The GLG Kremlin
Support Page
Avalon Hill's Kremlin has a special place in our GLG hearts. It is a game
that we've played over the years with great enjoyment and high drama. The game
is tactically and strategically challenging and incredibly interactive. On the game's
box it says, "The Fun Game of Intrigue, Double-Dealing, and Backstabbing" and "Game of
One Hilarious Purge After Another" which we concur. The game also lends itself to wonderfully
"bad Russian accents" with plenty of opportunity for toasting.
Since the unfortunate demise of The Avalon Hill Gaming Company, the game
of Kremlin has fallen into the netherworld of the "out of print." The game deserves
support as it is unique in it's approach to Soviet politics and the theme is now truly
part of history.
This page will gather together all that we have and know about this classic
strategy game and do our little part in keeping it alive. Enjoy.
Basics of the Original Game:
- Published in 1988 by the Avalon Hill Gaming Company
- Originally a Swiss game
- 3 to 6 devious players; 12 & up
- Playing time is 1-2 hours (though good players may push it to 3 hours)
- A 16" x 22" mounted gameboard
- 260 die-cut 2 sided laminated playing pieces (counters)
- 26 Politician Cards (fictional characters)
- 34 Intrigue Cards (numbered 1-34)
- 1 Basic Game Rules folder
- 1 Advanced Game Rules folder
- 1 Pad of Influence sheets
- 1 20-sided die
Basics of the Revolution Variant:
- Published in 1988 by the Avalon Hill Gaming Company
- Variant covers the start of the 12th Party Congress in the year 1923
- 1 Revolution Variant Rules Sheet
- 1 Revolution Variant Influence Sheet
- 26 Historical Soviet Politician Cards (fictional characters printed on reverse side)
- 32 Variant Intrigue Cards (numbered 35-67)
Game Components:
Additional Game Information:
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Page Last Updated: 11/7/03