5 #if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H)
6 #error gl.h included before glew.h
9 #error gl2.h included before glew.h
11 #if defined(__gltypes_h_)
12 #error gltypes.h included before glew.h
14 #if defined(__REGAL_H__)
15 #error Regal.h included before glew.h
17 #if defined(__glext_h_) || defined(__GLEXT_H_)
18 #error glext.h included before glew.h
20 #if defined(__gl_ATI_h_)
21 #error glATI.h included before glew.h
43 #define GLEW_APIENTRY_DEFINED
44 # if defined(__MINGW32__) || defined(__CYGWIN__)
45 # define APIENTRY __stdcall
46 # elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
47 # define APIENTRY __stdcall
53 # if defined(__MINGW32__) || defined(__CYGWIN__)
59 #define GLEW_CALLBACK_DEFINED
60 # if defined(__MINGW32__) || defined(__CYGWIN__)
61 # define CALLBACK __attribute__ ((__stdcall__))
62 # elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
63 # define CALLBACK __stdcall
70 #define GLEW_WINGDIAPI_DEFINED
71 #define WINGDIAPI __declspec(dllimport)
74 #if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
75 typedef unsigned short wchar_t;
76 # define _WCHAR_T_DEFINED
80 # if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
86 #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__)
88 typedef __int64 ptrdiff_t;
90 typedef _W64
int ptrdiff_t;
92 # define _PTRDIFF_T_DEFINED
97 # if defined(__MINGW32__) || defined(__CYGWIN__)
100 # define GLAPI WINGDIAPI
105 #define GLAPIENTRY APIENTRY
109 #define GLEWAPIENTRY APIENTRY
118 # define GLEWAPI extern
121 # define GLEWAPI extern __declspec(dllexport)
123 # define GLEWAPI extern __declspec(dllimport)
143 #if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__)
144 #include <inttypes.h>
149 #define GLEW_APIENTRY_DEFINED
157 # define GLEWAPI extern
159 # if defined(__GNUC__) && __GNUC__>=4
160 # define GLEWAPI extern __attribute__ ((visibility("default")))
161 # elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
162 # define GLEWAPI extern __global
164 # define GLEWAPI extern
189 #ifndef GL_VERSION_1_1
190 #define GL_VERSION_1_1 1
208 #if defined(_MSC_VER) && _MSC_VER < 1400
211 #elif defined(_MSC_VER) || defined(__BORLANDC__)
215 # if defined(__MINGW32__) || defined(__CYGWIN__)
216 #include <inttypes.h>
229 #define GL_LOGIC_OP 0x0BF1
231 #define GL_TEXTURE_COMPONENTS 0x1003
232 #define GL_NO_ERROR 0
233 #define GL_POINTS 0x0000
234 #define GL_CURRENT_BIT 0x00000001
237 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
238 #define GL_LINES 0x0001
239 #define GL_LINE_LOOP 0x0002
240 #define GL_POINT_BIT 0x00000002
241 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
242 #define GL_LINE_STRIP 0x0003
243 #define GL_LINE_BIT 0x00000004
244 #define GL_TRIANGLES 0x0004
245 #define GL_TRIANGLE_STRIP 0x0005
246 #define GL_TRIANGLE_FAN 0x0006
247 #define GL_QUADS 0x0007
248 #define GL_QUAD_STRIP 0x0008
249 #define GL_POLYGON_BIT 0x00000008
250 #define GL_POLYGON 0x0009
251 #define GL_POLYGON_STIPPLE_BIT 0x00000010
252 #define GL_PIXEL_MODE_BIT 0x00000020
253 #define GL_LIGHTING_BIT 0x00000040
254 #define GL_FOG_BIT 0x00000080
