SIGGRAPH {University of Michigan}


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Graphics Related Classes

EECS Department
EECS 487:Interactive Computer Graphics-Instructor: Jon Harris
Computer graphics hardware, line drawing, rasterization, anti-aliasing, graphical user interface (GUI), affine geometry, projective geometry, geometric transformation, polygons, curves, splines, solid models, lighting and shading, image rendering, ray tracing, radiosity, hidden surface removal, texture mapping, animation, virtual reality, and scientific visualization.
EECS 494: Computer Game Design and Development-Instructor: John Laird
Concepts and methods for the design and development of computer games. Topics include: history of games, 2D graphics and animation, sprites, 3D animation, binary space partition trees, software engineering, game design, interactive fiction, user interfaces, artificial intelligence, game SDK's, networking, multi-player games, game development environments, commercialization of software.
Engineering Department Department
Engineering 477: Principles of Virtual Reality-Instructor: Klaus-Peter Beier
Enabling technologies (display systems, motion trackers, interactive devices, others), applications, human factors and perception, computer graphics and geometric modeling principles, creation of virtual environments, existing tools, special topics. Interdisciplinary group projects will develop VR applications using the facilities in the Media Union.
Film and Video Studies Department
FILMVID 405: Computer Animation 1
This animation course will investigate and exercise the basic concepts of Macromedia Director. It is a hands-on beginning level course that will explore the mechanics of computer generated 2-D animation, including the integration of sound, motion, and basic interactive programming. Fundamentals of the perception of motion over time, rotoscoping, storyboarding, and final output options of finished animations. Students should have a basic working knowledge of Macintosh illustration and paint programs.

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