
Floating
Game Developer: Ziqiao Ma
Introduction
Floating is a physics-based puzzle video game, developed as the second course project of EECS 494: Video Game Development @ Michigan.

Gold Spike Feature: Region-based force field.
- The gravity, anti-gravity, electric field and friction are all region-based, that is, only when the game object is situated in a particular region, the force field will be activated. All the interactions and collisions among planets, shooting stars and player are done by the force fields.
Other important settings:
- Limited power: Each movement (including stop) takes one block of battery power.
- Star collecting: Players are expected to collect as many stars as possible, but are not required to pass a level with full stars
- Shooting Stars: Small planets with extremely large anti-gravity.
- Diamonds: Provides a temporal shield against shooting stars and satellites. When the shield is on, your movements take no power;
- Electric charges: Player regain battery power and gets charged when situated in the electric field.
- Electric doors: The door gets cancelled when player carries opposite charge.
- Wormholes: Transport the player with all physics unchanged.
- Blackholes: A planet with extremely large gravity that absorb everything in its gravity field.
Standard Control
- Movement: Arrow Keys and Space
- Move: Arrow Keys (Players can press multiple arrow keys at once);
- Brake: Space;
- Cheat: P (Unlimited power but star collection forbidden);
- Level Selection: Enter.
Play Now
Version 2.0: Chapter 1 and 2 are available, each with 8 levels.
Hints:
- Pressing Space costs power as well, but it's worth it;
- When situated within the gravity field of Earth, press Space to stop and land;
- Sometimes moving in 45 degrees makes life easier;
- Players will be bounced back heavily when carrying the same charge as the doors.
Download (Version 2.0)
Links
EECS 494: Video Game Design.
Ziqiao Ma
Credits
- Font;
- Audio Clips;
- Sprites: Arrow, Earth, Planets, Dynamic Star Generator, Crate, Gems, Star UI, Space Icon, Target Icon, Charging Icon.
Feedback
You are welcome to report a bug :)