2 #define __glcorearb_h_ 1
39 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
40 #ifndef WIN32_LEAN_AND_MEAN
41 #define WIN32_LEAN_AND_MEAN 1
50 #define APIENTRYP APIENTRY *
80 #ifndef GL_VERSION_1_0
81 #define GL_VERSION_1_0 1
112 typedef void (
APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
140 #ifdef GL_GLEXT_PROTOTYPES
152 GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *
pixels);
153 GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *
pixels);
192 #ifndef GL_VERSION_1_1
193 #define GL_VERSION_1_1 1
196 #define GL_DEPTH_BUFFER_BIT 0x00000100
197 #define GL_STENCIL_BUFFER_BIT 0x00000400
198 #define GL_COLOR_BUFFER_BIT 0x00004000
201 #define GL_POINTS 0x0000
202 #define GL_LINES 0x0001
203 #define GL_LINE_LOOP 0x0002
204 #define GL_LINE_STRIP 0x0003
205 #define GL_TRIANGLES 0x0004
206 #define GL_TRIANGLE_STRIP 0x0005
207 #define GL_TRIANGLE_FAN 0x0006
208 #define GL_QUADS 0x0007
209 #define GL_NEVER 0x0200
210 #define GL_LESS 0x0201
211 #define GL_EQUAL 0x0202
212 #define GL_LEQUAL 0x0203
213 #define GL_GREATER 0x0204
214 #define GL_NOTEQUAL 0x0205
215 #define GL_GEQUAL 0x0206
216 #define GL_ALWAYS 0x0207
219 #define GL_SRC_COLOR 0x0300
220 #define GL_ONE_MINUS_SRC_COLOR 0x0301
221 #define GL_SRC_ALPHA 0x0302
222 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
223 #define GL_DST_ALPHA 0x0304
224 #define GL_ONE_MINUS_DST_ALPHA 0x0305
225 #define GL_DST_COLOR 0x0306
226 #define GL_ONE_MINUS_DST_COLOR 0x0307
227 #define GL_SRC_ALPHA_SATURATE 0x0308
229 #define GL_FRONT_LEFT 0x0400
230 #define GL_FRONT_RIGHT 0x0401
231 #define GL_BACK_LEFT 0x0402
232 #define GL_BACK_RIGHT 0x0403
233 #define GL_FRONT 0x0404
234 #define GL_BACK 0x0405
235 #define GL_LEFT 0x0406
236 #define GL_RIGHT 0x0407
237 #define GL_FRONT_AND_BACK 0x0408
238 #define GL_NO_ERROR 0
239 #define GL_INVALID_ENUM 0x0500
240 #define GL_INVALID_VALUE 0x0501
241 #define GL_INVALID_OPERATION 0x0502
242 #define GL_OUT_OF_MEMORY 0x0505
244 #define GL_CCW 0x0901
245 #define GL_POINT_SIZE 0x0B11
246 #define GL_POINT_SIZE_RANGE 0x0B12
247 #define GL_POINT_SIZE_GRANULARITY 0x0B13
248 #define GL_LINE_SMOOTH 0x0B20
249 #define GL_LINE_WIDTH 0x0B21
250 #define GL_LINE_WIDTH_RANGE 0x0B22
251 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
252 #define GL_POLYGON_MODE 0x0B40
253 #define GL_POLYGON_SMOOTH 0x0B41
254 #define GL_CULL_FACE 0x0B44
255 #define GL_CULL_FACE_MODE 0x0B45
256 #define GL_FRONT_FACE 0x0B46
257 #define GL_DEPTH_RANGE 0x0B70
258 #define GL_DEPTH_TEST 0x0B71
259 #define GL_DEPTH_WRITEMASK 0x0B72
260 #define GL_DEPTH_CLEAR_VALUE 0x0B73
261 #define GL_DEPTH_FUNC 0x0B74
262 #define GL_STENCIL_TEST 0x0B90
263 #define GL_STENCIL_CLEAR_VALUE 0x0B91
264 #define GL_STENCIL_FUNC 0x0B92
265 #define GL_STENCIL_VALUE_MASK 0x0B93
266 #define GL_STENCIL_FAIL 0x0B94
267 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
268 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
269 #define GL_STENCIL_REF 0x0B97
270 #define GL_STENCIL_WRITEMASK 0x0B98
271 #define GL_VIEWPORT 0x0BA2
272 #define GL_DITHER 0x0BD0
273 #define GL_BLEND_DST 0x0BE0
274 #define GL_BLEND_SRC 0x0BE1
275 #define GL_BLEND 0x0BE2
276 #define GL_LOGIC_OP_MODE 0x0BF0
277 #define GL_COLOR_LOGIC_OP 0x0BF2
278 #define GL_DRAW_BUFFER 0x0C01
279 #define GL_READ_BUFFER 0x0C02
280 #define GL_SCISSOR_BOX 0x0C10
281 #define GL_SCISSOR_TEST 0x0C11
282 #define GL_COLOR_CLEAR_VALUE 0x0C22
283 #define GL_COLOR_WRITEMASK 0x0C23
284 #define GL_DOUBLEBUFFER 0x0C32
285 #define GL_STEREO 0x0C33
286 #define GL_LINE_SMOOTH_HINT 0x0C52
287 #define GL_POLYGON_SMOOTH_HINT 0x0C53
288 #define GL_UNPACK_SWAP_BYTES 0x0CF0
289 #define GL_UNPACK_LSB_FIRST 0x0CF1
290 #define GL_UNPACK_ROW_LENGTH 0x0CF2
291 #define GL_UNPACK_SKIP_ROWS 0x0CF3
292 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
293 #define GL_UNPACK_ALIGNMENT 0x0CF5
294 #define GL_PACK_SWAP_BYTES 0x0D00
295 #define GL_PACK_LSB_FIRST 0x0D01
296 #define GL_PACK_ROW_LENGTH 0x0D02
297 #define GL_PACK_SKIP_ROWS 0x0D03
298 #define GL_PACK_SKIP_PIXELS 0x0D04
299 #define GL_PACK_ALIGNMENT 0x0D05
300 #define GL_MAX_TEXTURE_SIZE 0x0D33
301 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
302 #define GL_SUBPIXEL_BITS 0x0D50
303 #define GL_TEXTURE_1D 0x0DE0
304 #define GL_TEXTURE_2D 0x0DE1
305 #define GL_POLYGON_OFFSET_UNITS 0x2A00
306 #define GL_POLYGON_OFFSET_POINT 0x2A01
307 #define GL_POLYGON_OFFSET_LINE 0x2A02
308 #define GL_POLYGON_OFFSET_FILL 0x8037
309 #define GL_POLYGON_OFFSET_FACTOR 0x8038
310 #define GL_TEXTURE_BINDING_1D 0x8068
311 #define GL_TEXTURE_BINDING_2D 0x8069
312 #define GL_TEXTURE_WIDTH 0x1000
313 #define GL_TEXTURE_HEIGHT 0x1001
314 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
315 #define GL_TEXTURE_BORDER_COLOR 0x1004
316 #define GL_TEXTURE_RED_SIZE 0x805C
317 #define GL_TEXTURE_GREEN_SIZE 0x805D
318 #define GL_TEXTURE_BLUE_SIZE 0x805E
319 #define GL_TEXTURE_ALPHA_SIZE 0x805F
320 #define GL_DONT_CARE 0x1100
321 #define GL_FASTEST 0x1101
322 #define GL_NICEST 0x1102
323 #define GL_BYTE 0x1400
324 #define GL_UNSIGNED_BYTE 0x1401
325 #define GL_SHORT 0x1402
326 #define GL_UNSIGNED_SHORT 0x1403
327 #define GL_INT 0x1404
328 #define GL_UNSIGNED_INT 0x1405
329 #define GL_FLOAT 0x1406
330 #define GL_DOUBLE 0x140A
331 #define GL_STACK_OVERFLOW 0x0503
332 #define GL_STACK_UNDERFLOW 0x0504
333 #define GL_CLEAR 0x1500
334 #define GL_AND 0x1501
335 #define GL_AND_REVERSE 0x1502
336 #define GL_COPY 0x1503
337 #define GL_AND_INVERTED 0x1504
338 #define GL_NOOP 0x1505
339 #define GL_XOR 0x1506
341 #define GL_NOR 0x1508
342 #define GL_EQUIV 0x1509
343 #define GL_INVERT 0x150A
344 #define GL_OR_REVERSE 0x150B
345 #define GL_COPY_INVERTED 0x150C
346 #define GL_OR_INVERTED 0x150D
347 #define GL_NAND 0x150E
348 #define GL_SET 0x150F
349 #define GL_TEXTURE 0x1702
350 #define GL_COLOR 0x1800
351 #define GL_DEPTH 0x1801
352 #define GL_STENCIL 0x1802
353 #define GL_STENCIL_INDEX 0x1901
354 #define GL_DEPTH_COMPONENT 0x1902
355 #define GL_RED 0x1903
356 #define GL_GREEN 0x1904
357 #define GL_BLUE 0x1905
358 #define GL_ALPHA 0x1906
359 #define GL_RGB 0x1907
360 #define GL_RGBA 0x1908
361 #define GL_POINT 0x1B00
362 #define GL_LINE 0x1B01
363 #define GL_FILL 0x1B02
364 #define GL_KEEP 0x1E00
365 #define GL_REPLACE 0x1E01
366 #define GL_INCR 0x1E02
367 #define GL_DECR 0x1E03
368 #define GL_VENDOR 0x1F00
369 #define GL_RENDERER 0x1F01
370 #define GL_VERSION 0x1F02
371 #define GL_EXTENSIONS 0x1F03
372 #define GL_NEAREST 0x2600
373 #define GL_LINEAR 0x2601
374 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
375 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
376 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
377 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
378 #define GL_TEXTURE_MAG_FILTER 0x2800
379 #define GL_TEXTURE_MIN_FILTER 0x2801
380 #define GL_TEXTURE_WRAP_S 0x2802
381 #define GL_TEXTURE_WRAP_T 0x2803
382 #define GL_PROXY_TEXTURE_1D 0x8063
383 #define GL_PROXY_TEXTURE_2D 0x8064
384 #define GL_REPEAT 0x2901
385 #define GL_R3_G3_B2 0x2A10
386 #define GL_RGB4 0x804F
387 #define GL_RGB5 0x8050
388 #define GL_RGB8 0x8051
389 #define GL_RGB10 0x8052
390 #define GL_RGB12 0x8053
391 #define GL_RGB16 0x8054
392 #define GL_RGBA2 0x8055
393 #define GL_RGBA4 0x8056
394 #define GL_RGB5_A1 0x8057
395 #define GL_RGBA8 0x8058
396 #define GL_RGB10_A2 0x8059
397 #define GL_RGBA12 0x805A
398 #define GL_RGBA16 0x805B
399 #define GL_VERTEX_ARRAY 0x8074
414 #ifdef GL_GLEXT_PROTOTYPES
420 GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
424 GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *
pixels);
432 #ifndef GL_VERSION_1_2
433 #define GL_VERSION_1_2 1
434 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
435 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
436 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
437 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
