661 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
662 #define GL_UNSIGNED_INT_VEC2 0x8DC6
663 #define GL_UNSIGNED_INT_VEC3 0x8DC7
664 #define GL_UNSIGNED_INT_VEC4 0x8DC8
665 #define GL_INT_SAMPLER_1D 0x8DC9
666 #define GL_INT_SAMPLER_2D 0x8DCA
667 #define GL_INT_SAMPLER_3D 0x8DCB
668 #define GL_INT_SAMPLER_CUBE 0x8DCC
669 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
670 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
671 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
672 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
673 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
674 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
675 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
676 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
677 #define GL_QUERY_WAIT 0x8E13
678 #define GL_QUERY_NO_WAIT 0x8E14
679 #define GL_QUERY_BY_REGION_WAIT 0x8E15
680 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
681 #define GL_BUFFER_ACCESS_FLAGS 0x911F
682 #define GL_BUFFER_MAP_LENGTH 0x9120
683 #define GL_BUFFER_MAP_OFFSET 0x9121
684 /* Reuse tokens from ARB_depth_buffer_float */
685 /* reuse GL_DEPTH_COMPONENT32F */
686 /* reuse GL_DEPTH32F_STENCIL8 */
687 /* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
688 /* Reuse tokens from ARB_framebuffer_object */
689 /* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
690 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
691 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
692 /* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
693 /* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
694 /* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
695 /* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
696 /* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
697 /* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
698 /* reuse GL_FRAMEBUFFER_DEFAULT */
699 /* reuse GL_FRAMEBUFFER_UNDEFINED */
700 /* reuse GL_DEPTH_STENCIL_ATTACHMENT */
701 /* reuse GL_INDEX */
702 /* reuse GL_MAX_RENDERBUFFER_SIZE */
703 /* reuse GL_DEPTH_STENCIL */
704 /* reuse GL_UNSIGNED_INT_24_8 */
705 /* reuse GL_DEPTH24_STENCIL8 */
706 /* reuse GL_TEXTURE_STENCIL_SIZE */
707 /* reuse GL_TEXTURE_RED_TYPE */
708 /* reuse GL_TEXTURE_GREEN_TYPE */
709 /* reuse GL_TEXTURE_BLUE_TYPE */
710 /* reuse GL_TEXTURE_ALPHA_TYPE */
711 /* reuse GL_TEXTURE_DEPTH_TYPE */
712 /* reuse GL_UNSIGNED_NORMALIZED */
713 /* reuse GL_FRAMEBUFFER_BINDING */
714 /* reuse GL_DRAW_FRAMEBUFFER_BINDING */
715 /* reuse GL_RENDERBUFFER_BINDING */
716 /* reuse GL_READ_FRAMEBUFFER */
717 /* reuse GL_DRAW_FRAMEBUFFER */
718 /* reuse GL_READ_FRAMEBUFFER_BINDING */
719 /* reuse GL_RENDERBUFFER_SAMPLES */
720 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
721 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
722 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
723 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
724 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
725 /* reuse GL_FRAMEBUFFER_COMPLETE */
726 /* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
727 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
728 /* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
729 /* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
730 /* reuse GL_FRAMEBUFFER_UNSUPPORTED */
731 /* reuse GL_MAX_COLOR_ATTACHMENTS */
732 /* reuse GL_COLOR_ATTACHMENT0 */
733 /* reuse GL_COLOR_ATTACHMENT1 */
734 /* reuse GL_COLOR_ATTACHMENT2 */
735 /* reuse GL_COLOR_ATTACHMENT3 */
736 /* reuse GL_COLOR_ATTACHMENT4 */
737 /* reuse GL_COLOR_ATTACHMENT5 */
738 /* reuse GL_COLOR_ATTACHMENT6 */
739 /* reuse GL_COLOR_ATTACHMENT7 */
740 /* reuse GL_COLOR_ATTACHMENT8 */
741 /* reuse GL_COLOR_ATTACHMENT9 */
742 /* reuse GL_COLOR_ATTACHMENT10 */
743 /* reuse GL_COLOR_ATTACHMENT11 */
744 /* reuse GL_COLOR_ATTACHMENT12 */
745 /* reuse GL_COLOR_ATTACHMENT13 */
746 /* reuse GL_COLOR_ATTACHMENT14 */
747 /* reuse GL_COLOR_ATTACHMENT15 */
748 /* reuse GL_DEPTH_ATTACHMENT */
749 /* reuse GL_STENCIL_ATTACHMENT */
750 /* reuse GL_FRAMEBUFFER */
751 /* reuse GL_RENDERBUFFER */
752 /* reuse GL_RENDERBUFFER_WIDTH */
753 /* reuse GL_RENDERBUFFER_HEIGHT */
754 /* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
755 /* reuse GL_STENCIL_INDEX1 */
756 /* reuse GL_STENCIL_INDEX4 */
757 /* reuse GL_STENCIL_INDEX8 */
758 /* reuse GL_STENCIL_INDEX16 */
759 /* reuse GL_RENDERBUFFER_RED_SIZE */
760 /* reuse GL_RENDERBUFFER_GREEN_SIZE */
761 /* reuse GL_RENDERBUFFER_BLUE_SIZE */
762 /* reuse GL_RENDERBUFFER_ALPHA_SIZE */
763 /* reuse GL_RENDERBUFFER_DEPTH_SIZE */
764 /* reuse GL_RENDERBUFFER_STENCIL_SIZE */
765 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
766 /* reuse GL_MAX_SAMPLES */
767 /* Reuse tokens from ARB_framebuffer_sRGB */
768 /* reuse GL_FRAMEBUFFER_SRGB */
769 /* Reuse tokens from ARB_half_float_vertex */
770 /* reuse GL_HALF_FLOAT */
771 /* Reuse tokens from ARB_map_buffer_range */
772 /* reuse GL_MAP_READ_BIT */
773 /* reuse GL_MAP_WRITE_BIT */
774 /* reuse GL_MAP_INVALIDATE_RANGE_BIT */
775 /* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
776 /* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
777 /* reuse GL_MAP_UNSYNCHRONIZED_BIT */
778 /* Reuse tokens from ARB_texture_compression_rgtc */
779 /* reuse GL_COMPRESSED_RED_RGTC1 */
780 /* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
781 /* reuse GL_COMPRESSED_RG_RGTC2 */
782 /* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
783 /* Reuse tokens from ARB_texture_rg */
784 /* reuse GL_RG */
785 /* reuse GL_RG_INTEGER */
786 /* reuse GL_R8 */
787 /* reuse GL_R16 */
788 /* reuse GL_RG8 */
789 /* reuse GL_RG16 */
790 /* reuse GL_R16F */
791 /* reuse GL_R32F */
792 /* reuse GL_RG16F */
793 /* reuse GL_RG32F */
794 /* reuse GL_R8I */
795 /* reuse GL_R8UI */
796 /* reuse GL_R16I */
797 /* reuse GL_R16UI */
798 /* reuse GL_R32I */
799 /* reuse GL_R32UI */
800 /* reuse GL_RG8I */
801 /* reuse GL_RG8UI */
802 /* reuse GL_RG16I */
803 /* reuse GL_RG16UI */
804 /* reuse GL_RG32I */
805 /* reuse GL_RG32UI */
806 /* Reuse tokens from ARB_vertex_array_object */
807 /* reuse GL_VERTEX_ARRAY_BINDING */
808 #endif
809 
810 #ifndef GL_VERSION_3_0_DEPRECATED
811 #define GL_CLAMP_VERTEX_COLOR 0x891A
812 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
813 #define GL_ALPHA_INTEGER 0x8D97
814 /* Reuse tokens from ARB_framebuffer_object */
815 /* reuse GL_TEXTURE_LUMINANCE_TYPE */
816 /* reuse GL_TEXTURE_INTENSITY_TYPE */
817 #endif
818 
819 #ifndef GL_VERSION_3_1
820 #define GL_SAMPLER_2D_RECT 0x8B63
821 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
822 #define GL_SAMPLER_BUFFER 0x8DC2
823 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
824 #define GL_INT_SAMPLER_BUFFER 0x8DD0
825 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
826 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
827 #define GL_TEXTURE_BUFFER 0x8C2A
828 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
829 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
830 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
831 #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
832 #define GL_TEXTURE_RECTANGLE 0x84F5
833 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
834 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
835 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
836 #define GL_RED_SNORM 0x8F90
837 #define GL_RG_SNORM 0x8F91
838 #define GL_RGB_SNORM 0x8F92
839 #define GL_RGBA_SNORM 0x8F93
840 #define GL_R8_SNORM 0x8F94
841 #define GL_RG8_SNORM 0x8F95
842 #define GL_RGB8_SNORM 0x8F96
843 #define GL_RGBA8_SNORM 0x8F97
844 #define GL_R16_SNORM 0x8F98
845 #define GL_RG16_SNORM 0x8F99
846 #define GL_RGB16_SNORM 0x8F9A
847 #define GL_RGBA16_SNORM 0x8F9B
848 #define GL_SIGNED_NORMALIZED 0x8F9C
849 #define GL_PRIMITIVE_RESTART 0x8F9D
850 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
851 /* Reuse tokens from ARB_copy_buffer */
852 /* reuse GL_COPY_READ_BUFFER */
853 /* reuse GL_COPY_WRITE_BUFFER */
854 /* Reuse tokens from ARB_draw_instanced (none) */
855 /* Reuse tokens from ARB_uniform_buffer_object */
856 /* reuse GL_UNIFORM_BUFFER */
857 /* reuse GL_UNIFORM_BUFFER_BINDING */
858 /* reuse GL_UNIFORM_BUFFER_START */
859 /* reuse GL_UNIFORM_BUFFER_SIZE */
860 /* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
861 /* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
862 /* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
863 /* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
864 /* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
865 /* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
866 /* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
867 /* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
868 /* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
869 /* reuse GL_ACTIVE_UNIFORM_BLOCKS */
870 /* reuse GL_UNIFORM_TYPE */
871 /* reuse GL_UNIFORM_SIZE */
872 /* reuse GL_UNIFORM_NAME_LENGTH */
873 /* reuse GL_UNIFORM_BLOCK_INDEX */
874 /* reuse GL_UNIFORM_OFFSET */
875 /* reuse GL_UNIFORM_ARRAY_STRIDE */
876 /* reuse GL_UNIFORM_MATRIX_STRIDE */
877 /* reuse GL_UNIFORM_IS_ROW_MAJOR */
878 /* reuse GL_UNIFORM_BLOCK_BINDING */
879 /* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
880 /* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
881 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
882 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
883 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
884 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
885 /* reuse GL_INVALID_INDEX */
886 #endif
887 
888 #ifndef GL_VERSION_3_2
889 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
890 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
891 #define GL_LINES_ADJACENCY 0x000A
892 #define GL_LINE_STRIP_ADJACENCY 0x000B
893 #define GL_TRIANGLES_ADJACENCY 0x000C
894 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
895 #define GL_PROGRAM_POINT_SIZE 0x8642
896 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
897 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
898 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
899 #define GL_GEOMETRY_SHADER 0x8DD9
900 #define GL_GEOMETRY_VERTICES_OUT 0x8916
901 #define GL_GEOMETRY_INPUT_TYPE 0x8917
902 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
903 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
904 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
905 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
906 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
907 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
908 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
909 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
910 #define GL_CONTEXT_PROFILE_MASK 0x9126
911 /* reuse GL_MAX_VARYING_COMPONENTS */
912 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
913 /* Reuse tokens from ARB_depth_clamp */
914 /* reuse GL_DEPTH_CLAMP */
915 /* Reuse tokens from ARB_draw_elements_base_vertex (none) */
916 /* Reuse tokens from ARB_fragment_coord_conventions (none) */
917 /* Reuse tokens from ARB_provoking_vertex */
918 /* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
919 /* reuse GL_FIRST_VERTEX_CONVENTION */
920 /* reuse GL_LAST_VERTEX_CONVENTION */
921 /* reuse GL_PROVOKING_VERTEX */
922 /* Reuse tokens from ARB_seamless_cube_map */
923 /* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
924 /* Reuse tokens from ARB_sync */
925 /* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
926 /* reuse GL_OBJECT_TYPE */
927 /* reuse GL_SYNC_CONDITION */
928 /* reuse GL_SYNC_STATUS */
929 /* reuse GL_SYNC_FLAGS */
930 /* reuse GL_SYNC_FENCE */
931 /* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
932 /* reuse GL_UNSIGNALED */
933 /* reuse GL_SIGNALED */
934 /* reuse GL_ALREADY_SIGNALED */
935 /* reuse GL_TIMEOUT_EXPIRED */
936 /* reuse GL_CONDITION_SATISFIED */
937 /* reuse GL_WAIT_FAILED */
938 /* reuse GL_TIMEOUT_IGNORED */
939 /* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
940 /* reuse GL_TIMEOUT_IGNORED */
941 /* Reuse tokens from ARB_texture_multisample */
942 /* reuse GL_SAMPLE_POSITION */
943 /* reuse GL_SAMPLE_MASK */
944 /* reuse GL_SAMPLE_MASK_VALUE */
945 /* reuse GL_MAX_SAMPLE_MASK_WORDS */
946 /* reuse GL_TEXTURE_2D_MULTISAMPLE */
947 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
948 /* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
949 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
950 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
951 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
952 /* reuse GL_TEXTURE_SAMPLES */
953 /* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
954 /* reuse GL_SAMPLER_2D_MULTISAMPLE */
955 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
956 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
957 /* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
958 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
959 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
960 /* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
961 /* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
962 /* reuse GL_MAX_INTEGER_SAMPLES */
963 /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
964 #endif
965 
966 #ifndef GL_VERSION_3_3
967 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
968 /* Reuse tokens from ARB_blend_func_extended */
969 /* reuse GL_SRC1_COLOR */
970 /* reuse GL_ONE_MINUS_SRC1_COLOR */
971 /* reuse GL_ONE_MINUS_SRC1_ALPHA */
972 /* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
973 /* Reuse tokens from ARB_explicit_attrib_location (none) */
974 /* Reuse tokens from ARB_occlusion_query2 */
975 /* reuse GL_ANY_SAMPLES_PASSED */
976 /* Reuse tokens from ARB_sampler_objects */
977 /* reuse GL_SAMPLER_BINDING */
978 /* Reuse tokens from ARB_shader_bit_encoding (none) */
979 /* Reuse tokens from ARB_texture_rgb10_a2ui */
980 /* reuse GL_RGB10_A2UI */
981 /* Reuse tokens from ARB_texture_swizzle */
982 /* reuse GL_TEXTURE_SWIZZLE_R */
983 /* reuse GL_TEXTURE_SWIZZLE_G */
984 /* reuse GL_TEXTURE_SWIZZLE_B */
985 /* reuse GL_TEXTURE_SWIZZLE_A */
986 /* reuse GL_TEXTURE_SWIZZLE_RGBA */
987 /* Reuse tokens from ARB_timer_query */
988 /* reuse GL_TIME_ELAPSED */
989 /* reuse GL_TIMESTAMP */
990 /* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
991 /* reuse GL_INT_2_10_10_10_REV */
992 #endif
993 
994 #ifndef GL_VERSION_4_0
995 #define GL_SAMPLE_SHADING 0x8C36
996 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
997 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
998 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
999 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1000 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1001 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1002 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1003 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1004 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1005 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1006 /* Reuse tokens from ARB_texture_query_lod (none) */
1007 /* Reuse tokens from ARB_draw_buffers_blend (none) */
1008 /* Reuse tokens from ARB_draw_indirect */
1009 /* reuse GL_DRAW_INDIRECT_BUFFER */
1010 /* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
1011 /* Reuse tokens from ARB_gpu_shader5 */
1012 /* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
1013 /* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
1014 /* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
1015 /* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
1016 /* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
1017 /* reuse GL_MAX_VERTEX_STREAMS */
1018 /* Reuse tokens from ARB_gpu_shader_fp64 */
1019 /* reuse GL_DOUBLE_VEC2 */
1020 /* reuse GL_DOUBLE_VEC3 */
1021 /* reuse GL_DOUBLE_VEC4 */
1022 /* reuse GL_DOUBLE_MAT2 */
1023 /* reuse GL_DOUBLE_MAT3 */
1024 /* reuse GL_DOUBLE_MAT4 */
1025 /* reuse GL_DOUBLE_MAT2x3 */
1026 /* reuse GL_DOUBLE_MAT2x4 */
1027 /* reuse GL_DOUBLE_MAT3x2 */
1028 /* reuse GL_DOUBLE_MAT3x4 */
1029 /* reuse GL_DOUBLE_MAT4x2 */
1030 /* reuse GL_DOUBLE_MAT4x3 */
1031 /* Reuse tokens from ARB_shader_subroutine */
1032 /* reuse GL_ACTIVE_SUBROUTINES */
1033 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
1034 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
1035 /* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
1036 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
1037 /* reuse GL_MAX_SUBROUTINES */
1038 /* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
1039 /* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
1040 /* reuse GL_COMPATIBLE_SUBROUTINES */
1041 /* Reuse tokens from ARB_tessellation_shader */
1042 /* reuse GL_PATCHES */
1043 /* reuse GL_PATCH_VERTICES */
1044 /* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
1045 /* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
1046 /* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
1047 /* reuse GL_TESS_GEN_MODE */
1048 /* reuse GL_TESS_GEN_SPACING */
1049 /* reuse GL_TESS_GEN_VERTEX_ORDER */
1050 /* reuse GL_TESS_GEN_POINT_MODE */
1051 /* reuse GL_ISOLINES */
1052 /* reuse GL_FRACTIONAL_ODD */
1053 /* reuse GL_FRACTIONAL_EVEN */
1054 /* reuse GL_MAX_PATCH_VERTICES */
1055 /* reuse GL_MAX_TESS_GEN_LEVEL */
1056 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
1057 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
1058 /* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
1059 /* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
1060 /* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
1061 /* reuse GL_MAX_TESS_PATCH_COMPONENTS */
1062 /* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
1063 /* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
1064 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
1065 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
1066 /* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
1067 /* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
1068 /* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
1069 /* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
1070 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
1071 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
1072 /* reuse GL_TESS_EVALUATION_SHADER */
1073 /* reuse GL_TESS_CONTROL_SHADER */
1074 /* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
1075 /* Reuse tokens from ARB_transform_feedback2 */
1076 /* reuse GL_TRANSFORM_FEEDBACK */
1077 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
1078 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
1079 /* reuse GL_TRANSFORM_FEEDBACK_BINDING */
1080 /* Reuse tokens from ARB_transform_feedback3 */
1081 /* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
1082 /* reuse GL_MAX_VERTEX_STREAMS */
1083 #endif
1084 
1085 #ifndef GL_VERSION_4_1
1086 /* Reuse tokens from ARB_ES2_compatibility */
1087 /* reuse GL_FIXED */
1088 /* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
1089 /* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
1090 /* reuse GL_LOW_FLOAT */
1091 /* reuse GL_MEDIUM_FLOAT */
1092 /* reuse GL_HIGH_FLOAT */
1093 /* reuse GL_LOW_INT */
1094 /* reuse GL_MEDIUM_INT */
1095 /* reuse GL_HIGH_INT */
1096 /* reuse GL_SHADER_COMPILER */
1097 /* reuse GL_NUM_SHADER_BINARY_FORMATS */
1098 /* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
