39 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
40 #ifndef WIN32_LEAN_AND_MEAN
41 #define WIN32_LEAN_AND_MEAN 1
50 #define APIENTRYP APIENTRY *
56 #define GL_GLEXT_VERSION 20130729
68 #ifndef GL_VERSION_1_2
69 #define GL_VERSION_1_2 1
70 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
71 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
72 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
73 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
74 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
75 #define GL_TEXTURE_BINDING_3D 0x806A
76 #define GL_PACK_SKIP_IMAGES 0x806B
77 #define GL_PACK_IMAGE_HEIGHT 0x806C
78 #define GL_UNPACK_SKIP_IMAGES 0x806D
79 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
80 #define GL_TEXTURE_3D 0x806F
81 #define GL_PROXY_TEXTURE_3D 0x8070
82 #define GL_TEXTURE_DEPTH 0x8071
83 #define GL_TEXTURE_WRAP_R 0x8072
84 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
85 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
86 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
87 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
88 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
89 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
90 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
91 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
93 #define GL_BGRA 0x80E1
94 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
95 #define GL_MAX_ELEMENTS_INDICES 0x80E9
96 #define GL_CLAMP_TO_EDGE 0x812F
97 #define GL_TEXTURE_MIN_LOD 0x813A
98 #define GL_TEXTURE_MAX_LOD 0x813B
99 #define GL_TEXTURE_BASE_LEVEL 0x813C
100 #define GL_TEXTURE_MAX_LEVEL 0x813D
101 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
102 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
103 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
104 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
105 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
106 #define GL_RESCALE_NORMAL 0x803A
107 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
108 #define GL_SINGLE_COLOR 0x81F9
109 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
110 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
115 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
117 #ifdef GL_GLEXT_PROTOTYPES
122 GLAPI void APIENTRY glTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
127 #ifndef GL_VERSION_1_3
128 #define GL_VERSION_1_3 1
129 #define GL_TEXTURE0 0x84C0
130 #define GL_TEXTURE1 0x84C1
131 #define GL_TEXTURE2 0x84C2
132 #define GL_TEXTURE3 0x84C3
133 #define GL_TEXTURE4 0x84C4
134 #define GL_TEXTURE5 0x84C5
135 #define GL_TEXTURE6 0x84C6
136 #define GL_TEXTURE7 0x84C7
137 #define GL_TEXTURE8 0x84C8
138 #define GL_TEXTURE9 0x84C9
139 #define GL_TEXTURE10 0x84CA
140 #define GL_TEXTURE11 0x84CB
141 #define GL_TEXTURE12 0x84CC
142 #define GL_TEXTURE13 0x84CD
143 #define GL_TEXTURE14 0x84CE
144 #define GL_TEXTURE15 0x84CF
145 #define GL_TEXTURE16 0x84D0
146 #define GL_TEXTURE17 0x84D1
147 #define GL_TEXTURE18 0x84D2
148 #define GL_TEXTURE19 0x84D3
149 #define GL_TEXTURE20 0x84D4
150 #define GL_TEXTURE21 0x84D5
151 #define GL_TEXTURE22 0x84D6
152 #define GL_TEXTURE23 0x84D7
153 #define GL_TEXTURE24 0x84D8
154 #define GL_TEXTURE25 0x84D9
155 #define GL_TEXTURE26 0x84DA
156 #define GL_TEXTURE27 0x84DB
157 #define GL_TEXTURE28 0x84DC
158 #define GL_TEXTURE29 0x84DD
159 #define GL_TEXTURE30 0x84DE
160 #define GL_TEXTURE31 0x84DF
161 #define GL_ACTIVE_TEXTURE 0x84E0
162 #define GL_MULTISAMPLE 0x809D
163 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
164 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
165 #define GL_SAMPLE_COVERAGE 0x80A0
166 #define GL_SAMPLE_BUFFERS 0x80A8
167 #define GL_SAMPLES 0x80A9
168 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
169 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
170 #define GL_TEXTURE_CUBE_MAP 0x8513
171 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
172 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
173 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
174 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
175 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
176 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
177 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
178 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
179 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
180 #define GL_COMPRESSED_RGB 0x84ED
181 #define GL_COMPRESSED_RGBA 0x84EE
182 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
183 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
184 #define GL_TEXTURE_COMPRESSED 0x86A1
185 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
186 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
187 #define GL_CLAMP_TO_BORDER 0x812D
188 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
189 #define GL_MAX_TEXTURE_UNITS 0x84E2