255 #define GL_DEPTH_BUFFER_BIT 0x00000100
256 #define GL_ACCUM 0x0100
257 #define GL_LOAD 0x0101
258 #define GL_RETURN 0x0102
259 #define GL_MULT 0x0103
260 #define GL_ADD 0x0104
261 #define GL_NEVER 0x0200
262 #define GL_ACCUM_BUFFER_BIT 0x00000200
263 #define GL_LESS 0x0201
264 #define GL_EQUAL 0x0202
265 #define GL_LEQUAL 0x0203
266 #define GL_GREATER 0x0204
267 #define GL_NOTEQUAL 0x0205
268 #define GL_GEQUAL 0x0206
269 #define GL_ALWAYS 0x0207
270 #define GL_SRC_COLOR 0x0300
271 #define GL_ONE_MINUS_SRC_COLOR 0x0301
272 #define GL_SRC_ALPHA 0x0302
273 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
274 #define GL_DST_ALPHA 0x0304
275 #define GL_ONE_MINUS_DST_ALPHA 0x0305
276 #define GL_DST_COLOR 0x0306
277 #define GL_ONE_MINUS_DST_COLOR 0x0307
278 #define GL_SRC_ALPHA_SATURATE 0x0308
279 #define GL_STENCIL_BUFFER_BIT 0x00000400
280 #define GL_FRONT_LEFT 0x0400
281 #define GL_FRONT_RIGHT 0x0401
282 #define GL_BACK_LEFT 0x0402
283 #define GL_BACK_RIGHT 0x0403
284 #define GL_FRONT 0x0404
285 #define GL_BACK 0x0405
286 #define GL_LEFT 0x0406
287 #define GL_RIGHT 0x0407
288 #define GL_FRONT_AND_BACK 0x0408
289 #define GL_AUX0 0x0409
290 #define GL_AUX1 0x040A
291 #define GL_AUX2 0x040B
292 #define GL_AUX3 0x040C
293 #define GL_INVALID_ENUM 0x0500
294 #define GL_INVALID_VALUE 0x0501
295 #define GL_INVALID_OPERATION 0x0502
296 #define GL_STACK_OVERFLOW 0x0503
297 #define GL_STACK_UNDERFLOW 0x0504
298 #define GL_OUT_OF_MEMORY 0x0505
301 #define GL_3D_COLOR 0x0602
302 #define GL_3D_COLOR_TEXTURE 0x0603
303 #define GL_4D_COLOR_TEXTURE 0x0604
304 #define GL_PASS_THROUGH_TOKEN 0x0700
305 #define GL_POINT_TOKEN 0x0701
306 #define GL_LINE_TOKEN 0x0702
307 #define GL_POLYGON_TOKEN 0x0703
308 #define GL_BITMAP_TOKEN 0x0704
309 #define GL_DRAW_PIXEL_TOKEN 0x0705
310 #define GL_COPY_PIXEL_TOKEN 0x0706
311 #define GL_LINE_RESET_TOKEN 0x0707
312 #define GL_EXP 0x0800
313 #define GL_VIEWPORT_BIT 0x00000800
314 #define GL_EXP2 0x0801
316 #define GL_CCW 0x0901
317 #define GL_COEFF 0x0A00
318 #define GL_ORDER 0x0A01
319 #define GL_DOMAIN 0x0A02
320 #define GL_CURRENT_COLOR 0x0B00
321 #define GL_CURRENT_INDEX 0x0B01
322 #define GL_CURRENT_NORMAL 0x0B02
323 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
324 #define GL_CURRENT_RASTER_COLOR 0x0B04
325 #define GL_CURRENT_RASTER_INDEX 0x0B05
326 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
327 #define GL_CURRENT_RASTER_POSITION 0x0B07
328 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
329 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
330 #define GL_POINT_SMOOTH 0x0B10
331 #define GL_POINT_SIZE 0x0B11
332 #define GL_POINT_SIZE_RANGE 0x0B12
333 #define GL_POINT_SIZE_GRANULARITY 0x0B13
334 #define GL_LINE_SMOOTH 0x0B20
335 #define GL_LINE_WIDTH 0x0B21
336 #define GL_LINE_WIDTH_RANGE 0x0B22
337 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
338 #define GL_LINE_STIPPLE 0x0B24
339 #define GL_LINE_STIPPLE_PATTERN 0x0B25
340 #define GL_LINE_STIPPLE_REPEAT 0x0B26
341 #define GL_LIST_MODE 0x0B30
342 #define GL_MAX_LIST_NESTING 0x0B31
343 #define GL_LIST_BASE 0x0B32