1099 /* reuse GL_MAX_VARYING_VECTORS */
1100 /* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
1101 /* Reuse tokens from ARB_get_program_binary */
1102 /* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
1103 /* reuse GL_PROGRAM_BINARY_LENGTH */
1104 /* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
1105 /* reuse GL_PROGRAM_BINARY_FORMATS */
1106 /* Reuse tokens from ARB_separate_shader_objects */
1107 /* reuse GL_VERTEX_SHADER_BIT */
1108 /* reuse GL_FRAGMENT_SHADER_BIT */
1109 /* reuse GL_GEOMETRY_SHADER_BIT */
1110 /* reuse GL_TESS_CONTROL_SHADER_BIT */
1111 /* reuse GL_TESS_EVALUATION_SHADER_BIT */
1112 /* reuse GL_ALL_SHADER_BITS */
1113 /* reuse GL_PROGRAM_SEPARABLE */
1114 /* reuse GL_ACTIVE_PROGRAM */
1115 /* reuse GL_PROGRAM_PIPELINE_BINDING */
1116 /* Reuse tokens from ARB_shader_precision (none) */
1117 /* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
1118 /* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
1119 /* reuse GL_MAX_VIEWPORTS */
1120 /* reuse GL_VIEWPORT_SUBPIXEL_BITS */
1121 /* reuse GL_VIEWPORT_BOUNDS_RANGE */
1122 /* reuse GL_LAYER_PROVOKING_VERTEX */
1123 /* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
1124 /* reuse GL_UNDEFINED_VERTEX */
1125 #endif
1126 
1127 #ifndef GL_ARB_multitexture
1128 #define GL_TEXTURE0_ARB 0x84C0
1129 #define GL_TEXTURE1_ARB 0x84C1
1130 #define GL_TEXTURE2_ARB 0x84C2
1131 #define GL_TEXTURE3_ARB 0x84C3
1132 #define GL_TEXTURE4_ARB 0x84C4
1133 #define GL_TEXTURE5_ARB 0x84C5
1134 #define GL_TEXTURE6_ARB 0x84C6
1135 #define GL_TEXTURE7_ARB 0x84C7
1136 #define GL_TEXTURE8_ARB 0x84C8
1137 #define GL_TEXTURE9_ARB 0x84C9
1138 #define GL_TEXTURE10_ARB 0x84CA
1139 #define GL_TEXTURE11_ARB 0x84CB
1140 #define GL_TEXTURE12_ARB 0x84CC
1141 #define GL_TEXTURE13_ARB 0x84CD
1142 #define GL_TEXTURE14_ARB 0x84CE
1143 #define GL_TEXTURE15_ARB 0x84CF
1144 #define GL_TEXTURE16_ARB 0x84D0
1145 #define GL_TEXTURE17_ARB 0x84D1
1146 #define GL_TEXTURE18_ARB 0x84D2
1147 #define GL_TEXTURE19_ARB 0x84D3
1148 #define GL_TEXTURE20_ARB 0x84D4
1149 #define GL_TEXTURE21_ARB 0x84D5
1150 #define GL_TEXTURE22_ARB 0x84D6
1151 #define GL_TEXTURE23_ARB 0x84D7
1152 #define GL_TEXTURE24_ARB 0x84D8
1153 #define GL_TEXTURE25_ARB 0x84D9
1154 #define GL_TEXTURE26_ARB 0x84DA
1155 #define GL_TEXTURE27_ARB 0x84DB
1156 #define GL_TEXTURE28_ARB 0x84DC
1157 #define GL_TEXTURE29_ARB 0x84DD
1158 #define GL_TEXTURE30_ARB 0x84DE
1159 #define GL_TEXTURE31_ARB 0x84DF
1160 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
1161 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1162 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1163 #endif
1164 
1165 #ifndef GL_ARB_transpose_matrix
1166 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
1167 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
1168 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
1169 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
1170 #endif
1171 
1172 #ifndef GL_ARB_multisample
1173 #define GL_MULTISAMPLE_ARB 0x809D
1174 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1175 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1176 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
1177 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
1178 #define GL_SAMPLES_ARB 0x80A9
1179 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1180 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1181 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
1182 #endif
1183 
1184 #ifndef GL_ARB_texture_env_add
1185 #endif
1186 
1187 #ifndef GL_ARB_texture_cube_map
1188 #define GL_NORMAL_MAP_ARB 0x8511
1189 #define GL_REFLECTION_MAP_ARB 0x8512
1190 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1191 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1192 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1193 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1194 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1195 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1196 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1197 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1198 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1199 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1200 #endif
1201 
1202 #ifndef GL_ARB_texture_compression
1203 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
1204 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
1205 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
1206 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
1207 #define GL_COMPRESSED_RGB_ARB 0x84ED
1208 #define GL_COMPRESSED_RGBA_ARB 0x84EE
1209 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
1210 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
1211 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
1212 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
1213 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
1214 #endif
1215 
1216 #ifndef GL_ARB_texture_border_clamp
1217 #define GL_CLAMP_TO_BORDER_ARB 0x812D
1218 #endif
1219 
1220 #ifndef GL_ARB_point_parameters
1221 #define GL_POINT_SIZE_MIN_ARB 0x8126
1222 #define GL_POINT_SIZE_MAX_ARB 0x8127
1223 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1224 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1225 #endif
1226 
1227 #ifndef GL_ARB_vertex_blend
1228 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1229 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1230 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1231 #define GL_VERTEX_BLEND_ARB 0x86A7
1232 #define GL_CURRENT_WEIGHT_ARB 0x86A8
1233 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1234 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1235 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1236 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1237 #define GL_WEIGHT_ARRAY_ARB 0x86AD
1238 #define GL_MODELVIEW0_ARB 0x1700
1239 #define GL_MODELVIEW1_ARB 0x850A
1240 #define GL_MODELVIEW2_ARB 0x8722
1241 #define GL_MODELVIEW3_ARB 0x8723
1242 #define GL_MODELVIEW4_ARB 0x8724
1243 #define GL_MODELVIEW5_ARB 0x8725
1244 #define GL_MODELVIEW6_ARB 0x8726
1245 #define GL_MODELVIEW7_ARB 0x8727
1246 #define GL_MODELVIEW8_ARB 0x8728
1247 #define GL_MODELVIEW9_ARB 0x8729
1248 #define GL_MODELVIEW10_ARB 0x872A
1249 #define GL_MODELVIEW11_ARB 0x872B
1250 #define GL_MODELVIEW12_ARB 0x872C
1251 #define GL_MODELVIEW13_ARB 0x872D
1252 #define GL_MODELVIEW14_ARB 0x872E
1253 #define GL_MODELVIEW15_ARB 0x872F
1254 #define GL_MODELVIEW16_ARB 0x8730
1255 #define GL_MODELVIEW17_ARB 0x8731
1256 #define GL_MODELVIEW18_ARB 0x8732
1257 #define GL_MODELVIEW19_ARB 0x8733
1258 #define GL_MODELVIEW20_ARB 0x8734
1259 #define GL_MODELVIEW21_ARB 0x8735
1260 #define GL_MODELVIEW22_ARB 0x8736
1261 #define GL_MODELVIEW23_ARB 0x8737
1262 #define GL_MODELVIEW24_ARB 0x8738
1263 #define GL_MODELVIEW25_ARB 0x8739
1264 #define GL_MODELVIEW26_ARB 0x873A
1265 #define GL_MODELVIEW27_ARB 0x873B
1266 #define GL_MODELVIEW28_ARB 0x873C
1267 #define GL_MODELVIEW29_ARB 0x873D
1268 #define GL_MODELVIEW30_ARB 0x873E
1269 #define GL_MODELVIEW31_ARB 0x873F
1270 #endif
1271 
1272 #ifndef GL_ARB_matrix_palette
1273 #define GL_MATRIX_PALETTE_ARB 0x8840
1274 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
1275 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
1276 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
1277 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
1278 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
1279 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
1280 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
1281 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
1282 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
1283 #endif
1284 
1285 #ifndef GL_ARB_texture_env_combine
1286 #define GL_COMBINE_ARB 0x8570
1287 #define GL_COMBINE_RGB_ARB 0x8571
1288 #define GL_COMBINE_ALPHA_ARB 0x8572
1289 #define GL_SOURCE0_RGB_ARB 0x8580
1290 #define GL_SOURCE1_RGB_ARB 0x8581
1291 #define GL_SOURCE2_RGB_ARB 0x8582
1292 #define GL_SOURCE0_ALPHA_ARB 0x8588
1293 #define GL_SOURCE1_ALPHA_ARB 0x8589
1294 #define GL_SOURCE2_ALPHA_ARB 0x858A
1295 #define GL_OPERAND0_RGB_ARB 0x8590
1296 #define GL_OPERAND1_RGB_ARB 0x8591
1297 #define GL_OPERAND2_RGB_ARB 0x8592
1298 #define GL_OPERAND0_ALPHA_ARB 0x8598
1299 #define GL_OPERAND1_ALPHA_ARB 0x8599
1300 #define GL_OPERAND2_ALPHA_ARB 0x859A
1301 #define GL_RGB_SCALE_ARB 0x8573
1302 #define GL_ADD_SIGNED_ARB 0x8574
1303 #define GL_INTERPOLATE_ARB 0x8575
1304 #define GL_SUBTRACT_ARB 0x84E7
1305 #define GL_CONSTANT_ARB 0x8576
1306 #define GL_PRIMARY_COLOR_ARB 0x8577
1307 #define GL_PREVIOUS_ARB 0x8578
1308 #endif
1309 
1310 #ifndef GL_ARB_texture_env_crossbar
1311 #endif
1312 
1313 #ifndef GL_ARB_texture_env_dot3
1314 #define GL_DOT3_RGB_ARB 0x86AE
1315 #define GL_DOT3_RGBA_ARB 0x86AF
1316 #endif
1317 
1318 #ifndef GL_ARB_texture_mirrored_repeat
1319 #define GL_MIRRORED_REPEAT_ARB 0x8370
1320 #endif
1321 
1322 #ifndef GL_ARB_depth_texture
1323 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
1324 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
1325 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
1326 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1327 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1328 #endif
1329 
1330 #ifndef GL_ARB_shadow
1331 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
1332 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
1333 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
1334 #endif
1335 
1336 #ifndef GL_ARB_shadow_ambient
1337 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1338 #endif
1339 
1340 #ifndef GL_ARB_window_pos
1341 #endif
1342 
1343 #ifndef GL_ARB_vertex_program
1344 #define GL_COLOR_SUM_ARB 0x8458
1345 #define GL_VERTEX_PROGRAM_ARB 0x8620
1346 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1347 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
1348 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1349 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
1350 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
1351 #define GL_PROGRAM_LENGTH_ARB 0x8627
1352 #define GL_PROGRAM_STRING_ARB 0x8628
1353 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1354 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
1355 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1356 #define GL_CURRENT_MATRIX_ARB 0x8641
1357 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
1358 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
1359 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1360 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
1361 #define GL_PROGRAM_BINDING_ARB 0x8677
1362 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
1363 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
1364 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
1365 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1366 #define GL_PROGRAM_FORMAT_ARB 0x8876
1367 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
1368 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
1369 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1370 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1371 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
1372 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
1373 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1374 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1375 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
1376 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
1377 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
1378 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1379 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
1380 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
1381 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
1382 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1383 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
1384 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
1385 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
1386 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
1387 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1388 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1389 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1390 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
1391 #define GL_MATRIX0_ARB 0x88C0
1392 #define GL_MATRIX1_ARB 0x88C1
1393 #define GL_MATRIX2_ARB 0x88C2
1394 #define GL_MATRIX3_ARB 0x88C3
1395 #define GL_MATRIX4_ARB 0x88C4
1396 #define GL_MATRIX5_ARB 0x88C5
1397 #define GL_MATRIX6_ARB 0x88C6
1398 #define GL_MATRIX7_ARB 0x88C7
1399 #define GL_MATRIX8_ARB 0x88C8
1400 #define GL_MATRIX9_ARB 0x88C9
1401 #define GL_MATRIX10_ARB 0x88CA
1402 #define GL_MATRIX11_ARB 0x88CB
1403 #define GL_MATRIX12_ARB 0x88CC
1404 #define GL_MATRIX13_ARB 0x88CD
1405 #define GL_MATRIX14_ARB 0x88CE
1406 #define GL_MATRIX15_ARB 0x88CF
1407 #define GL_MATRIX16_ARB 0x88D0
1408 #define GL_MATRIX17_ARB 0x88D1
1409 #define GL_MATRIX18_ARB 0x88D2
1410 #define GL_MATRIX19_ARB 0x88D3
1411 #define GL_MATRIX20_ARB 0x88D4
1412 #define GL_MATRIX21_ARB 0x88D5
1413 #define GL_MATRIX22_ARB 0x88D6
1414 #define GL_MATRIX23_ARB 0x88D7
1415 #define GL_MATRIX24_ARB 0x88D8
1416 #define GL_MATRIX25_ARB 0x88D9
1417 #define GL_MATRIX26_ARB 0x88DA
1418 #define GL_MATRIX27_ARB 0x88DB
1419 #define GL_MATRIX28_ARB 0x88DC
1420 #define GL_MATRIX29_ARB 0x88DD
1421 #define GL_MATRIX30_ARB 0x88DE
1422 #define GL_MATRIX31_ARB 0x88DF
1423 #endif
1424 
1425 #ifndef GL_ARB_fragment_program
1426 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
1427 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1428 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1429 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1430 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1431 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1432 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
1433 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
1434 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
1435 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
1436 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
1437 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
1438 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1439 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1440 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1441 #endif
1442 
1443 #ifndef GL_ARB_vertex_buffer_object
1444 #define GL_BUFFER_SIZE_ARB 0x8764
1445 #define GL_BUFFER_USAGE_ARB 0x8765
1446 #define GL_ARRAY_BUFFER_ARB 0x8892
1447 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
1448 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
1449 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
1450 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
1451 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
1452 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
1453 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
1454 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
1455 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
1456 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
1457 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
1458 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
1459 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
1460 #define GL_READ_ONLY_ARB 0x88B8
1461 #define GL_WRITE_ONLY_ARB 0x88B9
1462 #define GL_READ_WRITE_ARB 0x88BA
1463 #define GL_BUFFER_ACCESS_ARB 0x88BB
1464 #define GL_BUFFER_MAPPED_ARB 0x88BC
1465 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
1466 #define GL_STREAM_DRAW_ARB 0x88E0
1467 #define GL_STREAM_READ_ARB 0x88E1
1468 #define GL_STREAM_COPY_ARB 0x88E2
1469 #define GL_STATIC_DRAW_ARB 0x88E4
1470 #define GL_STATIC_READ_ARB 0x88E5
1471 #define GL_STATIC_COPY_ARB 0x88E6
1472 #define GL_DYNAMIC_DRAW_ARB 0x88E8
1473 #define GL_DYNAMIC_READ_ARB 0x88E9
1474 #define GL_DYNAMIC_COPY_ARB 0x88EA
1475 #endif
1476 
1477 #ifndef GL_ARB_occlusion_query
1478 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
1479 #define GL_CURRENT_QUERY_ARB 0x8865
1480 #define GL_QUERY_RESULT_ARB 0x8866
1481 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
1482 #define GL_SAMPLES_PASSED_ARB 0x8914
1483 #endif
1484 
1485 #ifndef GL_ARB_shader_objects
1486 #define GL_PROGRAM_OBJECT_ARB 0x8B40
1487 #define GL_SHADER_OBJECT_ARB 0x8B48
1488 #define GL_OBJECT_TYPE_ARB 0x8B4E
1489 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
1490 #define GL_FLOAT_VEC2_ARB 0x8B50
1491 #define GL_FLOAT_VEC3_ARB 0x8B51
1492 #define GL_FLOAT_VEC4_ARB 0x8B52
1493 #define GL_INT_VEC2_ARB 0x8B53
1494 #define GL_INT_VEC3_ARB 0x8B54
1495 #define GL_INT_VEC4_ARB 0x8B55
1496 #define GL_BOOL_ARB 0x8B56
1497 #define GL_BOOL_VEC2_ARB 0x8B57
1498 #define GL_BOOL_VEC3_ARB 0x8B58
1499 #define GL_BOOL_VEC4_ARB 0x8B59
1500 #define GL_FLOAT_MAT2_ARB 0x8B5A
1501 #define GL_FLOAT_MAT3_ARB 0x8B5B
1502 #define GL_FLOAT_MAT4_ARB 0x8B5C
1503 #define GL_SAMPLER_1D_ARB 0x8B5D
1504 #define GL_SAMPLER_2D_ARB 0x8B5E
1505 #define GL_SAMPLER_3D_ARB 0x8B5F
1506 #define GL_SAMPLER_CUBE_ARB 0x8B60
1507 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
1508 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
1509 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
1510 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
1511 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
1512 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
1513 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
1514 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
1515 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
1516 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
1517 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
1518 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
1519 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
1520 #endif
1521 
1522 #ifndef GL_ARB_vertex_shader
1523 #define GL_VERTEX_SHADER_ARB 0x8B31
1524 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
1525 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
1526 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
1527 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
1528 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
1529 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
1530 #endif
1531 
1532 #ifndef GL_ARB_fragment_shader
1533 #define GL_FRAGMENT_SHADER_ARB 0x8B30
1534 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
1535 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
1536 #endif
1537 
1538 #ifndef GL_ARB_shading_language_100
1539 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
1540 #endif
1541 
1542 #ifndef GL_ARB_texture_non_power_of_two
1543 #endif
1544 
1545 #ifndef GL_ARB_point_sprite
1546 #define GL_POINT_SPRITE_ARB 0x8861
1547 #define GL_COORD_REPLACE_ARB 0x8862
1548 #endif
1549 
1550 #ifndef GL_ARB_fragment_program_shadow
1551 #endif
1552 
1553 #ifndef GL_ARB_draw_buffers
1554 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1555 #define GL_DRAW_BUFFER0_ARB 0x8825
1556 #define GL_DRAW_BUFFER1_ARB 0x8826
1557 #define GL_DRAW_BUFFER2_ARB 0x8827
1558 #define GL_DRAW_BUFFER3_ARB 0x8828
1559 #define GL_DRAW_BUFFER4_ARB 0x8829
1560 #define GL_DRAW_BUFFER5_ARB 0x882A
1561 #define GL_DRAW_BUFFER6_ARB 0x882B