190 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
191 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
192 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
193 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
194 #define GL_MULTISAMPLE_BIT 0x20000000
195 #define GL_NORMAL_MAP 0x8511
196 #define GL_REFLECTION_MAP 0x8512
197 #define GL_COMPRESSED_ALPHA 0x84E9
198 #define GL_COMPRESSED_LUMINANCE 0x84EA
199 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
200 #define GL_COMPRESSED_INTENSITY 0x84EC
201 #define GL_COMBINE 0x8570
202 #define GL_COMBINE_RGB 0x8571
203 #define GL_COMBINE_ALPHA 0x8572
204 #define GL_SOURCE0_RGB 0x8580
205 #define GL_SOURCE1_RGB 0x8581
206 #define GL_SOURCE2_RGB 0x8582
207 #define GL_SOURCE0_ALPHA 0x8588
208 #define GL_SOURCE1_ALPHA 0x8589
209 #define GL_SOURCE2_ALPHA 0x858A
210 #define GL_OPERAND0_RGB 0x8590
211 #define GL_OPERAND1_RGB 0x8591
212 #define GL_OPERAND2_RGB 0x8592
213 #define GL_OPERAND0_ALPHA 0x8598
214 #define GL_OPERAND1_ALPHA 0x8599
215 #define GL_OPERAND2_ALPHA 0x859A
216 #define GL_RGB_SCALE 0x8573
217 #define GL_ADD_SIGNED 0x8574
218 #define GL_INTERPOLATE 0x8575
219 #define GL_SUBTRACT 0x84E7
220 #define GL_CONSTANT 0x8576
221 #define GL_PRIMARY_COLOR 0x8577
222 #define GL_PREVIOUS 0x8578
223 #define GL_DOT3_RGB 0x86AE
224 #define GL_DOT3_RGBA 0x86AF
230 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
271 #ifdef GL_GLEXT_PROTOTYPES
277 GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
321 #ifndef GL_VERSION_1_4
322 #define GL_VERSION_1_4 1
323 #define GL_BLEND_DST_RGB 0x80C8
324 #define GL_BLEND_SRC_RGB 0x80C9
325 #define GL_BLEND_DST_ALPHA 0x80CA
326 #define GL_BLEND_SRC_ALPHA 0x80CB
327 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
328 #define GL_DEPTH_COMPONENT16 0x81A5
329 #define GL_DEPTH_COMPONENT24 0x81A6
330 #define GL_DEPTH_COMPONENT32 0x81A7
331 #define GL_MIRRORED_REPEAT 0x8370
332 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
333 #define GL_TEXTURE_LOD_BIAS 0x8501
334 #define GL_INCR_WRAP 0x8507
335 #define GL_DECR_WRAP 0x8508
336 #define GL_TEXTURE_DEPTH_SIZE 0x884A
337 #define GL_TEXTURE_COMPARE_MODE 0x884C
338 #define GL_TEXTURE_COMPARE_FUNC 0x884D
339 #define GL_POINT_SIZE_MIN 0x8126
340 #define GL_POINT_SIZE_MAX 0x8127
341 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
342 #define GL_GENERATE_MIPMAP 0x8191
343 #define GL_GENERATE_MIPMAP_HINT 0x8192
344 #define GL_FOG_COORDINATE_SOURCE 0x8450
345 #define GL_FOG_COORDINATE 0x8451
346 #define GL_FRAGMENT_DEPTH 0x8452
347 #define GL_CURRENT_FOG_COORDINATE 0x8453
348 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
349 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
350 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
351 #define GL_FOG_COORDINATE_ARRAY 0x8457
352 #define GL_COLOR_SUM 0x8458
353 #define GL_CURRENT_SECONDARY_COLOR 0x8459
354 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
355 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
356 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
357 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
358 #define GL_SECONDARY_COLOR_ARRAY 0x845E
359 #define GL_TEXTURE_FILTER_CONTROL 0x8500
360 #define GL_DEPTH_TEXTURE_MODE 0x884B
361 #define GL_COMPARE_R_TO_TEXTURE 0x884E
362 #define GL_FUNC_ADD 0x8006
363 #define GL_FUNC_SUBTRACT 0x800A
364 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
365 #define GL_MIN 0x8007
366 #define GL_MAX 0x8008
367 #define GL_CONSTANT_COLOR 0x8001
368 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
369 #define GL_CONSTANT_ALPHA 0x8003
370 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
416 #ifdef GL_GLEXT_PROTOTYPES
465 #ifndef GL_VERSION_1_5
466 #define GL_VERSION_1_5 1
470 #define GL_BUFFER_SIZE 0x8764
471 #define GL_BUFFER_USAGE 0x8765
472 #define GL_QUERY_COUNTER_BITS 0x8864
473 #define GL_CURRENT_QUERY 0x8865
474 #define GL_QUERY_RESULT 0x8866
475 #define GL_QUERY_RESULT_AVAILABLE 0x8867
476 #define GL_ARRAY_BUFFER 0x8892
477 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
478 #define GL_ARRAY_BUFFER_BINDING 0x8894
479 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
480 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
481 #define GL_READ_ONLY 0x88B8
482 #define GL_WRITE_ONLY 0x88B9
483 #define GL_READ_WRITE 0x88BA
484 #define GL_BUFFER_ACCESS 0x88BB
485 #define GL_BUFFER_MAPPED 0x88BC
486 #define GL_BUFFER_MAP_POINTER 0x88BD
487 #define GL_STREAM_DRAW 0x88E0
488 #define GL_STREAM_READ 0x88E1
489 #define GL_STREAM_COPY 0x88E2
490 #define GL_STATIC_DRAW 0x88E4
491 #define GL_STATIC_READ 0x88E5
492 #define GL_STATIC_COPY 0x88E6
493 #define GL_DYNAMIC_DRAW 0x88E8
494 #define GL_DYNAMIC_READ 0x88E9
495 #define GL_DYNAMIC_COPY 0x88EA
496 #define GL_SAMPLES_PASSED 0x8914
497 #define GL_SRC1_ALPHA 0x8589
498 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
499 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