344 #define GL_LIST_INDEX 0x0B33
345 #define GL_POLYGON_MODE 0x0B40
346 #define GL_POLYGON_SMOOTH 0x0B41
347 #define GL_POLYGON_STIPPLE 0x0B42
348 #define GL_EDGE_FLAG 0x0B43
349 #define GL_CULL_FACE 0x0B44
350 #define GL_CULL_FACE_MODE 0x0B45
351 #define GL_FRONT_FACE 0x0B46
352 #define GL_LIGHTING 0x0B50
353 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
354 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
355 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
356 #define GL_SHADE_MODEL 0x0B54
357 #define GL_COLOR_MATERIAL_FACE 0x0B55
358 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
359 #define GL_COLOR_MATERIAL 0x0B57
360 #define GL_FOG 0x0B60
361 #define GL_FOG_INDEX 0x0B61
362 #define GL_FOG_DENSITY 0x0B62
363 #define GL_FOG_START 0x0B63
364 #define GL_FOG_END 0x0B64
365 #define GL_FOG_MODE 0x0B65
366 #define GL_FOG_COLOR 0x0B66
367 #define GL_DEPTH_RANGE 0x0B70
368 #define GL_DEPTH_TEST 0x0B71
369 #define GL_DEPTH_WRITEMASK 0x0B72
370 #define GL_DEPTH_CLEAR_VALUE 0x0B73
371 #define GL_DEPTH_FUNC 0x0B74
372 #define GL_ACCUM_CLEAR_VALUE 0x0B80
373 #define GL_STENCIL_TEST 0x0B90
374 #define GL_STENCIL_CLEAR_VALUE 0x0B91
375 #define GL_STENCIL_FUNC 0x0B92
376 #define GL_STENCIL_VALUE_MASK 0x0B93
377 #define GL_STENCIL_FAIL 0x0B94
378 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
379 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
380 #define GL_STENCIL_REF 0x0B97
381 #define GL_STENCIL_WRITEMASK 0x0B98
382 #define GL_MATRIX_MODE 0x0BA0
383 #define GL_NORMALIZE 0x0BA1
384 #define GL_VIEWPORT 0x0BA2
385 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
386 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
387 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
388 #define GL_MODELVIEW_MATRIX 0x0BA6
389 #define GL_PROJECTION_MATRIX 0x0BA7
390 #define GL_TEXTURE_MATRIX 0x0BA8
391 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
392 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
393 #define GL_ALPHA_TEST 0x0BC0
394 #define GL_ALPHA_TEST_FUNC 0x0BC1
395 #define GL_ALPHA_TEST_REF 0x0BC2
396 #define GL_DITHER 0x0BD0
397 #define GL_BLEND_DST 0x0BE0
398 #define GL_BLEND_SRC 0x0BE1
399 #define GL_BLEND 0x0BE2
400 #define GL_LOGIC_OP_MODE 0x0BF0
401 #define GL_INDEX_LOGIC_OP 0x0BF1
402 #define GL_COLOR_LOGIC_OP 0x0BF2
403 #define GL_AUX_BUFFERS 0x0C00
404 #define GL_DRAW_BUFFER 0x0C01
405 #define GL_READ_BUFFER 0x0C02
406 #define GL_SCISSOR_BOX 0x0C10
407 #define GL_SCISSOR_TEST 0x0C11
408 #define GL_INDEX_CLEAR_VALUE 0x0C20
409 #define GL_INDEX_WRITEMASK 0x0C21
410 #define GL_COLOR_CLEAR_VALUE 0x0C22
411 #define GL_COLOR_WRITEMASK 0x0C23
412 #define GL_INDEX_MODE 0x0C30
413 #define GL_RGBA_MODE 0x0C31
414 #define GL_DOUBLEBUFFER 0x0C32
415 #define GL_STEREO 0x0C33
416 #define GL_RENDER_MODE 0x0C40
417 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
418 #define GL_POINT_SMOOTH_HINT 0x0C51
419 #define GL_LINE_SMOOTH_HINT 0x0C52
420 #define GL_POLYGON_SMOOTH_HINT 0x0C53
421 #define GL_FOG_HINT 0x0C54
422 #define GL_TEXTURE_GEN_S 0x0C60
423 #define GL_TEXTURE_GEN_T 0x0C61
