SIGGRAPH {University of Michigan}


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SIGGRAPH: Special Interest Computer Graphics

Maya 4.0 Workshop
Tuesdays 4:30-6pm (*starting 1/29)
Virtual Reality Lab (VRL), ground floor Media Union
Alias|Wavefront Maya is arguably the most powerful and widely used complete 3D software package in the gaming, film, and animation industries. Currently, there are no courses in the Film or Engineering schools which teach Maya.

This semester, Ben Michael and Kevin Tang will be co-teaching a hands-on Maya workshop on Tuesdays. Each week we will progress through a project covering the modeling, texturing, and animating of a complete character - Salty the Seal. Assuming no prior knowledge of Maya, we will walk through all the steps involved, culminating in a final animation of Salty which you can call your own.

The demand for this workshop is high, however the VRL will only seat a maximum of 20 people. We emphasize that only those who are interested and motivated in learning graphics should attend. If this describes you, we welcome you to take advantage of an excellent opportunity to learn and explore the unlimited capabilities of Maya. Seating will be on a first-come, first-serve basis. Come early to guarantee yourself a seat.

SIGGRAPH OpenGL Workshop
Thursdays 4:30pm-6:00pm
Virtual Reality Lab, first floor Media Union
Prerequisite: Proficiency in C/C++
Sponsored in part by UMEC and MSA

OpenGL is a platform-independent library for C/C++ (and some other languages) that lets you efficiently generate 2D and 3D graphics. For more information about OpenGL check out this. www.opengl.org has a large number of other informational resources on the subject as well. To get across it's usefulness, here is a quote off of the website: "Almost all of the leading games (e.g. Quake III, Half-Life, MDK2, Baldurs Gate, Decent 3, Madden NFL 2001 etc.) require OpenGL for hardware acceleration."

As OpenGL is a C library, We would like to remind you that you must be comfortable with all basic C and C++ structures. Having taken EECS 280 will have you on comfortable footing, and EECS 183, or Engin 101 will probably be enough. We will be using MS Visual Studio 6.0 for all programming, so familiarity with the general interface will help you. We will start from the basics of GLUT and OpenGL.

Sergey and Mike will be running this workshop, but if anyone would like to assist in leading the workshop and/or help plan the "curriculum," they would really appreciate the help. If you would like to help, please email Mike.

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