500 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
501 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
502 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
503 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
504 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
505 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
506 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
507 #define GL_FOG_COORD_SRC 0x8450
508 #define GL_FOG_COORD 0x8451
509 #define GL_CURRENT_FOG_COORD 0x8453
510 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
511 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
512 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
513 #define GL_FOG_COORD_ARRAY 0x8457
514 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
515 #define GL_SRC0_RGB 0x8580
516 #define GL_SRC1_RGB 0x8581
517 #define GL_SRC2_RGB 0x8582
518 #define GL_SRC0_ALPHA 0x8588
519 #define GL_SRC2_ALPHA 0x858A
539 #ifdef GL_GLEXT_PROTOTYPES
562 #ifndef GL_VERSION_2_0
563 #define GL_VERSION_2_0 1
565 #define GL_BLEND_EQUATION_RGB 0x8009
566 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
567 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
568 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
569 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
570 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
571 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
572 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
573 #define GL_STENCIL_BACK_FUNC 0x8800
574 #define GL_STENCIL_BACK_FAIL 0x8801
575 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
576 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
577 #define GL_MAX_DRAW_BUFFERS 0x8824
578 #define GL_DRAW_BUFFER0 0x8825
579 #define GL_DRAW_BUFFER1 0x8826
580 #define GL_DRAW_BUFFER2 0x8827
581 #define GL_DRAW_BUFFER3 0x8828
582 #define GL_DRAW_BUFFER4 0x8829
583 #define GL_DRAW_BUFFER5 0x882A
584 #define GL_DRAW_BUFFER6 0x882B
585 #define GL_DRAW_BUFFER7 0x882C
586 #define GL_DRAW_BUFFER8 0x882D
587 #define GL_DRAW_BUFFER9 0x882E
588 #define GL_DRAW_BUFFER10 0x882F
589 #define GL_DRAW_BUFFER11 0x8830
590 #define GL_DRAW_BUFFER12 0x8831
591 #define GL_DRAW_BUFFER13 0x8832
592 #define GL_DRAW_BUFFER14 0x8833
593 #define GL_DRAW_BUFFER15 0x8834
594 #define GL_BLEND_EQUATION_ALPHA 0x883D
595 #define GL_MAX_VERTEX_ATTRIBS 0x8869
596 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
597 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
598 #define GL_FRAGMENT_SHADER 0x8B30
599 #define GL_VERTEX_SHADER 0x8B31
600 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
601 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
602 #define GL_MAX_VARYING_FLOATS 0x8B4B
603 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
604 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
605 #define GL_SHADER_TYPE 0x8B4F
606 #define GL_FLOAT_VEC2 0x8B50
607 #define GL_FLOAT_VEC3 0x8B51
608 #define GL_FLOAT_VEC4 0x8B52
609 #define GL_INT_VEC2 0x8B53
610 #define GL_INT_VEC3 0x8B54
611 #define GL_INT_VEC4 0x8B55
612 #define GL_BOOL 0x8B56
613 #define GL_BOOL_VEC2 0x8B57
614 #define GL_BOOL_VEC3 0x8B58
615 #define GL_BOOL_VEC4 0x8B59
616 #define GL_FLOAT_MAT2 0x8B5A
617 #define GL_FLOAT_MAT3 0x8B5B
618 #define GL_FLOAT_MAT4 0x8B5C
619 #define GL_SAMPLER_1D 0x8B5D
620 #define GL_SAMPLER_2D 0x8B5E
621 #define GL_SAMPLER_3D 0x8B5F
622 #define GL_SAMPLER_CUBE 0x8B60
623 #define GL_SAMPLER_1D_SHADOW 0x8B61
624 #define GL_SAMPLER_2D_SHADOW 0x8B62
625 #define GL_DELETE_STATUS 0x8B80
626 #define GL_COMPILE_STATUS 0x8B81
627 #define GL_LINK_STATUS 0x8B82
628 #define GL_VALIDATE_STATUS 0x8B83
629 #define GL_INFO_LOG_LENGTH 0x8B84
630 #define GL_ATTACHED_SHADERS 0x8B85
631 #define GL_ACTIVE_UNIFORMS 0x8B86
632 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
633 #define GL_SHADER_SOURCE_LENGTH 0x8B88
634 #define GL_ACTIVE_ATTRIBUTES 0x8B89
635 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
636 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
637 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
638 #define GL_CURRENT_PROGRAM 0x8B8D
639 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
640 #define GL_LOWER_LEFT 0x8CA1
641 #define GL_UPPER_LEFT 0x8CA2
642 #define GL_STENCIL_BACK_REF 0x8CA3
643 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
644 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
645 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
646 #define GL_POINT_SPRITE 0x8861
647 #define GL_COORD_REPLACE 0x8862
648 #define GL_MAX_TEXTURE_COORDS 0x8871
742 #ifdef GL_GLEXT_PROTOTYPES
839 #ifndef GL_VERSION_2_1
840 #define GL_VERSION_2_1 1
841 #define GL_PIXEL_PACK_BUFFER 0x88EB
842 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
843 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
844 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
845 #define GL_FLOAT_MAT2x3 0x8B65
846 #define GL_FLOAT_MAT2x4 0x8B66
