zenilib
0.5.3.0
|
A structure containing a template for a Left/Right effect. More...
#include <SDL_haptic.h>
Public Attributes | |
Uint16 | large_magnitude |
Uint32 | length |
Uint16 | small_magnitude |
Uint16 | type |
A structure containing a template for a Left/Right effect.
This struct is exclusively for the SDL_HAPTIC_LEFTRIGHT effect.
The Left/Right effect is used to explicitly control the large and small motors, commonly found in modern game controllers. One motor is high frequency, the other is low frequency.
Definition at line 665 of file SDL_haptic.h.
Uint16 SDL_HapticLeftRight::large_magnitude |
Control of the large controller motor.
Definition at line 674 of file SDL_haptic.h.
Referenced by SDL_HapticRumbleInit(), and SDL_HapticRumblePlay().
Uint32 SDL_HapticLeftRight::length |
Duration of the effect.
Definition at line 671 of file SDL_haptic.h.
Referenced by SDL_HapticRumbleInit(), and SDL_HapticRumblePlay().
Uint16 SDL_HapticLeftRight::small_magnitude |
Control of the small controller motor.
Definition at line 675 of file SDL_haptic.h.
Referenced by SDL_HapticRumbleInit(), and SDL_HapticRumblePlay().
Uint16 SDL_HapticLeftRight::type |
Definition at line 668 of file SDL_haptic.h.