1562 #define GL_DRAW_BUFFER7_ARB 0x882C
1563 #define GL_DRAW_BUFFER8_ARB 0x882D
1564 #define GL_DRAW_BUFFER9_ARB 0x882E
1565 #define GL_DRAW_BUFFER10_ARB 0x882F
1566 #define GL_DRAW_BUFFER11_ARB 0x8830
1567 #define GL_DRAW_BUFFER12_ARB 0x8831
1568 #define GL_DRAW_BUFFER13_ARB 0x8832
1569 #define GL_DRAW_BUFFER14_ARB 0x8833
1570 #define GL_DRAW_BUFFER15_ARB 0x8834
1571 #endif
1572 
1573 #ifndef GL_ARB_texture_rectangle
1574 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
1575 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
1576 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
1577 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
1578 #endif
1579 
1580 #ifndef GL_ARB_color_buffer_float
1581 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
1582 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1583 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1584 #define GL_CLAMP_READ_COLOR_ARB 0x891C
1585 #define GL_FIXED_ONLY_ARB 0x891D
1586 #endif
1587 
1588 #ifndef GL_ARB_half_float_pixel
1589 #define GL_HALF_FLOAT_ARB 0x140B
1590 #endif
1591 
1592 #ifndef GL_ARB_texture_float
1593 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
1594 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
1595 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
1596 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
1597 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
1598 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
1599 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
1600 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
1601 #define GL_RGBA32F_ARB 0x8814
1602 #define GL_RGB32F_ARB 0x8815
1603 #define GL_ALPHA32F_ARB 0x8816
1604 #define GL_INTENSITY32F_ARB 0x8817
1605 #define GL_LUMINANCE32F_ARB 0x8818
1606 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
1607 #define GL_RGBA16F_ARB 0x881A
1608 #define GL_RGB16F_ARB 0x881B
1609 #define GL_ALPHA16F_ARB 0x881C
1610 #define GL_INTENSITY16F_ARB 0x881D
1611 #define GL_LUMINANCE16F_ARB 0x881E
1612 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
1613 #endif
1614 
1615 #ifndef GL_ARB_pixel_buffer_object
1616 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1617 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1618 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1619 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1620 #endif
1621 
1622 #ifndef GL_ARB_depth_buffer_float
1623 #define GL_DEPTH_COMPONENT32F 0x8CAC
1624 #define GL_DEPTH32F_STENCIL8 0x8CAD
1625 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1626 #endif
1627 
1628 #ifndef GL_ARB_draw_instanced
1629 #endif
1630 
1631 #ifndef GL_ARB_framebuffer_object
1632 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1633 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1634 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1635 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1636 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1637 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1638 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1639 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1640 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1641 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1642 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1643 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1644 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1645 #define GL_DEPTH_STENCIL 0x84F9
1646 #define GL_UNSIGNED_INT_24_8 0x84FA
1647 #define GL_DEPTH24_STENCIL8 0x88F0
1648 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1649 #define GL_TEXTURE_RED_TYPE 0x8C10
1650 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1651 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1652 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1653 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1654 #define GL_UNSIGNED_NORMALIZED 0x8C17
1655 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1656 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
1657 #define GL_RENDERBUFFER_BINDING 0x8CA7
1658 #define GL_READ_FRAMEBUFFER 0x8CA8
1659 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1660 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1661 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1662 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1663 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1664 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1665 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1666 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1667 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1668 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1669 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1670 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1671 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1672 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1673 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1674 #define GL_COLOR_ATTACHMENT0 0x8CE0
1675 #define GL_COLOR_ATTACHMENT1 0x8CE1
1676 #define GL_COLOR_ATTACHMENT2 0x8CE2
1677 #define GL_COLOR_ATTACHMENT3 0x8CE3
1678 #define GL_COLOR_ATTACHMENT4 0x8CE4
1679 #define GL_COLOR_ATTACHMENT5 0x8CE5
1680 #define GL_COLOR_ATTACHMENT6 0x8CE6
1681 #define GL_COLOR_ATTACHMENT7 0x8CE7
1682 #define GL_COLOR_ATTACHMENT8 0x8CE8
1683 #define GL_COLOR_ATTACHMENT9 0x8CE9
1684 #define GL_COLOR_ATTACHMENT10 0x8CEA
1685 #define GL_COLOR_ATTACHMENT11 0x8CEB
1686 #define GL_COLOR_ATTACHMENT12 0x8CEC
1687 #define GL_COLOR_ATTACHMENT13 0x8CED
1688 #define GL_COLOR_ATTACHMENT14 0x8CEE
1689 #define GL_COLOR_ATTACHMENT15 0x8CEF
1690 #define GL_DEPTH_ATTACHMENT 0x8D00
1691 #define GL_STENCIL_ATTACHMENT 0x8D20
1692 #define GL_FRAMEBUFFER 0x8D40
1693 #define GL_RENDERBUFFER 0x8D41
1694 #define GL_RENDERBUFFER_WIDTH 0x8D42
1695 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1696 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1697 #define GL_STENCIL_INDEX1 0x8D46
1698 #define GL_STENCIL_INDEX4 0x8D47
1699 #define GL_STENCIL_INDEX8 0x8D48
1700 #define GL_STENCIL_INDEX16 0x8D49
1701 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1702 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1703 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1704 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1705 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1706 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1707 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1708 #define GL_MAX_SAMPLES 0x8D57
1709 #endif
1710 
1711 #ifndef GL_ARB_framebuffer_object_DEPRECATED
1712 #define GL_INDEX 0x8222
1713 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1714 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1715 #endif
1716 
1717 #ifndef GL_ARB_framebuffer_sRGB
1718 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1719 #endif
1720 
1721 #ifndef GL_ARB_geometry_shader4
1722 #define GL_LINES_ADJACENCY_ARB 0x000A
1723 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
1724 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
1725 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
1726 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1727 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
1728 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
1729 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
1730 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
1731 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
1732 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
1733 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
1734 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
1735 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
1736 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
1737 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
1738 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
1739 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
1740 /* reuse GL_MAX_VARYING_COMPONENTS */
1741 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
1742 #endif
1743 
1744 #ifndef GL_ARB_half_float_vertex
1745 #define GL_HALF_FLOAT 0x140B
1746 #endif
1747 
1748 #ifndef GL_ARB_instanced_arrays
1749 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
1750 #endif
1751 
1752 #ifndef GL_ARB_map_buffer_range
1753 #define GL_MAP_READ_BIT 0x0001
1754 #define GL_MAP_WRITE_BIT 0x0002
1755 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1756 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1757 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1758 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1759 #endif
1760 
1761 #ifndef GL_ARB_texture_buffer_object
1762 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
1763 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
1764 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
1765 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
1766 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
1767 #endif
1768 
1769 #ifndef GL_ARB_texture_compression_rgtc
1770 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1771 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1772 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1773 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1774 #endif
1775 
1776 #ifndef GL_ARB_texture_rg
1777 #define GL_RG 0x8227
1778 #define GL_RG_INTEGER 0x8228
1779 #define GL_R8 0x8229
1780 #define GL_R16 0x822A
1781 #define GL_RG8 0x822B
1782 #define GL_RG16 0x822C
1783 #define GL_R16F 0x822D
1784 #define GL_R32F 0x822E
1785 #define GL_RG16F 0x822F
1786 #define GL_RG32F 0x8230
1787 #define GL_R8I 0x8231
1788 #define GL_R8UI 0x8232
1789 #define GL_R16I 0x8233
1790 #define GL_R16UI 0x8234
1791 #define GL_R32I 0x8235
1792 #define GL_R32UI 0x8236
1793 #define GL_RG8I 0x8237
1794 #define GL_RG8UI 0x8238
1795 #define GL_RG16I 0x8239
1796 #define GL_RG16UI 0x823A
1797 #define GL_RG32I 0x823B
1798 #define GL_RG32UI 0x823C
1799 #endif
1800 
1801 #ifndef GL_ARB_vertex_array_object
1802 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1803 #endif
1804 
1805 #ifndef GL_ARB_uniform_buffer_object
1806 #define GL_UNIFORM_BUFFER 0x8A11
1807 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1808 #define GL_UNIFORM_BUFFER_START 0x8A29
1809 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1810 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1811 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1812 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1813 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1814 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1815 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1816 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1817 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1818 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1819 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1820 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1821 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1822 #define GL_UNIFORM_TYPE 0x8A37
1823 #define GL_UNIFORM_SIZE 0x8A38
1824 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1825 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1826 #define GL_UNIFORM_OFFSET 0x8A3B
1827 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1828 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1829 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1830 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1831 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1832 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1833 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1834 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1835 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1836 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1837 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1838 #define GL_INVALID_INDEX 0xFFFFFFFFu
1839 #endif
1840 
1841 #ifndef GL_ARB_compatibility
1842 /* ARB_compatibility just defines tokens from core 3.0 */
1843 #endif
1844 
1845 #ifndef GL_ARB_copy_buffer
1846 #define GL_COPY_READ_BUFFER 0x8F36
1847 #define GL_COPY_WRITE_BUFFER 0x8F37
1848 #endif
1849 
1850 #ifndef GL_ARB_shader_texture_lod
1851 #endif
1852 
1853 #ifndef GL_ARB_depth_clamp
1854 #define GL_DEPTH_CLAMP 0x864F
1855 #endif
1856 
1857 #ifndef GL_ARB_draw_elements_base_vertex
1858 #endif
1859 
1860 #ifndef GL_ARB_fragment_coord_conventions
1861 #endif
1862 
1863 #ifndef GL_ARB_provoking_vertex
1864 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1865 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1866 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1867 #define GL_PROVOKING_VERTEX 0x8E4F
1868 #endif
1869 
1870 #ifndef GL_ARB_seamless_cube_map
1871 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1872 #endif
1873 
1874 #ifndef GL_ARB_sync
1875 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1876 #define GL_OBJECT_TYPE 0x9112
1877 #define GL_SYNC_CONDITION 0x9113
1878 #define GL_SYNC_STATUS 0x9114
1879 #define GL_SYNC_FLAGS 0x9115
1880 #define GL_SYNC_FENCE 0x9116
1881 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1882 #define GL_UNSIGNALED 0x9118
1883 #define GL_SIGNALED 0x9119
1884 #define GL_ALREADY_SIGNALED 0x911A
1885 #define GL_TIMEOUT_EXPIRED 0x911B
1886 #define GL_CONDITION_SATISFIED 0x911C
1887 #define GL_WAIT_FAILED 0x911D
1888 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1889 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1890 #endif
1891 
1892 #ifndef GL_ARB_texture_multisample
1893 #define GL_SAMPLE_POSITION 0x8E50
1894 #define GL_SAMPLE_MASK 0x8E51
1895 #define GL_SAMPLE_MASK_VALUE 0x8E52
1896 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1897 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1898 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1899 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1900 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1901 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1902 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1903 #define GL_TEXTURE_SAMPLES 0x9106
1904 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1905 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1906 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1907 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1908 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1909 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1910 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1911 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1912 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1913 #define GL_MAX_INTEGER_SAMPLES 0x9110
1914 #endif
1915 
1916 #ifndef GL_ARB_vertex_array_bgra
1917 /* reuse GL_BGRA */
1918 #endif
1919 
1920 #ifndef GL_ARB_draw_buffers_blend
1921 #endif
1922 
1923 #ifndef GL_ARB_sample_shading
1924 #define GL_SAMPLE_SHADING_ARB 0x8C36
1925 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
1926 #endif
1927 
1928 #ifndef GL_ARB_texture_cube_map_array
1929 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
1930 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
1931 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
1932 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
1933 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
1934 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
1935 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
1936 #endif
1937 
1938 #ifndef GL_ARB_texture_gather
1939 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
1940 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
1941 #endif
1942 
1943 #ifndef GL_ARB_texture_query_lod
1944 #endif
1945 
1946 #ifndef GL_ARB_shading_language_include
1947 #define GL_SHADER_INCLUDE_ARB 0x8DAE
1948 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
1949 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
1950 #endif
1951 
1952 #ifndef GL_ARB_texture_compression_bptc
1953 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
1954 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
1955 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
1956 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
1957 #endif
1958 
1959 #ifndef GL_ARB_blend_func_extended
1960 #define GL_SRC1_COLOR 0x88F9
1961 /* reuse GL_SRC1_ALPHA */
1962 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1963 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1964 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1965 #endif
1966 
1967 #ifndef GL_ARB_explicit_attrib_location
1968 #endif
1969 
1970 #ifndef GL_ARB_occlusion_query2
1971 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1972 #endif
1973 
1974 #ifndef GL_ARB_sampler_objects
1975 #define GL_SAMPLER_BINDING 0x8919
1976 #endif
1977 
1978 #ifndef GL_ARB_shader_bit_encoding
1979 #endif
1980 
1981 #ifndef GL_ARB_texture_rgb10_a2ui
1982 #define GL_RGB10_A2UI 0x906F
1983 #endif
1984 
1985 #ifndef GL_ARB_texture_swizzle
1986 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1987 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1988 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1989 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1990 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1991 #endif
1992 
1993 #ifndef GL_ARB_timer_query
1994 #define GL_TIME_ELAPSED 0x88BF
1995 #define GL_TIMESTAMP 0x8E28
1996 #endif
1997 
1998 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
1999 /* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
2000 #define GL_INT_2_10_10_10_REV 0x8D9F
2001 #endif
2002 
2003 #ifndef GL_ARB_draw_indirect
2004 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
2005 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
2006 #endif
2007 
2008 #ifndef GL_ARB_gpu_shader5
2009 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
2010 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
2011 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
2012 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
2013 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
2014 /* reuse GL_MAX_VERTEX_STREAMS */
2015 #endif
2016 
2017 #ifndef GL_ARB_gpu_shader_fp64
2018 /* reuse GL_DOUBLE */
2019 #define GL_DOUBLE_VEC2 0x8FFC
2020 #define GL_DOUBLE_VEC3 0x8FFD
2021 #define GL_DOUBLE_VEC4 0x8FFE
2022 #define GL_DOUBLE_MAT2 0x8F46
2023 #define GL_DOUBLE_MAT3 0x8F47
2024 #define GL_DOUBLE_MAT4 0x8F48
2025 #define GL_DOUBLE_MAT2x3 0x8F49
2026 #define GL_DOUBLE_MAT2x4 0x8F4A
2027 #define GL_DOUBLE_MAT3x2 0x8F4B
2028 #define GL_DOUBLE_MAT3x4 0x8F4C
2029 #define GL_DOUBLE_MAT4x2 0x8F4D
2030 #define GL_DOUBLE_MAT4x3 0x8F4E
2031 #endif
2032 
2033 #ifndef GL_ARB_shader_subroutine
2034 #define GL_ACTIVE_SUBROUTINES 0x8DE5
2035 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
2036 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
2037 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
2038 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
2039 #define GL_MAX_SUBROUTINES 0x8DE7
2040 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
2041 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
2042 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
2043 /* reuse GL_UNIFORM_SIZE */
2044 /* reuse GL_UNIFORM_NAME_LENGTH */
2045 #endif
2046 
2047 #ifndef GL_ARB_tessellation_shader
