The user is asked to reflect on why they selected the feature and animal that they did.
By now, you probably recognize the background and environment. I wanted to keep the program as simple to use as possible, and I thought that if the user had to move from room to room they might feel lost in the system. It was difficult fitting all of the options on a single screen. I decided to use a three dimensional room to give myself more room to design, and it fit into the space/science fiction context.
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