847 #define GL_FLOAT_MAT3x2 0x8B67
848 #define GL_FLOAT_MAT3x4 0x8B68
849 #define GL_FLOAT_MAT4x2 0x8B69
850 #define GL_FLOAT_MAT4x3 0x8B6A
851 #define GL_SRGB 0x8C40
852 #define GL_SRGB8 0x8C41
853 #define GL_SRGB_ALPHA 0x8C42
854 #define GL_SRGB8_ALPHA8 0x8C43
855 #define GL_COMPRESSED_SRGB 0x8C48
856 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
857 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
858 #define GL_SLUMINANCE_ALPHA 0x8C44
859 #define GL_SLUMINANCE8_ALPHA8 0x8C45
860 #define GL_SLUMINANCE 0x8C46
861 #define GL_SLUMINANCE8 0x8C47
862 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
863 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
870 #ifdef GL_GLEXT_PROTOTYPES
880 #ifndef GL_VERSION_3_0
881 #define GL_VERSION_3_0 1
883 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
884 #define GL_CLIP_DISTANCE0 0x3000
885 #define GL_CLIP_DISTANCE1 0x3001
886 #define GL_CLIP_DISTANCE2 0x3002
887 #define GL_CLIP_DISTANCE3 0x3003
888 #define GL_CLIP_DISTANCE4 0x3004
889 #define GL_CLIP_DISTANCE5 0x3005
890 #define GL_CLIP_DISTANCE6 0x3006
891 #define GL_CLIP_DISTANCE7 0x3007
892 #define GL_MAX_CLIP_DISTANCES 0x0D32
893 #define GL_MAJOR_VERSION 0x821B
894 #define GL_MINOR_VERSION 0x821C
895 #define GL_NUM_EXTENSIONS 0x821D
896 #define GL_CONTEXT_FLAGS 0x821E
897 #define GL_COMPRESSED_RED 0x8225
898 #define GL_COMPRESSED_RG 0x8226
899 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
900 #define GL_RGBA32F 0x8814
901 #define GL_RGB32F 0x8815
902 #define GL_RGBA16F 0x881A
903 #define GL_RGB16F 0x881B
904 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
905 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
906 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
907 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
908 #define GL_CLAMP_READ_COLOR 0x891C
909 #define GL_FIXED_ONLY 0x891D
910 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
911 #define GL_TEXTURE_1D_ARRAY 0x8C18
912 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
913 #define GL_TEXTURE_2D_ARRAY 0x8C1A
914 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
915 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
916 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
917 #define GL_R11F_G11F_B10F 0x8C3A
918 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
919 #define GL_RGB9_E5 0x8C3D
920 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
921 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
922 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
923 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
924 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
925 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
926 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
927 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
928 #define GL_PRIMITIVES_GENERATED 0x8C87
929 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
930 #define GL_RASTERIZER_DISCARD 0x8C89
931 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
932 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
933 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
934 #define GL_SEPARATE_ATTRIBS 0x8C8D
935 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
936 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
937 #define GL_RGBA32UI 0x8D70
938 #define GL_RGB32UI 0x8D71
939 #define GL_RGBA16UI 0x8D76
940 #define GL_RGB16UI 0x8D77
941 #define GL_RGBA8UI 0x8D7C
942 #define GL_RGB8UI 0x8D7D
943 #define GL_RGBA32I 0x8D82
944 #define GL_RGB32I 0x8D83
945 #define GL_RGBA16I 0x8D88
946 #define GL_RGB16I 0x8D89
947 #define GL_RGBA8I 0x8D8E
948 #define GL_RGB8I 0x8D8F
949 #define GL_RED_INTEGER 0x8D94
950 #define GL_GREEN_INTEGER 0x8D95
951 #define GL_BLUE_INTEGER 0x8D96
952 #define GL_RGB_INTEGER 0x8D98
953 #define GL_RGBA_INTEGER 0x8D99
954 #define GL_BGR_INTEGER 0x8D9A
955 #define GL_BGRA_INTEGER 0x8D9B
956 #define GL_SAMPLER_1D_ARRAY 0x8DC0
957 #define GL_SAMPLER_2D_ARRAY 0x8DC1
958 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
959 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
960 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
961 #define GL_UNSIGNED_INT_VEC2 0x8DC6
962 #define GL_UNSIGNED_INT_VEC3 0x8DC7
963 #define GL_UNSIGNED_INT_VEC4 0x8DC8
964 #define GL_INT_SAMPLER_1D 0x8DC9
965 #define GL_INT_SAMPLER_2D 0x8DCA
966 #define GL_INT_SAMPLER_3D 0x8DCB
967 #define GL_INT_SAMPLER_CUBE 0x8DCC
968 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
969 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
970 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
971 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
972 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
973 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
974 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
975 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
976 #define GL_QUERY_WAIT 0x8E13