2048 #define GL_PATCHES 0x000E
2049 #define GL_PATCH_VERTICES 0x8E72
2050 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
2051 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
2052 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
2053 #define GL_TESS_GEN_MODE 0x8E76
2054 #define GL_TESS_GEN_SPACING 0x8E77
2055 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
2056 #define GL_TESS_GEN_POINT_MODE 0x8E79
2057 /* reuse GL_TRIANGLES */
2058 /* reuse GL_QUADS */
2059 #define GL_ISOLINES 0x8E7A
2060 /* reuse GL_EQUAL */
2061 #define GL_FRACTIONAL_ODD 0x8E7B
2062 #define GL_FRACTIONAL_EVEN 0x8E7C
2063 /* reuse GL_CCW */
2064 /* reuse GL_CW */
2065 #define GL_MAX_PATCH_VERTICES 0x8E7D
2066 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
2067 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
2068 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
2069 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
2070 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
2071 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
2072 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
2073 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
2074 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
2075 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
2076 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
2077 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
2078 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
2079 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
2080 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
2081 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2082 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2083 #define GL_TESS_EVALUATION_SHADER 0x8E87
2084 #define GL_TESS_CONTROL_SHADER 0x8E88
2085 #endif
2086 
2087 #ifndef GL_ARB_texture_buffer_object_rgb32
2088 /* reuse GL_RGB32F */
2089 /* reuse GL_RGB32UI */
2090 /* reuse GL_RGB32I */
2091 #endif
2092 
2093 #ifndef GL_ARB_transform_feedback2
2094 #define GL_TRANSFORM_FEEDBACK 0x8E22
2095 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
2096 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
2097 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
2098 #endif
2099 
2100 #ifndef GL_ARB_transform_feedback3
2101 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
2102 #define GL_MAX_VERTEX_STREAMS 0x8E71
2103 #endif
2104 
2105 #ifndef GL_ARB_ES2_compatibility
2106 #define GL_FIXED 0x140C
2107 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
2108 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
2109 #define GL_LOW_FLOAT 0x8DF0
2110 #define GL_MEDIUM_FLOAT 0x8DF1
2111 #define GL_HIGH_FLOAT 0x8DF2
2112 #define GL_LOW_INT 0x8DF3
2113 #define GL_MEDIUM_INT 0x8DF4
2114 #define GL_HIGH_INT 0x8DF5
2115 #define GL_SHADER_COMPILER 0x8DFA
2116 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
2117 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
2118 #define GL_MAX_VARYING_VECTORS 0x8DFC
2119 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
2120 #endif
2121 
2122 #ifndef GL_ARB_get_program_binary
2123 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
2124 #define GL_PROGRAM_BINARY_LENGTH 0x8741
2125 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
2126 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
2127 #endif
2128 
2129 #ifndef GL_ARB_separate_shader_objects
2130 #define GL_VERTEX_SHADER_BIT 0x00000001
2131 #define GL_FRAGMENT_SHADER_BIT 0x00000002
2132 #define GL_GEOMETRY_SHADER_BIT 0x00000004
2133 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
2134 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
2135 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
2136 #define GL_PROGRAM_SEPARABLE 0x8258
2137 #define GL_ACTIVE_PROGRAM 0x8259
2138 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
2139 #endif
2140 
2141 #ifndef GL_ARB_shader_precision
2142 #endif
2143 
2144 #ifndef GL_ARB_vertex_attrib_64bit
2145 /* reuse GL_RGB32I */
2146 /* reuse GL_DOUBLE_VEC2 */
2147 /* reuse GL_DOUBLE_VEC3 */
2148 /* reuse GL_DOUBLE_VEC4 */
2149 /* reuse GL_DOUBLE_MAT2 */
2150 /* reuse GL_DOUBLE_MAT3 */
2151 /* reuse GL_DOUBLE_MAT4 */
2152 /* reuse GL_DOUBLE_MAT2x3 */
2153 /* reuse GL_DOUBLE_MAT2x4 */
2154 /* reuse GL_DOUBLE_MAT3x2 */
2155 /* reuse GL_DOUBLE_MAT3x4 */
2156 /* reuse GL_DOUBLE_MAT4x2 */
2157 /* reuse GL_DOUBLE_MAT4x3 */
2158 #endif
2159 
2160 #ifndef GL_ARB_viewport_array
2161 /* reuse GL_SCISSOR_BOX */
2162 /* reuse GL_VIEWPORT */
2163 /* reuse GL_DEPTH_RANGE */
2164 /* reuse GL_SCISSOR_TEST */
2165 #define GL_MAX_VIEWPORTS 0x825B
2166 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
2167 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
2168 #define GL_LAYER_PROVOKING_VERTEX 0x825E
2169 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
2170 #define GL_UNDEFINED_VERTEX 0x8260
2171 /* reuse GL_FIRST_VERTEX_CONVENTION */
2172 /* reuse GL_LAST_VERTEX_CONVENTION */
2173 /* reuse GL_PROVOKING_VERTEX */
2174 #endif
2175 
2176 #ifndef GL_ARB_cl_event
2177 #define GL_SYNC_CL_EVENT_ARB 0x8240
2178 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2179 #endif
2180 
2181 #ifndef GL_ARB_debug_output
2182 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2183 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2184 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2185 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2186 #define GL_DEBUG_SOURCE_API_ARB 0x8246
2187 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2188 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2189 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2190 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2191 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2192 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2193 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2194 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2195 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2196 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2197 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2198 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2199 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2200 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2201 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2202 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2203 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2204 #endif
2205 
2206 #ifndef GL_ARB_robustness
2207 /* reuse GL_NO_ERROR */
2208 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
2209 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
2210 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
2211 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
2212 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
2213 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
2214 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
2215 #endif
2216 
2217 #ifndef GL_ARB_shader_stencil_export
2218 #endif
2219 
2220 #ifndef GL_EXT_abgr
2221 #define GL_ABGR_EXT 0x8000
2222 #endif
2223 
2224 #ifndef GL_EXT_blend_color
2225 #define GL_CONSTANT_COLOR_EXT 0x8001
2226 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
2227 #define GL_CONSTANT_ALPHA_EXT 0x8003
2228 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
2229 #define GL_BLEND_COLOR_EXT 0x8005
2230 #endif
2231 
2232 #ifndef GL_EXT_polygon_offset
2233 #define GL_POLYGON_OFFSET_EXT 0x8037
2234 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
2235 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
2236 #endif
2237 
2238 #ifndef GL_EXT_texture
2239 #define GL_ALPHA4_EXT 0x803B
2240 #define GL_ALPHA8_EXT 0x803C
2241 #define GL_ALPHA12_EXT 0x803D
2242 #define GL_ALPHA16_EXT 0x803E
2243 #define GL_LUMINANCE4_EXT 0x803F
2244 #define GL_LUMINANCE8_EXT 0x8040
2245 #define GL_LUMINANCE12_EXT 0x8041
2246 #define GL_LUMINANCE16_EXT 0x8042
2247 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2248 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2249 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2250 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2251 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2252 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2253 #define GL_INTENSITY_EXT 0x8049
2254 #define GL_INTENSITY4_EXT 0x804A
2255 #define GL_INTENSITY8_EXT 0x804B
2256 #define GL_INTENSITY12_EXT 0x804C
2257 #define GL_INTENSITY16_EXT 0x804D
2258 #define GL_RGB2_EXT 0x804E
2259 #define GL_RGB4_EXT 0x804F
2260 #define GL_RGB5_EXT 0x8050
2261 #define GL_RGB8_EXT 0x8051
2262 #define GL_RGB10_EXT 0x8052
2263 #define GL_RGB12_EXT 0x8053
2264 #define GL_RGB16_EXT 0x8054
2265 #define GL_RGBA2_EXT 0x8055
2266 #define GL_RGBA4_EXT 0x8056
2267 #define GL_RGB5_A1_EXT 0x8057
2268 #define GL_RGBA8_EXT 0x8058
2269 #define GL_RGB10_A2_EXT 0x8059
2270 #define GL_RGBA12_EXT 0x805A
2271 #define GL_RGBA16_EXT 0x805B
2272 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
2273 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2274 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2275 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2276 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2277 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2278 #define GL_REPLACE_EXT 0x8062
2279 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
2280 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
2281 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2282 #endif
2283 
2284 #ifndef GL_EXT_texture3D
2285 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
2286 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
2287 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
2288 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
2289 #define GL_TEXTURE_3D_EXT 0x806F
2290 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
2291 #define GL_TEXTURE_DEPTH_EXT 0x8071
2292 #define GL_TEXTURE_WRAP_R_EXT 0x8072
2293 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
2294 #endif
2295 
2296 #ifndef GL_SGIS_texture_filter4
2297 #define GL_FILTER4_SGIS 0x8146
2298 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
2299 #endif
2300 
2301 #ifndef GL_EXT_subtexture
2302 #endif
2303 
2304 #ifndef GL_EXT_copy_texture
2305 #endif
2306 
2307 #ifndef GL_EXT_histogram
2308 #define GL_HISTOGRAM_EXT 0x8024
2309 #define GL_PROXY_HISTOGRAM_EXT 0x8025
2310 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
2311 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
2312 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
2313 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
2314 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
2315 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
2316 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
2317 #define GL_HISTOGRAM_SINK_EXT 0x802D
2318 #define GL_MINMAX_EXT 0x802E
2319 #define GL_MINMAX_FORMAT_EXT 0x802F
2320 #define GL_MINMAX_SINK_EXT 0x8030
2321 #define GL_TABLE_TOO_LARGE_EXT 0x8031
2322 #endif
2323 
2324 #ifndef GL_EXT_convolution
2325 #define GL_CONVOLUTION_1D_EXT 0x8010
2326 #define GL_CONVOLUTION_2D_EXT 0x8011
2327 #define GL_SEPARABLE_2D_EXT 0x8012
2328 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
2329 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
2330 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
2331 #define GL_REDUCE_EXT 0x8016
2332 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
2333 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
2334 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
2335 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
2336 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
2337 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
2338 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
2339 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
2340 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
2341 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
2342 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
2343 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
2344 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
2345 #endif
2346 
2347 #ifndef GL_SGI_color_matrix
2348 #define GL_COLOR_MATRIX_SGI 0x80B1
2349 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
2350 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
2351 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
2352 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
2353 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
2354 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
2355 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
2356 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
2357 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
2358 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
2359 #endif
2360 
2361 #ifndef GL_SGI_color_table
2362 #define GL_COLOR_TABLE_SGI 0x80D0
2363 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
2364 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
2365 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
2366 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
2367 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
2368 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
2369 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
2370 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
2371 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
2372 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
2373 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
2374 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
2375 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
2376 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
2377 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
2378 #endif
2379 
2380 #ifndef GL_SGIS_pixel_texture
2381 #define GL_PIXEL_TEXTURE_SGIS 0x8353
2382 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
2383 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
2384 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
2385 #endif
2386 
2387 #ifndef GL_SGIX_pixel_texture
2388 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
2389 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
2390 #endif
2391 
2392 #ifndef GL_SGIS_texture4D
2393 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
2394 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
2395 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
2396 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
2397 #define GL_TEXTURE_4D_SGIS 0x8134
2398 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
2399 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
2400 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
2401 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
2402 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
2403 #endif
2404 
2405 #ifndef GL_SGI_texture_color_table
2406 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
2407 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
2408 #endif
2409 
2410 #ifndef GL_EXT_cmyka
2411 #define GL_CMYK_EXT 0x800C
2412 #define GL_CMYKA_EXT 0x800D
2413 #define GL_PACK_CMYK_HINT_EXT 0x800E
2414 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
2415 #endif
2416 
2417 #ifndef GL_EXT_texture_object
2418 #define GL_TEXTURE_PRIORITY_EXT 0x8066
2419 #define GL_TEXTURE_RESIDENT_EXT 0x8067
2420 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
2421 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
2422 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
2423 #endif
2424 
2425 #ifndef GL_SGIS_detail_texture
2426 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
2427 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
2428 #define GL_LINEAR_DETAIL_SGIS 0x8097
2429 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
2430 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
2431 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
2432 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
2433 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
2434 #endif
2435 
2436 #ifndef GL_SGIS_sharpen_texture
2437 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
2438 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
2439 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
2440 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
2441 #endif
2442 
2443 #ifndef GL_EXT_packed_pixels
2444 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
2445 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
2446 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
2447 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
2448 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
2449 #endif
2450 
2451 #ifndef GL_SGIS_texture_lod
2452 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
2453 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
2454 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
2455 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
2456 #endif
2457 
2458 #ifndef GL_SGIS_multisample
2459 #define GL_MULTISAMPLE_SGIS 0x809D
2460 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
2461 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
2462 #define GL_SAMPLE_MASK_SGIS 0x80A0
2463 #define GL_1PASS_SGIS 0x80A1
2464 #define GL_2PASS_0_SGIS 0x80A2
2465 #define GL_2PASS_1_SGIS 0x80A3
2466 #define GL_4PASS_0_SGIS 0x80A4
2467 #define GL_4PASS_1_SGIS 0x80A5
2468 #define GL_4PASS_2_SGIS 0x80A6
2469 #define GL_4PASS_3_SGIS 0x80A7
2470 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
2471 #define GL_SAMPLES_SGIS 0x80A9
2472 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
2473 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
2474 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
2475 #endif
2476 
2477 #ifndef GL_EXT_rescale_normal
2478 #define GL_RESCALE_NORMAL_EXT 0x803A
2479 #endif
2480 
2481 #ifndef GL_EXT_vertex_array
2482 #define GL_VERTEX_ARRAY_EXT 0x8074
2483 #define GL_NORMAL_ARRAY_EXT 0x8075
2484 #define GL_COLOR_ARRAY_EXT 0x8076
2485 #define GL_INDEX_ARRAY_EXT 0x8077
2486 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
2487 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
2488 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
2489 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
2490 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
2491 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
2492 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
2493 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
2494 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
2495 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
2496 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
2497 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
2498 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
2499 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
2500 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
2501 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
2502 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
2503 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
2504 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
2505 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
2506 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
