Books vs. Games, Videos and Computers

     Because much of the emphasis in teaching children how to read lies in children's need for repetition to help them remember material, some believe that the use of games, videos, and computers is an expensive frivolity that does little to add to the effectiveness of traditional teaching methods (Wise, 2005). Many of these computer-based materials will include tools for children with varying styles of learning at varying levels. Yet years of research prove that the best instruction comes from a curriculum specially tailored to the needs of particular children. Of course, the burden of continually working to find and develop new material for children as their literacy increases often falls upon parents and other concerned adults.

     Technological resources like this website offer parents and concerned adults an alternative to going about this process alone. Electronic storybooks, for example, should not be used to replace daily reading time with your child. Instead, they are most effectively used to supplement daily reading time when a trusted reading partner is unavailable. They may also be used to reinforce literacy concepts when you don't have time to work with your child on your own.

     The creators of this website designed the stories presented herewith to be read either alone or with the aid of an adult. It is a child-friendly environment, using colors and characters that appeal to young children's sensibilities and levels of comprehension. It encompasses many of the elements of traditional hand-held books, but also offers the convenience associated with the supplemental technological resources mentioned above. Please refer to the website section titled Literacy and Images for further information about the hand-held book qualities of this website.

Overview
Word-Guessing
Books vs. Games, Videos and Computers
Limited Imagination
Special Readers
Whole-Word Memorization
Bidilectalism
Parent or Guardian Illiteracy
Website Pedagogy