438 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
439 #define GL_TEXTURE_BINDING_3D 0x806A
440 #define GL_PACK_SKIP_IMAGES 0x806B
441 #define GL_PACK_IMAGE_HEIGHT 0x806C
442 #define GL_UNPACK_SKIP_IMAGES 0x806D
443 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
444 #define GL_TEXTURE_3D 0x806F
445 #define GL_PROXY_TEXTURE_3D 0x8070
446 #define GL_TEXTURE_DEPTH 0x8071
447 #define GL_TEXTURE_WRAP_R 0x8072
448 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
449 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
450 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
451 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
452 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
453 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
454 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
455 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
456 #define GL_BGR 0x80E0
457 #define GL_BGRA 0x80E1
458 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
459 #define GL_MAX_ELEMENTS_INDICES 0x80E9
460 #define GL_CLAMP_TO_EDGE 0x812F
461 #define GL_TEXTURE_MIN_LOD 0x813A
462 #define GL_TEXTURE_MAX_LOD 0x813B
463 #define GL_TEXTURE_BASE_LEVEL 0x813C
464 #define GL_TEXTURE_MAX_LEVEL 0x813D
465 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
466 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
467 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
468 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
469 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
474 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const GLvoid *
pixels);
476 #ifdef GL_GLEXT_PROTOTYPES
480 GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *
pixels);
481 GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *
pixels);
482 GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
486 #ifndef GL_VERSION_1_3
487 #define GL_VERSION_1_3 1
488 #define GL_TEXTURE0 0x84C0
489 #define GL_TEXTURE1 0x84C1
490 #define GL_TEXTURE2 0x84C2
491 #define GL_TEXTURE3 0x84C3
492 #define GL_TEXTURE4 0x84C4
493 #define GL_TEXTURE5 0x84C5
494 #define GL_TEXTURE6 0x84C6
495 #define GL_TEXTURE7 0x84C7
496 #define GL_TEXTURE8 0x84C8
497 #define GL_TEXTURE9 0x84C9
498 #define GL_TEXTURE10 0x84CA
499 #define GL_TEXTURE11 0x84CB
500 #define GL_TEXTURE12 0x84CC
501 #define GL_TEXTURE13 0x84CD
502 #define GL_TEXTURE14 0x84CE
503 #define GL_TEXTURE15 0x84CF
504 #define GL_TEXTURE16 0x84D0
505 #define GL_TEXTURE17 0x84D1
506 #define GL_TEXTURE18 0x84D2
507 #define GL_TEXTURE19 0x84D3
508 #define GL_TEXTURE20 0x84D4
509 #define GL_TEXTURE21 0x84D5
510 #define GL_TEXTURE22 0x84D6
511 #define GL_TEXTURE23 0x84D7
512 #define GL_TEXTURE24 0x84D8
513 #define GL_TEXTURE25 0x84D9
514 #define GL_TEXTURE26 0x84DA
515 #define GL_TEXTURE27 0x84DB
516 #define GL_TEXTURE28 0x84DC
517 #define GL_TEXTURE29 0x84DD
518 #define GL_TEXTURE30 0x84DE
519 #define GL_TEXTURE31 0x84DF
520 #define GL_ACTIVE_TEXTURE 0x84E0
521 #define GL_MULTISAMPLE 0x809D
522 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
523 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
524 #define GL_SAMPLE_COVERAGE 0x80A0
525 #define GL_SAMPLE_BUFFERS 0x80A8
526 #define GL_SAMPLES 0x80A9
527 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
528 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
529 #define GL_TEXTURE_CUBE_MAP 0x8513
530 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
531 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
532 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
533 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
534 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
535 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
536 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
537 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
538 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
539 #define GL_COMPRESSED_RGB 0x84ED
540 #define GL_COMPRESSED_RGBA 0x84EE
541 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
542 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
543 #define GL_TEXTURE_COMPRESSED 0x86A1
544 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
545 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
546 #define GL_CLAMP_TO_BORDER 0x812D
552 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const GLvoid *
data);
556 #ifdef GL_GLEXT_PROTOTYPES
559 GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid *
data);
562 GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *
data);
569 #ifndef GL_VERSION_1_4
570 #define GL_VERSION_1_4 1
571 #define GL_BLEND_DST_RGB 0x80C8
572 #define GL_BLEND_SRC_RGB 0x80C9
573 #define GL_BLEND_DST_ALPHA 0x80CA
574 #define GL_BLEND_SRC_ALPHA 0x80CB
575 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
576 #define GL_DEPTH_COMPONENT16 0x81A5
577 #define GL_DEPTH_COMPONENT24 0x81A6
578 #define GL_DEPTH_COMPONENT32 0x81A7
579 #define GL_MIRRORED_REPEAT 0x8370
580 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
581 #define GL_TEXTURE_LOD_BIAS 0x8501
582 #define GL_INCR_WRAP 0x8507
583 #define GL_DECR_WRAP 0x8508
584 #define GL_TEXTURE_DEPTH_SIZE 0x884A
585 #define GL_TEXTURE_COMPARE_MODE 0x884C
586 #define GL_TEXTURE_COMPARE_FUNC 0x884D
587 #define GL_FUNC_ADD 0x8006
588 #define GL_FUNC_SUBTRACT 0x800A
589 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
590 #define GL_MIN 0x8007
591 #define GL_MAX 0x8008
592 #define GL_CONSTANT_COLOR 0x8001
593 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
594 #define GL_CONSTANT_ALPHA 0x8003
595 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
603 #ifdef GL_GLEXT_PROTOTYPES
614 #ifndef GL_VERSION_1_5
615 #define GL_VERSION_1_5 1
619 #define GL_BUFFER_SIZE 0x8764
620 #define GL_BUFFER_USAGE 0x8765
621 #define GL_QUERY_COUNTER_BITS 0x8864
622 #define GL_CURRENT_QUERY 0x8865
623 #define GL_QUERY_RESULT 0x8866
624 #define GL_QUERY_RESULT_AVAILABLE 0x8867
625 #define GL_ARRAY_BUFFER 0x8892
626 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
627 #define GL_ARRAY_BUFFER_BINDING 0x8894
628 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
629 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
630 #define GL_READ_ONLY 0x88B8
631 #define GL_WRITE_ONLY 0x88B9
632 #define GL_READ_WRITE 0x88BA
633 #define GL_BUFFER_ACCESS 0x88BB
634 #define GL_BUFFER_MAPPED 0x88BC
635 #define GL_BUFFER_MAP_POINTER 0x88BD
636 #define GL_STREAM_DRAW 0x88E0
637 #define GL_STREAM_READ 0x88E1
638 #define GL_STREAM_COPY 0x88E2
639 #define GL_STATIC_DRAW 0x88E4
640 #define GL_STATIC_READ 0x88E5
641 #define GL_STATIC_COPY 0x88E6
642 #define GL_DYNAMIC_DRAW 0x88E8
643 #define GL_DYNAMIC_READ 0x88E9
644 #define GL_DYNAMIC_COPY 0x88EA
645 #define GL_SAMPLES_PASSED 0x8914
646 #define GL_SRC1_ALPHA 0x8589
666 #ifdef GL_GLEXT_PROTOTYPES
689 #ifndef GL_VERSION_2_0
690 #define GL_VERSION_2_0 1
695 #define GL_BLEND_EQUATION_RGB 0x8009
696 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
697 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
698 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
699 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
700 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
701 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
702 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
703 #define GL_STENCIL_BACK_FUNC 0x8800
704 #define GL_STENCIL_BACK_FAIL 0x8801
705 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
706 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
707 #define GL_MAX_DRAW_BUFFERS 0x8824
708 #define GL_DRAW_BUFFER0 0x8825
709 #define GL_DRAW_BUFFER1 0x8826
710 #define GL_DRAW_BUFFER2 0x8827
711 #define GL_DRAW_BUFFER3 0x8828
712 #define GL_DRAW_BUFFER4 0x8829
713 #define GL_DRAW_BUFFER5 0x882A
714 #define GL_DRAW_BUFFER6 0x882B
715 #define GL_DRAW_BUFFER7 0x882C
716 #define GL_DRAW_BUFFER8 0x882D
717 #define GL_DRAW_BUFFER9 0x882E
718 #define GL_DRAW_BUFFER10 0x882F