2507 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
2508 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
2509 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
2510 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
2511 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
2512 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
2513 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
2514 #endif
2515 
2516 #ifndef GL_EXT_misc_attribute
2517 #endif
2518 
2519 #ifndef GL_SGIS_generate_mipmap
2520 #define GL_GENERATE_MIPMAP_SGIS 0x8191
2521 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
2522 #endif
2523 
2524 #ifndef GL_SGIX_clipmap
2525 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
2526 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
2527 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
2528 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
2529 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
2530 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
2531 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
2532 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
2533 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
2534 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
2535 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
2536 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
2537 #endif
2538 
2539 #ifndef GL_SGIX_shadow
2540 #define GL_TEXTURE_COMPARE_SGIX 0x819A
2541 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
2542 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
2543 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
2544 #endif
2545 
2546 #ifndef GL_SGIS_texture_edge_clamp
2547 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
2548 #endif
2549 
2550 #ifndef GL_SGIS_texture_border_clamp
2551 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
2552 #endif
2553 
2554 #ifndef GL_EXT_blend_minmax
2555 #define GL_FUNC_ADD_EXT 0x8006
2556 #define GL_MIN_EXT 0x8007
2557 #define GL_MAX_EXT 0x8008
2558 #define GL_BLEND_EQUATION_EXT 0x8009
2559 #endif
2560 
2561 #ifndef GL_EXT_blend_subtract
2562 #define GL_FUNC_SUBTRACT_EXT 0x800A
2563 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
2564 #endif
2565 
2566 #ifndef GL_EXT_blend_logic_op
2567 #endif
2568 
2569 #ifndef GL_SGIX_interlace
2570 #define GL_INTERLACE_SGIX 0x8094
2571 #endif
2572 
2573 #ifndef GL_SGIX_pixel_tiles
2574 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
2575 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
2576 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
2577 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
2578 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
2579 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
2580 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
2581 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
2582 #endif
2583 
2584 #ifndef GL_SGIS_texture_select
2585 #define GL_DUAL_ALPHA4_SGIS 0x8110
2586 #define GL_DUAL_ALPHA8_SGIS 0x8111
2587 #define GL_DUAL_ALPHA12_SGIS 0x8112
2588 #define GL_DUAL_ALPHA16_SGIS 0x8113
2589 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
2590 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
2591 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
2592 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
2593 #define GL_DUAL_INTENSITY4_SGIS 0x8118
2594 #define GL_DUAL_INTENSITY8_SGIS 0x8119
2595 #define GL_DUAL_INTENSITY12_SGIS 0x811A
2596 #define GL_DUAL_INTENSITY16_SGIS 0x811B
2597 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
2598 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
2599 #define GL_QUAD_ALPHA4_SGIS 0x811E
2600 #define GL_QUAD_ALPHA8_SGIS 0x811F
2601 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
2602 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
2603 #define GL_QUAD_INTENSITY4_SGIS 0x8122
2604 #define GL_QUAD_INTENSITY8_SGIS 0x8123
2605 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
2606 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
2607 #endif
2608 
2609 #ifndef GL_SGIX_sprite
2610 #define GL_SPRITE_SGIX 0x8148
2611 #define GL_SPRITE_MODE_SGIX 0x8149
2612 #define GL_SPRITE_AXIS_SGIX 0x814A
2613 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
2614 #define GL_SPRITE_AXIAL_SGIX 0x814C
2615 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
2616 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
2617 #endif
2618 
2619 #ifndef GL_SGIX_texture_multi_buffer
2620 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
2621 #endif
2622 
2623 #ifndef GL_EXT_point_parameters
2624 #define GL_POINT_SIZE_MIN_EXT 0x8126
2625 #define GL_POINT_SIZE_MAX_EXT 0x8127
2626 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
2627 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
2628 #endif
2629 
2630 #ifndef GL_SGIS_point_parameters
2631 #define GL_POINT_SIZE_MIN_SGIS 0x8126
2632 #define GL_POINT_SIZE_MAX_SGIS 0x8127
2633 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
2634 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
2635 #endif
2636 
2637 #ifndef GL_SGIX_instruments
2638 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
2639 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
2640 #endif
2641 
2642 #ifndef GL_SGIX_texture_scale_bias
2643 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
2644 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
2645 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
2646 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
2647 #endif
2648 
2649 #ifndef GL_SGIX_framezoom
2650 #define GL_FRAMEZOOM_SGIX 0x818B
2651 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
2652 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
2653 #endif
2654 
2655 #ifndef GL_SGIX_tag_sample_buffer
2656 #endif
2657 
2658 #ifndef GL_FfdMaskSGIX
2659 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
2660 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
2661 #endif
2662 
2663 #ifndef GL_SGIX_polynomial_ffd
2664 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
2665 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
2666 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
2667 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
2668 #endif
2669 
2670 #ifndef GL_SGIX_reference_plane
2671 #define GL_REFERENCE_PLANE_SGIX 0x817D
2672 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
2673 #endif
2674 
2675 #ifndef GL_SGIX_flush_raster
2676 #endif
2677 
2678 #ifndef GL_SGIX_depth_texture
2679 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
2680 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
2681 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
2682 #endif
2683 
2684 #ifndef GL_SGIS_fog_function
2685 #define GL_FOG_FUNC_SGIS 0x812A
2686 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
2687 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
2688 #endif
2689 
2690 #ifndef GL_SGIX_fog_offset
2691 #define GL_FOG_OFFSET_SGIX 0x8198
2692 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
2693 #endif
2694 
2695 #ifndef GL_HP_image_transform
2696 #define GL_IMAGE_SCALE_X_HP 0x8155
2697 #define GL_IMAGE_SCALE_Y_HP 0x8156
2698 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
2699 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
2700 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
2701 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
2702 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
2703 #define GL_IMAGE_MAG_FILTER_HP 0x815C
2704 #define GL_IMAGE_MIN_FILTER_HP 0x815D
2705 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
2706 #define GL_CUBIC_HP 0x815F
2707 #define GL_AVERAGE_HP 0x8160
2708 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
2709 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
2710 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
2711 #endif
2712 
2713 #ifndef GL_HP_convolution_border_modes
2714 #define GL_IGNORE_BORDER_HP 0x8150
2715 #define GL_CONSTANT_BORDER_HP 0x8151
2716 #define GL_REPLICATE_BORDER_HP 0x8153
2717 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
2718 #endif
2719 
2720 #ifndef GL_INGR_palette_buffer
2721 #endif
2722 
2723 #ifndef GL_SGIX_texture_add_env
2724 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
2725 #endif
2726 
2727 #ifndef GL_EXT_color_subtable
2728 #endif
2729 
2730 #ifndef GL_PGI_vertex_hints
2731 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
2732 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
2733 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
2734 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
2735 #define GL_COLOR3_BIT_PGI 0x00010000
2736 #define GL_COLOR4_BIT_PGI 0x00020000
2737 #define GL_EDGEFLAG_BIT_PGI 0x00040000
2738 #define GL_INDEX_BIT_PGI 0x00080000
2739 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
2740 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
2741 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
2742 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
2743 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
2744 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
2745 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
2746 #define GL_NORMAL_BIT_PGI 0x08000000
2747 #define GL_TEXCOORD1_BIT_PGI 0x10000000
2748 #define GL_TEXCOORD2_BIT_PGI 0x20000000
2749 #define GL_TEXCOORD3_BIT_PGI 0x40000000
2750 #define GL_TEXCOORD4_BIT_PGI 0x80000000
2751 #define GL_VERTEX23_BIT_PGI 0x00000004
2752 #define GL_VERTEX4_BIT_PGI 0x00000008
2753 #endif
2754 
2755 #ifndef GL_PGI_misc_hints
2756 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
2757 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
2758 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
2759 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
2760 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
2761 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
2762 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
2763 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
2764 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
2765 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
2766 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
2767 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
2768 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
2769 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
2770 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
2771 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
2772 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
2773 #define GL_CLIP_FAR_HINT_PGI 0x1A221
2774 #define GL_WIDE_LINE_HINT_PGI 0x1A222
2775 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
2776 #endif
2777 
2778 #ifndef GL_EXT_paletted_texture
2779 #define GL_COLOR_INDEX1_EXT 0x80E2
2780 #define GL_COLOR_INDEX2_EXT 0x80E3
2781 #define GL_COLOR_INDEX4_EXT 0x80E4
2782 #define GL_COLOR_INDEX8_EXT 0x80E5
2783 #define GL_COLOR_INDEX12_EXT 0x80E6
2784 #define GL_COLOR_INDEX16_EXT 0x80E7
2785 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
2786 #endif
2787 
2788 #ifndef GL_EXT_clip_volume_hint
2789 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
2790 #endif
2791 
2792 #ifndef GL_SGIX_list_priority
2793 #define GL_LIST_PRIORITY_SGIX 0x8182
2794 #endif
2795 
2796 #ifndef GL_SGIX_ir_instrument1
2797 #define GL_IR_INSTRUMENT1_SGIX 0x817F
2798 #endif
2799 
2800 #ifndef GL_SGIX_calligraphic_fragment
2801 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
2802 #endif
2803 
2804 #ifndef GL_SGIX_texture_lod_bias
2805 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
2806 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
2807 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
2808 #endif
2809 
2810 #ifndef GL_SGIX_shadow_ambient
2811 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
2812 #endif
2813 
2814 #ifndef GL_EXT_index_texture
2815 #endif
2816 
2817 #ifndef GL_EXT_index_material
2818 #define GL_INDEX_MATERIAL_EXT 0x81B8
2819 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
2820 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
2821 #endif
2822 
2823 #ifndef GL_EXT_index_func
2824 #define GL_INDEX_TEST_EXT 0x81B5
2825 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
2826 #define GL_INDEX_TEST_REF_EXT 0x81B7
2827 #endif
2828 
2829 #ifndef GL_EXT_index_array_formats
2830 #define GL_IUI_V2F_EXT 0x81AD
2831 #define GL_IUI_V3F_EXT 0x81AE
2832 #define GL_IUI_N3F_V2F_EXT 0x81AF
2833 #define GL_IUI_N3F_V3F_EXT 0x81B0
2834 #define GL_T2F_IUI_V2F_EXT 0x81B1
2835 #define GL_T2F_IUI_V3F_EXT 0x81B2
2836 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
2837 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
2838 #endif
2839 
2840 #ifndef GL_EXT_compiled_vertex_array
2841 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
2842 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
2843 #endif
2844 
2845 #ifndef GL_EXT_cull_vertex
2846 #define GL_CULL_VERTEX_EXT 0x81AA
2847 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
2848 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
2849 #endif
2850 
2851 #ifndef GL_SGIX_ycrcb
2852 #define GL_YCRCB_422_SGIX 0x81BB
2853 #define GL_YCRCB_444_SGIX 0x81BC
2854 #endif
2855 
2856 #ifndef GL_SGIX_fragment_lighting
2857 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
2858 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
2859 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
2860 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
2861 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
2862 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
2863 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
2864 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
2865 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
2866 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
2867 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
2868 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
2869 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
2870 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
2871 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
2872 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
2873 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
2874 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
2875 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
2876 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
2877 #endif
2878 
2879 #ifndef GL_IBM_rasterpos_clip
2880 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
2881 #endif
2882 
2883 #ifndef GL_HP_texture_lighting
2884 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
2885 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
2886 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
2887 #endif
2888 
2889 #ifndef GL_EXT_draw_range_elements
2890 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
2891 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
2892 #endif
2893 
2894 #ifndef GL_WIN_phong_shading
2895 #define GL_PHONG_WIN 0x80EA
2896 #define GL_PHONG_HINT_WIN 0x80EB
2897 #endif
2898 
2899 #ifndef GL_WIN_specular_fog
2900 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
2901 #endif
2902 
2903 #ifndef GL_EXT_light_texture
2904 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
2905 #define GL_FRAGMENT_NORMAL_EXT 0x834A
2906 #define GL_FRAGMENT_COLOR_EXT 0x834C
2907 #define GL_ATTENUATION_EXT 0x834D
2908 #define GL_SHADOW_ATTENUATION_EXT 0x834E
2909 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
2910 #define GL_TEXTURE_LIGHT_EXT 0x8350
2911 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
2912 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
2913 /* reuse GL_FRAGMENT_DEPTH_EXT */
2914 #endif
2915 
2916 #ifndef GL_SGIX_blend_alpha_minmax
2917 #define GL_ALPHA_MIN_SGIX 0x8320
2918 #define GL_ALPHA_MAX_SGIX 0x8321
2919 #endif
2920 
2921 #ifndef GL_SGIX_impact_pixel_texture
2922 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
2923 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
2924 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
2925 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
2926 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
2927 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
2928 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
2929 #endif
2930 
2931 #ifndef GL_EXT_bgra
2932 #define GL_BGR_EXT 0x80E0
2933 #define GL_BGRA_EXT 0x80E1
2934 #endif
2935 
2936 #ifndef GL_SGIX_async
2937 #define GL_ASYNC_MARKER_SGIX 0x8329
2938 #endif
2939 
2940 #ifndef GL_SGIX_async_pixel
2941 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
2942 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
2943 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
2944 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
2945 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
2946 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
2947 #endif
2948 
2949 #ifndef GL_SGIX_async_histogram
2950 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
2951 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
2952 #endif
2953 
2954 #ifndef GL_INTEL_texture_scissor
2955 #endif
2956 
2957 #ifndef GL_INTEL_parallel_arrays
2958 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
2959 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
2960 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
2961 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
2962 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
2963 #endif
2964 
2965 #ifndef GL_HP_occlusion_test
2966 #define GL_OCCLUSION_TEST_HP 0x8165
2967 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
2968 #endif
2969 
2970 #ifndef GL_EXT_pixel_transform
2971 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
2972 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
2973 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
2974 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
2975 #define GL_CUBIC_EXT 0x8334
2976 #define GL_AVERAGE_EXT 0x8335
2977 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
2978 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
2979 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
2980 #endif
2981 
2982 #ifndef GL_EXT_pixel_transform_color_table
2983 #endif
2984 
2985 #ifndef GL_EXT_shared_texture_palette
2986 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
2987 #endif
2988 
2989 #ifndef GL_EXT_separate_specular_color
2990 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
2991 #define GL_SINGLE_COLOR_EXT 0x81F9
2992 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
2993 #endif
2994 
2995 #ifndef GL_EXT_secondary_color
2996 #define GL_COLOR_SUM_EXT 0x8458
2997 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
2998 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
2999 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
3000 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
3001 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
3002 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
3003 #endif
3004 
3005 #ifndef GL_EXT_texture_perturb_normal
3006 #define GL_PERTURB_EXT 0x85AE
3007 #define GL_TEXTURE_NORMAL_EXT 0x85AF
3008 #endif
3009 
3010 #ifndef GL_EXT_multi_draw_arrays
3011 #endif
3012 
3013 #ifndef GL_EXT_fog_coord
3014 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