424 #define GL_TEXTURE_GEN_R 0x0C62
425 #define GL_TEXTURE_GEN_Q 0x0C63
426 #define GL_PIXEL_MAP_I_TO_I 0x0C70
427 #define GL_PIXEL_MAP_S_TO_S 0x0C71
428 #define GL_PIXEL_MAP_I_TO_R 0x0C72
429 #define GL_PIXEL_MAP_I_TO_G 0x0C73
430 #define GL_PIXEL_MAP_I_TO_B 0x0C74
431 #define GL_PIXEL_MAP_I_TO_A 0x0C75
432 #define GL_PIXEL_MAP_R_TO_R 0x0C76
433 #define GL_PIXEL_MAP_G_TO_G 0x0C77
434 #define GL_PIXEL_MAP_B_TO_B 0x0C78
435 #define GL_PIXEL_MAP_A_TO_A 0x0C79
436 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
437 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
438 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
439 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
440 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
441 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
442 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
443 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
444 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
445 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
446 #define GL_UNPACK_SWAP_BYTES 0x0CF0
447 #define GL_UNPACK_LSB_FIRST 0x0CF1
448 #define GL_UNPACK_ROW_LENGTH 0x0CF2
449 #define GL_UNPACK_SKIP_ROWS 0x0CF3
450 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
451 #define GL_UNPACK_ALIGNMENT 0x0CF5
452 #define GL_PACK_SWAP_BYTES 0x0D00
453 #define GL_PACK_LSB_FIRST 0x0D01
454 #define GL_PACK_ROW_LENGTH 0x0D02
455 #define GL_PACK_SKIP_ROWS 0x0D03
456 #define GL_PACK_SKIP_PIXELS 0x0D04
457 #define GL_PACK_ALIGNMENT 0x0D05
458 #define GL_MAP_COLOR 0x0D10
459 #define GL_MAP_STENCIL 0x0D11
460 #define GL_INDEX_SHIFT 0x0D12
461 #define GL_INDEX_OFFSET 0x0D13
462 #define GL_RED_SCALE 0x0D14
463 #define GL_RED_BIAS 0x0D15
464 #define GL_ZOOM_X 0x0D16
465 #define GL_ZOOM_Y 0x0D17
466 #define GL_GREEN_SCALE 0x0D18
467 #define GL_GREEN_BIAS 0x0D19
468 #define GL_BLUE_SCALE 0x0D1A
469 #define GL_BLUE_BIAS 0x0D1B
470 #define GL_ALPHA_SCALE 0x0D1C
471 #define GL_ALPHA_BIAS 0x0D1D
472 #define GL_DEPTH_SCALE 0x0D1E
473 #define GL_DEPTH_BIAS 0x0D1F
474 #define GL_MAX_EVAL_ORDER 0x0D30
475 #define GL_MAX_LIGHTS 0x0D31
476 #define GL_MAX_CLIP_PLANES 0x0D32
477 #define GL_MAX_TEXTURE_SIZE 0x0D33
478 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
479 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
480 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
481 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
482 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
483 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
484 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
485 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
486 #define GL_SUBPIXEL_BITS 0x0D50
487 #define GL_INDEX_BITS 0x0D51
488 #define GL_RED_BITS 0x0D52
489 #define GL_GREEN_BITS 0x0D53
490 #define GL_BLUE_BITS 0x0D54
491 #define GL_ALPHA_BITS 0x0D55
492 #define GL_DEPTH_BITS 0x0D56
493 #define GL_STENCIL_BITS 0x0D57
494 #define GL_ACCUM_RED_BITS 0x0D58
495 #define GL_ACCUM_GREEN_BITS 0x0D59
496 #define GL_ACCUM_BLUE_BITS 0x0D5A
497 #define GL_ACCUM_ALPHA_BITS 0x0D5B