719 #define GL_DRAW_BUFFER11 0x8830
720 #define GL_DRAW_BUFFER12 0x8831
721 #define GL_DRAW_BUFFER13 0x8832
722 #define GL_DRAW_BUFFER14 0x8833
723 #define GL_DRAW_BUFFER15 0x8834
724 #define GL_BLEND_EQUATION_ALPHA 0x883D
725 #define GL_MAX_VERTEX_ATTRIBS 0x8869
726 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
727 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
728 #define GL_FRAGMENT_SHADER 0x8B30
729 #define GL_VERTEX_SHADER 0x8B31
730 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
731 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
732 #define GL_MAX_VARYING_FLOATS 0x8B4B
733 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
734 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
735 #define GL_SHADER_TYPE 0x8B4F
736 #define GL_FLOAT_VEC2 0x8B50
737 #define GL_FLOAT_VEC3 0x8B51
738 #define GL_FLOAT_VEC4 0x8B52
739 #define GL_INT_VEC2 0x8B53
740 #define GL_INT_VEC3 0x8B54
741 #define GL_INT_VEC4 0x8B55
742 #define GL_BOOL 0x8B56
743 #define GL_BOOL_VEC2 0x8B57
744 #define GL_BOOL_VEC3 0x8B58
745 #define GL_BOOL_VEC4 0x8B59
746 #define GL_FLOAT_MAT2 0x8B5A
747 #define GL_FLOAT_MAT3 0x8B5B
748 #define GL_FLOAT_MAT4 0x8B5C
749 #define GL_SAMPLER_1D 0x8B5D
750 #define GL_SAMPLER_2D 0x8B5E
751 #define GL_SAMPLER_3D 0x8B5F
752 #define GL_SAMPLER_CUBE 0x8B60
753 #define GL_SAMPLER_1D_SHADOW 0x8B61
754 #define GL_SAMPLER_2D_SHADOW 0x8B62
755 #define GL_DELETE_STATUS 0x8B80
756 #define GL_COMPILE_STATUS 0x8B81
757 #define GL_LINK_STATUS 0x8B82
758 #define GL_VALIDATE_STATUS 0x8B83
759 #define GL_INFO_LOG_LENGTH 0x8B84
760 #define GL_ATTACHED_SHADERS 0x8B85
761 #define GL_ACTIVE_UNIFORMS 0x8B86
762 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
763 #define GL_SHADER_SOURCE_LENGTH 0x8B88
764 #define GL_ACTIVE_ATTRIBUTES 0x8B89
765 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
766 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
767 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
768 #define GL_CURRENT_PROGRAM 0x8B8D
769 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
770 #define GL_LOWER_LEFT 0x8CA1
771 #define GL_UPPER_LEFT 0x8CA2
772 #define GL_STENCIL_BACK_REF 0x8CA3
773 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
774 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
857 typedef void (
APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
859 typedef void (
APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint
index, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
862 typedef void (
APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint
index, GLshort
x, GLshort
y, GLshort
z, GLshort
w);
868 #ifdef GL_GLEXT_PROTOTYPES
965 #ifndef GL_VERSION_2_1
966 #define GL_VERSION_2_1 1
967 #define GL_PIXEL_PACK_BUFFER 0x88EB
968 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
969 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
970 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
971 #define GL_FLOAT_MAT2x3 0x8B65
972 #define GL_FLOAT_MAT2x4 0x8B66
973 #define GL_FLOAT_MAT3x2 0x8B67
974 #define GL_FLOAT_MAT3x4 0x8B68
975 #define GL_FLOAT_MAT4x2 0x8B69
976 #define GL_FLOAT_MAT4x3 0x8B6A
977 #define GL_SRGB 0x8C40
978 #define GL_SRGB8 0x8C41
979 #define GL_SRGB_ALPHA 0x8C42
980 #define GL_SRGB8_ALPHA8 0x8C43
981 #define GL_COMPRESSED_SRGB 0x8C48
982 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
989 #ifdef GL_GLEXT_PROTOTYPES
999 #ifndef GL_VERSION_3_0
1000 #define GL_VERSION_3_0 1
1002 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
1003 #define GL_CLIP_DISTANCE0 0x3000
1004 #define GL_CLIP_DISTANCE1 0x3001
1005 #define GL_CLIP_DISTANCE2 0x3002
1006 #define GL_CLIP_DISTANCE3 0x3003
1007 #define GL_CLIP_DISTANCE4 0x3004
1008 #define GL_CLIP_DISTANCE5 0x3005
1009 #define GL_CLIP_DISTANCE6 0x3006
1010 #define GL_CLIP_DISTANCE7 0x3007
1011 #define GL_MAX_CLIP_DISTANCES 0x0D32
1012 #define GL_MAJOR_VERSION 0x821B
1013 #define GL_MINOR_VERSION 0x821C
1014 #define GL_NUM_EXTENSIONS 0x821D
1015 #define GL_CONTEXT_FLAGS 0x821E
1016 #define GL_COMPRESSED_RED 0x8225
1017 #define GL_COMPRESSED_RG 0x8226
1018 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
1019 #define GL_RGBA32F 0x8814
1020 #define GL_RGB32F 0x8815
1021 #define GL_RGBA16F 0x881A
1022 #define GL_RGB16F 0x881B
1023 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
1024 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
1025 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
1026 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
1027 #define GL_CLAMP_READ_COLOR 0x891C
1028 #define GL_FIXED_ONLY 0x891D
1029 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
1030 #define GL_TEXTURE_1D_ARRAY 0x8C18
1031 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
1032 #define GL_TEXTURE_2D_ARRAY 0x8C1A
1033 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
1034 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
1035 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
1036 #define GL_R11F_G11F_B10F 0x8C3A
1037 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
1038 #define GL_RGB9_E5 0x8C3D
1039 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
1040 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
1041 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
1042 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
1043 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
1044 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
1045 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
1046 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
1047 #define GL_PRIMITIVES_GENERATED 0x8C87
1048 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
1049 #define GL_RASTERIZER_DISCARD 0x8C89
1050 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
1051 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
1052 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
1053 #define GL_SEPARATE_ATTRIBS 0x8C8D
1054 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
1055 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
1056 #define GL_RGBA32UI 0x8D70
1057 #define GL_RGB32UI 0x8D71
1058 #define GL_RGBA16UI 0x8D76
1059 #define GL_RGB16UI 0x8D77
1060 #define GL_RGBA8UI 0x8D7C
1061 #define GL_RGB8UI 0x8D7D
1062 #define GL_RGBA32I 0x8D82
1063 #define GL_RGB32I 0x8D83
1064 #define GL_RGBA16I 0x8D88
1065 #define GL_RGB16I 0x8D89
1066 #define GL_RGBA8I 0x8D8E
1067 #define GL_RGB8I 0x8D8F
1068 #define GL_RED_INTEGER 0x8D94
1069 #define GL_GREEN_INTEGER 0x8D95
1070 #define GL_BLUE_INTEGER 0x8D96
1071 #define GL_RGB_INTEGER 0x8D98
1072 #define GL_RGBA_INTEGER 0x8D99
1073 #define GL_BGR_INTEGER 0x8D9A
1074 #define GL_BGRA_INTEGER 0x8D9B
1075 #define GL_SAMPLER_1D_ARRAY 0x8DC0
1076 #define GL_SAMPLER_2D_ARRAY 0x8DC1
1077 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
1078 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
1079 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
1080 #define GL_UNSIGNED_INT_VEC2 0x8DC6
1081 #define GL_UNSIGNED_INT_VEC3 0x8DC7
1082 #define GL_UNSIGNED_INT_VEC4 0x8DC8
1083 #define GL_INT_SAMPLER_1D 0x8DC9
1084 #define GL_INT_SAMPLER_2D 0x8DCA
1085 #define GL_INT_SAMPLER_3D 0x8DCB
1086 #define GL_INT_SAMPLER_CUBE 0x8DCC
1087 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
1088 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
1089 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
1090 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
1091 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
1092 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
1093 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
1094 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
1095 #define GL_QUERY_WAIT 0x8E13
1096 #define GL_QUERY_NO_WAIT 0x8E14
1097 #define GL_QUERY_BY_REGION_WAIT 0x8E15
1098 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
1099 #define GL_BUFFER_ACCESS_FLAGS 0x911F
1100 #define GL_BUFFER_MAP_LENGTH 0x9120
