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SIGGRAPH: Special Interest Computer Graphics
Maya 4.0 Workshop
Tuesdays 4:30-6pm (*starting 1/29)
Virtual Reality Lab (VRL), ground floor Media Union
Alias|Wavefront Maya is arguably the most powerful and widely used complete 3D
software package in the gaming, film, and animation industries. Currently,
there are no courses in the Film or Engineering schools which teach Maya.
This semester, Ben Michael and Kevin Tang will be co-teaching a hands-on Maya
workshop on Tuesdays. Each week we will progress through a project covering the
modeling, texturing, and animating of a complete character - Salty the Seal.
Assuming no prior knowledge of Maya, we will walk through all the steps
involved, culminating in a final animation of Salty which you can call your
own.
The demand for this workshop is high, however the VRL will only seat a maximum
of 20 people. We emphasize that only those who are interested and motivated in
learning graphics should attend. If this describes you, we welcome you to take
advantage of an excellent opportunity to learn and explore the unlimited
capabilities of Maya. Seating will be on a first-come, first-serve basis. Come
early to guarantee yourself a seat.
SIGGRAPH OpenGL Workshop
Thursdays 4:30pm-6:00pm
Virtual Reality Lab, first floor Media Union
Prerequisite: Proficiency in C/C++
Sponsored in part by UMEC and MSA
OpenGL is a platform-independent library for C/C++ (and some other languages)
that lets you efficiently generate 2D and 3D graphics. For more information
about OpenGL check out
this. www.opengl.org has a large
number of other informational resources on the subject as well. To get across
it's usefulness, here is a quote off of the website: "Almost all of the leading
games (e.g. Quake III, Half-Life, MDK2, Baldurs Gate, Decent 3, Madden NFL 2001
etc.) require OpenGL for hardware acceleration."
As OpenGL is a C library, We would like to remind you that you must be
comfortable with all basic C and C++ structures. Having taken EECS 280 will
have you on comfortable footing, and EECS 183, or Engin 101 will probably be
enough. We will be using MS Visual Studio 6.0 for all programming, so
familiarity with the general interface will help you. We will start from the
basics of GLUT and OpenGL.
Sergey and Mike will be running this workshop, but if anyone would like to
assist in leading the workshop and/or help plan the "curriculum," they would
really appreciate the help. If you would like to help, please
email Mike.
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