498 #define GL_NAME_STACK_DEPTH 0x0D70
499 #define GL_AUTO_NORMAL 0x0D80
500 #define GL_MAP1_COLOR_4 0x0D90
501 #define GL_MAP1_INDEX 0x0D91
502 #define GL_MAP1_NORMAL 0x0D92
503 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
504 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
505 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
506 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
507 #define GL_MAP1_VERTEX_3 0x0D97
508 #define GL_MAP1_VERTEX_4 0x0D98
509 #define GL_MAP2_COLOR_4 0x0DB0
510 #define GL_MAP2_INDEX 0x0DB1
511 #define GL_MAP2_NORMAL 0x0DB2
512 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
513 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
514 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
515 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
516 #define GL_MAP2_VERTEX_3 0x0DB7
517 #define GL_MAP2_VERTEX_4 0x0DB8
518 #define GL_MAP1_GRID_DOMAIN 0x0DD0
519 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
520 #define GL_MAP2_GRID_DOMAIN 0x0DD2
521 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
522 #define GL_TEXTURE_1D 0x0DE0
523 #define GL_TEXTURE_2D 0x0DE1
524 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
525 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
526 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
527 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
528 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
529 #define GL_TEXTURE_WIDTH 0x1000
530 #define GL_TRANSFORM_BIT 0x00001000
531 #define GL_TEXTURE_HEIGHT 0x1001
532 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
533 #define GL_TEXTURE_BORDER_COLOR 0x1004
534 #define GL_TEXTURE_BORDER 0x1005
535 #define GL_DONT_CARE 0x1100
536 #define GL_FASTEST 0x1101
537 #define GL_NICEST 0x1102
538 #define GL_AMBIENT 0x1200
539 #define GL_DIFFUSE 0x1201
540 #define GL_SPECULAR 0x1202
541 #define GL_POSITION 0x1203
542 #define GL_SPOT_DIRECTION 0x1204
543 #define GL_SPOT_EXPONENT 0x1205
544 #define GL_SPOT_CUTOFF 0x1206
545 #define GL_CONSTANT_ATTENUATION 0x1207
546 #define GL_LINEAR_ATTENUATION 0x1208
547 #define GL_QUADRATIC_ATTENUATION 0x1209
548 #define GL_COMPILE 0x1300
549 #define GL_COMPILE_AND_EXECUTE 0x1301
550 #define GL_BYTE 0x1400
551 #define GL_UNSIGNED_BYTE 0x1401
552 #define GL_SHORT 0x1402
553 #define GL_UNSIGNED_SHORT 0x1403
554 #define GL_INT 0x1404
555 #define GL_UNSIGNED_INT 0x1405
556 #define GL_FLOAT 0x1406
557 #define GL_2_BYTES 0x1407
558 #define GL_3_BYTES 0x1408
559 #define GL_4_BYTES 0x1409
560 #define GL_DOUBLE 0x140A
561 #define GL_CLEAR 0x1500
562 #define GL_AND 0x1501
563 #define GL_AND_REVERSE 0x1502
564 #define GL_COPY 0x1503
565 #define GL_AND_INVERTED 0x1504
566 #define GL_NOOP 0x1505
567 #define GL_XOR 0x1506
569 #define GL_NOR 0x1508
570 #define GL_EQUIV 0x1509
571 #define GL_INVERT 0x150A
572 #define GL_OR_REVERSE 0x150B
573 #define GL_COPY_INVERTED 0x150C
574 #define GL_OR_INVERTED 0x150D
575 #define GL_NAND 0x150E
576 #define GL_SET 0x150F
577 #define GL_EMISSION 0x1600
578 #define GL_SHININESS 0x1601
579 #define GL_AMBIENT_AND_DIFFUSE 0x1602
