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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "SDL_config.h"
23 #ifndef _SDL_windowswindow_h
24 #define _SDL_windowswindow_h
26 typedef struct
27 {
28  SDL_Window *window;
29  HWND hwnd;
32  HBITMAP hbm;
33  WNDPROC wndproc;
34  SDL_bool created;
36  struct SDL_VideoData *videodata;
39 extern int WIN_CreateWindow(_THIS, SDL_Window * window);
40 extern int WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
41 extern void WIN_SetWindowTitle(_THIS, SDL_Window * window);
42 extern void WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
43 extern void WIN_SetWindowPosition(_THIS, SDL_Window * window);
44 extern void WIN_SetWindowSize(_THIS, SDL_Window * window);
45 extern void WIN_ShowWindow(_THIS, SDL_Window * window);
46 extern void WIN_HideWindow(_THIS, SDL_Window * window);
47 extern void WIN_RaiseWindow(_THIS, SDL_Window * window);
48 extern void WIN_MaximizeWindow(_THIS, SDL_Window * window);
49 extern void WIN_MinimizeWindow(_THIS, SDL_Window * window);
50 extern void WIN_RestoreWindow(_THIS, SDL_Window * window);
51 extern void WIN_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
52 extern void WIN_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
53 extern int WIN_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
54 extern int WIN_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
55 extern void WIN_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
56 extern void WIN_DestroyWindow(_THIS, SDL_Window * window);
58  struct SDL_SysWMinfo *info);
59 extern void WIN_OnWindowEnter(_THIS, SDL_Window * window);
61 #endif /* _SDL_windowswindow_h */
63 /* vi: set ts=4 sw=4 expandtab: */
void WIN_SetWindowSize(_THIS, SDL_Window *window)
void WIN_RaiseWindow(_THIS, SDL_Window *window)
Definition: SDL_stdinc.h:116
int WIN_GetWindowGammaRamp(_THIS, SDL_Window *window, Uint16 *ramp)
void WIN_DestroyWindow(_THIS, SDL_Window *window)
SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
void WIN_MaximizeWindow(_THIS, SDL_Window *window)
char * display
Definition: visualinfo.c:85
void WIN_OnWindowEnter(_THIS, SDL_Window *window)
void WIN_SetWindowPosition(_THIS, SDL_Window *window)
int WIN_CreateWindow(_THIS, SDL_Window *window)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl2ext.h:848
void WIN_MinimizeWindow(_THIS, SDL_Window *window)
#define _THIS
void WIN_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
void WIN_ShowWindow(_THIS, SDL_Window *window)
void WIN_RestoreWindow(_THIS, SDL_Window *window)
struct SDL_WindowData SDL_WindowData
int WIN_SetWindowGammaRamp(_THIS, SDL_Window *window, const Uint16 *ramp)
void WIN_SetWindowTitle(_THIS, SDL_Window *window)
void WIN_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
void WIN_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
uint16_t Uint16
An unsigned 16-bit integer type.
Definition: SDL_stdinc.h:137
void WIN_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
int WIN_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
void WIN_HideWindow(_THIS, SDL_Window *window)