1101 #define GL_BUFFER_MAP_OFFSET 0x9121
1102 #define GL_DEPTH_COMPONENT32F 0x8CAC
1103 #define GL_DEPTH32F_STENCIL8 0x8CAD
1104 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1105 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1106 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1107 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1108 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1109 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1110 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1111 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1112 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1113 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1114 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1115 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1116 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1117 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1118 #define GL_DEPTH_STENCIL 0x84F9
1119 #define GL_UNSIGNED_INT_24_8 0x84FA
1120 #define GL_DEPTH24_STENCIL8 0x88F0
1121 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1122 #define GL_TEXTURE_RED_TYPE 0x8C10
1123 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1124 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1125 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1126 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1127 #define GL_UNSIGNED_NORMALIZED 0x8C17
1128 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1129 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
1130 #define GL_RENDERBUFFER_BINDING 0x8CA7
1131 #define GL_READ_FRAMEBUFFER 0x8CA8
1132 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1133 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1134 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1135 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1136 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1137 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1138 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1139 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1140 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1141 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1142 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1143 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1144 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1145 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1146 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1147 #define GL_COLOR_ATTACHMENT0 0x8CE0
1148 #define GL_COLOR_ATTACHMENT1 0x8CE1
1149 #define GL_COLOR_ATTACHMENT2 0x8CE2
1150 #define GL_COLOR_ATTACHMENT3 0x8CE3
1151 #define GL_COLOR_ATTACHMENT4 0x8CE4
1152 #define GL_COLOR_ATTACHMENT5 0x8CE5
1153 #define GL_COLOR_ATTACHMENT6 0x8CE6
1154 #define GL_COLOR_ATTACHMENT7 0x8CE7
1155 #define GL_COLOR_ATTACHMENT8 0x8CE8
1156 #define GL_COLOR_ATTACHMENT9 0x8CE9
1157 #define GL_COLOR_ATTACHMENT10 0x8CEA
1158 #define GL_COLOR_ATTACHMENT11 0x8CEB
1159 #define GL_COLOR_ATTACHMENT12 0x8CEC
1160 #define GL_COLOR_ATTACHMENT13 0x8CED
1161 #define GL_COLOR_ATTACHMENT14 0x8CEE
1162 #define GL_COLOR_ATTACHMENT15 0x8CEF
1163 #define GL_DEPTH_ATTACHMENT 0x8D00
1164 #define GL_STENCIL_ATTACHMENT 0x8D20
1165 #define GL_FRAMEBUFFER 0x8D40
1166 #define GL_RENDERBUFFER 0x8D41
1167 #define GL_RENDERBUFFER_WIDTH 0x8D42
1168 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1169 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1170 #define GL_STENCIL_INDEX1 0x8D46
1171 #define GL_STENCIL_INDEX4 0x8D47
1172 #define GL_STENCIL_INDEX8 0x8D48
1173 #define GL_STENCIL_INDEX16 0x8D49
1174 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1175 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1176 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1177 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1178 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1179 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1180 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1181 #define GL_MAX_SAMPLES 0x8D57
1182 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1183 #define GL_HALF_FLOAT 0x140B
1184 #define GL_MAP_READ_BIT 0x0001
1185 #define GL_MAP_WRITE_BIT 0x0002
1186 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1187 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1188 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1189 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1190 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1191 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1192 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1193 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1194 #define GL_RG 0x8227
1195 #define GL_RG_INTEGER 0x8228
1196 #define GL_R8 0x8229
1197 #define GL_R16 0x822A
1198 #define GL_RG8 0x822B
1199 #define GL_RG16 0x822C
1200 #define GL_R16F 0x822D
1201 #define GL_R32F 0x822E
1202 #define GL_RG16F 0x822F
1203 #define GL_RG32F 0x8230
1204 #define GL_R8I 0x8231
1205 #define GL_R8UI 0x8232
1206 #define GL_R16I 0x8233
1207 #define GL_R16UI 0x8234
1208 #define GL_R32I 0x8235
1209 #define GL_R32UI 0x8236
1210 #define GL_RG8I 0x8237
1211 #define GL_RG8UI 0x8238
1212 #define GL_RG16I 0x8239
1213 #define GL_RG16UI 0x823A
1214 #define GL_RG32I 0x823B
1215 #define GL_RG32UI 0x823C
1216 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1223 typedef void (
APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
1242 typedef void (
APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint
index, GLuint
x, GLuint
y, GLuint
z, GLuint
w);
1301 #ifdef GL_GLEXT_PROTOTYPES
1377 GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum
filter);
1389 #ifndef GL_VERSION_3_1
1390 #define GL_VERSION_3_1 1
1391 #define GL_SAMPLER_2D_RECT 0x8B63
1392 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
1393 #define GL_SAMPLER_BUFFER 0x8DC2
1394 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
1395 #define GL_INT_SAMPLER_BUFFER 0x8DD0
1396 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
1397 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
1398 #define GL_TEXTURE_BUFFER 0x8C2A
1399 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
1400 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
1401 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
1402 #define GL_TEXTURE_RECTANGLE 0x84F5
1403 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
1404 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
1405 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
1406 #define GL_R8_SNORM 0x8F94
1407 #define GL_RG8_SNORM 0x8F95
1408 #define GL_RGB8_SNORM 0x8F96
1409 #define GL_RGBA8_SNORM 0x8F97
1410 #define GL_R16_SNORM 0x8F98
1411 #define GL_RG16_SNORM 0x8F99
1412 #define GL_RGB16_SNORM 0x8F9A
1413 #define GL_RGBA16_SNORM 0x8F9B
1414 #define GL_SIGNED_NORMALIZED 0x8F9C
1415 #define GL_PRIMITIVE_RESTART 0x8F9D
1416 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
1417 #define GL_COPY_READ_BUFFER 0x8F36
1418 #define GL_COPY_WRITE_BUFFER 0x8F37
1419 #define GL_UNIFORM_BUFFER 0x8A11
1420 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1421 #define GL_UNIFORM_BUFFER_START 0x8A29
1422 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1423 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1424 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1425 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1426 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1427 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1428 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1429 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1430 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1431 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1432 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1433 #define GL_UNIFORM_TYPE 0x8A37