580 #define GL_COLOR_INDEXES 0x1603
581 #define GL_MODELVIEW 0x1700
582 #define GL_PROJECTION 0x1701
583 #define GL_TEXTURE 0x1702
584 #define GL_COLOR 0x1800
585 #define GL_DEPTH 0x1801
586 #define GL_STENCIL 0x1802
587 #define GL_COLOR_INDEX 0x1900
588 #define GL_STENCIL_INDEX 0x1901
589 #define GL_DEPTH_COMPONENT 0x1902
590 #define GL_RED 0x1903
591 #define GL_GREEN 0x1904
592 #define GL_BLUE 0x1905
593 #define GL_ALPHA 0x1906
594 #define GL_RGB 0x1907
595 #define GL_RGBA 0x1908
596 #define GL_LUMINANCE 0x1909
597 #define GL_LUMINANCE_ALPHA 0x190A
598 #define GL_BITMAP 0x1A00
599 #define GL_POINT 0x1B00
600 #define GL_LINE 0x1B01
601 #define GL_FILL 0x1B02
602 #define GL_RENDER 0x1C00
603 #define GL_FEEDBACK 0x1C01
604 #define GL_SELECT 0x1C02
605 #define GL_FLAT 0x1D00
606 #define GL_SMOOTH 0x1D01
607 #define GL_KEEP 0x1E00
608 #define GL_REPLACE 0x1E01
609 #define GL_INCR 0x1E02
610 #define GL_DECR 0x1E03
611 #define GL_VENDOR 0x1F00
612 #define GL_RENDERER 0x1F01
613 #define GL_VERSION 0x1F02
614 #define GL_EXTENSIONS 0x1F03
616 #define GL_ENABLE_BIT 0x00002000
620 #define GL_MODULATE 0x2100
621 #define GL_DECAL 0x2101
622 #define GL_TEXTURE_ENV_MODE 0x2200
623 #define GL_TEXTURE_ENV_COLOR 0x2201
624 #define GL_TEXTURE_ENV 0x2300
625 #define GL_EYE_LINEAR 0x2400
626 #define GL_OBJECT_LINEAR 0x2401
627 #define GL_SPHERE_MAP 0x2402
628 #define GL_TEXTURE_GEN_MODE 0x2500
629 #define GL_OBJECT_PLANE 0x2501
630 #define GL_EYE_PLANE 0x2502
631 #define GL_NEAREST 0x2600
632 #define GL_LINEAR 0x2601
633 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
634 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
635 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
636 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
637 #define GL_TEXTURE_MAG_FILTER 0x2800
638 #define GL_TEXTURE_MIN_FILTER 0x2801
639 #define GL_TEXTURE_WRAP_S 0x2802
640 #define GL_TEXTURE_WRAP_T 0x2803
641 #define GL_CLAMP 0x2900
642 #define GL_REPEAT 0x2901
643 #define GL_POLYGON_OFFSET_UNITS 0x2A00
644 #define GL_POLYGON_OFFSET_POINT 0x2A01
645 #define GL_POLYGON_OFFSET_LINE 0x2A02
646 #define GL_R3_G3_B2 0x2A10
647 #define GL_V2F 0x2A20
648 #define GL_V3F 0x2A21
649 #define GL_C4UB_V2F 0x2A22
650 #define GL_C4UB_V3F 0x2A23
651 #define GL_C3F_V3F 0x2A24
652 #define GL_N3F_V3F 0x2A25
653 #define GL_C4F_N3F_V3F 0x2A26
654 #define GL_T2F_V3F 0x2A27
655 #define GL_T4F_V4F 0x2A28
656 #define GL_T2F_C4UB_V3F 0x2A29
657 #define GL_T2F_C3F_V3F 0x2A2A
658 #define GL_T2F_N3F_V3F 0x2A2B
659 #define GL_T2F_C4F_N3F_V3F 0x2A2C
660 #define GL_T4F_C4F_N3F_V4F 0x2A2D
661 #define GL_CLIP_PLANE0 0x3000
662 #define GL_CLIP_PLANE1 0x3001
663 #define GL_CLIP_PLANE2 0x3002
664 #define GL_CLIP_PLANE3 0x3003
665 #define GL_CLIP_PLANE4 0x3004
666 #define GL_CLIP_PLANE5 0x3005
667 #define GL_LIGHT0 0x4000
668 #define GL_COLOR_BUFFER_BIT 0x00004000
669 #define GL_LIGHT1 0x4001
670 #define GL_LIGHT2 0x4002
671 #define GL_LIGHT3 0x4003
672 #define GL_LIGHT4 0x4004
673 #define GL_LIGHT5 0x4005
674 #define GL_LIGHT6 0x4006
675 #define GL_LIGHT7 0x4007
676 #define GL_HINT_BIT 0x00008000
