Session 9
In this session Merlin's killer is found, the attacker of Simon's home shadow is
identified, and Jade succeeds in stealing the Jewel of Judgement.
This log focusses on the activities of Locke and Simon.
For a log focussing on the activities of Jessica, Connie, and Quinn
click here.
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Scene 1 - Castle Amber |
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Quinn talks to Vialle. Then she looks for Simon, but doesn't find him.
Quinn talks to Mandor.
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Scene 2 - Castle Amber |
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Jessica is training her troops. Simon arrives at the gates of the
Castle. Jessica spots him and asks him if he'd like to join the drills.
Simon makes an excuse in bids Jessica farewell. The troops are getting a little
bit tired and moral is beginning to drop. A few men complain that
they need to attend to their businesses instead of training. Jessica
lectures the troops about the importance of their mission. The speach
does some good, but when Benedict shows up the troops really shape up.
Jessica and Benedict take a long walk to discuss the training as the
troops follow at a march.
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Scene 3 - Castle Amber |
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Simon returns to his room and finds a note from Quinn. He spends half
an hour attempting to open Trump contact with Sand to no avail. Afterwards
he goes to Quinn's room, but finds it vacant. He leaves a reply note on her door.
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Scene 4 - Jade's Lab |
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Connie draws a Trump of Jade and goes to have lunch with her.
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Scene 5 - Futureworld |
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Locke and Martin hellride in search of a G.E.V. They cross rocky terrain,
esert, and steppe. Eventually they come to a burnt out post-apocalyptic
one-time metropolis. They find a massive tank/garbage crusher. They
follow the tank into an alley where it messily devours a pedestrian. They
put a plan into action in which Martin sacrifices his bike and acts as bait
for the tank. Locke rides up onto the tank and rips open the hatch. He jumps
inside and kills the driver just in the nick of time. Locke and Martin hellride
back into the tank.
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Scene 6 - Castle Amber |
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Quinn gets permission from Random to search the private rooms of the
castle to find Frakir. She also speaks to Gerard and Caine. Caine
invites Quinn to diner.
Quinn locates Simon. She tells him about her plan to search
the castle and asks for his magical assistance. They discuss the
interference that has hampered their magical and Pattern based attempts
to locate Frakir. Quinn plans to home-in on the source of the interference.
Simon suggests a spell which will peer into the future and tell her if she
finds Frakir and where. Once again there is much interference, but Simon does
get a picture of Quinn saying to Mandor "Who's symbol is that?"
Maddeningly, Simon cannot view the symbol.
Quinn begins her search with Simon standing guard. They cover the rooms
of Random, Llewella, Nathaniel, Flora, and Merlin with no sign of Frakir
or the mysterious interference.
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Scene 7 - Castle Amber |
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Jessica has dinner with Mandor.
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Scene 8 - Jasra's Castle |
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Connie goes Trumps to Jasra, who is suspicious that Connie is not
who he claims to be, but Jasra relaxes after determining Connie is
the genuine artical. Connie raids Brand's library.
MORE
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Scene 9 - Futureworld |
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Locke and Martin return to Rico's bungalo and present him with the tank.
Rico is very pleased. He tells Locke where to find the Cryo Center.
Before they leave Martin put the squeeze on Rico and shakes him down
- Martin's motives and purpose unknown. At the cryo center Locke locates
a functional cryo tube. Martin finds a fusion battery which should serve
as a power source. As Locke is hooking it up he is hit in the head from behind
and knocked out.
Connie Trumps to Simon while he and Quinn are searching. Connie relates
his experiences in Tirnanog, and Jasra's Castle. Simon is called to
the defense of his shadow, so Connie takes over as Quinn's guard and
the searching continues.
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Scene 11 - Plymouth |
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Simon's home shadow is once again under attack by Chaos. Bleys Trumps
Simon to the Great Tower at Plymouth. Hordes of Chaos troop and demons
have surrounded the fortress and most of the outlying parts of the city.
Simon surveys the situation tactically and finds it to be close to hopeless.
He decides to go to the source of the trouble and try to stop whichever
Logrus sorceror is leading this attack. Bleys stays at the Tower to help
Aurthur organize the defense. Simon casts a spell of Levitation and another
to cloak his location, but the illusion is overwhelmed by the large number
of onlookers. Simon is attacked by and cripples several winged gargolye
creatures on his way to the dark storm. Upon reaching there he meets Jurt
who taunts Simon and prepares to destroy him while Simon gets a good long
look at the man. Simon escapes by Trumping to Castle Amber before Jurt
can assault him.
Simon Trumps to Connie and passes him the image of the Chaosite who is leading
the attack. Mandor identifies the attacker as Jurt. Simon asks Connie to
draw a Trump sketch of Jurt. While Connie is drawing Quinn and Mandor
leave to continue their seach of the castle. Simon and Connie use the
new sketch to try to Trump Jurt, but they can not. Simon try to
Trump Bleys but can not get through to him either. Connie leaves to
find an elder to help them Trump Jurt, while Simon keeps trying on his own.
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Scene 13 - Castle Amber |
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Quinn and Mandor seach several rooms. Eventually they end up in Corwin's
room where they find Luke's cuffs, but no Luke.
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Scene 14 - Castle Amber |
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Connie find Frakir and Martin. Martin kicks Connie in the head and knocks
him out.
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Quinn Trumps Random to inform him of Luke's escape. Random Trumps
Gerard and calls for Jessica. Jessica tries to Trump Connie, but there
is no response. Quinn and Jessica go to Mandor's room in search of
Connie, but find Simon deep in concentration trying to Trump Jurt. They
leave him and go back to Mandor who has located a box (the source of the
interference) and a Logrus dagger in Martin's room. Jessica goes back
to snap Simon out of it and tell him that Martin killed Merlin. Just
then a guard bursts in saying that they've located Luke. Simon and
Jessica rush to the scene, Random's room, passing unconsious guards
along the way. They enter the room to find Vialle and Flora knocked out
and Jade jumping out the window with the Jewel of Judgement. They are too
late to stop her. Simon wakes Flora and Vialle while Jessica Trumps Connie.
This time she contacts him, but the connection is quickly broken by Martin.
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Scene 16 - Futureworld |
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Locke wakes up in a cryo chamber. He kicks at the glass, but it holds.
Dispite the drugs and the cold he clings to conciousness long enough
to crack the glass, but not to break it. Soon he lapses back into
un conciousness.
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Scene 17 - The Great Plains |
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After waking up on a trail, receiving Jessica's Trump call, and quickly
getting knocked out again by Martin, Connie wakes up at a campfire.
Luke shows up try to save the day.
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End Session 9