1434 #define GL_UNIFORM_SIZE 0x8A38
1435 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1436 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1437 #define GL_UNIFORM_OFFSET 0x8A3B
1438 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1439 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1440 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1441 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1442 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1443 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1444 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1445 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1446 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1447 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1448 #define GL_INVALID_INDEX 0xFFFFFFFFu
1461 #ifdef GL_GLEXT_PROTOTYPES
1477 #ifndef GL_VERSION_3_2
1478 #define GL_VERSION_3_2 1
1480 #ifndef GLEXT_64_TYPES_DEFINED
1482 #define GLEXT_64_TYPES_DEFINED
1485 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
1486 #include <inttypes.h>
1487 #elif defined(__sun__) || defined(__digital__)
1488 #include <inttypes.h>
1489 #if defined(__STDC__)
1490 #if defined(__arch64__) || defined(_LP64)
1492 typedef unsigned long int uint64_t;
1494 typedef long long int int64_t;
1495 typedef unsigned long long int uint64_t;
1498 #elif defined( __VMS ) || defined(__sgi)
1499 #include <inttypes.h>
1500 #elif defined(__SCO__) || defined(__USLC__)
1502 #elif defined(__UNIXOS2__) || defined(__SOL64__)
1504 typedef long long int int64_t;
1505 typedef unsigned long long int uint64_t;
1506 #elif defined(_WIN32) && defined(__GNUC__)
1508 #elif defined(_WIN32)
1514 #include <inttypes.h>
1519 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
1520 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
1521 #define GL_LINES_ADJACENCY 0x000A
1522 #define GL_LINE_STRIP_ADJACENCY 0x000B
1523 #define GL_TRIANGLES_ADJACENCY 0x000C
1524 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
1525 #define GL_PROGRAM_POINT_SIZE 0x8642
1526 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
1527 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
1528 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
1529 #define GL_GEOMETRY_SHADER 0x8DD9
1530 #define GL_GEOMETRY_VERTICES_OUT 0x8916
1531 #define GL_GEOMETRY_INPUT_TYPE 0x8917
1532 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
1533 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
1534 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
1535 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
1536 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
1537 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
1538 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
1539 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
1540 #define GL_CONTEXT_PROFILE_MASK 0x9126
1541 #define GL_DEPTH_CLAMP 0x864F
1542 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1543 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1544 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1545 #define GL_PROVOKING_VERTEX 0x8E4F
1546 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1547 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1548 #define GL_OBJECT_TYPE 0x9112
1549 #define GL_SYNC_CONDITION 0x9113
1550 #define GL_SYNC_STATUS 0x9114
1551 #define GL_SYNC_FLAGS 0x9115
1552 #define GL_SYNC_FENCE 0x9116
1553 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1554 #define GL_UNSIGNALED 0x9118
1555 #define GL_SIGNALED 0x9119
1556 #define GL_ALREADY_SIGNALED 0x911A
1557 #define GL_TIMEOUT_EXPIRED 0x911B
1558 #define GL_CONDITION_SATISFIED 0x911C
1559 #define GL_WAIT_FAILED 0x911D
1560 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1561 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1562 #define GL_SAMPLE_POSITION 0x8E50
1563 #define GL_SAMPLE_MASK 0x8E51
1564 #define GL_SAMPLE_MASK_VALUE 0x8E52
1565 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1566 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1567 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1568 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1569 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1570 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1571 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1572 #define GL_TEXTURE_SAMPLES 0x9106
1573 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1574 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1575 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1576 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1577 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1578 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1579 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1580 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1581 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1582 #define GL_MAX_INTEGER_SAMPLES 0x9110
1602 #ifdef GL_GLEXT_PROTOTYPES
1625 #ifndef GL_VERSION_3_3
1626 #define GL_VERSION_3_3 1
1627 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
1628 #define GL_SRC1_COLOR 0x88F9
1629 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1630 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1631 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1632 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1633 #define GL_SAMPLER_BINDING 0x8919
1634 #define GL_RGB10_A2UI 0x906F
1635 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1636 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1637 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1638 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1639 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1640 #define GL_TIME_ELAPSED 0x88BF
1641 #define GL_TIMESTAMP 0x8E28
1642 #define GL_INT_2_10_10_10_REV 0x8D9F
1671 #ifdef GL_GLEXT_PROTOTYPES
1703 #ifndef GL_VERSION_4_0
1704 #define GL_VERSION_4_0 1
1705 #define GL_SAMPLE_SHADING 0x8C36
1706 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
1707 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1708 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1709 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1710 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1711 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1712 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1713 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1714 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1715 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1716 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1717 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1718 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
1719 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1720 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1721 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1722 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1723 #define GL_MAX_VERTEX_STREAMS 0x8E71
1724 #define GL_DOUBLE_VEC2 0x8FFC
1725 #define GL_DOUBLE_VEC3 0x8FFD
1726 #define GL_DOUBLE_VEC4 0x8FFE
1727 #define GL_DOUBLE_MAT2 0x8F46
1728 #define GL_DOUBLE_MAT3 0x8F47
1729 #define GL_DOUBLE_MAT4 0x8F48
1730 #define GL_DOUBLE_MAT2x3 0x8F49
1731 #define GL_DOUBLE_MAT2x4 0x8F4A
1732 #define GL_DOUBLE_MAT3x2 0x8F4B
1733 #define GL_DOUBLE_MAT3x4 0x8F4C
1734 #define GL_DOUBLE_MAT4x2 0x8F4D
1735 #define GL_DOUBLE_MAT4x3 0x8F4E
1736 #define GL_ACTIVE_SUBROUTINES 0x8DE5
1737 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1738 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1739 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1740 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1741 #define GL_MAX_SUBROUTINES 0x8DE7
1742 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1743 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1744 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1745 #define GL_PATCHES 0x000E