677 #define GL_POLYGON_OFFSET_FILL 0x8037
678 #define GL_POLYGON_OFFSET_FACTOR 0x8038
679 #define GL_ALPHA4 0x803B
680 #define GL_ALPHA8 0x803C
681 #define GL_ALPHA12 0x803D
682 #define GL_ALPHA16 0x803E
683 #define GL_LUMINANCE4 0x803F
684 #define GL_LUMINANCE8 0x8040
685 #define GL_LUMINANCE12 0x8041
686 #define GL_LUMINANCE16 0x8042
687 #define GL_LUMINANCE4_ALPHA4 0x8043
688 #define GL_LUMINANCE6_ALPHA2 0x8044
689 #define GL_LUMINANCE8_ALPHA8 0x8045
690 #define GL_LUMINANCE12_ALPHA4 0x8046
691 #define GL_LUMINANCE12_ALPHA12 0x8047
692 #define GL_LUMINANCE16_ALPHA16 0x8048
693 #define GL_INTENSITY 0x8049
694 #define GL_INTENSITY4 0x804A
695 #define GL_INTENSITY8 0x804B
696 #define GL_INTENSITY12 0x804C
697 #define GL_INTENSITY16 0x804D
698 #define GL_RGB4 0x804F
699 #define GL_RGB5 0x8050
700 #define GL_RGB8 0x8051
701 #define GL_RGB10 0x8052
702 #define GL_RGB12 0x8053
703 #define GL_RGB16 0x8054
704 #define GL_RGBA2 0x8055
705 #define GL_RGBA4 0x8056
706 #define GL_RGB5_A1 0x8057
707 #define GL_RGBA8 0x8058
708 #define GL_RGB10_A2 0x8059
709 #define GL_RGBA12 0x805A
710 #define GL_RGBA16 0x805B
711 #define GL_TEXTURE_RED_SIZE 0x805C
712 #define GL_TEXTURE_GREEN_SIZE 0x805D
713 #define GL_TEXTURE_BLUE_SIZE 0x805E
714 #define GL_TEXTURE_ALPHA_SIZE 0x805F
715 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
716 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
717 #define GL_PROXY_TEXTURE_1D 0x8063
718 #define GL_PROXY_TEXTURE_2D 0x8064
719 #define GL_TEXTURE_PRIORITY 0x8066
720 #define GL_TEXTURE_RESIDENT 0x8067
721 #define GL_TEXTURE_BINDING_1D 0x8068
722 #define GL_TEXTURE_BINDING_2D 0x8069
723 #define GL_VERTEX_ARRAY 0x8074
724 #define GL_NORMAL_ARRAY 0x8075
725 #define GL_COLOR_ARRAY 0x8076
726 #define GL_INDEX_ARRAY 0x8077
727 #define GL_TEXTURE_COORD_ARRAY 0x8078
728 #define GL_EDGE_FLAG_ARRAY 0x8079
729 #define GL_VERTEX_ARRAY_SIZE 0x807A
730 #define GL_VERTEX_ARRAY_TYPE 0x807B
731 #define GL_VERTEX_ARRAY_STRIDE 0x807C
732 #define GL_NORMAL_ARRAY_TYPE 0x807E
733 #define GL_NORMAL_ARRAY_STRIDE 0x807F
734 #define GL_COLOR_ARRAY_SIZE 0x8081
735 #define GL_COLOR_ARRAY_TYPE 0x8082
736 #define GL_COLOR_ARRAY_STRIDE 0x8083
737 #define GL_INDEX_ARRAY_TYPE 0x8085
738 #define GL_INDEX_ARRAY_STRIDE 0x8086
739 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
740 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
741 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
742 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
743 #define GL_VERTEX_ARRAY_POINTER 0x808E
744 #define GL_NORMAL_ARRAY_POINTER 0x808F
745 #define GL_COLOR_ARRAY_POINTER 0x8090
746 #define GL_INDEX_ARRAY_POINTER 0x8091
747 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
748 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
749 #define GL_COLOR_INDEX1_EXT 0x80E2
750 #define GL_COLOR_INDEX2_EXT 0x80E3
751 #define GL_COLOR_INDEX4_EXT 0x80E4
752 #define GL_COLOR_INDEX8_EXT 0x80E5
753 #define GL_COLOR_INDEX12_EXT 0x80E6
754 #define GL_COLOR_INDEX16_EXT 0x80E7
755 #define GL_EVAL_BIT 0x00010000
756 #define GL_LIST_BIT 0x00020000