3015 #define GL_FOG_COORDINATE_EXT 0x8451
3016 #define GL_FRAGMENT_DEPTH_EXT 0x8452
3017 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
3018 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
3019 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
3020 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
3021 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
3022 #endif
3023 
3024 #ifndef GL_REND_screen_coordinates
3025 #define GL_SCREEN_COORDINATES_REND 0x8490
3026 #define GL_INVERTED_SCREEN_W_REND 0x8491
3027 #endif
3028 
3029 #ifndef GL_EXT_coordinate_frame
3030 #define GL_TANGENT_ARRAY_EXT 0x8439
3031 #define GL_BINORMAL_ARRAY_EXT 0x843A
3032 #define GL_CURRENT_TANGENT_EXT 0x843B
3033 #define GL_CURRENT_BINORMAL_EXT 0x843C
3034 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
3035 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
3036 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
3037 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
3038 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
3039 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
3040 #define GL_MAP1_TANGENT_EXT 0x8444
3041 #define GL_MAP2_TANGENT_EXT 0x8445
3042 #define GL_MAP1_BINORMAL_EXT 0x8446
3043 #define GL_MAP2_BINORMAL_EXT 0x8447
3044 #endif
3045 
3046 #ifndef GL_EXT_texture_env_combine
3047 #define GL_COMBINE_EXT 0x8570
3048 #define GL_COMBINE_RGB_EXT 0x8571
3049 #define GL_COMBINE_ALPHA_EXT 0x8572
3050 #define GL_RGB_SCALE_EXT 0x8573
3051 #define GL_ADD_SIGNED_EXT 0x8574
3052 #define GL_INTERPOLATE_EXT 0x8575
3053 #define GL_CONSTANT_EXT 0x8576
3054 #define GL_PRIMARY_COLOR_EXT 0x8577
3055 #define GL_PREVIOUS_EXT 0x8578
3056 #define GL_SOURCE0_RGB_EXT 0x8580
3057 #define GL_SOURCE1_RGB_EXT 0x8581
3058 #define GL_SOURCE2_RGB_EXT 0x8582
3059 #define GL_SOURCE0_ALPHA_EXT 0x8588
3060 #define GL_SOURCE1_ALPHA_EXT 0x8589
3061 #define GL_SOURCE2_ALPHA_EXT 0x858A
3062 #define GL_OPERAND0_RGB_EXT 0x8590
3063 #define GL_OPERAND1_RGB_EXT 0x8591
3064 #define GL_OPERAND2_RGB_EXT 0x8592
3065 #define GL_OPERAND0_ALPHA_EXT 0x8598
3066 #define GL_OPERAND1_ALPHA_EXT 0x8599
3067 #define GL_OPERAND2_ALPHA_EXT 0x859A
3068 #endif
3069 
3070 #ifndef GL_APPLE_specular_vector
3071 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
3072 #endif
3073 
3074 #ifndef GL_APPLE_transform_hint
3075 #define GL_TRANSFORM_HINT_APPLE 0x85B1
3076 #endif
3077 
3078 #ifndef GL_SGIX_fog_scale
3079 #define GL_FOG_SCALE_SGIX 0x81FC
3080 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
3081 #endif
3082 
3083 #ifndef GL_SUNX_constant_data
3084 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
3085 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
3086 #endif
3087 
3088 #ifndef GL_SUN_global_alpha
3089 #define GL_GLOBAL_ALPHA_SUN 0x81D9
3090 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
3091 #endif
3092 
3093 #ifndef GL_SUN_triangle_list
3094 #define GL_RESTART_SUN 0x0001
3095 #define GL_REPLACE_MIDDLE_SUN 0x0002
3096 #define GL_REPLACE_OLDEST_SUN 0x0003
3097 #define GL_TRIANGLE_LIST_SUN 0x81D7
3098 #define GL_REPLACEMENT_CODE_SUN 0x81D8
3099 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
3100 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
3101 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
3102 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
3103 #define GL_R1UI_V3F_SUN 0x85C4
3104 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
3105 #define GL_R1UI_C3F_V3F_SUN 0x85C6
3106 #define GL_R1UI_N3F_V3F_SUN 0x85C7
3107 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
3108 #define GL_R1UI_T2F_V3F_SUN 0x85C9
3109 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
3110 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
3111 #endif
3112 
3113 #ifndef GL_SUN_vertex
3114 #endif
3115 
3116 #ifndef GL_EXT_blend_func_separate
3117 #define GL_BLEND_DST_RGB_EXT 0x80C8
3118 #define GL_BLEND_SRC_RGB_EXT 0x80C9
3119 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
3120 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
3121 #endif
3122 
3123 #ifndef GL_INGR_color_clamp
3124 #define GL_RED_MIN_CLAMP_INGR 0x8560
3125 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
3126 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
3127 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
3128 #define GL_RED_MAX_CLAMP_INGR 0x8564
3129 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
3130 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
3131 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
3132 #endif
3133 
3134 #ifndef GL_INGR_interlace_read
3135 #define GL_INTERLACE_READ_INGR 0x8568
3136 #endif
3137 
3138 #ifndef GL_EXT_stencil_wrap
3139 #define GL_INCR_WRAP_EXT 0x8507
3140 #define GL_DECR_WRAP_EXT 0x8508
3141 #endif
3142 
3143 #ifndef GL_EXT_422_pixels
3144 #define GL_422_EXT 0x80CC
3145 #define GL_422_REV_EXT 0x80CD
3146 #define GL_422_AVERAGE_EXT 0x80CE
3147 #define GL_422_REV_AVERAGE_EXT 0x80CF
3148 #endif
3149 
3150 #ifndef GL_NV_texgen_reflection
3151 #define GL_NORMAL_MAP_NV 0x8511
3152 #define GL_REFLECTION_MAP_NV 0x8512
3153 #endif
3154 
3155 #ifndef GL_EXT_texture_cube_map
3156 #define GL_NORMAL_MAP_EXT 0x8511
3157 #define GL_REFLECTION_MAP_EXT 0x8512
3158 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
3159 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
3160 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
3161 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
3162 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
3163 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
3164 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
3165 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
3166 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
3167 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
3168 #endif
3169 
3170 #ifndef GL_SUN_convolution_border_modes
3171 #define GL_WRAP_BORDER_SUN 0x81D4
3172 #endif
3173 
3174 #ifndef GL_EXT_texture_env_add
3175 #endif
3176 
3177 #ifndef GL_EXT_texture_lod_bias
3178 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
3179 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
3180 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
3181 #endif
3182 
3183 #ifndef GL_EXT_texture_filter_anisotropic
3184 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
3185 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
3186 #endif
3187 
3188 #ifndef GL_EXT_vertex_weighting
3189 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
3190 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
3191 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
3192 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
3193 #define GL_VERTEX_WEIGHTING_EXT 0x8509
3194 #define GL_MODELVIEW0_EXT GL_MODELVIEW
3195 #define GL_MODELVIEW1_EXT 0x850A
3196 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
3197 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
3198 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
3199 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
3200 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
3201 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
3202 #endif
3203 
3204 #ifndef GL_NV_light_max_exponent
3205 #define GL_MAX_SHININESS_NV 0x8504
3206 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
3207 #endif
3208 
3209 #ifndef GL_NV_vertex_array_range
3210 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
3211 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
3212 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
3213 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
3214 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
3215 #endif
3216 
3217 #ifndef GL_NV_register_combiners
3218 #define GL_REGISTER_COMBINERS_NV 0x8522
3219 #define GL_VARIABLE_A_NV 0x8523
3220 #define GL_VARIABLE_B_NV 0x8524
3221 #define GL_VARIABLE_C_NV 0x8525
3222 #define GL_VARIABLE_D_NV 0x8526
3223 #define GL_VARIABLE_E_NV 0x8527
3224 #define GL_VARIABLE_F_NV 0x8528
3225 #define GL_VARIABLE_G_NV 0x8529
3226 #define GL_CONSTANT_COLOR0_NV 0x852A
3227 #define GL_CONSTANT_COLOR1_NV 0x852B
3228 #define GL_PRIMARY_COLOR_NV 0x852C
3229 #define GL_SECONDARY_COLOR_NV 0x852D
3230 #define GL_SPARE0_NV 0x852E
3231 #define GL_SPARE1_NV 0x852F
3232 #define GL_DISCARD_NV 0x8530
3233 #define GL_E_TIMES_F_NV 0x8531
3234 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
3235 #define GL_UNSIGNED_IDENTITY_NV 0x8536
3236 #define GL_UNSIGNED_INVERT_NV 0x8537
3237 #define GL_EXPAND_NORMAL_NV 0x8538
3238 #define GL_EXPAND_NEGATE_NV 0x8539
3239 #define GL_HALF_BIAS_NORMAL_NV 0x853A
3240 #define GL_HALF_BIAS_NEGATE_NV 0x853B
3241 #define GL_SIGNED_IDENTITY_NV 0x853C
3242 #define GL_SIGNED_NEGATE_NV 0x853D
3243 #define GL_SCALE_BY_TWO_NV 0x853E
3244 #define GL_SCALE_BY_FOUR_NV 0x853F
3245 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
3246 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
3247 #define GL_COMBINER_INPUT_NV 0x8542
3248 #define GL_COMBINER_MAPPING_NV 0x8543
3249 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
3250 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
3251 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
3252 #define GL_COMBINER_MUX_SUM_NV 0x8547
3253 #define GL_COMBINER_SCALE_NV 0x8548
3254 #define GL_COMBINER_BIAS_NV 0x8549
3255 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
3256 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
3257 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
3258 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
3259 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
3260 #define GL_COLOR_SUM_CLAMP_NV 0x854F
3261 #define GL_COMBINER0_NV 0x8550
3262 #define GL_COMBINER1_NV 0x8551
3263 #define GL_COMBINER2_NV 0x8552
3264 #define GL_COMBINER3_NV 0x8553
3265 #define GL_COMBINER4_NV 0x8554
3266 #define GL_COMBINER5_NV 0x8555
3267 #define GL_COMBINER6_NV 0x8556
3268 #define GL_COMBINER7_NV 0x8557
3269 /* reuse GL_TEXTURE0_ARB */
3270 /* reuse GL_TEXTURE1_ARB */
3271 /* reuse GL_ZERO */
3272 /* reuse GL_NONE */
3273 /* reuse GL_FOG */
3274 #endif
3275 
3276 #ifndef GL_NV_fog_distance
3277 #define GL_FOG_DISTANCE_MODE_NV 0x855A
3278 #define GL_EYE_RADIAL_NV 0x855B
3279 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
3280 /* reuse GL_EYE_PLANE */
3281 #endif
3282 
3283 #ifndef GL_NV_texgen_emboss
3284 #define GL_EMBOSS_LIGHT_NV 0x855D
3285 #define GL_EMBOSS_CONSTANT_NV 0x855E
3286 #define GL_EMBOSS_MAP_NV 0x855F
3287 #endif
3288 
3289 #ifndef GL_NV_blend_square
3290 #endif
3291 
3292 #ifndef GL_NV_texture_env_combine4
3293 #define GL_COMBINE4_NV 0x8503
3294 #define GL_SOURCE3_RGB_NV 0x8583
3295 #define GL_SOURCE3_ALPHA_NV 0x858B
3296 #define GL_OPERAND3_RGB_NV 0x8593
3297 #define GL_OPERAND3_ALPHA_NV 0x859B
3298 #endif
3299 
3300 #ifndef GL_MESA_resize_buffers
3301 #endif
3302 
3303 #ifndef GL_MESA_window_pos
3304 #endif
3305 
3306 #ifndef GL_EXT_texture_compression_s3tc
3307 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
3308 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
3309 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
3310 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
3311 #endif
3312 
3313 #ifndef GL_IBM_cull_vertex
3314 #define GL_CULL_VERTEX_IBM 103050
3315 #endif
3316 
3317 #ifndef GL_IBM_multimode_draw_arrays
3318 #endif
3319 
3320 #ifndef GL_IBM_vertex_array_lists
3321 #define GL_VERTEX_ARRAY_LIST_IBM 103070
3322 #define GL_NORMAL_ARRAY_LIST_IBM 103071
3323 #define GL_COLOR_ARRAY_LIST_IBM 103072
3324 #define GL_INDEX_ARRAY_LIST_IBM 103073
3325 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
3326 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
3327 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
3328 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
3329 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
3330 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
3331 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
3332 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
3333 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
3334 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
3335 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
3336 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
3337 #endif
3338 
3339 #ifndef GL_SGIX_subsample
3340 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
3341 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
3342 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
3343 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
3344 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
3345 #endif
3346 
3347 #ifndef GL_SGIX_ycrcb_subsample
3348 #endif
3349 
3350 #ifndef GL_SGIX_ycrcba
3351 #define GL_YCRCB_SGIX 0x8318
3352 #define GL_YCRCBA_SGIX 0x8319
3353 #endif
3354 
3355 #ifndef GL_SGI_depth_pass_instrument
3356 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
3357 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
3358 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
3359 #endif
3360 
3361 #ifndef GL_3DFX_texture_compression_FXT1
3362 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
3363 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
3364 #endif
3365 
3366 #ifndef GL_3DFX_multisample
3367 #define GL_MULTISAMPLE_3DFX 0x86B2
3368 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
3369 #define GL_SAMPLES_3DFX 0x86B4
3370 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
3371 #endif
3372 
3373 #ifndef GL_3DFX_tbuffer
3374 #endif
3375 
3376 #ifndef GL_EXT_multisample
3377 #define GL_MULTISAMPLE_EXT 0x809D
3378 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
3379 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
3380 #define GL_SAMPLE_MASK_EXT 0x80A0
3381 #define GL_1PASS_EXT 0x80A1
3382 #define GL_2PASS_0_EXT 0x80A2
3383 #define GL_2PASS_1_EXT 0x80A3
3384 #define GL_4PASS_0_EXT 0x80A4
3385 #define GL_4PASS_1_EXT 0x80A5
3386 #define GL_4PASS_2_EXT 0x80A6
3387 #define GL_4PASS_3_EXT 0x80A7
3388 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
3389 #define GL_SAMPLES_EXT 0x80A9
3390 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
3391 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
3392 #define GL_SAMPLE_PATTERN_EXT 0x80AC
3393 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
3394 #endif
3395 
3396 #ifndef GL_SGIX_vertex_preclip
3397 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
3398 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
3399 #endif
3400 
3401 #ifndef GL_SGIX_convolution_accuracy
3402 #define GL_CONVOLUTION_HINT_SGIX 0x8316
3403 #endif
3404 
3405 #ifndef GL_SGIX_resample
3406 #define GL_PACK_RESAMPLE_SGIX 0x842C
3407 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
3408 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
3409 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
3410 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
3411 #endif
3412 
3413 #ifndef GL_SGIS_point_line_texgen
3414 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
3415 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
3416 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
3417 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
3418 #define GL_EYE_POINT_SGIS 0x81F4
3419 #define GL_OBJECT_POINT_SGIS 0x81F5
3420 #define GL_EYE_LINE_SGIS 0x81F6
3421 #define GL_OBJECT_LINE_SGIS 0x81F7
3422 #endif
3423 
3424 #ifndef GL_SGIS_texture_color_mask
3425 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
3426 #endif
3427 
3428 #ifndef GL_EXT_texture_env_dot3
3429 #define GL_DOT3_RGB_EXT 0x8740
3430 #define GL_DOT3_RGBA_EXT 0x8741
3431 #endif
3432 
3433 #ifndef GL_ATI_texture_mirror_once
3434 #define GL_MIRROR_CLAMP_ATI 0x8742
3435 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
3436 #endif
3437 
3438 #ifndef GL_NV_fence
3439 #define GL_ALL_COMPLETED_NV 0x84F2
3440 #define GL_FENCE_STATUS_NV 0x84F3
3441 #define GL_FENCE_CONDITION_NV 0x84F4
3442 #endif
3443 
3444 #ifndef GL_IBM_texture_mirrored_repeat
3445 #define GL_MIRRORED_REPEAT_IBM 0x8370
3446 #endif
3447 
3448 #ifndef GL_NV_evaluators
3449 #define GL_EVAL_2D_NV 0x86C0
3450 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
3451 #define GL_MAP_TESSELLATION_NV 0x86C2
3452 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
3453 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
3454 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
3455 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
3456 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
3457 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
3458 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
3459 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
3460 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
3461 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
3462 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
3463 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
3464 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
3465 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
3466 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
3467 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
3468 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
3469 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
3470 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
3471 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
3472 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
3473 #endif
3474 
3475 #ifndef GL_NV_packed_depth_stencil
3476 #define GL_DEPTH_STENCIL_NV 0x84F9
3477 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
3478 #endif
3479 
3480 #ifndef GL_NV_register_combiners2
3481 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
3482 #endif
3483 
3484 #ifndef GL_NV_texture_compression_vtc
3485 #endif
3486 
3487 #ifndef GL_NV_texture_rectangle
3488 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
3489 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
3490 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
3491 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
3492 #endif
3493 
3494 #ifndef GL_NV_texture_shader
3495 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
3496 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
3497 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
3498 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
3499 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
3500 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
3501 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
3502 #define GL_SHADER_CONSISTENT_NV 0x86DD
3503 #define GL_TEXTURE_SHADER_NV 0x86DE
3504 #define GL_SHADER_OPERATION_NV 0x86DF
3505 #define GL_CULL_MODES_NV 0x86E0
3506 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
3507 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
3508 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
3509 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
3510 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
3511 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
3512 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
3513 #define GL_CONST_EYE_NV 0x86E5
3514 #define GL_PASS_THROUGH_NV 0x86E6
3515 #define GL_CULL_FRAGMENT_NV 0x86E7
3516 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
3517 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