977 #define GL_QUERY_NO_WAIT 0x8E14
978 #define GL_QUERY_BY_REGION_WAIT 0x8E15
979 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
980 #define GL_BUFFER_ACCESS_FLAGS 0x911F
981 #define GL_BUFFER_MAP_LENGTH 0x9120
982 #define GL_BUFFER_MAP_OFFSET 0x9121
983 #define GL_DEPTH_COMPONENT32F 0x8CAC
984 #define GL_DEPTH32F_STENCIL8 0x8CAD
985 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
986 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
987 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
988 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
989 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
990 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
991 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
992 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
993 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
994 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
995 #define GL_FRAMEBUFFER_DEFAULT 0x8218
996 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
997 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
998 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
999 #define GL_DEPTH_STENCIL 0x84F9
1000 #define GL_UNSIGNED_INT_24_8 0x84FA
1001 #define GL_DEPTH24_STENCIL8 0x88F0
1002 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1003 #define GL_TEXTURE_RED_TYPE 0x8C10
1004 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1005 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1006 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1007 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1008 #define GL_UNSIGNED_NORMALIZED 0x8C17
1009 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1010 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
1011 #define GL_RENDERBUFFER_BINDING 0x8CA7
1012 #define GL_READ_FRAMEBUFFER 0x8CA8
1013 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1014 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1015 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1016 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1017 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1018 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1019 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1020 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1021 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1022 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1023 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1024 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1025 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1026 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1027 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1028 #define GL_COLOR_ATTACHMENT0 0x8CE0
1029 #define GL_COLOR_ATTACHMENT1 0x8CE1
1030 #define GL_COLOR_ATTACHMENT2 0x8CE2
1031 #define GL_COLOR_ATTACHMENT3 0x8CE3
1032 #define GL_COLOR_ATTACHMENT4 0x8CE4
1033 #define GL_COLOR_ATTACHMENT5 0x8CE5
1034 #define GL_COLOR_ATTACHMENT6 0x8CE6
1035 #define GL_COLOR_ATTACHMENT7 0x8CE7
1036 #define GL_COLOR_ATTACHMENT8 0x8CE8
1037 #define GL_COLOR_ATTACHMENT9 0x8CE9
1038 #define GL_COLOR_ATTACHMENT10 0x8CEA
1039 #define GL_COLOR_ATTACHMENT11 0x8CEB
1040 #define GL_COLOR_ATTACHMENT12 0x8CEC
1041 #define GL_COLOR_ATTACHMENT13 0x8CED
1042 #define GL_COLOR_ATTACHMENT14 0x8CEE
1043 #define GL_COLOR_ATTACHMENT15 0x8CEF
1044 #define GL_DEPTH_ATTACHMENT 0x8D00
1045 #define GL_STENCIL_ATTACHMENT 0x8D20
1046 #define GL_FRAMEBUFFER 0x8D40
1047 #define GL_RENDERBUFFER 0x8D41
1048 #define GL_RENDERBUFFER_WIDTH 0x8D42
1049 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1050 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1051 #define GL_STENCIL_INDEX1 0x8D46
1052 #define GL_STENCIL_INDEX4 0x8D47
1053 #define GL_STENCIL_INDEX8 0x8D48
1054 #define GL_STENCIL_INDEX16 0x8D49
1055 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1056 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1057 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1058 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1059 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1060 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1061 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1062 #define GL_MAX_SAMPLES 0x8D57
1063 #define GL_INDEX 0x8222
1064 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1065 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1066 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1067 #define GL_HALF_FLOAT 0x140B
1068 #define GL_MAP_READ_BIT 0x0001
1069 #define GL_MAP_WRITE_BIT 0x0002
1070 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1071 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1072 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1073 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1074 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1075 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1076 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1077 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1078 #define GL_RG 0x8227
