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Graphics Related Classes
EECS Department EECS
487:Interactive Computer Graphics-Instructor:
Jon Harris
Computer graphics hardware, line drawing, rasterization, anti-aliasing,
graphical user interface (GUI), affine geometry, projective geometry, geometric
transformation, polygons, curves, splines, solid models, lighting and shading,
image rendering, ray tracing, radiosity, hidden surface removal, texture
mapping, animation, virtual reality, and scientific visualization.
EECS 494: Computer
Game Design and Development-Instructor: John
Laird
Concepts and methods for the design and development of computer games. Topics
include: history of games, 2D graphics and animation, sprites, 3D animation,
binary space partition trees, software engineering, game design, interactive
fiction, user interfaces, artificial intelligence, game SDK's, networking,
multi-player games, game development environments, commercialization of
software. Engineering Department Department
Engineering 477: Principles of Virtual Reality-Instructor:
Klaus-Peter Beier
Enabling technologies (display systems, motion trackers, interactive devices,
others), applications, human factors and perception, computer graphics and
geometric modeling principles, creation of virtual environments, existing
tools, special topics. Interdisciplinary group projects will develop VR
applications using the facilities in the Media Union.
Film and Video Studies Department FILMVID 405:
Computer Animation 1
This animation course will investigate and exercise the basic concepts of
Macromedia Director. It is a hands-on beginning level course that will explore
the mechanics of computer generated 2-D animation, including the integration of
sound, motion, and basic interactive programming. Fundamentals of the
perception of motion over time, rotoscoping, storyboarding, and final output
options of finished animations. Students should have a basic working knowledge
of Macintosh illustration and paint programs.
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