3518 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
3519 #define GL_DOT_PRODUCT_NV 0x86EC
3520 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
3521 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
3522 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
3523 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
3524 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
3525 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
3526 #define GL_HILO_NV 0x86F4
3527 #define GL_DSDT_NV 0x86F5
3528 #define GL_DSDT_MAG_NV 0x86F6
3529 #define GL_DSDT_MAG_VIB_NV 0x86F7
3530 #define GL_HILO16_NV 0x86F8
3531 #define GL_SIGNED_HILO_NV 0x86F9
3532 #define GL_SIGNED_HILO16_NV 0x86FA
3533 #define GL_SIGNED_RGBA_NV 0x86FB
3534 #define GL_SIGNED_RGBA8_NV 0x86FC
3535 #define GL_SIGNED_RGB_NV 0x86FE
3536 #define GL_SIGNED_RGB8_NV 0x86FF
3537 #define GL_SIGNED_LUMINANCE_NV 0x8701
3538 #define GL_SIGNED_LUMINANCE8_NV 0x8702
3539 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
3540 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
3541 #define GL_SIGNED_ALPHA_NV 0x8705
3542 #define GL_SIGNED_ALPHA8_NV 0x8706
3543 #define GL_SIGNED_INTENSITY_NV 0x8707
3544 #define GL_SIGNED_INTENSITY8_NV 0x8708
3545 #define GL_DSDT8_NV 0x8709
3546 #define GL_DSDT8_MAG8_NV 0x870A
3547 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
3548 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
3549 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
3550 #define GL_HI_SCALE_NV 0x870E
3551 #define GL_LO_SCALE_NV 0x870F
3552 #define GL_DS_SCALE_NV 0x8710
3553 #define GL_DT_SCALE_NV 0x8711
3554 #define GL_MAGNITUDE_SCALE_NV 0x8712
3555 #define GL_VIBRANCE_SCALE_NV 0x8713
3556 #define GL_HI_BIAS_NV 0x8714
3557 #define GL_LO_BIAS_NV 0x8715
3558 #define GL_DS_BIAS_NV 0x8716
3559 #define GL_DT_BIAS_NV 0x8717
3560 #define GL_MAGNITUDE_BIAS_NV 0x8718
3561 #define GL_VIBRANCE_BIAS_NV 0x8719
3562 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
3563 #define GL_TEXTURE_HI_SIZE_NV 0x871B
3564 #define GL_TEXTURE_LO_SIZE_NV 0x871C
3565 #define GL_TEXTURE_DS_SIZE_NV 0x871D
3566 #define GL_TEXTURE_DT_SIZE_NV 0x871E
3567 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
3568 #endif
3569 
3570 #ifndef GL_NV_texture_shader2
3571 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
3572 #endif
3573 
3574 #ifndef GL_NV_vertex_array_range2
3575 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
3576 #endif
3577 
3578 #ifndef GL_NV_vertex_program
3579 #define GL_VERTEX_PROGRAM_NV 0x8620
3580 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
3581 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
3582 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
3583 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
3584 #define GL_CURRENT_ATTRIB_NV 0x8626
3585 #define GL_PROGRAM_LENGTH_NV 0x8627
3586 #define GL_PROGRAM_STRING_NV 0x8628
3587 #define GL_MODELVIEW_PROJECTION_NV 0x8629
3588 #define GL_IDENTITY_NV 0x862A
3589 #define GL_INVERSE_NV 0x862B
3590 #define GL_TRANSPOSE_NV 0x862C
3591 #define GL_INVERSE_TRANSPOSE_NV 0x862D
3592 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
3593 #define GL_MAX_TRACK_MATRICES_NV 0x862F
3594 #define GL_MATRIX0_NV 0x8630
3595 #define GL_MATRIX1_NV 0x8631
3596 #define GL_MATRIX2_NV 0x8632
3597 #define GL_MATRIX3_NV 0x8633
3598 #define GL_MATRIX4_NV 0x8634
3599 #define GL_MATRIX5_NV 0x8635
3600 #define GL_MATRIX6_NV 0x8636
3601 #define GL_MATRIX7_NV 0x8637
3602 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
3603 #define GL_CURRENT_MATRIX_NV 0x8641
3604 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
3605 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
3606 #define GL_PROGRAM_PARAMETER_NV 0x8644
3607 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
3608 #define GL_PROGRAM_TARGET_NV 0x8646
3609 #define GL_PROGRAM_RESIDENT_NV 0x8647
3610 #define GL_TRACK_MATRIX_NV 0x8648
3611 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
3612 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
3613 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
3614 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
3615 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
3616 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
3617 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
3618 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
3619 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
3620 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
3621 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
3622 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
3623 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
3624 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
3625 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
3626 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
3627 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
3628 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
3629 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
3630 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
3631 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
3632 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
3633 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
3634 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
3635 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
3636 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
3637 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
3638 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
3639 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
3640 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
3641 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
3642 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
3643 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
3644 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
3645 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
3646 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
3647 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
3648 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
3649 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
3650 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
3651 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
3652 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
3653 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
3654 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
3655 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
3656 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
3657 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
3658 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
3659 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
3660 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
3661 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
3662 #endif
3663 
3664 #ifndef GL_SGIX_texture_coordinate_clamp
3665 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
3666 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
3667 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
3668 #endif
3669 
3670 #ifndef GL_SGIX_scalebias_hint
3671 #define GL_SCALEBIAS_HINT_SGIX 0x8322
3672 #endif
3673 
3674 #ifndef GL_OML_interlace
3675 #define GL_INTERLACE_OML 0x8980
3676 #define GL_INTERLACE_READ_OML 0x8981
3677 #endif
3678 
3679 #ifndef GL_OML_subsample
3680 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
3681 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
3682 #endif
3683 
3684 #ifndef GL_OML_resample
3685 #define GL_PACK_RESAMPLE_OML 0x8984
3686 #define GL_UNPACK_RESAMPLE_OML 0x8985
3687 #define GL_RESAMPLE_REPLICATE_OML 0x8986
3688 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
3689 #define GL_RESAMPLE_AVERAGE_OML 0x8988
3690 #define GL_RESAMPLE_DECIMATE_OML 0x8989
3691 #endif
3692 
3693 #ifndef GL_NV_copy_depth_to_color
3694 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
3695 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
3696 #endif
3697 
3698 #ifndef GL_ATI_envmap_bumpmap
3699 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
3700 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
3701 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
3702 #define GL_BUMP_TEX_UNITS_ATI 0x8778
3703 #define GL_DUDV_ATI 0x8779
3704 #define GL_DU8DV8_ATI 0x877A
3705 #define GL_BUMP_ENVMAP_ATI 0x877B
3706 #define GL_BUMP_TARGET_ATI 0x877C
3707 #endif
3708 
3709 #ifndef GL_ATI_fragment_shader
3710 #define GL_FRAGMENT_SHADER_ATI 0x8920
3711 #define GL_REG_0_ATI 0x8921
3712 #define GL_REG_1_ATI 0x8922
3713 #define GL_REG_2_ATI 0x8923
3714 #define GL_REG_3_ATI 0x8924
3715 #define GL_REG_4_ATI 0x8925
3716 #define GL_REG_5_ATI 0x8926
3717 #define GL_REG_6_ATI 0x8927
3718 #define GL_REG_7_ATI 0x8928
3719 #define GL_REG_8_ATI 0x8929
3720 #define GL_REG_9_ATI 0x892A
3721 #define GL_REG_10_ATI 0x892B
3722 #define GL_REG_11_ATI 0x892C
3723 #define GL_REG_12_ATI 0x892D
3724 #define GL_REG_13_ATI 0x892E
3725 #define GL_REG_14_ATI 0x892F
3726 #define GL_REG_15_ATI 0x8930
3727 #define GL_REG_16_ATI 0x8931
3728 #define GL_REG_17_ATI 0x8932
3729 #define GL_REG_18_ATI 0x8933
3730 #define GL_REG_19_ATI 0x8934
3731 #define GL_REG_20_ATI 0x8935
3732 #define GL_REG_21_ATI 0x8936
3733 #define GL_REG_22_ATI 0x8937
3734 #define GL_REG_23_ATI 0x8938
3735 #define GL_REG_24_ATI 0x8939
3736 #define GL_REG_25_ATI 0x893A
3737 #define GL_REG_26_ATI 0x893B
3738 #define GL_REG_27_ATI 0x893C
3739 #define GL_REG_28_ATI 0x893D
3740 #define GL_REG_29_ATI 0x893E
3741 #define GL_REG_30_ATI 0x893F
3742 #define GL_REG_31_ATI 0x8940
3743 #define GL_CON_0_ATI 0x8941
3744 #define GL_CON_1_ATI 0x8942
3745 #define GL_CON_2_ATI 0x8943
3746 #define GL_CON_3_ATI 0x8944
3747 #define GL_CON_4_ATI 0x8945
3748 #define GL_CON_5_ATI 0x8946
3749 #define GL_CON_6_ATI 0x8947
3750 #define GL_CON_7_ATI 0x8948
3751 #define GL_CON_8_ATI 0x8949
3752 #define GL_CON_9_ATI 0x894A
3753 #define GL_CON_10_ATI 0x894B
3754 #define GL_CON_11_ATI 0x894C
3755 #define GL_CON_12_ATI 0x894D
3756 #define GL_CON_13_ATI 0x894E
3757 #define GL_CON_14_ATI 0x894F
3758 #define GL_CON_15_ATI 0x8950
3759 #define GL_CON_16_ATI 0x8951
3760 #define GL_CON_17_ATI 0x8952
3761 #define GL_CON_18_ATI 0x8953
3762 #define GL_CON_19_ATI 0x8954
3763 #define GL_CON_20_ATI 0x8955
3764 #define GL_CON_21_ATI 0x8956
3765 #define GL_CON_22_ATI 0x8957
3766 #define GL_CON_23_ATI 0x8958
3767 #define GL_CON_24_ATI 0x8959
3768 #define GL_CON_25_ATI 0x895A
3769 #define GL_CON_26_ATI 0x895B
3770 #define GL_CON_27_ATI 0x895C
3771 #define GL_CON_28_ATI 0x895D
3772 #define GL_CON_29_ATI 0x895E
3773 #define GL_CON_30_ATI 0x895F
3774 #define GL_CON_31_ATI 0x8960
3775 #define GL_MOV_ATI 0x8961
3776 #define GL_ADD_ATI 0x8963
3777 #define GL_MUL_ATI 0x8964
3778 #define GL_SUB_ATI 0x8965
3779 #define GL_DOT3_ATI 0x8966
3780 #define GL_DOT4_ATI 0x8967
3781 #define GL_MAD_ATI 0x8968
3782 #define GL_LERP_ATI 0x8969
3783 #define GL_CND_ATI 0x896A
3784 #define GL_CND0_ATI 0x896B
3785 #define GL_DOT2_ADD_ATI 0x896C
3786 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
3787 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
3788 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
3789 #define GL_NUM_PASSES_ATI 0x8970
3790 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
3791 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
3792 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
3793 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
3794 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
3795 #define GL_SWIZZLE_STR_ATI 0x8976
3796 #define GL_SWIZZLE_STQ_ATI 0x8977
3797 #define GL_SWIZZLE_STR_DR_ATI 0x8978
3798 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
3799 #define GL_SWIZZLE_STRQ_ATI 0x897A
3800 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
3801 #define GL_RED_BIT_ATI 0x00000001
3802 #define GL_GREEN_BIT_ATI 0x00000002
3803 #define GL_BLUE_BIT_ATI 0x00000004
3804 #define GL_2X_BIT_ATI 0x00000001
3805 #define GL_4X_BIT_ATI 0x00000002
3806 #define GL_8X_BIT_ATI 0x00000004
3807 #define GL_HALF_BIT_ATI 0x00000008
3808 #define GL_QUARTER_BIT_ATI 0x00000010
3809 #define GL_EIGHTH_BIT_ATI 0x00000020
3810 #define GL_SATURATE_BIT_ATI 0x00000040
3811 #define GL_COMP_BIT_ATI 0x00000002
3812 #define GL_NEGATE_BIT_ATI 0x00000004
3813 #define GL_BIAS_BIT_ATI 0x00000008
3814 #endif
3815 
3816 #ifndef GL_ATI_pn_triangles
3817 #define GL_PN_TRIANGLES_ATI 0x87F0
3818 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
3819 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
3820 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
3821 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
3822 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
3823 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
3824 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
3825 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
3826 #endif
3827 
3828 #ifndef GL_ATI_vertex_array_object
3829 #define GL_STATIC_ATI 0x8760
3830 #define GL_DYNAMIC_ATI 0x8761
3831 #define GL_PRESERVE_ATI 0x8762
3832 #define GL_DISCARD_ATI 0x8763
3833 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
3834 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
3835 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
3836 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
3837 #endif
3838 
3839 #ifndef GL_EXT_vertex_shader
3840 #define GL_VERTEX_SHADER_EXT 0x8780
3841 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
3842 #define GL_OP_INDEX_EXT 0x8782
3843 #define GL_OP_NEGATE_EXT 0x8783
3844 #define GL_OP_DOT3_EXT 0x8784
3845 #define GL_OP_DOT4_EXT 0x8785
3846 #define GL_OP_MUL_EXT 0x8786
3847 #define GL_OP_ADD_EXT 0x8787
3848 #define GL_OP_MADD_EXT 0x8788
3849 #define GL_OP_FRAC_EXT 0x8789
3850 #define GL_OP_MAX_EXT 0x878A
3851 #define GL_OP_MIN_EXT 0x878B
3852 #define GL_OP_SET_GE_EXT 0x878C
3853 #define GL_OP_SET_LT_EXT 0x878D
3854 #define GL_OP_CLAMP_EXT 0x878E
3855 #define GL_OP_FLOOR_EXT 0x878F
3856 #define GL_OP_ROUND_EXT 0x8790
3857 #define GL_OP_EXP_BASE_2_EXT 0x8791
3858 #define GL_OP_LOG_BASE_2_EXT 0x8792
3859 #define GL_OP_POWER_EXT 0x8793
3860 #define GL_OP_RECIP_EXT 0x8794
3861 #define GL_OP_RECIP_SQRT_EXT 0x8795
3862 #define GL_OP_SUB_EXT 0x8796
3863 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
3864 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
3865 #define GL_OP_MOV_EXT 0x8799
3866 #define GL_OUTPUT_VERTEX_EXT 0x879A
3867 #define GL_OUTPUT_COLOR0_EXT 0x879B
3868 #define GL_OUTPUT_COLOR1_EXT 0x879C
3869 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
3870 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
3871 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
3872 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
3873 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
3874 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
3875 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
3876 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
3877 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
3878 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
3879 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
3880 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
3881 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
3882 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
3883 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
3884 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
3885 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
3886 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
3887 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
3888 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
3889 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
3890 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
3891 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
3892 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
3893 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
3894 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
3895 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
3896 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
3897 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
3898 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
3899 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
3900 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
3901 #define GL_OUTPUT_FOG_EXT 0x87BD
3902 #define GL_SCALAR_EXT 0x87BE
3903 #define GL_VECTOR_EXT 0x87BF
3904 #define GL_MATRIX_EXT 0x87C0
3905 #define GL_VARIANT_EXT 0x87C1
3906 #define GL_INVARIANT_EXT 0x87C2
3907 #define GL_LOCAL_CONSTANT_EXT 0x87C3
3908 #define GL_LOCAL_EXT 0x87C4
3909 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
3910 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
3911 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
3912 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
3913 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
3914 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
3915 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
3916 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
3917 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
3918 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
3919 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
3920 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
3921 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
3922 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
3923 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
3924 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
3925 #define GL_X_EXT 0x87D5
3926 #define GL_Y_EXT 0x87D6
3927 #define GL_Z_EXT 0x87D7
3928 #define GL_W_EXT 0x87D8
3929 #define GL_NEGATIVE_X_EXT 0x87D9
3930 #define GL_NEGATIVE_Y_EXT 0x87DA
3931 #define GL_NEGATIVE_Z_EXT 0x87DB
3932 #define GL_NEGATIVE_W_EXT 0x87DC
3933 #define GL_ZERO_EXT 0x87DD
3934 #define GL_ONE_EXT 0x87DE
3935 #define GL_NEGATIVE_ONE_EXT 0x87DF
3936 #define GL_NORMALIZED_RANGE_EXT 0x87E0
3937 #define GL_FULL_RANGE_EXT 0x87E1
3938 #define GL_CURRENT_VERTEX_EXT 0x87E2
3939 #define GL_MVP_MATRIX_EXT 0x87E3
3940 #define GL_VARIANT_VALUE_EXT 0x87E4
3941 #define GL_VARIANT_DATATYPE_EXT 0x87E5
3942 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
3943 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
3944 #define GL_VARIANT_ARRAY_EXT 0x87E8
3945 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
3946 #define GL_INVARIANT_VALUE_EXT 0x87EA
3947 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
3948 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
3949 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
3950 #endif
3951 
3952 #ifndef GL_ATI_vertex_streams
3953 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
3954 #define GL_VERTEX_STREAM0_ATI 0x876C
3955 #define GL_VERTEX_STREAM1_ATI 0x876D
3956 #define GL_VERTEX_STREAM2_ATI 0x876E
3957 #define GL_VERTEX_STREAM3_ATI 0x876F
3958 #define GL_VERTEX_STREAM4_ATI 0x8770
3959 #define GL_VERTEX_STREAM5_ATI 0x8771
3960 #define GL_VERTEX_STREAM6_ATI 0x8772
3961 #define GL_VERTEX_STREAM7_ATI 0x8773
3962 #define GL_VERTEX_SOURCE_ATI 0x8774
3963 #endif
3964 
3965 #ifndef GL_ATI_element_array
3966 #define GL_ELEMENT_ARRAY_ATI 0x8768