1079 #define GL_RG_INTEGER 0x8228
1080 #define GL_R8 0x8229
1081 #define GL_R16 0x822A
1082 #define GL_RG8 0x822B
1083 #define GL_RG16 0x822C
1084 #define GL_R16F 0x822D
1085 #define GL_R32F 0x822E
1086 #define GL_RG16F 0x822F
1087 #define GL_RG32F 0x8230
1088 #define GL_R8I 0x8231
1089 #define GL_R8UI 0x8232
1090 #define GL_R16I 0x8233
1091 #define GL_R16UI 0x8234
1092 #define GL_R32I 0x8235
1093 #define GL_R32UI 0x8236
1094 #define GL_RG8I 0x8237
1095 #define GL_RG8UI 0x8238
1096 #define GL_RG16I 0x8239
1097 #define GL_RG16UI 0x823A
1098 #define GL_RG32I 0x823B
1099 #define GL_RG32UI 0x823C
1100 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1101 #define GL_CLAMP_VERTEX_COLOR 0x891A
1102 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
1103 #define GL_ALPHA_INTEGER 0x8D97
1188 #ifdef GL_GLEXT_PROTOTYPES
1276 #ifndef GL_VERSION_3_1
1277 #define GL_VERSION_3_1 1
1278 #define GL_SAMPLER_2D_RECT 0x8B63
1279 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
1280 #define GL_SAMPLER_BUFFER 0x8DC2
1281 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
1282 #define GL_INT_SAMPLER_BUFFER 0x8DD0
1283 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
1284 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
1285 #define GL_TEXTURE_BUFFER 0x8C2A
1286 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
1287 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
1288 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
1289 #define GL_TEXTURE_RECTANGLE 0x84F5
1290 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
1291 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
1292 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
1293 #define GL_R8_SNORM 0x8F94
1294 #define GL_RG8_SNORM 0x8F95
1295 #define GL_RGB8_SNORM 0x8F96
1296 #define GL_RGBA8_SNORM 0x8F97
1297 #define GL_R16_SNORM 0x8F98
1298 #define GL_RG16_SNORM 0x8F99
1299 #define GL_RGB16_SNORM 0x8F9A
1300 #define GL_RGBA16_SNORM 0x8F9B
1301 #define GL_SIGNED_NORMALIZED 0x8F9C
1302 #define GL_PRIMITIVE_RESTART 0x8F9D
1303 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
1304 #define GL_COPY_READ_BUFFER 0x8F36
1305 #define GL_COPY_WRITE_BUFFER 0x8F37
1306 #define GL_UNIFORM_BUFFER 0x8A11
1307 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1308 #define GL_UNIFORM_BUFFER_START 0x8A29
1309 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1310 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1311 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1312 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1313 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1314 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1315 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1316 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1317 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1318 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1319 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1320 #define GL_UNIFORM_TYPE 0x8A37
1321 #define GL_UNIFORM_SIZE 0x8A38
1322 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1323 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1324 #define GL_UNIFORM_OFFSET 0x8A3B
1325 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1326 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1327 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1328 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1329 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1330 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1331 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1332 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1333 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1334 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1335 #define GL_INVALID_INDEX 0xFFFFFFFFu
1348 #ifdef GL_GLEXT_PROTOTYPES
1364 #ifndef GL_VERSION_3_2
1365 #define GL_VERSION_3_2 1
1367 #ifndef GLEXT_64_TYPES_DEFINED
1369 #define GLEXT_64_TYPES_DEFINED
1372 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
1373 #include <inttypes.h>
1374 #elif defined(__sun__) || defined(__digital__)
1375 #include <inttypes.h>
1376 #if defined(__STDC__)
1377 #if defined(__arch64__) || defined(_LP64)
1379 typedef unsigned long int uint64_t;
1381 typedef long long int int64_t;
1382 typedef unsigned long long int uint64_t;
1385 #elif defined( __VMS ) || defined(__sgi)
1386 #include <inttypes.h>
1387 #elif defined(__SCO__) || defined(__USLC__)
1389 #elif defined(__UNIXOS2__) || defined(__SOL64__)
1391 typedef long long int int64_t;
1392 typedef unsigned long long int uint64_t;
1393 #elif defined(_WIN32) && defined(__GNUC__)
1395 #elif defined(_WIN32)
1401 #include <inttypes.h>
1406 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