1746 #define GL_PATCH_VERTICES 0x8E72
1747 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1748 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1749 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1750 #define GL_TESS_GEN_MODE 0x8E76
1751 #define GL_TESS_GEN_SPACING 0x8E77
1752 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1753 #define GL_TESS_GEN_POINT_MODE 0x8E79
1754 #define GL_ISOLINES 0x8E7A
1755 #define GL_FRACTIONAL_ODD 0x8E7B
1756 #define GL_FRACTIONAL_EVEN 0x8E7C
1757 #define GL_MAX_PATCH_VERTICES 0x8E7D
1758 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
1759 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1760 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1761 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1762 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1763 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1764 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
1765 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1766 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1767 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1768 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
1769 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
1770 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
1771 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
1772 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
1773 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
1774 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
1775 #define GL_TESS_EVALUATION_SHADER 0x8E87
1776 #define GL_TESS_CONTROL_SHADER 0x8E88
1777 #define GL_TRANSFORM_FEEDBACK 0x8E22
1778 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
1779 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
1780 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
1781 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
1818 typedef void (
APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei
n,
const GLuint *
ids);
1819 typedef void (
APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei
n, GLuint *
ids);
1828 #ifdef GL_GLEXT_PROTOTYPES
1878 #ifndef GL_VERSION_4_1
1879 #define GL_VERSION_4_1 1
1880 #define GL_FIXED 0x140C
1881 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
1882 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
1883 #define GL_LOW_FLOAT 0x8DF0
1884 #define GL_MEDIUM_FLOAT 0x8DF1
1885 #define GL_HIGH_FLOAT 0x8DF2
1886 #define GL_LOW_INT 0x8DF3
1887 #define GL_MEDIUM_INT 0x8DF4
1888 #define GL_HIGH_INT 0x8DF5
1889 #define GL_SHADER_COMPILER 0x8DFA
1890 #define GL_SHADER_BINARY_FORMATS 0x8DF8
1891 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
1892 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
1893 #define GL_MAX_VARYING_VECTORS 0x8DFC
1894 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
1895 #define GL_RGB565 0x8D62
1896 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1897 #define GL_PROGRAM_BINARY_LENGTH 0x8741
1898 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
1899 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
1900 #define GL_VERTEX_SHADER_BIT 0x00000001
1901 #define GL_FRAGMENT_SHADER_BIT 0x00000002
1902 #define GL_GEOMETRY_SHADER_BIT 0x00000004
1903 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
1904 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
1905 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
1906 #define GL_PROGRAM_SEPARABLE 0x8258
1907 #define GL_ACTIVE_PROGRAM 0x8259
1908 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
1909 #define GL_MAX_VIEWPORTS 0x825B
1910 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
1911 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
1912 #define GL_LAYER_PROVOKING_VERTEX 0x825E
1913 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
1914 #define GL_UNDEFINED_VERTEX 0x8260
1926 typedef void (
APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
1981 typedef void (
APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
1985 typedef void (
APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z);
1986 typedef void (
APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
2003 #ifdef GL_GLEXT_PROTOTYPES
2005 GLAPI void APIENTRY glShaderBinary (GLsizei count,
const GLuint *shaders, GLenum binaryformat,
const GLvoid *binary, GLsizei length);
2095 #ifndef GL_VERSION_4_2
2096 #define GL_VERSION_4_2 1
2097 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
2098 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
2099 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
2100 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
2101 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
2102 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
2103 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
2104 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
2105 #define GL_NUM_SAMPLE_COUNTS 0x9380
2106 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
2107 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
2108 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
2109 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
2110 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
2111 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
2112 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
2113 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
2114 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
2115 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
2116 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
2117 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
2118 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
2119 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
2120 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
2121 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
2122 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
2123 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
2124 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
2125 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
2126 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
2127 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
2128 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
2129 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
2130 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
2131 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
2132 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
2133 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
2134 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
2135 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
2136 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
2137 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
2138 #define GL_UNIFORM_BARRIER_BIT 0x00000004
2139 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
2140 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
2141 #define GL_COMMAND_BARRIER_BIT 0x00000040
2142 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
2143 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
2144 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
2145 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
2146 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
2147 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
2148 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
2149 #define GL_MAX_IMAGE_UNITS 0x8F38
2150 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
2151 #define GL_IMAGE_BINDING_NAME 0x8F3A
2152 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
2153 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
2154 #define GL_IMAGE_BINDING_LAYER 0x8F3D
2155 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
2156 #define GL_IMAGE_1D 0x904C
2157 #define GL_IMAGE_2D 0x904D
