Limited Imagination

     Some critics argue that the pictures found in games, videos, and computers also contribute to young children's increasingly limited imaginations (Wise, 2005). These materials do not allow children to conjure up their own ideas about what characters and a story's setting may look like. They do not foster a child's ability to think symbolically about what words on a page could mean. Reading the word "blue" for example could produce any number of shades of variation in different children. Yet, when an illustrator takes the liberty of interpreting the story for children as he or she envisions it, the illustrator is deemed to have somehow robbed children of a core reading experience.

     Though this website uses both pictures and text to enhance children's reading, a thinking activity found at the end of each story challenges young readers to draw conclusions based on the information that they received from the story. In this way, children must develop their abilities to think about the future and logically determine how a story might end.

Overview
Word-Guessing
Books vs. Games, Videos and Computers
Limited Imagination
Special Readers
Whole-Word Memorization
Bidilectalism
Parent or Guardian Illiteracy
Website Pedagogy