1407 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
1408 #define GL_LINES_ADJACENCY 0x000A
1409 #define GL_LINE_STRIP_ADJACENCY 0x000B
1410 #define GL_TRIANGLES_ADJACENCY 0x000C
1411 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
1412 #define GL_PROGRAM_POINT_SIZE 0x8642
1413 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
1414 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
1415 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
1416 #define GL_GEOMETRY_SHADER 0x8DD9
1417 #define GL_GEOMETRY_VERTICES_OUT 0x8916
1418 #define GL_GEOMETRY_INPUT_TYPE 0x8917
1419 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
1420 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
1421 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
1422 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
1423 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
1424 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
1425 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
1426 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
1427 #define GL_CONTEXT_PROFILE_MASK 0x9126
1428 #define GL_DEPTH_CLAMP 0x864F
1429 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1430 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1431 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1432 #define GL_PROVOKING_VERTEX 0x8E4F
1433 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1434 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1435 #define GL_OBJECT_TYPE 0x9112
1436 #define GL_SYNC_CONDITION 0x9113
1437 #define GL_SYNC_STATUS 0x9114
1438 #define GL_SYNC_FLAGS 0x9115
1439 #define GL_SYNC_FENCE 0x9116
1440 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1441 #define GL_UNSIGNALED 0x9118
1442 #define GL_SIGNALED 0x9119
1443 #define GL_ALREADY_SIGNALED 0x911A
1444 #define GL_TIMEOUT_EXPIRED 0x911B
1445 #define GL_CONDITION_SATISFIED 0x911C
1446 #define GL_WAIT_FAILED 0x911D
1447 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1448 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1449 #define GL_SAMPLE_POSITION 0x8E50
1450 #define GL_SAMPLE_MASK 0x8E51
1451 #define GL_SAMPLE_MASK_VALUE 0x8E52
1452 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1453 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1454 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1455 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1456 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1457 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1458 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1459 #define GL_TEXTURE_SAMPLES 0x9106
1460 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1461 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1462 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1463 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1464 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1465 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1466 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1467 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1468 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1469 #define GL_MAX_INTEGER_SAMPLES 0x9110
1489 #ifdef GL_GLEXT_PROTOTYPES
1512 #ifndef GL_VERSION_3_3
1513 #define GL_VERSION_3_3 1
1514 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
1515 #define GL_SRC1_COLOR 0x88F9
1516 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1517 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1518 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1519 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1520 #define GL_SAMPLER_BINDING 0x8919
1521 #define GL_RGB10_A2UI 0x906F
1522 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1523 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1524 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1525 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1526 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1527 #define GL_TIME_ELAPSED 0x88BF
1528 #define GL_TIMESTAMP 0x8E28
1529 #define GL_INT_2_10_10_10_REV 0x8D9F
1588 #ifdef GL_GLEXT_PROTOTYPES
1650 #ifndef GL_VERSION_4_0
1651 #define GL_VERSION_4_0 1
1652 #define GL_SAMPLE_SHADING 0x8C36
1653 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
1654 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1655 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1656 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1657 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1658 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1659 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1660 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1661 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1662 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1663 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1664 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1665 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