2158 #define GL_IMAGE_3D 0x904E
2159 #define GL_IMAGE_2D_RECT 0x904F
2160 #define GL_IMAGE_CUBE 0x9050
2161 #define GL_IMAGE_BUFFER 0x9051
2162 #define GL_IMAGE_1D_ARRAY 0x9052
2163 #define GL_IMAGE_2D_ARRAY 0x9053
2164 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
2165 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
2166 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
2167 #define GL_INT_IMAGE_1D 0x9057
2168 #define GL_INT_IMAGE_2D 0x9058
2169 #define GL_INT_IMAGE_3D 0x9059
2170 #define GL_INT_IMAGE_2D_RECT 0x905A
2171 #define GL_INT_IMAGE_CUBE 0x905B
2172 #define GL_INT_IMAGE_BUFFER 0x905C
2173 #define GL_INT_IMAGE_1D_ARRAY 0x905D
2174 #define GL_INT_IMAGE_2D_ARRAY 0x905E
2175 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
2176 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
2177 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
2178 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
2179 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
2180 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
2181 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
2182 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
2183 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
2184 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
2185 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
2186 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
2187 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
2188 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
2189 #define GL_MAX_IMAGE_SAMPLES 0x906D
2190 #define GL_IMAGE_BINDING_FORMAT 0x906E
2191 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
2192 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
2193 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
2194 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
2195 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
2196 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
2197 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
2198 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
2199 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
2200 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
2207 typedef void (
APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
2213 #ifdef GL_GLEXT_PROTOTYPES
2223 GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
2229 #ifndef GL_VERSION_4_3
2230 #define GL_VERSION_4_3 1
2232 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
2233 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
2234 #define GL_COMPRESSED_RGB8_ETC2 0x9274
2235 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
2236 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
2237 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
2238 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
2239 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
2240 #define GL_COMPRESSED_R11_EAC 0x9270
2241 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
2242 #define GL_COMPRESSED_RG11_EAC 0x9272
2243 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
2244 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
2245 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
2246 #define GL_MAX_ELEMENT_INDEX 0x8D6B
2247 #define GL_COMPUTE_SHADER 0x91B9
2248 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
2249 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
2250 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
2251 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
2252 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
2253 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
2254 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
2255 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
2256 #define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB
2257 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
2258 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
2259 #define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267
2260 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
2261 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
2262 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
2263 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
2264 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
2265 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
2266 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
2267 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
2268 #define GL_DEBUG_SOURCE_API 0x8246
2269 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
2270 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
2271 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
2272 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
2273 #define GL_DEBUG_SOURCE_OTHER 0x824B
2274 #define GL_DEBUG_TYPE_ERROR 0x824C
2275 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
2276 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
2277 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
2278 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
2279 #define GL_DEBUG_TYPE_OTHER 0x8251
2280 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
2281 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
2282 #define GL_DEBUG_LOGGED_MESSAGES 0x9145
2283 #define GL_DEBUG_SEVERITY_HIGH 0x9146
2284 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
2285 #define GL_DEBUG_SEVERITY_LOW 0x9148
2286 #define GL_DEBUG_TYPE_MARKER 0x8268
2287 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
2288 #define GL_DEBUG_TYPE_POP_GROUP 0x826A
2289 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
2290 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
2291 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
2292 #define GL_BUFFER 0x82E0
2293 #define GL_SHADER 0x82E1
2294 #define GL_PROGRAM 0x82E2
2295 #define GL_QUERY 0x82E3
2296 #define GL_PROGRAM_PIPELINE 0x82E4
2297 #define GL_SAMPLER 0x82E6
2298 #define GL_MAX_LABEL_LENGTH 0x82E8
2299 #define GL_DEBUG_OUTPUT 0x92E0
2300 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
2301 #define GL_MAX_UNIFORM_LOCATIONS 0x826E
2302 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
2303 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
2304 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
2305 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
2306 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
2307 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
2308 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
2309 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
2310 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
2311 #define GL_INTERNALFORMAT_SUPPORTED 0x826F
2312 #define GL_INTERNALFORMAT_PREFERRED 0x8270
2313 #define GL_INTERNALFORMAT_RED_SIZE 0x8271
2314 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
2315 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
2316 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
2317 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
2318 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
2319 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
2320 #define GL_INTERNALFORMAT_RED_TYPE 0x8278
2321 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
2322 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
2323 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
2324 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
2325 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
2326 #define GL_MAX_WIDTH 0x827E
2327 #define GL_MAX_HEIGHT 0x827F
2328 #define GL_MAX_DEPTH 0x8280
2329 #define GL_MAX_LAYERS 0x8281
2330 #define GL_MAX_COMBINED_DIMENSIONS 0x8282
2331 #define GL_COLOR_COMPONENTS 0x8283
2332 #define GL_DEPTH_COMPONENTS 0x8284
2333 #define GL_STENCIL_COMPONENTS 0x8285
2334 #define GL_COLOR_RENDERABLE 0x8286
2335 #define GL_DEPTH_RENDERABLE 0x8287
