In traditional music, each instrument of an orchestra (for example) has a distinct function that adds to the whole effect of the ensemble. Some instruments like the low brass or low strings handle the foundation tones, percussion carries or accents the rhythm, higher pitched instruments like violins or trumpets can present the melody, and other woodwinds or strings might provide harmony to add body to the sound. We decided to allow our single instrument to handle more than one of these functions at once. The term we use to describe these parts, in the context of our instrument, is "voice." In all cases, each voice can have two unique sounds to choose from (in its current version), furthering the performance flexibility. The three voices are categorized here by convention only, as there are no technical limitations to what types of sounds can be mapped to any voice of the instrument.

Voice One: Drone/Bass

Located on the far left of the control panel (which will be discussed in a moment), the first voice carries the foundation tones of the performance.

Voice Two: Harmony/Filler

Located in the middle of the controlpanel, the second voice allows for harmony and counterpoint. The starting tones of the individual sounds would be higher than those of the first voice but lower than those of the third voice.

Voice Three: Melody/Lead

Finally, the melody voice is located on the far right of the control panel. The sounds mapped to this voice would contain tones that cut through the most, providing direction and intent to the sound.