3967 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
3968 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
3969 #endif
3970 
3971 #ifndef GL_SUN_mesh_array
3972 #define GL_QUAD_MESH_SUN 0x8614
3973 #define GL_TRIANGLE_MESH_SUN 0x8615
3974 #endif
3975 
3976 #ifndef GL_SUN_slice_accum
3977 #define GL_SLICE_ACCUM_SUN 0x85CC
3978 #endif
3979 
3980 #ifndef GL_NV_multisample_filter_hint
3981 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
3982 #endif
3983 
3984 #ifndef GL_NV_depth_clamp
3985 #define GL_DEPTH_CLAMP_NV 0x864F
3986 #endif
3987 
3988 #ifndef GL_NV_occlusion_query
3989 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
3990 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
3991 #define GL_PIXEL_COUNT_NV 0x8866
3992 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
3993 #endif
3994 
3995 #ifndef GL_NV_point_sprite
3996 #define GL_POINT_SPRITE_NV 0x8861
3997 #define GL_COORD_REPLACE_NV 0x8862
3998 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
3999 #endif
4000 
4001 #ifndef GL_NV_texture_shader3
4002 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
4003 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
4004 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
4005 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
4006 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
4007 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
4008 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
4009 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
4010 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
4011 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
4012 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
4013 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
4014 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
4015 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
4016 #define GL_HILO8_NV 0x885E
4017 #define GL_SIGNED_HILO8_NV 0x885F
4018 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
4019 #endif
4020 
4021 #ifndef GL_NV_vertex_program1_1
4022 #endif
4023 
4024 #ifndef GL_EXT_shadow_funcs
4025 #endif
4026 
4027 #ifndef GL_EXT_stencil_two_side
4028 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
4029 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
4030 #endif
4031 
4032 #ifndef GL_ATI_text_fragment_shader
4033 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
4034 #endif
4035 
4036 #ifndef GL_APPLE_client_storage
4037 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
4038 #endif
4039 
4040 #ifndef GL_APPLE_element_array
4041 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
4042 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
4043 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
4044 #endif
4045 
4046 #ifndef GL_APPLE_fence
4047 #define GL_DRAW_PIXELS_APPLE 0x8A0A
4048 #define GL_FENCE_APPLE 0x8A0B
4049 #endif
4050 
4051 #ifndef GL_APPLE_vertex_array_object
4052 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
4053 #endif
4054 
4055 #ifndef GL_APPLE_vertex_array_range
4056 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
4057 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
4058 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
4059 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
4060 #define GL_STORAGE_CLIENT_APPLE 0x85B4
4061 #define GL_STORAGE_CACHED_APPLE 0x85BE
4062 #define GL_STORAGE_SHARED_APPLE 0x85BF
4063 #endif
4064 
4065 #ifndef GL_APPLE_ycbcr_422
4066 #define GL_YCBCR_422_APPLE 0x85B9
4067 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
4068 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
4069 #endif
4070 
4071 #ifndef GL_S3_s3tc
4072 #define GL_RGB_S3TC 0x83A0
4073 #define GL_RGB4_S3TC 0x83A1
4074 #define GL_RGBA_S3TC 0x83A2
4075 #define GL_RGBA4_S3TC 0x83A3
4076 #endif
4077 
4078 #ifndef GL_ATI_draw_buffers
4079 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
4080 #define GL_DRAW_BUFFER0_ATI 0x8825
4081 #define GL_DRAW_BUFFER1_ATI 0x8826
4082 #define GL_DRAW_BUFFER2_ATI 0x8827
4083 #define GL_DRAW_BUFFER3_ATI 0x8828
4084 #define GL_DRAW_BUFFER4_ATI 0x8829
4085 #define GL_DRAW_BUFFER5_ATI 0x882A
4086 #define GL_DRAW_BUFFER6_ATI 0x882B
4087 #define GL_DRAW_BUFFER7_ATI 0x882C
4088 #define GL_DRAW_BUFFER8_ATI 0x882D
4089 #define GL_DRAW_BUFFER9_ATI 0x882E
4090 #define GL_DRAW_BUFFER10_ATI 0x882F
4091 #define GL_DRAW_BUFFER11_ATI 0x8830
4092 #define GL_DRAW_BUFFER12_ATI 0x8831
4093 #define GL_DRAW_BUFFER13_ATI 0x8832
4094 #define GL_DRAW_BUFFER14_ATI 0x8833
4095 #define GL_DRAW_BUFFER15_ATI 0x8834
4096 #endif
4097 
4098 #ifndef GL_ATI_pixel_format_float
4099 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820
4100 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
4101 #endif
4102 
4103 #ifndef GL_ATI_texture_env_combine3
4104 #define GL_MODULATE_ADD_ATI 0x8744
4105 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
4106 #define GL_MODULATE_SUBTRACT_ATI 0x8746
4107 #endif
4108 
4109 #ifndef GL_ATI_texture_float
4110 #define GL_RGBA_FLOAT32_ATI 0x8814
4111 #define GL_RGB_FLOAT32_ATI 0x8815
4112 #define GL_ALPHA_FLOAT32_ATI 0x8816
4113 #define GL_INTENSITY_FLOAT32_ATI 0x8817
4114 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
4115 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
4116 #define GL_RGBA_FLOAT16_ATI 0x881A
4117 #define GL_RGB_FLOAT16_ATI 0x881B
4118 #define GL_ALPHA_FLOAT16_ATI 0x881C
4119 #define GL_INTENSITY_FLOAT16_ATI 0x881D
4120 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
4121 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
4122 #endif
4123 
4124 #ifndef GL_NV_float_buffer
4125 #define GL_FLOAT_R_NV 0x8880
4126 #define GL_FLOAT_RG_NV 0x8881
4127 #define GL_FLOAT_RGB_NV 0x8882
4128 #define GL_FLOAT_RGBA_NV 0x8883
4129 #define GL_FLOAT_R16_NV 0x8884
4130 #define GL_FLOAT_R32_NV 0x8885
4131 #define GL_FLOAT_RG16_NV 0x8886
4132 #define GL_FLOAT_RG32_NV 0x8887
4133 #define GL_FLOAT_RGB16_NV 0x8888
4134 #define GL_FLOAT_RGB32_NV 0x8889
4135 #define GL_FLOAT_RGBA16_NV 0x888A
4136 #define GL_FLOAT_RGBA32_NV 0x888B
4137 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
4138 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
4139 #define GL_FLOAT_RGBA_MODE_NV 0x888E
4140 #endif
4141 
4142 #ifndef GL_NV_fragment_program
4143 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
4144 #define GL_FRAGMENT_PROGRAM_NV 0x8870
4145 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
4146 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
4147 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
4148 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
4149 #endif
4150 
4151 #ifndef GL_NV_half_float
4152 #define GL_HALF_FLOAT_NV 0x140B
4153 #endif
4154 
4155 #ifndef GL_NV_pixel_data_range
4156 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
4157 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
4158 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
4159 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
4160 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
4161 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
4162 #endif
4163 
4164 #ifndef GL_NV_primitive_restart
4165 #define GL_PRIMITIVE_RESTART_NV 0x8558
4166 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
4167 #endif
4168 
4169 #ifndef GL_NV_texture_expand_normal
4170 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
4171 #endif
4172 
4173 #ifndef GL_NV_vertex_program2
4174 #endif
4175 
4176 #ifndef GL_ATI_map_object_buffer
4177 #endif
4178 
4179 #ifndef GL_ATI_separate_stencil
4180 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
4181 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
4182 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
4183 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
4184 #endif
4185 
4186 #ifndef GL_ATI_vertex_attrib_array_object
4187 #endif
4188 
4189 #ifndef GL_OES_read_format
4190 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
4191 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
4192 #endif
4193 
4194 #ifndef GL_EXT_depth_bounds_test
4195 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
4196 #define GL_DEPTH_BOUNDS_EXT 0x8891
4197 #endif
4198 
4199 #ifndef GL_EXT_texture_mirror_clamp
4200 #define GL_MIRROR_CLAMP_EXT 0x8742
4201 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
4202 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
4203 #endif
4204 
4205 #ifndef GL_EXT_blend_equation_separate
4206 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
4207 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
4208 #endif
4209 
4210 #ifndef GL_MESA_pack_invert
4211 #define GL_PACK_INVERT_MESA 0x8758
4212 #endif
4213 
4214 #ifndef GL_MESA_ycbcr_texture
4215 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
4216 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
4217 #define GL_YCBCR_MESA 0x8757
4218 #endif
4219 
4220 #ifndef GL_EXT_pixel_buffer_object
4221 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
4222 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
4223 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
4224 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
4225 #endif
4226 
4227 #ifndef GL_NV_fragment_program_option
4228 #endif
4229 
4230 #ifndef GL_NV_fragment_program2
4231 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
4232 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
4233 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
4234 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
4235 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
4236 #endif
4237 
4238 #ifndef GL_NV_vertex_program2_option
4239 /* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
4240 /* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
4241 #endif
4242 
4243 #ifndef GL_NV_vertex_program3
4244 /* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
4245 #endif
4246 
4247 #ifndef GL_EXT_framebuffer_object
4248 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
4249 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
4250 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
4251 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
4252 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
4253 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
4254 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
4255 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
4256 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
4257 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
4258 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
4259 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
4260 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
4261 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
4262 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
4263 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
4264 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
4265 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
4266 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
4267 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
4268 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
4269 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
4270 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
4271 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
4272 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
4273 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
4274 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
4275 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
4276 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
4277 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
4278 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
4279 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
4280 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
4281 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
4282 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
4283 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
4284 #define GL_FRAMEBUFFER_EXT 0x8D40
4285 #define GL_RENDERBUFFER_EXT 0x8D41
4286 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
4287 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
4288 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
4289 #define GL_STENCIL_INDEX1_EXT 0x8D46
4290 #define GL_STENCIL_INDEX4_EXT 0x8D47
4291 #define GL_STENCIL_INDEX8_EXT 0x8D48
4292 #define GL_STENCIL_INDEX16_EXT 0x8D49
4293 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
4294 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
4295 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
4296 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
4297 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
4298 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
4299 #endif
4300 
4301 #ifndef GL_GREMEDY_string_marker
4302 #endif
4303 
4304 #ifndef GL_EXT_packed_depth_stencil
4305 #define GL_DEPTH_STENCIL_EXT 0x84F9
4306 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
4307 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
4308 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
4309 #endif
4310 
4311 #ifndef GL_EXT_stencil_clear_tag
4312 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
4313 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
4314 #endif
4315 
4316 #ifndef GL_EXT_texture_sRGB
4317 #define GL_SRGB_EXT 0x8C40
4318 #define GL_SRGB8_EXT 0x8C41
4319 #define GL_SRGB_ALPHA_EXT 0x8C42
4320 #define GL_SRGB8_ALPHA8_EXT 0x8C43
4321 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
4322 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
4323 #define GL_SLUMINANCE_EXT 0x8C46
4324 #define GL_SLUMINANCE8_EXT 0x8C47
4325 #define GL_COMPRESSED_SRGB_EXT 0x8C48
4326 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
4327 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
4328 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
4329 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
4330 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
4331 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
4332 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
4333 #endif
4334 
4335 #ifndef GL_EXT_framebuffer_blit
4336 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
4337 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
4338 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
4339 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
4340 #endif
4341 
4342 #ifndef GL_EXT_framebuffer_multisample
4343 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
4344 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
4345 #define GL_MAX_SAMPLES_EXT 0x8D57
4346 #endif
4347 
4348 #ifndef GL_MESAX_texture_stack
4349 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
4350 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
4351 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
4352 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
4353 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
4354 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
4355 #endif
4356 
4357 #ifndef GL_EXT_timer_query
4358 #define GL_TIME_ELAPSED_EXT 0x88BF
4359 #endif
4360 
4361 #ifndef GL_EXT_gpu_program_parameters
4362 #endif
4363 
4364 #ifndef GL_APPLE_flush_buffer_range
4365 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
4366 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
4367 #endif
4368 
4369 #ifndef GL_NV_gpu_program4
4370 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
4371 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
4372 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
4373 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
4374 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
4375 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
4376 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
4377 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
4378 #endif
4379 
4380 #ifndef GL_NV_geometry_program4
4381 #define GL_LINES_ADJACENCY_EXT 0x000A
4382 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
4383 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
4384 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
4385 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
4386 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
4387 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
4388 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
4389 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
4390 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
4391 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
4392 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
4393 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
4394 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
4395 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
4396 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
4397 #endif
4398 
4399 #ifndef GL_EXT_geometry_shader4
4400 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
4401 /* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
4402 /* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
4403 /* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
4404 /* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
4405 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
4406 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
4407 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
4408 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
4409 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
4410 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
4411 /* reuse GL_LINES_ADJACENCY_EXT */
4412 /* reuse GL_LINE_STRIP_ADJACENCY_EXT */
4413 /* reuse GL_TRIANGLES_ADJACENCY_EXT */
4414 /* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
4415 /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
4416 /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
4417 /* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
4418 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
4419 /* reuse GL_PROGRAM_POINT_SIZE_EXT */
4420 #endif
4421 
4422 #ifndef GL_NV_vertex_program4
4423 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
4424 #endif
4425 
4426 #ifndef GL_EXT_gpu_shader4
4427 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
4428 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
4429 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
4430 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
4431 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
4432 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
4433 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
4434 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
4435 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
4436 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
4437 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
4438 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
4439 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
4440 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
4441 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
4442 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
4443 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
4444 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1