2336 #define GL_STENCIL_RENDERABLE 0x8288
2337 #define GL_FRAMEBUFFER_RENDERABLE 0x8289
2338 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
2339 #define GL_FRAMEBUFFER_BLEND 0x828B
2340 #define GL_READ_PIXELS 0x828C
2341 #define GL_READ_PIXELS_FORMAT 0x828D
2342 #define GL_READ_PIXELS_TYPE 0x828E
2343 #define GL_TEXTURE_IMAGE_FORMAT 0x828F
2344 #define GL_TEXTURE_IMAGE_TYPE 0x8290
2345 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
2346 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
2347 #define GL_MIPMAP 0x8293
2348 #define GL_MANUAL_GENERATE_MIPMAP 0x8294
2349 #define GL_AUTO_GENERATE_MIPMAP 0x8295
2350 #define GL_COLOR_ENCODING 0x8296
2351 #define GL_SRGB_READ 0x8297
2352 #define GL_SRGB_WRITE 0x8298
2353 #define GL_FILTER 0x829A
2354 #define GL_VERTEX_TEXTURE 0x829B
2355 #define GL_TESS_CONTROL_TEXTURE 0x829C
2356 #define GL_TESS_EVALUATION_TEXTURE 0x829D
2357 #define GL_GEOMETRY_TEXTURE 0x829E
2358 #define GL_FRAGMENT_TEXTURE 0x829F
2359 #define GL_COMPUTE_TEXTURE 0x82A0
2360 #define GL_TEXTURE_SHADOW 0x82A1
2361 #define GL_TEXTURE_GATHER 0x82A2
2362 #define GL_TEXTURE_GATHER_SHADOW 0x82A3
2363 #define GL_SHADER_IMAGE_LOAD 0x82A4
2364 #define GL_SHADER_IMAGE_STORE 0x82A5
2365 #define GL_SHADER_IMAGE_ATOMIC 0x82A6
2366 #define GL_IMAGE_TEXEL_SIZE 0x82A7
2367 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
2368 #define GL_IMAGE_PIXEL_FORMAT 0x82A9
2369 #define GL_IMAGE_PIXEL_TYPE 0x82AA
2370 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
2371 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
2372 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
2373 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
2374 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
2375 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
2376 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
2377 #define GL_CLEAR_BUFFER 0x82B4
2378 #define GL_TEXTURE_VIEW 0x82B5
2379 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
2380 #define GL_FULL_SUPPORT 0x82B7
2381 #define GL_CAVEAT_SUPPORT 0x82B8
2382 #define GL_IMAGE_CLASS_4_X_32 0x82B9
2383 #define GL_IMAGE_CLASS_2_X_32 0x82BA
2384 #define GL_IMAGE_CLASS_1_X_32 0x82BB
2385 #define GL_IMAGE_CLASS_4_X_16 0x82BC
2386 #define GL_IMAGE_CLASS_2_X_16 0x82BD
2387 #define GL_IMAGE_CLASS_1_X_16 0x82BE
2388 #define GL_IMAGE_CLASS_4_X_8 0x82BF
2389 #define GL_IMAGE_CLASS_2_X_8 0x82C0
2390 #define GL_IMAGE_CLASS_1_X_8 0x82C1
2391 #define GL_IMAGE_CLASS_11_11_10 0x82C2
2392 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3
2393 #define GL_VIEW_CLASS_128_BITS 0x82C4
2394 #define GL_VIEW_CLASS_96_BITS 0x82C5
2395 #define GL_VIEW_CLASS_64_BITS 0x82C6
2396 #define GL_VIEW_CLASS_48_BITS 0x82C7
2397 #define GL_VIEW_CLASS_32_BITS 0x82C8
2398 #define GL_VIEW_CLASS_24_BITS 0x82C9
2399 #define GL_VIEW_CLASS_16_BITS 0x82CA
2400 #define GL_VIEW_CLASS_8_BITS 0x82CB
2401 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
2402 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
2403 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
2404 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
2405 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0
2406 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1
2407 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
2408 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
2409 #define GL_UNIFORM 0x92E1
2410 #define GL_UNIFORM_BLOCK 0x92E2
2411 #define GL_PROGRAM_INPUT 0x92E3
2412 #define GL_PROGRAM_OUTPUT 0x92E4
2413 #define GL_BUFFER_VARIABLE 0x92E5
2414 #define GL_SHADER_STORAGE_BLOCK 0x92E6
2415 #define GL_VERTEX_SUBROUTINE 0x92E8
2416 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9
2417 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
2418 #define GL_GEOMETRY_SUBROUTINE 0x92EB
2419 #define GL_FRAGMENT_SUBROUTINE 0x92EC
2420 #define GL_COMPUTE_SUBROUTINE 0x92ED
2421 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
2422 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
2423 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
2424 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
2425 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
2426 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
2427 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
2428 #define GL_ACTIVE_RESOURCES 0x92F5
2429 #define GL_MAX_NAME_LENGTH 0x92F6
2430 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
2431 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
2432 #define GL_NAME_LENGTH 0x92F9
2433 #define GL_TYPE 0x92FA
2434 #define GL_ARRAY_SIZE 0x92FB
2435 #define GL_OFFSET 0x92FC
2436 #define GL_BLOCK_INDEX 0x92FD
2437 #define GL_ARRAY_STRIDE 0x92FE
2438 #define GL_MATRIX_STRIDE 0x92FF
2439 #define GL_IS_ROW_MAJOR 0x9300
2440 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
2441 #define GL_BUFFER_BINDING 0x9302
2442 #define GL_BUFFER_DATA_SIZE 0x9303
2443 #define GL_NUM_ACTIVE_VARIABLES 0x9304
2444 #define GL_ACTIVE_VARIABLES 0x9305
2445 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
2446 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
2447 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
2448 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
2449 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
2450 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
2451 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
2452 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
2453 #define GL_LOCATION 0x930E
2454 #define GL_LOCATION_INDEX 0x930F
2455 #define GL_IS_PER_PATCH 0x92E7
2456 #define GL_SHADER_STORAGE_BUFFER 0x90D2
2457 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
2458 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
2459 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
2460 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
2461 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
2462 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
2463 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
2464 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
2465 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
2466 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
2467 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
2468 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
2469 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
2470 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
2471 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
2472 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
2473 #define GL_TEXTURE_BUFFER_OFFSET 0x919D
2474 #define GL_TEXTURE_BUFFER_SIZE 0x919E
2475 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
2476 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
2477 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
2478 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
2479 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
2480 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
2481 #define GL_VERTEX_ATTRIB_BINDING 0x82D4
2482 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
2483 #define GL_VERTEX_BINDING_DIVISOR 0x82D6
2484 #define GL_VERTEX_BINDING_OFFSET 0x82D7
2485 #define GL_VERTEX_BINDING_STRIDE 0x82D8
2486 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
2487 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
2492 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint
srcName, GLenum
srcTarget, GLint
srcLevel, GLint
srcX, GLint
srcY, GLint
srcZ, GLuint
dstName, GLenum
dstTarget, GLint
dstLevel, GLint
dstX, GLint
dstY, GLint
dstZ, GLsizei
srcWidth, GLsizei
srcHeight, GLsizei
srcDepth);
2530 #ifdef GL_GLEXT_PROTOTYPES
2532 GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type,
const void *data);
2535 GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei
srcDepth);
2556 GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint
numlayers);