757 #define GL_TEXTURE_BIT 0x00040000
758 #define GL_SCISSOR_BIT 0x00080000
759 #define GL_ALL_ATTRIB_BITS 0x000fffff
760 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
1099 #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
1107 # if defined(__APPLE__) && defined(__MACH__)
1108 # include <OpenGL/glu.h>
GLuint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLsizei mapsize
#define glAreTexturesResident
#define glGetTexParameterfv
#define glInterleavedArrays
#define glGetTexLevelParameteriv
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum type
GLuint GLdouble GLdouble GLint GLint uorder
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum light
EGLImageKHR EGLint EGLint EGLint * stride
#define glCopyTexSubImage1D
#define glGetTexLevelParameterfv
GLuint GLdouble GLdouble u2
#define glGetPolygonStipple
unsigned long long uint64_t
#define glPrioritizeTextures
GLfloat GLfloat GLfloat GLfloat nx
EGLSurface EGLint EGLint EGLint EGLint height
#define glPopClientAttrib
EGLImageKHR EGLint * name
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint i2
GLuint GLfloat GLfloat GLfloat GLfloat y1
GLfixed GLfixed GLfixed y2
GLsizei const GLvoid * pointer
#define glCopyTexSubImage2D
const GLuint GLboolean * residences
#define glEdgeFlagPointer
EGLContext EGLenum target
EGLContext EGLenum EGLClientBuffer buffer
#define glGetTexParameteriv
EGLSurface EGLint EGLint EGLint width
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint j1
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum format
GLint GLenum GLsizei GLsizei GLsizei depth
GLint GLint internalFormat
GLint GLenum GLsizei GLsizei GLsizei GLint border
GLuint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
GLclampf GLclampf GLclampf alpha
GLfloat GLfloat GLfloat top
GLsizei GLfixed GLfixed GLfixed GLfixed ymove
#define glDisableClientState
GLint GLenum internalformat
#define glTexCoordPointer
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint i1
GLuint GLfloat GLfloat GLfloat x1
EGLSurface EGLint EGLint y
GLenum GLenum GLuint texture
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLuint GLdouble GLdouble GLint ustride
EGLSurface EGLint void ** value
GLsizei GLfixed GLfixed GLfixed xmove
#define glEnableClientState
GLdouble GLdouble GLdouble GLdouble q
GLsizei const GLuint * textures
GLsizei GLfixed GLfixed yorig
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
const GLuint const GLclampf * priorities
GLdouble GLdouble GLdouble r
GLint GLint GLint GLint z
GLuint GLdouble GLdouble GLint GLint order
GLint GLint GLint GLint GLint w
GLsizei GLfixed GLfixed GLfixed GLfixed const GLubyte * bitmap
GLuint GLdouble GLdouble GLint GLint const GLdouble * points
GLint GLint GLint yoffset
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum map
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint vn
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint un
#define glPushClientAttrib
GLfloat GLfloat GLfloat GLfloat zNear
GLint GLsizei const GLuint64 * values
GLfloat GLfloat GLfloat v2
GLsizei GLenum const GLvoid * indices