1666 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1667 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1668 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1669 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1670 #define GL_MAX_VERTEX_STREAMS 0x8E71
1671 #define GL_DOUBLE_VEC2 0x8FFC
1672 #define GL_DOUBLE_VEC3 0x8FFD
1673 #define GL_DOUBLE_VEC4 0x8FFE
1674 #define GL_DOUBLE_MAT2 0x8F46
1675 #define GL_DOUBLE_MAT3 0x8F47
1676 #define GL_DOUBLE_MAT4 0x8F48
1677 #define GL_DOUBLE_MAT2x3 0x8F49
1678 #define GL_DOUBLE_MAT2x4 0x8F4A
1679 #define GL_DOUBLE_MAT3x2 0x8F4B
1680 #define GL_DOUBLE_MAT3x4 0x8F4C
1681 #define GL_DOUBLE_MAT4x2 0x8F4D
1682 #define GL_DOUBLE_MAT4x3 0x8F4E
1683 #define GL_ACTIVE_SUBROUTINES 0x8DE5
1684 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1685 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1686 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1687 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1688 #define GL_MAX_SUBROUTINES 0x8DE7
1689 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1690 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1691 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1692 #define GL_PATCHES 0x000E
1693 #define GL_PATCH_VERTICES 0x8E72
1694 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1695 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1696 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1697 #define GL_TESS_GEN_MODE 0x8E76
1698 #define GL_TESS_GEN_SPACING 0x8E77
1699 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1700 #define GL_TESS_GEN_POINT_MODE 0x8E79
1701 #define GL_ISOLINES 0x8E7A
1702 #define GL_FRACTIONAL_ODD 0x8E7B
1703 #define GL_FRACTIONAL_EVEN 0x8E7C
1704 #define GL_MAX_PATCH_VERTICES 0x8E7D
1705 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
1706 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1707 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1708 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1709 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1710 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1711 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
1712 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1713 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1714 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1715 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
1716 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
1717 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
1718 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
1719 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
1720 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
1721 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
1722 #define GL_TESS_EVALUATION_SHADER 0x8E87
1723 #define GL_TESS_CONTROL_SHADER 0x8E88
1724 #define GL_TRANSFORM_FEEDBACK 0x8E22
1725 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
1726 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
1727 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
1728 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
1775 #ifdef GL_GLEXT_PROTOTYPES
1825 #ifndef GL_VERSION_4_1
1826 #define GL_VERSION_4_1 1
1827 #define GL_FIXED 0x140C
1828 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
1829 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
1830 #define GL_LOW_FLOAT 0x8DF0
1831 #define GL_MEDIUM_FLOAT 0x8DF1
1832 #define GL_HIGH_FLOAT 0x8DF2
1833 #define GL_LOW_INT 0x8DF3
1834 #define GL_MEDIUM_INT 0x8DF4
1835 #define GL_HIGH_INT 0x8DF5
1836 #define GL_SHADER_COMPILER 0x8DFA
1837 #define GL_SHADER_BINARY_FORMATS 0x8DF8
1838 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
1839 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
1840 #define GL_MAX_VARYING_VECTORS 0x8DFC
1841 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
1842 #define GL_RGB565 0x8D62
1843 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1844 #define GL_PROGRAM_BINARY_LENGTH 0x8741
1845 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
1846 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
1847 #define GL_VERTEX_SHADER_BIT 0x00000001
1848 #define GL_FRAGMENT_SHADER_BIT 0x00000002
1849 #define GL_GEOMETRY_SHADER_BIT 0x00000004
1850 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
1851 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
1852 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
1853 #define GL_PROGRAM_SEPARABLE 0x8258
1854 #define GL_ACTIVE_PROGRAM 0x8259
1855 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
1856 #define GL_MAX_VIEWPORTS 0x825B
1857 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
1858 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
1859 #define GL_LAYER_PROVOKING_VERTEX 0x825E
1860 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
1861 #define GL_UNDEFINED_VERTEX 0x8260
1950 #ifdef GL_GLEXT_PROTOTYPES